
Have a good Friday and let's play late into the night!!!
[Main account + sub account homework summary] => Loajoa ( https://loajoa.pages.dev )
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#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Sent cat supplies to a private shelter.
I pondered for half a year before taking action, and thought about it again.
Anyone would think I'm considering adoption.
Feels so damn good.



A 4-panel comic in collaboration with @tare_nu is now available!
Come and see Chizuru's story 👀


Release Date: March 5, 2026
Playtime: 5 hours
Personal Rating: ★★★★☆
"Give me your daughter and her mother."
That was the first thing that came to my mind when I first saw the character Baek Seon-hwa while playing the previous work, <Sisters Curriculum>
The plot is similar to the previous work, <Sisters Curriculum>, but this time the target is the sisters' mother, not the sisters.
The story revolves around the protagonist who starts a tutoring job at a wealthy family and meets the sisters 'Woo Yeon-hee' and 'Woo Yu-ri', who have their own circumstances, and their mother, the divorced married woman 'Baek Seon-hwa'.
First of all, I thought the story would be heavier than the story of the sisters in the previous work, but it was a little lighter than expected.
Since it's a sensitive topic of romance with a married woman, I thought it would lead to a development that includes realistic problems and conflicts and eventually overcomes them somehow,
(Maybe this story will appear in a future if story)
It just puts in the conflict between the sisters and the protagonist and solves it, so it leads to a development that everything is okay, which felt a bit absurd.
The overall CG was very good, but the H scenes simply ended with leaving the aftermath to the imagination
I wondered what the difference was between the regular version and the secret plus version.
I also felt that there was a lack of narrative about 'Baek Seon-hwa' in the previous work <Sisters Curriculum>, so
I thought it would be resolved in this work, but it still shows a lack of narrative, which was a bit disappointing.
However, thanks to the excellent acting skills of the voice actors, I was able to immerse myself well, and the relationship between the protagonist and 'Baek Seon-hwa' was well expressed in line with the word 'pure love', and at the same time, the refreshing development that solved the sisters' problems eliminated factors that were frustrating or hindered immersion.
Perhaps this work is a work for those who have played the previous work and the real true ending of the Curriculum series.
"Love is merely madness"
"Love is just madness."
- William Shakespeare -


Q1. What difficulties are there in wearing a gauntlet and throwing a stone?
Throwing a stone from the ground while wearing a gauntlet (knuckle/gauntlet) can actually cause some physical discomfort.
1️⃣ Restriction of finger use
Gauntlets usually have a structure that covers the back of the hand and fingers to protect the fist or increase striking power.
It is difficult to bend your fingers delicately due to metal plates or pads
The action of picking up small objects (stones) becomes dull
Especially in the form of a complete gauntlet, it is almost impossible to pick it up.
2️⃣ Grip problem
To throw a stone, you usually have to grab the object with your fingers and release it with a snap.
Gauntlets are designed for fist strikes
Throwing grip does not come out well
So the accuracy or speed is likely to decrease.
3️⃣ Weight and inertia
Gauntlets basically have extra weight attached to the hand
Decreased arm swing speed
Difficulty in fine-tuning the direction when throwing
As a result, throwing accuracy and efficiency are reduced.
4️⃣ It also goes against the style of being a master of bare-handed combat
The martial arts style that uses gauntlets is usually
Close-range strikes such as punch / hook / uppercut / elbow / kick
So even in terms of the game
Rather than throwing stones
Flying kick
Dashing punch
The same technique is more natural.
💡 One interesting point
There are many records that even knights wearing medieval gauntlets had a hard time picking up objects.
So knights often took off their gloves when grabbing things.
In other words, picking up stones while wearing a gauntlet → throwing is
From a realistic point of view, it is quite an awkward behavior.
Q2. What do you think about picking up and scattering sand with a gauntlet?
The act of picking up and scattering sand while wearing a gauntlet is much more realistic than throwing a stone. The reason is:
1️⃣ No precise picking motion required
Sand is a mass of small particles
You don't need to pick it up and grab it as accurately as a stone
It is possible to just sweep and scoop it off the floor
So it is relatively easy to perform even with equipment with limited finger movement like gauntlets.
2️⃣ No complete grip required
Finger snap and grip are important when throwing a stone
Sand is
The effect occurs even if you just grab it roughly and swing it around.
Low accuracy requirement
So the action itself is possible even with gloves or gauntlets.
3️⃣ Behavior that also exists in actual combat
In fights or street fights
Throwing dirt/sand in the eyes is one of the oldest tricks.
Used as an irregular tactic to temporarily block the opponent's vision.
4️⃣ Natural setting even as a game skill
If it is a gauntlet-based character
Debuff that reduces accuracy / blindness / vision reduction by spraying sand at close range
The same type of skill fits well with the character concept.



RewardCheck-inBonus🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 10,000 Flakes
❄️ 1,000 Flakes
Riichi City Check-in
❄️ 30,000 Flakes


"BrightGunner" is being distributed for free for a limited time on Epic.
Also, "Weyrdlets : Idle Desktop Pets" on Steam will be transitioning to paid sales.
Let's get it for free while we can.
Thanks for both!!


