
March 6 (Fri)We would like to inform you of the client update that will be distributed on.
The distribution of this update will proceed after the scheduled service maintenance is completed on the day. After this point, if you update the client to the latest version, the following changes will be applied.
New content added
New release today Zundamon DLCcontent will be added.
DLC Exclusive [Song]5 songs〈Zunda Party Night (feat. Zundamon)〉 by Namigur〈Zunda Shaking (feat. Zundamon, Kasukabe Tsumugi)〉 by Namigur〈Zunda Ranger (feat. Zundamon)〉 by Namigur〈ULTRA ZUNDA 2077 (feat. Zundamon, Kasukabe Tsumugi)〉 by Namigur (Remixed by Sobrem)〈Odorimachi Zunda (feat. Zundamon)〉 by ParangDLC Exclusive [Research Log]1 type《Ultimate Zundamochi Recipe》You can acquire a total of 6 types of [Decoration Items] by completing all missions.DLC Exclusive [Decoration Item]6 typesProfile Icon: 〈Zundamon (Zzul ver.)〉Profile Icon: 〈Zundamon (Namigur ver.)〉Profile Background: 〈Odorimachi Zunda〉Profile Background: 〈Zunda Shaking〉Profile Background: 〈Zunda Ranger〉Profile Background: 〈Zunda Party Night〉DLC Exclusive [DB]1 set〈Zundamon〉Supports 'Korean' and 'Japanese' voices.Information on using DLC content
Zundamon DLC is 「Songs」and 「Character」 It is sold in a total of 2 products consisting of Pack.When purchasing Zundamon 「Songs」 Pack, [Song], [Research Log], [Decoration Item]You can use.When purchasing Zundamon 「Character」 Pack, [DB]You can use.The following new free songs will be added.
Regular song〈Gloomy Flash (feat. mami)〉 by Zekk & poplavor〈Orthrus〉 by NAKAYOSHI METAL〈Megastructure〉 by technoplanet〈Undefeated〉 by awfuless meets PODANew features added
[Note Display Timing Correction] option has been added to the environment settings.This option is to compensate for cases where the position where the note is visible and the actual input timing feel misaligned due to monitor delay, etc.Depending on the setting, the note judgment timing may feel like it has moved.You can now use [Eye Tracking] and [Petting] features in all DBs.Additional targets in this update:AiringBambiCakeRoroEnaLabelAdjustments and Improvements
We have performed the following performance optimization work to ensure a smooth gaming environment.Mitigation of frame drops that occur during the first [Section Completion] performanceMitigation of possible frame drops when playing 〈Shukusei!! Loli-Kami Requiem☆〉 or 〈High-Teen〉 in some low-spec environmentsImproved how sound resources are processedWhen acquiring a [Voice Set] as a new favorability reward, an additional notification pop-up is displayed where you can choose whether to wear it immediately.Improved so that the background brightness remains the same even when selecting PLUS difficulty on the song selection screen.When loading occurs due to network connection delay while the game is running, a graphic representation indicating the status is output.A notification pop-up asking whether to reconnect is displayed when the network connection is disconnected while the game is running.Bug fixes
Fixed an issue where the amount of P.A.T.C.H. points earned was occasionally displayed differently from the actual value by around 1 point.This issue was a simple output error on the client side and did not affect the actual recorded performance. However, we sincerely apologize for the fact that this may have been mistaken by some users as a decrease in numbers. In relation to this issue, supplementary measures on the server program side were taken 2 weeks ago, and this update corrects the output error on the client side.Fixed an issue where the [P.A.T.C.H. Rank Up] animation in the play results screen was not skipped in certain situations.Fixed an issue where unintended special characters were entered in the pop-up for entering [Nickname] or [Promotion Code].Fixed an issue where the [Line Mode] guide was not displayed correctly in the ‘Move to Single Play Mode’ pop-up displayed in the [P.A.T.C.H. Top50] menu.Fixed an issue where the [Confirm/Cancel] button arrangement in the pop-up guiding new favorability rewards did not match other UIs in the game.Fixed an issue where the [Caution for Flashing Effects] guide displayed at the start of the game was temporarily exposed in Korean while in a language environment other than Korean.We will continue to do our best to provide a more pleasant game environment.
Thank you.


4



❄️ FlakeMission|March Day 8 #260308
Week 2 - Day 8 Started! Don't forget to check progress!


I got "Crowalt: Traces of the Lost Colony," which is being distributed for free for a limited time on Steam.
Also, "Along the Edge" on itch.io, and
"Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure" on Amazon Luna,
I got "Tattoo Tycoon" and "Siege of Avalon: Anthology."
I'm happy to receive so many games every day.



