
March 6 (Fri)We would like to inform you of the client update that will be distributed on.
The distribution of this update will proceed after the scheduled service maintenance is completed on the day. After this point, if you update the client to the latest version, the following changes will be applied.
New content added
New release today Zundamon DLCcontent will be added.
DLC Exclusive [Song]5 songs〈Zunda Party Night (feat. Zundamon)〉 by Namigur〈Zunda Shaking (feat. Zundamon, Kasukabe Tsumugi)〉 by Namigur〈Zunda Ranger (feat. Zundamon)〉 by Namigur〈ULTRA ZUNDA 2077 (feat. Zundamon, Kasukabe Tsumugi)〉 by Namigur (Remixed by Sobrem)〈Odorimachi Zunda (feat. Zundamon)〉 by ParangDLC Exclusive [Research Log]1 type《Ultimate Zundamochi Recipe》You can acquire a total of 6 types of [Decoration Items] by completing all missions.DLC Exclusive [Decoration Item]6 typesProfile Icon: 〈Zundamon (Zzul ver.)〉Profile Icon: 〈Zundamon (Namigur ver.)〉Profile Background: 〈Odorimachi Zunda〉Profile Background: 〈Zunda Shaking〉Profile Background: 〈Zunda Ranger〉Profile Background: 〈Zunda Party Night〉DLC Exclusive [DB]1 set〈Zundamon〉Supports 'Korean' and 'Japanese' voices.Information on using DLC content
Zundamon DLC is 「Songs」and 「Character」 It is sold in a total of 2 products consisting of Pack.When purchasing Zundamon 「Songs」 Pack, [Song], [Research Log], [Decoration Item]You can use.When purchasing Zundamon 「Character」 Pack, [DB]You can use.The following new free songs will be added.
Regular song〈Gloomy Flash (feat. mami)〉 by Zekk & poplavor〈Orthrus〉 by NAKAYOSHI METAL〈Megastructure〉 by technoplanet〈Undefeated〉 by awfuless meets PODANew features added
[Note Display Timing Correction] option has been added to the environment settings.This option is to compensate for cases where the position where the note is visible and the actual input timing feel misaligned due to monitor delay, etc.Depending on the setting, the note judgment timing may feel like it has moved.You can now use [Eye Tracking] and [Petting] features in all DBs.Additional targets in this update:AiringBambiCakeRoroEnaLabelAdjustments and Improvements
We have performed the following performance optimization work to ensure a smooth gaming environment.Mitigation of frame drops that occur during the first [Section Completion] performanceMitigation of possible frame drops when playing 〈Shukusei!! Loli-Kami Requiem☆〉 or 〈High-Teen〉 in some low-spec environmentsImproved how sound resources are processedWhen acquiring a [Voice Set] as a new favorability reward, an additional notification pop-up is displayed where you can choose whether to wear it immediately.Improved so that the background brightness remains the same even when selecting PLUS difficulty on the song selection screen.When loading occurs due to network connection delay while the game is running, a graphic representation indicating the status is output.A notification pop-up asking whether to reconnect is displayed when the network connection is disconnected while the game is running.Bug fixes
Fixed an issue where the amount of P.A.T.C.H. points earned was occasionally displayed differently from the actual value by around 1 point.This issue was a simple output error on the client side and did not affect the actual recorded performance. However, we sincerely apologize for the fact that this may have been mistaken by some users as a decrease in numbers. In relation to this issue, supplementary measures on the server program side were taken 2 weeks ago, and this update corrects the output error on the client side.Fixed an issue where the [P.A.T.C.H. Rank Up] animation in the play results screen was not skipped in certain situations.Fixed an issue where unintended special characters were entered in the pop-up for entering [Nickname] or [Promotion Code].Fixed an issue where the [Line Mode] guide was not displayed correctly in the ‘Move to Single Play Mode’ pop-up displayed in the [P.A.T.C.H. Top50] menu.Fixed an issue where the [Confirm/Cancel] button arrangement in the pop-up guiding new favorability rewards did not match other UIs in the game.Fixed an issue where the [Caution for Flashing Effects] guide displayed at the start of the game was temporarily exposed in Korean while in a language environment other than Korean.We will continue to do our best to provide a more pleasant game environment.
Thank you.


4



❄️ FlakeMission|March Day 8 #260308
Week 2 - Day 8 Started! Don't forget to check progress!


