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공속 바쳐주는 마법봉 or 단검 ㄱㄱㄱㄱㄱㄱㄱㄱ
S1720665337472311
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다 필요없고 원거리안하면 시간 낭비
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41602889
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이미 울섭은 오픈 반나절만에 원활이던데 ㅎㅎ
STOVE162616829337500
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솔직히 인원 빠질꺼같은데 서버는 안살듯 ㅋㅋㅋ
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2시간 전
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204 °C
감당가능해? 
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그겜은 언제나옴?
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ㅋㅋㅋㅋㅋ
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짜증지대로네
S1720585285282911
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먹튀각 11만원 결제한건 환불 안해줘요 5.5 3.3는 환불해준 게시글 많아요
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비정상으로 내놓고 버그 고치면서 정상화 중
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42 °C
이번에 핫박스 이벤트에서 A박스 당첨되신 분 연락 부탁드립니다억새밭 굿즈가 너무 갖고싶아ㅓ요 ㅠㅠㅠㅠㅠㅠㅠㅠㅠ 
SDZ
24.07.03
24.07.03 06:26 -00:00
1,147 °C
출처: 블라
디디디디디5
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순진한 강도.. 저 정신머리로 뭔 도둑질을....ㅉㅉ
OFFICIAL이벤트매니저
24.07.03
24.07.03 01:13 -00:00
268 °C
안녕하세요. 이벤트 매니저 입니다.잔혹한 운명에 휘말린 엑소시스트들과 한 소녀의 이야기...✝<스칼렛 크로스> 펀딩 사전 알림이 드디어 오픈 되었습니다!론칭까지 기다리실 유저분들을 위해 해시태그 이벤트를 함께 준비했으니 많은 참여 부탁 드립니다🙌🔔<스칼렛 크로스> 사전 알림 해시태그 EVENT🔔이벤트 참여 기간- 텀블벅 사전 알림 : 7/3(수) 10:00 ~ 7/15(월) 15:59이벤트 참여 방법① 텀블벅 사전 알림 신청 후 인증샷 저장✌② 스토브 라운지에 #스칼렛크로스 #스칼렛크로스_펀딩 해시태그 포함하여 인증샷과 함께 참여 완료 게시글 작성 시 완료!👉 <스칼렛 크로스> 펀딩 바로가기 👉 <스토브 라운지> 바로가기이벤트 경품※ <스칼렛 크로스> 사전 알림 해시태그 이벤트 참여자 대상🎁 네이버페이 1만원권 (30명 선정)이벤트 발표- 7/16(화) 커뮤니티 게시판에서 발표 예정앞으로 출시 될 <스칼렛 크로스>에 유저분들의 많은 사랑과 관심 부탁 드립니다💗
덤비면문다고
24.07.03
24.07.03 10:44 -00:00
참여 완료!
S1719195009245011
24.07.01
24.07.01 08:50 -00:00
101 °C
김효재 엔엑스쓰리게임즈 PD는 지난달 31일 로드나인 미디어 시연회를 열고 "MMORPG 장르가 확률형 게임으로 변질하며 과금 레벨이 너무 높아진 것에 대해 안타깝게 생각한다"며 "로드나인의 BM(과금 구조) 지향성은 '비정상의 정상화'"라고 강조했다.로드나인 확률형 뽑기는 아바타 1종만 존재하며 아바타 뽑기의 경우 선별 소환을 도입해 특정 뽑기 횟수에 도달하면 확정적으로 획득할 수 있다. 이 밖에도 경험치 획득량을 높여주는 유료 버프나 캐시 장비, 패키지 판매도 하지 않는다.- 한국경제 기사 내용중 -과금 구조 지향성은 비정상의 정상화 => 구라 확정패키지 판매 => 구라 확정
라엘2크로우
24.07.01
24.07.01 09:16 -00:00
그냥 막말기사 복사붙여넣기하지마시고 인벤이나 이런데가셔서 인터뷰글이나,  유튜브에서 영상이나 다시보고 오세요 ㅋㅋ언론플레이 하지마시구요 ㅋㅋ 
GMRWSMarcin
23.11.22
23.11.22 15:09 -00:00
83 °C
POSTAL 4: No Regerts - "Filthy Gorgeous" Update [1.2.0]

Attention POSTAL fans and frenemies!

This update is less about throwing more features into the game and more about improving presentation and polish.


Our development team has been hard at work (and will keep at it) programming our NPCs to take in their surroundings and interact with each other in more complex and, dare we say, more interesting ways.
We've given particle effects a long-awaited makeover. For all the pyromaniacs out there, setting things ablaze and extinguishing them with your personal... ahem, 'firehose'... is now more visually gratifying than ever. And for those who love a good kaboom, you'll find explosions much more rewarding with the revamped effects. As for the chaos-causing explodable vehicles, we've tweaked them for maximum boom!


Turning to the world of POSTAL 4, we've rolled up our sleeves and reworked various environments to enhance your gameplay experience. The notorious Zag has received particular attention and is now bursting with new details and easter eggs for you to discover. We've also ironed out more kinks with physics objects, improving how they behave and interact following their introduction from the last update.


We haven't forgotten about the heat of battle, either. You'll notice smoother performance during intense gunfights, especially when the screen is crowded with NPCs going POSTAL.


And for all you controller warriors, we're taking PC controller support up a notch, with a batch of fixes already in place and more refinements on the way.


Stay tuned for more updates!