Is Wordrum this kind of concept?
I hope that old server users who are stuck in one mastery due to PvP level compensation will be able to freely use new weapons.
I was very pleased that you mentioned all the things I mentioned on the official website on the Lord Knight broadcast. 😁



If a level 100 hits a level 112 character, only 1 damage appears even against an opponent with a hunting set
How much does the correction value increase per level that everything does 1 damage to an opponent with about 8-9 levels difference?
Isn't it too much? No matter what my specs are, whether the opponent is a hunting set or a pvp set, is it reasonable that the damage is unconditionally 1?
I have 6 level 100 masteries, but if this is the result because I couldn't raise just one all the way, why does Road Nine have a title?
It's not like I'm playing the game carelessly, I'm working hard. I enjoyed crossbows, sword and shield, daggers, staffs, combat staves, and greatswords
Why does level correction make my character trash, at least in PvP?
Even if a thousand mid-small funders like me come, can't they catch one character if there is a level difference?
Ah, I can't play this game because it's so dirty
Please announce exactly how much the correction value is per level. I'll decide whether to quit or not after seeing it




[Ability Awakening]
When you reach a certain level of specialization, the fourth ability passive slot is opened.
The opened passive slot is combined with the 4th active slot, allowing you to use a total of 4 tag sets.
70 types of ability awakening jobs using 4 tag sets will be added.
Why isn't this being done? Was there any mention of when it would be done?



Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.
Everyone will have different opinions on what is good and bad in the story,
and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,
I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first
and think, 'This is how this type of person felt.'
That's how I hope it will be conveyed.
I haven't enjoyed the visual novel genre extensively.
When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.
Compared to others, I approached the genre in a slightly strange order.
However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,
before the animations, so
I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.
I think the biggest advantage of visual novels is immersion.
While following the main storyline,
you are not swept away by the flow of scenes intended by the creator, like in a movie,
and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.
In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.
However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).
In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,
but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.
This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.
Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.
She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,
and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,
but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.
'Divorced woman with a large age gap, employer and mother of a student'
The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,
but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.
I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.
'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'
So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.
If I were to compare it to a fantasy novel, it would be a low-level fantasy?
The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.
However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.
The main story of the game hasn't even started yet, but the introduction is already very long.
I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.
To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).
"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"
From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.
I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.
First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.
"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"
I think that's what they would think,
but for those who have played the old work, this emotional conversation comes as a direct pressure.
Due to the nature of the work that progresses in the same timeline as the previous work,
you will encounter scenes and events that you encountered in Secret Curry in the past,
At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry
becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,
these parts that touch memories didn't come across so sharply,
but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,
and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.
Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.
These parts were attractive scenes that each character showed in the previous work and were memorable parts,
so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.
"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"
I felt like the work was talking to me.
Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,
but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.
It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.
Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.
1. Romance
2. Completion of the curriculum of the two students as a tutoring teacher
3. Improving the relationship between the sisters as friends of the same age
In Yeon-hee's route, completing the second curriculum was the most difficult task.
In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,
and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,
but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.
Lastly,
someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,
and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,
but I think this work was a very burdensome story to enjoy lightly.
The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,
and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.
If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.
However, I received enough value to overcome all the difficult obstacles I mentioned above.
My expectations were very high, and the process felt quite heavy to me,
but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,
it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.
I don't think it's a work that can be the best for everyone,
but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.
주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.



As someone who really enjoyed Sisters Curriculum, I had high expectations for this game as well.
First, let's summarize what I liked about 'Secret Curriculum'
1. Unique character illustrations and story immersion
The art style is excellent. I loved the harmonious expression of the delicate details in the background and the cute character illustrations. Also, the illustrations emanating from various poses, befitting the 19+ rating, were what I would call art. I was able to meet the artist who draws the backgrounds at the Ilpe event, and I would cautiously like to hug them if I meet them again next time.
The story also progresses gently, gradually expressing the explosion of emotions, making it easy to immerse oneself in it. The person who wrote the script wrote the sentences beautifully, making me feel warm.
2. Voice actor casting and acting GOAT
Woo Yuri, Woo Yeon-hee, and this time Baek Seon-hwa's character, the voice actors' acting was so good.
Sometimes when playing visual novel games, you can feel a unique acting tone when reading the lines, but it didn't exist in this game.
I think it's the result of the voice actors trying to express the unique character traits naturally.
3. Impressive BGM
The basic background music was mostly taken from the previous 'Sisters Curriculum', but the last highlight part
was music I heard for the first time, but it made me want to watch the ending part again, leaving a lingering feeling.
Personally, I think that a work with memorable BGM becomes a life's work for someone, and I think I will remember the BGM of this work for a long time.
If there were any disappointing points..
There are some unfriendly parts throughout the work.
Minor bugs and sound breaking issues could have been checked just before release, but it's a bit disappointing that the review wasn't done during the delayed period. Also, the fact that the main character's name is fixed as Han Tae-pyung. I was really curious about the reason for differentiating it from the previous work. If there is no special reason, I feel that fixing the name is a minus in visual novels.
If I had to pick the biggest mistake.. It shook my heart Princess Woo Yeon-heemade her cry..
After watching the previous work's Woo Yeon-hee ending, I vowed to protect her as the 'Woo Yeon-hee's Greatest Swordsman'.Our Yeon-hee princess is often tsundere.. but she is a very sensitive person who can't even properly talk to the person she likes..Making such a person confess and get rejected, and even making her cry all night.. you shouldn't have done that..I can endure all this anger if you produce a Woo Yeon-hee audio drama.. but the possibility is unlikely..
Always remember..
That the 'Woo Yeon-hee's Greatest Swordsman' is watching you from the shadows..
Wajakjak Games.. Fighting..