I got "Crowalt: Traces of the Lost Colony," which is being distributed for free for a limited time on Steam.
Also, "Along the Edge" on itch.io, and
"Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure" on Amazon Luna,
I got "Tattoo Tycoon" and "Siege of Avalon: Anthology."
I'm happy to receive so many games every day.



Is Wordrum this kind of concept?
I hope that old server users who are stuck in one mastery due to PvP level compensation will be able to freely use new weapons.
I was very pleased that you mentioned all the things I mentioned on the official website on the Lord Knight broadcast. 😁



If a level 100 hits a level 112 character, only 1 damage appears even against an opponent with a hunting set
How much does the correction value increase per level that everything does 1 damage to an opponent with about 8-9 levels difference?
Isn't it too much? No matter what my specs are, whether the opponent is a hunting set or a pvp set, is it reasonable that the damage is unconditionally 1?
I have 6 level 100 masteries, but if this is the result because I couldn't raise just one all the way, why does Road Nine have a title?
It's not like I'm playing the game carelessly, I'm working hard. I enjoyed crossbows, sword and shield, daggers, staffs, combat staves, and greatswords
Why does level correction make my character trash, at least in PvP?
Even if a thousand mid-small funders like me come, can't they catch one character if there is a level difference?
Ah, I can't play this game because it's so dirty
Please announce exactly how much the correction value is per level. I'll decide whether to quit or not after seeing it




[Ability Awakening]
When you reach a certain level of specialization, the fourth ability passive slot is opened.
The opened passive slot is combined with the 4th active slot, allowing you to use a total of 4 tag sets.
70 types of ability awakening jobs using 4 tag sets will be added.
Why isn't this being done? Was there any mention of when it would be done?



Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.
Everyone will have different opinions on what is good and bad in the story,
and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,
I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first
and think, 'This is how this type of person felt.'
That's how I hope it will be conveyed.
I haven't enjoyed the visual novel genre extensively.
When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.
Compared to others, I approached the genre in a slightly strange order.
However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,
before the animations, so
I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.
I think the biggest advantage of visual novels is immersion.
While following the main storyline,
you are not swept away by the flow of scenes intended by the creator, like in a movie,
and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.
In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.
However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).
In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,
but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.
This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.
Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.
She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,
and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,
but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.
'Divorced woman with a large age gap, employer and mother of a student'
The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,
but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.
I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.
'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'
So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.
If I were to compare it to a fantasy novel, it would be a low-level fantasy?
The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.
However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.
The main story of the game hasn't even started yet, but the introduction is already very long.
I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.
To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).
"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"
From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.
I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.
First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.
"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"
I think that's what they would think,
but for those who have played the old work, this emotional conversation comes as a direct pressure.
Due to the nature of the work that progresses in the same timeline as the previous work,
you will encounter scenes and events that you encountered in Secret Curry in the past,
At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry
becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,
these parts that touch memories didn't come across so sharply,
but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,
and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.
Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.
These parts were attractive scenes that each character showed in the previous work and were memorable parts,
so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.
"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"
I felt like the work was talking to me.
Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,
but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.
It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.
Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.
1. Romance
2. Completion of the curriculum of the two students as a tutoring teacher
3. Improving the relationship between the sisters as friends of the same age
In Yeon-hee's route, completing the second curriculum was the most difficult task.
In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,
and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,
but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.
Lastly,
someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,
and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,
but I think this work was a very burdensome story to enjoy lightly.
The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,
and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.
If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.
However, I received enough value to overcome all the difficult obstacles I mentioned above.
My expectations were very high, and the process felt quite heavy to me,
but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,
it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.
I don't think it's a work that can be the best for everyone,
but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.
주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.


