
Hello, Heirs. This is GM Dominiel.
The following issue was discovered on 3/12 (Thu).
1. An issue where the Donate to Guild mission is appears in [Orbis Guide > Path of Heir].
We apologize for any inconvenience these issues may have caused.
We will continue to inform our Heirs regarding these issues via this notice.
Thank you.



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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476




3/11
100*19 = 1900
1000*9 = 9000
3000*2 = 6000
16900-30000 = -13100


I miss LordNine rewards 🥹


Epic Seven has done quite a few collaborations so far, and it seems that the heroes released in this way had their own laws.
The rule is that one of the collaboration heroes must become at least a Tier 1 hero that dominates the PVP meta.
Previously, Rimuru was used in both offensive and defensive decks with buff steal, and ae-Karina also rose with increased hit gauge upon being hit, and the method of breaking the opponent's head with S3 + Rocket Punch was popular. The most recent collaboration, Frieren, has also become virtually essential in PVP due to its high damage multiplier and survivability.
Although I don't know much about the Guilty Gear collaboration because it was before I started Epic, and Kizuna Ai didn't really feel like it because it was a waste of time.
According to this rule of thumb, when Epic Seven collaborates, you should almost always draw at least one of those heroes...
In that context, I'm curious to see what kind of fraudulent hero Epic Seven will release in the next collaboration.




Daily Grind! Have some good loot, Let's G!



全ての絶望(カオス)を、ゼロに。
『カオスゼロナイトメア』(以下、『カオゼロ』)運営チームです。
今年の新年の計画、順調に進んでいますか?
いつも「三日坊主」で終わってしまいがちな計画!
ですが、三日坊主も100回やれば300日になるそうです。
爽やかな春、新しいスタートを迎えるこの季節に、
もう一度計画を立ててみてはいかがでしょうか?
【春の計画を立てよう!イベント】
✅イベント期間
- 3月11日(水)~3月17日(火) 23:59まで
✅応募方法
- 【UID/春の計画】の形式で、春の計画をコメントに書き込んでください!
例) 123456/春の計画を記入
⭐UIDの確認方法
- ゲームにログイン>画面左側のIDをタップ>アカウント情報>画面上部のUIDコピーボタンをタップ
✅イベント報酬
- 100,000ユニット + サポートデータ(上級)×5 + サポートデータ(中級)×5
※注意事項
- 本イベントは、【イベントにおける注意事項】が適用されます。詳しくは【イベントにおける注意事項】をご覧ください。
- UIDを正確に入力してください。これらの入力を間違えますと、プレゼントをお届けできない可能性があります。
- イベント参加時の情報が実際のゲーム情報と一致しないと、報酬をお届けできない場合があります。
- イベントには、1つのアカウントにつき1回のみ参加可能です。重複参加が確認された場合は参加が無効となりますので、ご了承ください。
- コメント内に運営ポリシーに違反する内容が含まれている場合は、当選対象から除外されます。
今後とも『カオゼロ』をよろしくお願いいたします。




Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver 4-person bus driver Fast 4-person bus Fast Deal bus Honor o Horned x First-timer x Deal bus Honor o Horned x First-timer x Try (Deal Complete )
I'm just going to match the single mode that comes out without trying and do it slowly.




Hello Heirs. This is GM Dominiel.
An Automatic Doll specialized in tactics and combat!
Tactical Archetype Coli’s Daily Extermination Mission begins!
Play the game and collect Battle Analysis Data, then visit the Station to exchange them for a variety of rewards! Please see below for more details.
■ Tactical Archetype Coli’s Daily Extermination Mission Special Event
1. Schedule: 3/12 (Thu) after the maintenance – 4/2 (Thu) 02:59 UTC
2. Details:
- To celebrate the release of Tactical Archetype Coli, a special event for the Daily Extermination Mission will be held.
* You can enter the event by going to [Lobby > Event > Monolith Showdown].
[Daily Extermination Mission]
By playing in-game content every day and collecting points, players will receive event currency and Leif according to point milestones.
- Where to Acquire Points
Adventure and Battle Content
Arena
Earn Points equal to the Energy used
Consume 1 Spectral Core: 160 Points
Play Arena / Draft Arena / World Arena 1 time:70 Points
* Please Note
- Players can obtain up to 320 points a day, which expire at the end of the day and reset daily.
- The missions for the Daily Extermination Mission event will reset daily at each server’s reset time.
* Korea/Japan/Asia: 18:00 UTC
* Global: 10:00 UTC
* Europe: 03:00 UTC
- Event Progression will accumulate as normal from the start of the event.
- You cannot acquire points from stages that do not consume Energy, such as Story Stages in Side Stories.
[Exchange – Recharge Station]
Players will be able to collect the event currency “Battle Analysis Data” from the <Daily Extermination Mission> and exchange the currency for various items.
There is a limit to the number of exchanges players can make during the event period.
* Please Note
- The Exchange (Recharge Station) will close at the end of the event.
Thank you.