As someone who really enjoyed Sisters Curriculum, I had high expectations for this game as well.
First, let's summarize what I liked about 'Secret Curriculum'
1. Unique character illustrations and story immersion
The art style is excellent. I loved the harmonious expression of the delicate details in the background and the cute character illustrations. Also, the illustrations emanating from various poses, befitting the 19+ rating, were what I would call art. I was able to meet the artist who draws the backgrounds at the Ilpe event, and I would cautiously like to hug them if I meet them again next time.
The story also progresses gently, gradually expressing the explosion of emotions, making it easy to immerse oneself in it. The person who wrote the script wrote the sentences beautifully, making me feel warm.
2. Voice actor casting and acting GOAT
Woo Yuri, Woo Yeon-hee, and this time Baek Seon-hwa's character, the voice actors' acting was so good.
Sometimes when playing visual novel games, you can feel a unique acting tone when reading the lines, but it didn't exist in this game.
I think it's the result of the voice actors trying to express the unique character traits naturally.
3. Impressive BGM
The basic background music was mostly taken from the previous 'Sisters Curriculum', but the last highlight part
was music I heard for the first time, but it made me want to watch the ending part again, leaving a lingering feeling.
Personally, I think that a work with memorable BGM becomes a life's work for someone, and I think I will remember the BGM of this work for a long time.
If there were any disappointing points..
There are some unfriendly parts throughout the work.
Minor bugs and sound breaking issues could have been checked just before release, but it's a bit disappointing that the review wasn't done during the delayed period. Also, the fact that the main character's name is fixed as Han Tae-pyung. I was really curious about the reason for differentiating it from the previous work. If there is no special reason, I feel that fixing the name is a minus in visual novels.
If I had to pick the biggest mistake.. It shook my heart Princess Woo Yeon-heemade her cry..
After watching the previous work's Woo Yeon-hee ending, I vowed to protect her as the 'Woo Yeon-hee's Greatest Swordsman'.Our Yeon-hee princess is often tsundere.. but she is a very sensitive person who can't even properly talk to the person she likes..Making such a person confess and get rejected, and even making her cry all night.. you shouldn't have done that..I can endure all this anger if you produce a Woo Yeon-hee audio drama.. but the possibility is unlikely..
Always remember..
That the 'Woo Yeon-hee's Greatest Swordsman' is watching you from the shadows..
Wajakjak Games.. Fighting..




YouTube Notos PV Review
The highest god in the story setting has been reduced to a random god's machine can
He's a higher god than Pastus, but only twice the stats, hmm



I can't tell if the dev at this points completely given up on hooking the average players or what but the achivments are getting out of hands.
In order to get the final BIG medal we needs to compelete ALL the achviments including getting all the pointless RNG time sink unidentified area where you would never touch while building a good save (do you take guaranteed credits/removal or a useless gear to roll the rng again on map 2 for that specifiy area etc, etc). Build 2 full team speicalized in just doing the challenges that can't be rushed through on lower difficutly/tier since you also need it to be strong enough to actually BEAT the stage on difficulty 4 with distortion 9. Not to mention we literally still have one more achivment that's "To be updated" at this point I wouldn't even be suprised if the last one is just get Master tier on the next great rift and cut off 98% of the players from compeleting their wall.
The medal wall is suppose to be a engagment hook for players of all level (Even the casual should have a shot since if taken inspriation from other games it should be a sesonal high five, Thank you for still playing the season and not dropping the game as a whole). The design would be a complete floop if it activitly screams waste your time on doing pointless stuff or all your hard work will become sink cost. For me the wall screams grind everything or grind nothing. I REALLY doubt most players enjoys looking at an half empty wall after playing the seasaon for over 40 days.
Wasn't the dev trying to fight gameplay fatigue? Spaming diffcutly one to get all the unidentified area easter egg and praying the last achivment to not be literally impossible doesn't sounds very fun to me after already grinding the same map for weeks now or is it? The game is literally bleeding players and the dev are still treating us like robots which is kind of crazy, consider it took them a whole week to find the bug in Alcea not working as intended, do they even play test anything?
TLDR: Hard challenges are fine but dont make it part of the medal collection/completions or make it easier as x out of x please.