We would also like to apologise for the delay of this update release on STOVE, we stumbled into many issues when preparing this build for you, but on a more positive note, this update includes more fixes. Thank you for your patience! <3

The Running With Scissors Team


ADDED

-----------------------------------


- AI Improvements! We are continuing the work on AI, this update introduces some improvements and new additions:


Improved navigation


NPCs will react better to fires. They’ll try to run away from a burning NPC that’s closest to them


If you hit an NPC, they may start recording you and talk trash, there’s also a chance they will hit you


Female NPCs might complain to a random male NPC or a Cop


If an NPC decides to stand up for the victim, he will scold and may kick you


If you hit an NPC from behind and run away with your weapon hidden, they may become suspicious of another character closest to them


NPCs will bypass others without colliding with them


More dialogue is now used for different NPC states


- More Interest Points for NPCs across levels!
- Custom Difficulty Menu with ability to save / load custom difficulty presets!
- Sounds to more buildings and areas!
- New and improved particle effects! (Explosions, blood effects, impacts, piss, fire)
- Few Dropkick 'Going POSTAL' Challenges!
- Camera Shakes from Explosions and added Camera Shake support for the Reflex Sight reticle!
- Better skyboxes, changing depending on the day with Friday being the darkest in tone!
- Police Scooter variant!
- Interactable safes around Edensin! Explore, find codes to open them and enjoy some extra cash / goodies


CHANGED / IMPROVED

-----------------------------------


- Set dressed more empty areas in the game such as MikeJ’s mansion, Food Court, High Seas hotel in the Zag, Pie House, added more breakable windows, improved lighting, landscape and more
- When walking over grated metal surfaces while with wet feet will now play the grate footstep sounds
- NPCs will now scream about the birds when hit with the Pigeon Mine
- Pigeon Swarms will now move around a bit after spawning
- Improved the scale of weapons in third person view
- Improved Spike’s navigation and end cutscene
- Mall improvements: Added additional pickups, few exploration secrets and rewards. Properly set up intended items and prices for cashiers. Added all vending machines variations to appropriate locations
- Scaled up all houses in Riverside and Commercial tiles by 10% to accommodate the Dude's character model better
- Taught the Dude some basic trigger discipline while reloading pistols (Adjusted animations)
- Set up more mirrors across the buildings
- Scooter drivers will now fly after getting hit with a Grenade or a Rocket Launcher
- High Seas Hotel will now have a working elevator, allowing you to travel between floors quicker
- Added third-person dual wielding Shotgun firing animation
- Improved a lot of areas in which pop-in was prevalent
- Improved shading on trees and general foliage
- Kart will now have impact effects
- Updated Mariachis and El Plago to use better models
- Set up more physics object sounds
- Dude playing “Look at the size of that thing…” line again after reaching the starting area during Apocalypse
- Optimized performance when player or NPCs use weapons
- Setting the language for the first time via the First Run Language menu will also set the subtitles to the selected language
- Improved behavior of explodable vehicles:


Adjusted health, ignition health ratio, explosion delay, and explosion upwards impulse on all explodable vehicles


Adjusted explosion damage and radius on larger vehicles to be bigger and do more damage


Fixed missing engine fire and smoke particle effects on explodable vehicles that pass ignition damage threshold


Added burning fire audio to accompany engine fire particle effect


Significantly decreased time it takes for engine fire to appear (more warning time for players that the vehicle is about to explode) 


Fixed several vehicles not taking damage from fire


Fixed food trucks' and certain vans' front windows not breaking properly


Fixed SUV variant missing breakable side rear windows


Improved ignition and explosion setups for explosive barrels and propane tanks


Modified SUV interior texture

FIXED

-----------------------------------


- Various controller fixes and improvements:


Controller not being able to place waypoint markers


Controller navigation on cell phone


Controller not working in Cheats menu


D-Pad Up / Down not working properly in the wheel UI


Gamepad navigation in the Clothes Bag Menu


Analog sticks on Map Screen


Not being able to press ‘Start’ on the controller to dismiss the Pause menu


Gamepad aiming on the Scooter being inconsistent with when on foot


- Many level design bugs, floating models, nitpicks, etc. Too many to list individual ones
- Janky physics on a lot of assets
- Collision issues on various meshes
- Fixed a bunch of crashes
- Certain languages not having full subtitle / UI support
- Fixed some settings not saving properly or resetting
- SiC armor not showing properly on saved games
- Third Person Deagle offset
- Sight and Silencer attachments not saving properly
- A bunch of clipping issues with dual wielding
- Janky-looking Rattler Weight
- Some issues with weapon scaling in third-person
- Great amount of level design bugs across the whole game
- Replaced janky water volumes in Dark Lodge
- Fingers in bumped into animations
- Being able to progress through the lightbulb section in Sewer errand without picking up light bulbs
- Meshes that were using default / broken textures
- Few broken Going POSTAL Challenges
- Two old male textures missing eyes, teeth and dismemberment
- Removed the small amount of dual wielding weapon tilt when sprinting
- Color Wheel not closing in toggle mode. Implemented various fixes and improvements to the weapon, item, and emote wheels as well
- Sniper Rifle reload sounds playing twice
- Issue with Fix Race errand where finishing it in third person and staying on the Scooter would cause the camera to get stuck
- NPCs sometimes remaining shackled after being released from handcuffs
- Double-cheat error which prevented certain cheats from working in Cheat menu


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