As someone who really enjoyed Sisters Curriculum, I had high expectations for this game as well.
First, let's summarize what I liked about 'Secret Curriculum'
1. Unique character illustrations and story immersion
The art style is excellent. I loved the harmonious expression of the delicate details in the background and the cute character illustrations. Also, the illustrations emanating from various poses, befitting the 19+ rating, were what I would call art. I was able to meet the artist who draws the backgrounds at the Ilpe event, and I would cautiously like to hug them if I meet them again next time.
The story also progresses gently, gradually expressing the explosion of emotions, making it easy to immerse oneself in it. The person who wrote the script wrote the sentences beautifully, making me feel warm.
2. Voice actor casting and acting GOAT
Woo Yuri, Woo Yeon-hee, and this time Baek Seon-hwa's character, the voice actors' acting was so good.
Sometimes when playing visual novel games, you can feel a unique acting tone when reading the lines, but it didn't exist in this game.
I think it's the result of the voice actors trying to express the unique character traits naturally.
3. Impressive BGM
The basic background music was mostly taken from the previous 'Sisters Curriculum', but the last highlight part
was music I heard for the first time, but it made me want to watch the ending part again, leaving a lingering feeling.
Personally, I think that a work with memorable BGM becomes a life's work for someone, and I think I will remember the BGM of this work for a long time.
If there were any disappointing points..
There are some unfriendly parts throughout the work.
Minor bugs and sound breaking issues could have been checked just before release, but it's a bit disappointing that the review wasn't done during the delayed period. Also, the fact that the main character's name is fixed as Han Tae-pyung. I was really curious about the reason for differentiating it from the previous work. If there is no special reason, I feel that fixing the name is a minus in visual novels.
If I had to pick the biggest mistake.. It shook my heart Princess Woo Yeon-heemade her cry..
After watching the previous work's Woo Yeon-hee ending, I vowed to protect her as the 'Woo Yeon-hee's Greatest Swordsman'.Our Yeon-hee princess is often tsundere.. but she is a very sensitive person who can't even properly talk to the person she likes..Making such a person confess and get rejected, and even making her cry all night.. you shouldn't have done that..I can endure all this anger if you produce a Woo Yeon-hee audio drama.. but the possibility is unlikely..
Always remember..
That the 'Woo Yeon-hee's Greatest Swordsman' is watching you from the shadows..
Wajakjak Games.. Fighting..




Island quests, rapport quests, story quests, etc.
These are really too good to just enjoy as one-offs
But creating a new account and a new server is daunting because I'd have to give up everything I've worked on
High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!!












이 게임을 하게 된 이유
A Space for the Unbound는 G.Round 테스트에서 데모버전을 플레이 해본 경험이 있습니다.
그 때 당시 잘만든 게임이라고 생각했고, 정식 출시되면 구매하여 플레이 해볼려고 생각 했습니다.
그리고 정보를 찾아보니 이전에 Mojiken Studio(개발사)가 When The Past Was Around로 스토브 인디에 출시되었더라고요?
게임링크 : https://indie.onstove.com/ko/games/218
그래서 스토브 인디 유저로써 존버하면 스토브 인디에 출시될 것이라고 생각했지만 아직까지도 입점 소식이 없었습니다.
이번 BIC때 개발자 분을 만나뵜는데 사업적인 영역이라서 답변하기가 어렵다는 이야기를 들어서 결국에는 스팀에서 구매를 결정하고 플레이를 했습니다.
그리고 글로 자세하게 이 게임에 대한 리뷰를 작성해볼려고 합니다.
네러티브에 따라서 움직이기
게임의 주인공은 아트마입니다. 여자친구(?)가 있는 남학생이죠.
그리고 학교에서 깨어난 당신은 여자친구인 라야와 함께 진로 계획서 제출에 대한 이야기를 합니다. 하지만 진로에 대한 고민보다 학교를 땡땡이치자는 라야의 말에 둘은 학교를 빠져나가 자신들이 하고 싶은 일들을 하게 됩니다.

앞부분만 봤을 때 두 사람의 청춘을 담은 러브스토리로 흘러갈 것이라고 생각하겠지만 사건의 전개는 미스테리로 진행됩니다.
영화관에서 라야의 능력을 보여준 이후 사람들이 미쳐가는 상황과 하늘에 금이가는 이상한 현상들이 나타나기 시작합니다.

여기서부터 게임이 여러분께 말하고자하는 이야기가 전개됩니다.
'왜 라야는 능력을 쓸 수 있을까?'
'왜 사람들이 이상하게 행동할까?'
'세계는 왜 점차 붕괴되고 있을까?'
같은 질문들을 던져주면서 말이죠.
이 질문의 답을 알기 위해서는 네러티브에 몰입을 해야합니다.
이 게임은 사건의 전개를 극단화 시키는 과정을 통해 네러티브를 더욱 몰입하도록 유도하고 있습니다.
그만큼 스토리를 잘 구성했다는 뜻입니다.
게임 진행시 스토리를 잘 이해하지 못할 것 같다는 우려사항이 있을 수 있겠지만 이 게임은 전혀 상관없습니다.
오히려 극단적인 과정을 잘 표현했다고 생각합니다.
플레이를 하시면서 스토리의 아쉬운 부분은 별로 없을 것이라고 자부합니다.
자연스러운 조작을 할 수 있게 고민한 흔적
자연스러운 조작 방식은 개발사가 가장 고민을 많이 해야하는 부분이고,
이를 게임에서 잘 표현하지 못하면 아무리 잘 만든 게임일지라도 진입장벽이 생기기 마련입니다.
이 게임은 조작에 대한 부분을 고민한 흔적이 보였습니다.
아이콘 표시를 통해서 게임의 상호작용을 할 수 있는 부분을 직관적으로 표시했고,
행동 관련 사항 리스트를 원형으로 표시하면서 상호작용의 선택지를 주는 표현이 자연스럽게 게임을 할 수 있도록 유도한 것처럼 보였습니다.

