마작일번가
13/03/2026
13/03/2026 05:30 PM (+09:00)
384 °C

After the update on Saturday, March 14th, 

you can purchase the "Fox's Whisper" viewing item set in the recommended items using additional costume rights. 

The composition of the product is as follows.

◆ Live 2D Lobby・Video - Border of Yeon (can manually switch between the present world and Myeongbin)

◆ BGM (Lobby) · Silence

◆ BGM (Lobby) · Other Shore

◆ BGM (During the game)・Night Walk

◆ BGM (Riichi)・Meeting with a Fox

⏰After the update on Saturday, March 14, 2026 - Sunday, April 12, 23:59

#마작일번가Ichibangai

❄️ FlakeMission|March Day 14 #260314

Week 2 - Day 14 Started! Don't forget to check progress!

Prabi2026
19hr ago
15/03/2026 01:34 PM (+09:00)
90 °C

Story:

You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.

The Good:

1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.

2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."

The Not-So-Good:

1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.

2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.

S1766163792819211
13/03/2026
13/03/2026 06:26 PM (+09:00)
305 °C

I ACTUALLY WON THAT RAAAAAAAAH!!!

1 / 2
펙스프
13/03/2026
13/03/2026 10:16 PM (+09:00)
1,481 °C

It was usually until the end of next month,

but it has changed to exactly one month from the date I received it.

It seems to have changed from this month, but I'm only seeing it now.

I almost missed it if I hadn't seen it.

captainwi
13/03/2026
14/03/2026 02:13 AM (+09:00)
와... ㄷㄷㄷㄷ 이거 뭐야!? ㅠㅠ 좋은 정보 정말 감사합니다
S1769174258020511
14/03/2026
14/03/2026 08:48 PM (+09:00)
630 °C

Earlier, it was just a head floating around bald, but this time, wow

S1759470951120111
9hr ago
15/03/2026 11:32 PM (+09:00)
;;;
구름별게임즈사랑해요
14/03/2026
14/03/2026 11:04 AM (+09:00)
390 °C

 *Please note that this is based solely on the story (including cutscenes and SD illustrations). Elements such as dialogue errors have been excluded from the text.*
I have kept spoilers to a minimum, in my opinion.

- Before we begin -
As someone with no experience in visual novels, I was deeply moved by Cloud Bread Games' previous work, 'French Connection'.

Excellent story coherence, detailed emotional descriptions of the characters, and OST selection that matched it,and even incredibly delicious cutscenes.I'm not one to empathize much when watching a novel or a movie, but I felt heartbroken seeing the protagonist's 'unavoidable situation' and the two heroines who were hurt by it.It's a secret that I drooled and enjoyed the Christmas event in the main story, only to be slapped by Ara and shed tears.

Anyway, if my first visual novel was 'French Connection', then the second one I cleared was 'Who's My Manito'. The previous work was quite well-made, so the second game is also a Cloud Bread production. 

1. About cutscenes and SD illustrations.

I liked most of the cutscenes quite a bit. The story cutscenes by 1_Yun, who was also in charge of the illustrations for French Connection, were unparalleled in terms of emotion and atmosphere, in my opinion. Doeun was incredibly pretty. Suyeon was really exciting.

The SD illustrations also hit my taste. The children's emoticons in the text messages were so cute. So cute that I wanted to bite them. The SD cutscenes go without saying. The bread-like atmosphere unique to SD is very well alive. So cute. After seeing the pre-released Doeun pasta SD scene, I chose Doeun's route even before the game came out.
(Doeun eating pasta is incredibly cute!)

2. About the story and its related elements.

As the previous work was French Connection, the story is quite good. If French Connection left a bitter aftertaste because of the protagonist's unavoidable choices, in this work, that bitterness goes to the characters. In my opinion, this is a means for empathy and comfort, and it seems to be a factor in determining the route to the character you are more drawn to later. As a result, the emotional lines of the characters, which change from moment to moment, become the theme and highlight of the main story. 

Speaking for myself, my beliefs wavered slightly from Doeun to Suyeon, but ultimately I empathized with Doeun a little more.

And while playing Who's My Manito, you will be able to discover something welcome. The voice of the professor in the liberal arts course during the game is 'someone from the previous work's voice is very consistent, so I was quite puzzled, but after pushing the story quite a bit, I realized why. If you have played French Connection before, I am sure that you will feel a great sense of joy.

Anyway, if you compare the story to chocolate, you can see that the sweetness of milk chocolate that will rot your teeth and the subtle bitterness of dark chocolate are in harmony.

3. Overall review

Was the bitter aftertaste of French Connection too painful? Are you curious about the harmony created by overwhelming sweetness and a little bitterness? Or do you want to see a crazy tug-of-war between two heroines with tremendous charm? I recommend Who's My Manito. I don't think there's anything to criticize about the story itself. I played it because of Cloud Bread Games' reputation, but I think it's a worthwhile game even if it wasn't for that. I think the game itself is great. 

So when can we see the French Connection store manager route?

It was a really satisfying work, and the discounted price of 16,110 won was not a waste at all. The playtime of 7 hours and 30 minutes was really valuable. I support Cloud Bread Games' future endeavors!

rome2000
13/03/2026
13/03/2026 08:08 PM (+09:00)
451 °C

I can't access my password and email anymore, how can I retrieve it but I know q  and a

rome2000
14/03/2026
14/03/2026 09:55 PM (+09:00)
Author
How many days replying staff on crossfire?
rome2000
14/03/2026
14/03/2026 09:15 PM (+09:00)
Author
email and password only, Alam ko info lahat kahit kailan ko ginawa yung account. 
MSBOOM
14/03/2026
14/03/2026 10:54 AM (+09:00)
181 °C

Well I didn't expect to get a pull like this. THX!!! 💟💟💟

1 / 5
S1753735502350012
14/03/2026
14/03/2026 08:20 PM (+09:00)
Nice, looks like you hit a jackpot congrats!
삐약삑
10/11/2023
10/11/2023 10:00 PM (+09:00)
22 °C

게임 컨셉이 ‘잠입’인 것에 비해 긴장감이 부족하다는 생각이 듭니다. 전체적인 템포가 느립니다. 주인공의 이동 속도, 화면 회전 속도, 스킬 시전 속도가 느려서 답답함이 큽니다. 감시병의 속도 역시 느리고 이동 패턴도 단순해서 교실 복도처럼 좁은 공간이 아니면 은신 스킬도 필요 없이 터벅터벅 걷는 게 전부입니다. 숨어들기도 사용할 일이 없습니다. 감시병이 가만히 서 있는 곳도 많은데 느린 이속으로 빨간 불빛을 피해 멀리 돌아가는 과정은 순발력이나 컨트롤을 요하는 것도 아니어서 이러한 플레이에 흥미를 느끼기는 힘들 것 같습니다. 주인공이 들키지 않기 위해 애쓰지 않아도 감시병이 주인공을 잡을 생각이 없는 것 같다는 느낌을 받았습니다.

스킬의 필요성에도 확신이 들지 않습니다. 융화 스킬은 용도를 모르겠어서 사용하지 않았고, 암살 스킬은 감시병 가까이 가는 게 귀찮아서 사용하지 않았습니다. 다른 스킬을 개발하거나 스킬이 꼭 필요한 상황을 만드는 게 필요할 것 같습니다.

아쉬운 부분들이 있었지만 점차 발전하여 좋은 결과 보여주실 거라 생각합니다. 응원하겠습니다.

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