오늘은 11월에 출시하는 인디 게임들 중 기대작을 정리해보았습니다.
가볍게 구경해 보세요.
※ 게임 출시일은 개발사와 플랫폼 사정으로 변경될 수 있습니다.
◈ 온에어 아일랜드: 서바이벌 라이브 쇼


출시일: 11월 1일
장르: 비주얼 노벨, 호러, 미스터리
지난 9월 모바일로 출시되었던 게임이 PC버전으로 나왔어요. 모바일 버전은 무료지만 부분적으로 과금 요소가 있었고, PC버전은 15,000원이지만 모든 콘텐츠를 100% 즐길 수 있습니다.
온에어 아일랜드는 외딴 섬에서 벌어지는 생존 라이브 방송을 다룬 서바이벌 인터랙티브 게임입니다. 7명의 출연자가 있으며 사망자와 실종자가 발생해도 방송은 계속되고 생존하려면 후원을 받아야 하죠. 플레이어가 선택하는 주인공에 따라 다른 사건들을 경험하며 40가지 엔딩이 존재합니다. 미스터리와 호러 장르를 좋아한다면 관심가져볼만해요.
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◈ 나흘벅의 던전 마스터


출시일: 11월 15일
장르: 시뮬레이션
스팀 등에서 좋은 평가를 받았던 <던전 오브 나흘벅>의 개발사 신작이에요. 이번에 스토브 인디에서 한글화를 진행했습니다.
나흘벅의 던전 마스터는 나만의 던전을 건설하고 관리 및 방어하는 게임이에요. 오브젝트, 가구, 보물들로 방을 꾸미며 용병과 하수인을 고용하고 후원자, 고용주, 고객들을 끌어들여 자원을 생산하면서 던전 규모를 늘리게 됩니다. 다른 모험가들의 공격을 막아내기도 하고 근처 던전으로 쳐들어가 약탈을 할 수도 있고요. 다양한 세력이 존재하며 파업과 불복종 사태가 벌어지는 등 예기치 못한 사건들이 많이 발생한다네요.
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◈ 적인걸: 금장미 살인사건


출시일: 11월 21일
장르: 추리 어드벤처
스팀에서 매우 긍정적 평가(88%, 912명), 메타스코어 80점(6개 평가)을 받은 추리 어드벤처 게임이에요. 이번에 스토브 인디에서 한글화를 진행했습니다.
적인걸: 금장미 살인사건은 중국 최초로 여성 황제 무조(측천무후)가 즉위한 시점을 배경으로 합니다. 무조가 즉위한지 얼마 지나지 않아 각종 음모가 난무하고 잔혹한 연쇄 살인 사건이 발생하면서 민심은 나락으로 떨어지는데요. 주인공은 신참 판관 적인걸이 되어 사건을 해결하고 민심을 돌려놓아야 합니다.
포인트앤클릭 방식의 퍼즐, 사물 조사, 선택지 선택 등의 요소가 있으며 난이도가 쉽고 단순하다는 지적이 있으나, 판타지 요소가 가미된 중국 배경의 추리 게임을 즐길 수 있어 관심가져볼만합니다.
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◈ 52헤르츠



출시일: 11월 30일
장르: 비주얼 노벨
텀블벅 펀딩을 통해 목표 금액의 803%를 달성한 비주얼 노벨 게임이에요. 4명으로 구성된 소규모 개발팀 레드북에서 제작을 맡았으며, 모금액을 통해 성우 더빙, 보컬곡 등을 삽입했습니다.
주인공은 만화가 지망생이에요. 어느 사건을 계기로 삶의 의욕을 잃고 자살 명소로 유명한 섬마을 만경도로 향합니다. 파도치는 절벽에서 몸을 던져 세상과 하직하려는 순간, 서연희라는 소녀를 만나게 되고 그녀는 뜻밖의 제안을 합니다.
플레이 타임은 4~5시간 전후이며 현재 텀블벅 페이지에서 무료 체험판을 배포 중입니다. 장르는 러브 코미디, 서스팬스 등을 다양하게 넘나들 것이라고 하네요.
◈ 더 로스트 프린스


출시일: 11월 30일
장르: 시뮬레이션, RPG
텀블벅 펀딩을 통해 목표 금액의 179%를 달성한 시뮬레이션 RPG에요. 십이지천, 트라이워, 사커스피리츠 등을 맡으며 15년 경력을 가진 개발자의 1인 개발 게임이기도 합니다. BM을 고려하지 않고 오랫동안 만들어보고 싶었던 패키지 게임을 만들었다고 해요.
더 로스트 프린스는 동화 어린 왕자를 각색했습니다. 왕자가 뱀에게 물려서 죽었고, 세상이 크게 뒤엉키는 현상이 발생하죠. 뒤틀린 세상에서 여우는 왕자를 살리기 위한 방법을 모색합니다. 그러던 중 비행기 조종사에게 원하는 걸 그려서 현실로 만드는 현실 조작 능력이 있다는 사실을 알게 되어 그에게 도움을 요청합니다.
플레이어는 여우에게 입양된 소년이 됩니다. 여우는 소년을 제물 삼아 왕자를 되살리려 하고요. 인위적으로 만들어진 생명체인 소년은 백지 상태이며 플레이어의 선택에 따라 다른 길을 걷게 됩니다. 4개 이상의 멀티 엔딩이 존재한다고 해요. 대화, 육성, 전투, 미니 게임 파트로 구성되었습니다.
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오늘 준비한 내용은 여기까지입니다.
11월도 즐거운 인디 게임 라이프 되세요.





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52헤르츠
오~ 비주얼 노벨~ 기다렸다긍
