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Morning Everyone!



Morning!!


As of today, after completing Action Point Veronica, I am going to write a review of each Breath Control concept Veronica as if I were writing a diary.
There are always people who cut better and know more than me, but after cutting Veronica up there, I will wait for the next new character.
I have nothing to do and no structure kit (this is the biggest reason), so I will just write a few words reviewing the usability of each Veronica deck.
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First of all, the one that made Kazena play the most delicious in Season 1
Breath Control 2 cards + 0 cost Wall 2 cards + Wrath Forbidden
This is the most common Veronica that can see a maximum draw of 2+2+2+2+3=11 in one turn.
(Veronica can only be used in simulations in Season 2,,,)
Season 1 The exclusive equipment of Laboratory 0 also has many delicious equipment that Veronica can use most usefully.
Laboratory 0 exclusive equipment that does not require refinement in Season 2 makes the game play flexible from the first turn.
The slightly disappointing disadvantage of Veronica, which I suddenly mention here, is that the deck circulation becomes smooth from the point when Veronica's enhanced cards are used up.
Preparing to Fire, Pendant, Preparing to Bomb = It is a waste of action points to invest in sub-dealers to consume all basic action points in one turn of 3 cost.
That part,
Superconducting Protein Equipment = Reduces the cost of 1 card in the first turn -> Reduces the burden of Preparing to Fire, which must be used with Gaejeon + Rocket Mantle = Draws one more card in the first turn
->Can search Veronica's enhanced card a little faster
+Dopamine Injector = +20% damage per draw per turn with ability -> Veronica can almost certainly draw 2 cards in one turn
I think Veronica can use all the effects of these Laboratory 0 sub-dealer equipment most deliciously.
There is no need for a refinement event in Season 2.
No matter how much you copy 4 Breath Control cards with a new skill, it seems that you cannot follow the usability of Season 1 Veronica, which is supported by sub-equipment like the above.
Usability ★★★★★ (Based on Season 1 content)
Moderate damage. If you have enough action points, you can always use other combatant cards in one turn if you want.
Best match with Maylin. -> If you use Breath Control Kowalski 0 cost = 2 draw as much as possible, you can easily get at least Seungryonggak x10 in one turn.
Just Veronica's identity itself.
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Zergling Veronica
In fact, the equipment that combines the effects of Rocket Mantle + Superconducting Protein in Season 1 written above is
This is the Sphere of Random Numbers, but this is an item with a very low drop rate. Season 2 Veronica does not have Rocket Mantle or Protein like Laboratory in Season 1.
It seems that the high point of Zergling Veronica must be achieved with the Sphere of Random Numbers.
I would like to equip the Sphere of Random Numbers to all Veronica save points, but aiming for that requires really extraordinary grinding.
Unfortunately, I only equipped the Sphere of Random Numbers to this 0 cost = 3 draw Breath Control Veronica.
Considering the Sphere of Random Numbers, the 0 cost draw +1 new skill Breath Control = 3+3+3+3=12 draw Veronica also really fills the hand.
If you have enough action points, it seems that you can flexibly create the play you want in one turn.
But in this Season 2 Great Rift Colossus, shield supply is lacking, so operating in the Great Rift is very difficult ㅠㅜ.
Another disadvantage of Veronica mentioned here.
Hand supply is good, but the enemy's action points are also reduced as much as the hand supply.
->You have to be prepared to be hit by the enemy to some extent while collecting hands. There is a disappointing disadvantage.
It is a bit disappointing Veronica to use in this Season 2 deck compression meta ㅠ.
Usability ★★★★ (Based on Season 2 content)
1-line summary: Hand supply is good, but shield supply is not good, so you get hit a lot while supplying hands.
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Shield Veronica
This is the Shield Veronica that allowed me to easily achieve 900,000+ in the Great Rift in Season 2.
Interestingly, each Flash of Veronica's main cards has a small shield ㅎ
So with Preparing to Fire Shield 20% + Pendant Shield 20% + Breath Control Shield 180%
Shield Veronica is a delicious combination of small shields and sub-deal.
In this Colossus Tipera + Veronica, shields are stably supplied every turn, so I was able to deal damage stably in the Great Rift.
라고
In fact, I want to use Orlea instead of Veronica, but even if I spend some money, Orlea does not come out at all. It was a mental victory for Orlea, who does not have Orlea.
(Possesses Lin 6 transcendence + 2 transcendence of other 5-star characters + 4 characters, all 5-star characters except Kalipe and Orlea are 1 transcendence+. Is this a game? x발)
Still, I praise and love Veronica for leading the battle stably without Orlea ♡
Usability: ★★★★☆ (Based on Season 2 content)
For boss battles where damage is burdensome, replenish shields slightly and get hit less while supplying hands.
However, since it is a maximum of 8 draws per turn, infinite draw is not possible unless other combatants also support the draw..ㅜ
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Mark Veronica
It's Mark Veronica, but this is just for entertainment.
Just for these 4 enemies + battleㅋ Just a ranged Yuki
But if I give you a small piece of informationGo with dealers with many attack cards.
Usability: ★★★★ (Limited to battles with multiple enemies)
★★★ (Disappointing Large Ballista damage, disappointing shield amount, disappointing hand supply amount to use in other battles normally..)
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Finally, Action Point Veronica is the play that you would expect.
I posted the picture at the beginning, so I'll just add comments.
Maximum 8 draws + 4 action points per turn = It has a really large versatility, so the combination pool is wide, so I don't know how to use it properly yet.
Versatility is the best among Veronica concepts.
Usability: ★★★★☆ (Slightly disappointing chronic problem of Veronica. Hand supply = enemy action points)
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I never expected to enjoy all the Veronica concepts this season like this.
The save data reorganization this season is really big beyond imagination.
Still, it's really disappointing and frustrating that it's Tipera, Nine, and Remake Orlea's birthday party season.
Other people should just look at it for reference before cutting Veronica save data.
If you set your mind to it, anyone can invest only 1-2 hours without any burden regardless of Veronica breakthrough.
If you choose Breath Control with a new skill in Chaos Stage 1 this season, you can easily create it.
I recommend that you cut a few when you have time! It goes well with any content except the Great Rift.
The game becomes really, really easy!
Everyone, have fun playing the game. I'm going to try to get 1 million points in the Great Rift.