The protagonist and heroine who started living together after the main story.
However, the heroine's body was slowly reaching its limit.
In the end, they decided to illegally try an unauthorized treatment method that had been shelved due to ethical issues.
The heroine, as if she already knew, prepared a gift, and seeing this, the protagonist renewed his will.
However, the treatment was also a great burden on the protagonist...
And the protagonist miraculously succeeds in recovery.
And a happy ending.
I like the DLC where the conflict structure of the main story is resolved even more than the main story... Please continue to create good works in the future.


개인적으로 단순한 인터페이스와 ui, 저는 오히려 좋았씁니다. 똥겜류 냄새가 나는데, 은근 그런 류의 게임들이 잼나요.
맵 디자인과 배경 음악이라던지 효과음 면에서도 만족합니다. 비지엠이 2갠가 3개 있는데 바꿀 수 있다는 점.
일단, 한 시간 가량 플레이 해본 느낌: 전략적으로 플레이하는 것에 자유도가 낮다. 지형지물을 이용해 전투를 하려고 하면, 어디 낑기거나 느려지는 현상 발생 (돌 위 올라가려던가, 벽에 붙으면 그러네요! 심지어 태어나는 장소에서도 낑기고 느려져요ㅠ)
[원수는 외나무 다리에서 만난다.] 캐릭터가 죽었을 때 몇 초 후에 젠 되는지 표시해주셨으면 좋겠어요! << (이건 그냥 단순한 버그였던 걸로... 수습 난이도로 하니까 이동되면서5초라고 뜨네요.)
이게 또, 무빙치면서 에임 잡기가 까다롭네요. 에임이 정직해서 조금만 빗나가도 공격 미스...ㅠ (똥손입니다)
공격 범위가 생각보다 작았고, 전투할 때 프레임 드랍(?)이 조금 있었습니다.
스킬 타격감은 좋았고, 불 마법진 생기는 거 여러 명이 다굴 맞았을 땐 괜스레 뿌듯했네욬ㅋㅋ
재미는 있는데 계속 하게 될 지는 의문이에요. 다양한 맵과 도전 시리즈가 생기면 잔류 유저가 늘 수도...?
게임의 흥미 요소를 위해서, 이스터에그를 추가하셔도 좋을 것 같아요. ( 이스터에그 싫어하는 유저는 없으니. )
무언가를 부시면 코인을 일정 획득할 수 있다던가. 특정 보스가 갑자기 등장해서 잡으면 히든 템을 떨군다던가.
그리고 가장 중요한 점: 마우스 커서를 갖다대면 스킬 설명 볼 수 있게 해주셨으면 좋겠어요!
또 단축키로 변환하거나 구매, 업글 말고도 마우스로 클릭할 수 있게 해주시면 좋을 듯요!
제 개인적인 기준에서는, 전반적인 퀄리티(음악, 맵, ui, 스킬 구현 등등) 나쁘지 않았는데,
설명이 불친절해서 적응하는 데 시간이 걸려요. 여기서 이탈자가 많이 발생하겠죠.
그냥 마우스 커서로 스킬이나 설명창을 읽을 수 있는 기능만 생겨도 답답함 호소 될 듯.
친구랑 한다고 가정했을 때, 멀티 모드는 은근 기대됨요:)