Don't forget to claim it!


Are you controlling it because of the remnants?
Why are you controlling the Magic Tower, Ice Land, and Ice Lake?
And don't lower the magic resistance hurdle.
Just raise it higher for the free-to-play users so that items sell well.
It's perfect now, raise it even higher.
We're not raising our awakening magic resistance anyway.
Even if we raise it, it's controlled, so why go? LOL, just spend a lot of your money
And buy our items so we can make a living.



1000 flakes or more = 0
200 flake probability (22 successes)
16/22 = 72.7%
200 flakes came out 16 times out of 22


The tongue can be sharper than a physical sword. Use it wisely. Meditate and play BTS Cooking On STOVE to control its usage better.



I got chat banned immediately after writing a long chat message, lol
If you're only going to communicate with things that sound good, why do a live stream, you bastards?
Just distribute the rewards through the official website announcement.
- Armor Mastery Balance Patch
: Overbalance of cloth and leather armor compared to plate armor
- Weapon Mastery Level Integration System Patch
: Free weapon change with integrated level system
(Highlighting LordNine's strengths)
- Bare-Handed Mastery Stone Throwing Skill Reboot Patch
: Now you equip a weapon called Gauntlet, but does it make sense to still pick up stones and throw them from the ground? You guys? You wear gauntlets like knuckles and pick up stones from the ground and throw them? It's ridiculous that you're still leaving this as it is. Change it to a flying kick immediately.



I was proudly bragging to my friend about how much of the story I've progressed,
only to hear that I haven't even done 10% yet, which was a huge shock 🥲🥲🥲
I'm only looking at the Mokoko map to avoid story spoilers,
and I'm shocked again to learn that the part I'm doing is only about halfway through Season 1? 🥲



용캐들 항마력한다고 보스 빼묵지 않는한 중립하고 마주칠일도 없음 라인에 붙어있는 백수거지 겜생 애들이 문제임 득템해서 쌀사고 캐릭 투자해야하니 캐릭은 약해서 중립들하고 사냥터 겹치고 패키지는 사고싶고 돈은없고 다야는 벌어야하니 통발캐릭돌려서 중립들하고 마찰생기고
문제는 라인 약한애들이 개백수라 용캐 부주들임 모든 린라가 이난리중
중립형들 빨리접고 다른겜하는게 좋음 고이면 썩음
그리고 돈쓰고 존경받자 욕쳐먹지말고 용캐형들


Master!


#turmoil #oilrush #wildwest #archelongaming #gamingarchelon #gaming #archelon #games #videogames #keymailer #linuxgaming #linuxgames #gamer #gameplay #playthrough #letsplay #gamingvideos #indiegames #fun



Island quests, rapport quests, story quests, etc.
It's a shame to only enjoy these as one-offs
But creating a new account and a new server is daunting because I have to give up everything I've worked so hard for
High-profile and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat the main quest with a sub-character!! I want to binge-watch the story and adventure islands!!!!!!!!!




오! 제가 싫어하는 정밀 플랫폼류 같아서 플레이를 망설였습니다. 어려워보였지만 조작 난이도가 쉬워 로프를 이용한 액션으로 어렵지 않게 천장과 벽을 오르고 내릴 수 있었습니다. 그덕에 생각보다 편하고 쉽게 즐길 수 있었습니다. 벽에서 미끄러지는 속도가 느려서 매달린 상태에서 다음 해결책을 궁리할 여유가 있어 좋았어요.
색깔에 따라 특성이 다른 벽들도 구분하기 아주 쉬웠고 직관적이었습니다. 튜토리얼 부분을 이 정도로 신나게 한 게임이 있었나 싶네요. 다만 스테이지 1부터는 난이도가 올라가서 즐기기 보다는 좀 고심해야하는 부분들이 좀 있더군요. 현재 스테이지를 기준으로 아예 라이트 유저들을 위한 난이도 영역과 하드코어 플레이어를 위한 난이도 영역이 나뉘었으면 좋겠다는 생각도 했습니다.
스테이지를 바꾸지 않아도 데미지를 받는 양과 체력만 조정해주는 방식으로 난이도를 달리해주면 라이트 유저들도 더 즐겁게 할 수 있지 않을까 생각했습니다. 그들이 또 숙련이 되면 더 어려운 난이도에 도전하게 될테니까요.