
Hello.
I am reporting a bug regarding arena matching.
Currently, when you put a 2-star monster in the pick window and proceed with the arena
It is said that there is an error that causes a communication error when the game starts.
I have tested it in a mock battle,
It also applies to the real arena, and the win/loss record is not recorded.
I am reporting this because there is a possibility of abuse in the real arena.
Please check and resolve this as soon as possible.
Thank you.
I have attached 3 screenshots first because video encoding is slow.


If we endure tomorrow, which is Friday, the weekend will begin again...!!
Stove Indie members, it may be tough, but fighting!


there a lot of single target ignore efr that are still 20 soul and arent as strong as this
what are you doing




Is this a neutrality deletion patch? Are you telling peaceful users to quit the game?
Road Nine only for the Line, for neutrals it's just 'LOAD-OUT'.
Is the village invasion a massacre of neutrals? There is no future for a game without safe zones.
All the growth content is only for the top 1%, what are neutrals going to do with awakened equipment? Is it for strengthening sandbags?
What's more urgent than improving mount acquisition is guaranteeing the minimum 'right' for neutrals to hunt.
Before changing the combat meta, please take care of the 'survival meta' of users who don't want to fight.
Village invasion? It's just like releasing neutrals into the Line's courtyard to raise their scores.
Neutrals are not avatar- 뽑아주는 machines. Give us content to enjoy too.
Is this 'Road Nine for the whole nation' or 'Road Nine for the whole Line'?
The 2026 roadmap, where the peace of neutrals is deleted and only the Line's festival remains, sounds like a 'removal' notice to us, not growth. Is there not a single measure for neutrals?



No, doing it once a month or once every two months is causing chaos with everyone PK'ing. The server transfer cycle is so short that they're just playing recklessly with the mindset of laundering their identity through server transfer, so they think the line is easy.



Did the midterm for my engineering class. I think I got 45 points at least. Unfortunately, there was 85 to be had. Maybe I got a little more, but I don’t know. I’ll find out how I really did in a little while.


Finished the Mokoko experience and arrived at the port city of Changcheon
The martial arts tournament is so boring that I'm twisting my body while pushing through the story ㅠㅠ
Two out of eight people left 🥲🥲🥲🥲🥲
I wanted to quit and go to sleep
But then I thought I'd have to do the boring part for a long time the next day
Like eating plain rice without side dishes
I reluctantly did it 😬😬😬😬😬
I think it's more fun to ride a boat and travel around the sea...




Q1. What difficulties are there in wearing a gauntlet and throwing a stone?
Throwing a stone from the ground while wearing a gauntlet (knuckle/gauntlet) can actually cause some physical discomfort.
1️⃣ Restriction of finger use
Gauntlets usually have a structure that covers the back of the hand and fingers to protect the fist or increase striking power.
It is difficult to bend your fingers delicately due to metal plates or pads
The action of picking up small objects (stones) becomes dull
Especially in the form of a complete gauntlet, it is almost impossible to pick it up.
2️⃣ Grip problem
To throw a stone, you usually have to grab the object with your fingers and release it with a snap.
Gauntlets are designed for fist strikes
Throwing grip does not come out well
So the accuracy or speed is likely to decrease.
3️⃣ Weight and inertia
Gauntlets basically have extra weight attached to the hand
Decreased arm swing speed
Difficulty in fine-tuning the direction when throwing
As a result, throwing accuracy and efficiency are reduced.
4️⃣ It also goes against the style of being a master of bare-handed combat
The martial arts style that uses gauntlets is usually
Close-range strikes such as punch / hook / uppercut / elbow / kick
So even in terms of the game
Rather than throwing stones
Flying kick
Dashing punch
The same technique is more natural.
💡 One interesting point
There are many records that even knights wearing medieval gauntlets had a hard time picking up objects.
So knights often took off their gloves when grabbing things.
In other words, picking up stones while wearing a gauntlet → throwing is
From a realistic point of view, it is quite an awkward behavior.
Q2. What do you think about picking up and scattering sand with a gauntlet?
The act of picking up and scattering sand while wearing a gauntlet is much more realistic than throwing a stone. The reason is:
1️⃣ No precise picking motion required
Sand is a mass of small particles
You don't need to pick it up and grab it as accurately as a stone
It is possible to just sweep and scoop it off the floor
So it is relatively easy to perform even with equipment with limited finger movement like gauntlets.
2️⃣ No complete grip required
Finger snap and grip are important when throwing a stone
Sand is
The effect occurs even if you just grab it roughly and swing it around.
Low accuracy requirement
So the action itself is possible even with gloves or gauntlets.
3️⃣ Behavior that also exists in actual combat
In fights or street fights
Throwing dirt/sand in the eyes is one of the oldest tricks.
Used as an irregular tactic to temporarily block the opponent's vision.
4️⃣ Natural setting even as a game skill
If it is a gauntlet-based character
Debuff that reduces accuracy / blindness / vision reduction by spraying sand at close range
The same type of skill fits well with the character concept.




1. Aquila, the Herald of Truth
2. Morian, the Shadow Witch
I am a crossbow user with 120,000 users. Of course, I only hunt.
Should I focus on Morian's accuracy?



A 4-panel comic in collaboration with @tare_nu is now available!
Come and see Chizuru's story 👀


외관적인 부분:
- 우선 다른 뱀서류 게임과 비교하였을 때 외관적인 Paper 아트 부분에서 차별을 두는 의도가 보이고, 동양신화의 소재를 활용한 캐릭터 특성도 긍정적으로 생각한다. 캐릭터 처음으로 시작할때의 만화 컷도 해당 캐릭터의 성격을 보여주기 떄문에 캐주얼하게 플레이하는 요소 또한 좋은 부분으로 생각한다.
플레이 부분:
- 아이템 조합을 통한 신통이 발동되는 조건에 대해 사전에 공부할 필요가 있다. 맨땅에 헤딩할 경우 난이도 클리어에 어려움이 있고, 공략이 있으면 플레이 하는데 더 수월해 진다. 본인만의 덱을 빌드해서 개성있는 플레이도 가능한데. 이부분은 뱀서류가 가지고있는 기본적인 게임요소라고 생각한다.
아쉬운 부분:
- 다른 뱀서류게임처럼 컨텐츠가 한계가 있어 모든 난이도를 클리어했을 때 그다음에 해야할게 무엇인지 모르겠다. 개발사에서 빨리 DLC를 추가하여 컨텐츠 확장이 필요하다고 생각한다.
종합:
- 다른 뱀서류와 차별을 둘려고하는 의도가 돋보이고, 이후의 컨텐츠 확장에 따라 게임의 흥행여부를 결정지을것 같다. 가격도 저렴해서 플레이를 하는데 손해라고 생각하지 않고, 해볼만한 게임으로 본다.