처음에는 이 방식이 어려울 수 있습니다. 튜토리얼로 알려주지 않기 때문입니다.
그러나 게임에 적응하다보면 어느순간 빠르게 익숙해진다는 것을 알려주고 싶습니다.
다양한 조작 UI 표시방법이 있겠지만 현재의 조작 UI 표시가 자연스럽게 게임에 녹아드는 방법을 고민한 흔적이 아닐까 싶습니다.
최종 퍼즐을 풀기위한 단계별 퍼즐
심층다이빙을 하면 그 안에서 퍼즐을 해결하는 것이 아니라 밖에서 정보를 찾고 난 뒤에 다시 퍼즐을 해결하는 구조를 가지고 있습니다.
또한 정보를 찾다가 중요한 단서를 얻기 위해서는 또다른 퍼즐을 해야하는 설계도 포함되어져 있습니다.
이 부분은 호불호가 있는 요소 중 하나라고 생각합니다.
최종 퍼즐이 있는데 그 퍼즐을 풀기위해서 다른 퍼즐을 넣는다는 것은 원하는 목표가 달라진다는 뜻입니다.
그래서 최종 목표까지의 거리감이 생기니 유저 입장에서 피로도가 갑자기 쌓이는 느낌을 받을 수 있습니다.
이미 퍼즐을 시작하기 전에 주변 곳곳을 뒤적거리다가 단서를 찾아내서 최종 퍼즐을 빠르게 클리어하는 방향성이라면 더 좋았을텐데 그런 설계가 없어서 아쉽기도 했습니다.
하지만 심층 다이빙의 레벨디자인 컨셉이 돋보였다는 점은 좋았습니다. 인간의 내면으로 들어가서 퍼즐을 해결하기 전에 밖으로 빠져나와 정보를 찾는 구조 자체는 저는 인상 깊은 컨셉이었다라고 말하고 싶습니다.

반복적인 전투 구조는 많이 아쉽다.
전투는 화살표 패턴을 눌러야하는 방식과 가늠쇠 타이밍에 눌러야하는 시스템으로 진행됩니다.

간단한 조작 방식이어서 편안하게 플레이는 했지만 최종 보스전은 이 시스템이 반복적으로 나와서 굉장히 지루했습니다.
사건의 전개와 비밀들이 하나하나 나오는 연출 과정은 좋았는데 같은 시스템이 반복적으로 나와서 '언제 끝나지?'라는 마음이 들 정도로 답답했습니다.
억지로 플레이 타임을 늘리는 듯한 느낌이 들지 않게끔 분량 조절을 했다면 더 좋지 않았을까 생각이 듭니다.
아직도 여운이 가시지 않은 게임
게임의 엔딩을 봐도 아직까지도 그 여운이 가시지 않습니다.
웬만하면 게임을 할 때 정말 감동 받지 않으면 울지 않는데 이 게임은 스토리로 저를 감동 시켰습니다.
아직도 게임 엔딩곡을 들어도 게임 속 내용이 떠올라서 눈물이 차오르기도 합니다.

만약에 A Space for the Unbound를 플레이 한 후 제 리뷰를 다시 보신다면 이 질문을 한 번 고민해보시기 바랍니다.
당신은 아트마인가요? 라야인가요?
그리고 당신은 누군가에게 아트마가 될 수 있을까요?
이 질문을 끝으로 A Space for the Unbound의 게임 리뷰를 마무리하겠습니다.
감사합니다!
[2023년 9월 22일 기준 작성]
이 게임은 아직 스토브 인디에 입점이 되지 않은 게임이며, 현재 스팀에 정식출시된 게임입니다.
추후 스토브 인디에 입점을 해줬으면 하는 바램에 글을 작성했습니다.
스토브 인디에서 해당 감성을 느끼고 싶으신 분이 계신다면
같은 개발사에서 만든 게임인 When The Past Was Around를 추천합니다.
게임링크 : https://indie.onstove.com/ko/games/218