I've been busy all week..
Raiding.. looting cubes..
After doing this and that, I'm finally pushing the story.
But I've already been spoiled about Lalalala Rupeon
[Afraid Roa-con]




1000 flakes or more: 0
200 flake chance (24 successes)
16/24 = 66.6%
200 flakes came out 16 times out of 24



I couldn't do it yesterday either. I have to do 'Cardaroom'!!!
[Main account + sub account tasks] => Loajoa ( https://loajoa.pages.dev )
- 'Weekly To-Do' list
- 'Raid' list
- Bidding auction calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Story:
You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.
The Good:
1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.
2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."
The Not-So-Good:
1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.
2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.


❄️ FlakeMission|March Day 16 #260316
Week 2 - Day 16 Started! Don't forget to check progress!


My heart races every time I see a crosswalk when using a skill.
And the gap between my younger sister and I is so good!
So I looked at her panties and did 2 pulls lol. Healthy thighs, aheueheu



내 마음속 색깔과 동심을 찾아주는
캐치 마이 칼러 (Catch My Color)
이 게임은 단순하게 말해서 퍼즐 게임입니다. 또한 클릭 하고 포인트를 찾는 게임이죠.
일단 돋보기 버튼을 누르면 힌트를 줍니다. 색깔을 클릭하고 사람, 건물, 나무, 물고기, 조개류등 여러 포인트 지점을 클릭하여
색깔이 맞다면 다른 힌트를 통해서 색깔을 찾으면 됩니다.
이 게임은 단순한 숨은 그림 찾기가 아니라, 숨은 그림 찾기 속에 색깔을 지정하여
(빨주노초파남보 등) 클릭을 하여 숨은 힌트속에 퀴즈를 푸는 게임입니다.
아래 기차(열차 또는 ktx) 같은 버튼을 누르면 기차속 숨은 그림 힌트와, 숨은 그림 힌트 또는 배경에서 찾은
힌트 팁을 통해서 (힌트 팁은 갯수를 유저에게 줍니다)
돋보기로 기차속 숨은 그림 힌트를 잘 모를떄 힌트를 해제하여 유저들에게 막힘없이 숨은 그림속 색깔을 찾을수 있게 합니다.
Catch My Color 는 여행준비, 기차역, 광화문, 남산
총 스테이지는 튜토리얼 스테이지인 여행준비를 제외하고
기차역, 광화문, 남산, 부산, 대관령, 전주 (6가지)
총 6개의 스테이지로 구성되어 있습니다. (23.09.23 일 기준)
스테이지에는
한국적인 느낌이 강한 스테이지가 많이 구성 되어 있습니다.
색깔을 지정하여 주변 사물과 인물과 동물을 칠해보면서 게임을 하는 단순함속에 재미가 있는 게임입니다.
총 클리어까지 6가지 스테이지 클리어 시간은 사람마다 다를수가 있으나 1시간에서 2시간 내에 클리어가 가능합니다.
장점 : 한국적인 스테이지 구성과 숨은 그림찾기의 게임속 색깔을 입히는 독특하고 재미있는 발상
모든 스테이지가 그다지 어렵지 않은 구성이라 쉽게 클리어가 가능함
단점 : 튜토리얼 스테이지를 제외하고 6개 스테이지 구성이라 분량이 아쉬우며, 2회차 또는 3회차 요소가 없음
평결 : Catch My Color는 저렴한 가격에 남녀노소 모든연령이 할 수 있으며 게임 하는 동안 내 마음속 색깔과 동심을 찾아주는
게임으로 추천합니다.