Island quests, rapport quests, story quests, etc.
These are really too good to just enjoy as one-offs
But creating a new account and a new server is daunting because I'd have to give up everything I've worked on
High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!!




육감적인 몸매를 가진 뱀파이어, 서큐버스, 엘프 등등.
언제 봐도 좋은 판타지 요소지만 '결국 판타지'라는 한계가 있는 것 같습니다. '현실에는 존재할 리 없다'는 전제가 깔리고 몰입에도 한계가 있죠.
그렇지만 몇몇 게임 속 히로인들은 '비현실적으로 매력적인 외모'와 '현실적인 요소'를 동시에 담고 있어 플레이어들이 더욱 몰입하게 만듭니다.
바로 오늘 소개해 드릴 <러브 인 로그인>의 히로인 박다혜처럼요.
※ 본 포스트는 러브 인 로그인의 스토리를 일부 포함하고 있습니다.
📌온라인게임 고인물 김폭딸

박다혜(일본판 이름 이치노키 호노카)는 하루 종일 빌리언 사가라는 온라인 게임을 하는 고인물입니다. 그녀는 8년 동안 빌리언 사가를 하면서 '쌀먹'으로 생계를 이어왔습니다.
박다혜의 게임 속 캐릭터는 검은 피부, 대머리, 핑크색 수염과 토끼 머리띠, 그리고 울긋불긋한 근육질의 몸매를 가진 프리스트 '김폭딸'입니다. 그야말로 고인물 룩과 캐릭명의 정석.

▲이런 말을 하는 사람을 여자라고 생각할 리가
주인공 권성현은 '이런 캐릭터를 하는 사람이라면 당연히 남자겠지'라고 생각했습니다. 그를 X알친구처럼 여기며 8년 동안 게임 친구로 지냈죠. 모니터 너머에 있는 김폭딸도 권성현을 친한 친구이자 가족 같은 사이로 생각했고요.
그러던 중, 둘 사이에 큰 변화가 생깁니다.
📌비현실적 얼굴과 몸매

권성현은 박다혜처럼 쌀먹 유저는 아니었습니다. 오히려 빌리언 사가 개발사에 재직 중인 회사원이었죠.
어느 날 빌리언사가 개발사에서는 그림 공모전을 개최했고, 담당자였던 권성현은 공모전 수상자와 미팅을 하는데요.

그 자리에 나온 사람은 다름 아닌 박다혜. 김폭딸이었습니다. 그것도 생각과는 전혀 다른 비주얼의.

물론 권성현은 처음부터 그녀가 김폭딸이라는 사실을 알아차리진 못합니다.
때마침 찾아온 중부권 폭우 사태로 인해 박다혜 집에 있는 노트북(=공모전 일러스트 원본)이 날아갈 위기에 처했고, 이걸 가져오기 위해 집에 들어갔다가 마침 켜져 있던 게임 화면을 보고 김폭딸이라는 사실을 알게 돼요.
아무튼 폭우 사태로 박다혜 집은 침수당했고, 권성현은 갈 곳이 없어진 박다혜에게 자신의 집에서 잠시 머무르라고 제안합니다. 실제로 만나는 건 처음이지만 8년 동안 친하게 지내왔던 친구였기 때문에 박다혜는 이를 수락합니다. 이때부터 판타지 라이프가 펼쳐지죠.






박다혜의 외모는 판타지의 집대성입니다. 눈처럼 새하얀 피부와 앵두 같은 입술, 찰랑찰랑한 긴 머리, 그리고 65F라는 거대한 미드 사이즈까지. 심지어 그림도 잘 그리고 코스프레까지도 가능한 데다가 목소리(성우 장미)도 예뻐요.
반면 권성현은 뚱뚱하고 안경 쓴 모쏠 캐릭터로 묘사되는데요. 그런 권성현이 이런 미소녀와 엮이는 일 자체가 판타지라고 볼 수 있습니다.
📌현실적 대사와 톤

그런데 박다혜의 습성(?)은 현실적이다 못해 절친처럼 친근하게 느껴질 정도입니다.
게임에 졌다고 분해서 야발을 외치는 건 기본.


남자어를 잘한다고 해서 시켜봤더니 서슴없이 야스를 박아버리기까지 하죠.



▲빌리언 사가 속 채팅창의 모습
게임을 좋아하는 미소녀와 동거하며 같이 온라인 게임을 하고, 그래픽 카드를 교체하기도 하며, 만원 지하철에서 서로 몸을 밀착시키는 이벤트들은 어떻게 보면 비현실적이라고 느껴질 수도 있습니다.
하지만 커뮤니티 밈에서 따온 대사와 톤을 적당하게 유지하는 덕분에 좀 더 개연성있게 다가옵니다.

가X X지털 X지, 가X X지털 X지 역이나 Z-STAR처럼 실존하는 한국 장소나 행사도 배경으로 등장한다는 점도 현실성을 높여주고요.
📌보호본능 자극하는 아픈 과거

박다혜를 더 매력적으로 만들어주는 요소 중 하나는 보호본능을 자극한다는 점이 아닐까 싶습니다.
겉으로는 야발 야스를 외치는 털털한 캐릭터지만, 알고 보면 아픈 과거를 가졌고 소심한 캐릭터입니다. '내가 저 사람에게 다가가도 될까?'하고 걱정하고 관계가 깊어지는 일에 대해 걱정이 많죠.
그런 박다혜를 보는 권성현은 플레이어와 같은 마음과 행동을 보여줍니다.
걱정하지 마. 나에게 기대. 내가 지켜줄게.
용기있게 가까워지는 둘 사이를 보면서 플레이어는 답답함을 느끼지 않고 만족합니다.

▲웹소설 원작 <게임 폐인 동거녀와 순애는 어떠신가요?>의 박다혜

▲러브 인 로그인의 박다혜. 좀 더 강아지상에 가깝습니다.
캐릭터의 외모도 어떻게 보면 보호본능을 좀 더 자극하게끔 디자인되었습니다. 웹소설 원작의 박다혜는 좀 더 동글동글하고 귀여운 인상을 가지고 있지만, 러브 인 로그인의 박다혜는 삽살개처럼 풍성한 머리카락과 좀 더 여린 인상을 가지고 있습니다.


한국에서 최고 수위를 자랑한다는 H신에서도 박다혜는 그런 면모가 보입니다. 권성현과 박다혜가 연인 사이가 된 이후, 권성현은 '첫 관계는 특별한 날에 하고 싶다'며 크리스마스까지 손을 대지 않는데요.
이에 박다혜는 '사람 몸이며 마음이며 다 달아오르게 해놓고 기다리라는 게 말이 되냐'면서 투정을 부립니다...만,
말은 그렇게 해도 꼬리가 있었다면 마구 흔들었을 것 같은, 기대감에 가득 찬 표정을 하고 있죠. 이런 사소한 행동이나 말들이 모여서 더욱 사랑스럽게 느껴지는 것 같습니다.


나... 다른 사람들이랑은 그렇게 말을 잘 못하는데
너랑은 하루 종일 붙어 있어도 계속할 얘기가 생긴다?
우리 빌리언 사가 할 때도 그랬잖아. 그치?
우리 요트 위에서 했던 얘기 기억해?
다른 게임 해도... 우리 같이하기로 했었잖아.
그 약속... 되게 잘 지키고 있네.
앞으로도 계속 뭐든, 나랑 같이할 거지?
- 크리스마스 이브 에피소드 中, 박다혜
이렇듯 비현실적인 비주얼 요소를 가졌지만 현실적인 대사와 에피소드를 만들려고 노력했다. 라는 점이 러브 인 로그인이 가진 매력입니다. 웹소설이 원작인 덕분에 더욱 그런 부분도 있고요.
나에게만 친근하고 나와 같이 게임을 좋아하는 미소녀 여자친구.
비주얼적으로 느껴지는 임팩트는 뱀파이어, 서큐버스, 엘프 등등보다 약할지도 모르지만, 플레이어가 몰입할 대상으로는 훨씬 초월적인 존재가 아닐까 싶습니다. 소위 말하는 '너드남'을 '너드녀' 버전으로 바꾼다면 이런 느낌 같기도 하고요.



▲후일담 웹툰 콘텐츠 일부

▲ASMR 콘텐츠 구성
오늘 준비한 내용은 여기까지입니다.
러브 인 로그인 엔딩 이후 권성현과 박다혜의 에피소드는 무료 DLC 웹툰과 유료 DLC ASMR 콘텐츠를 통해 즐길 수 있는데요. 뒤 내용을 봤는데 아주 좋더라구요. 그래서 저 혼자 보는 게 좋겠다고 생각했습니다. 그럼 이만.






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