❄️ FlakeMission|March Day 15 #260315
Week 2 - Day 15 Started! Don't forget to check progress!


📢 Inquisitor Shepherd March Development Log
Hello.
We are Narrowdeep, the developers of Inquisitor Shepherd.
It's already March, heralding the start of spring.
Last February, we focused all our efforts on updating the demo and solidifying the game's foundation.
This month, we're sharing the development progress we've been working hard on to bring you good news.
We're sharing the current development status and new information.
1. Chapter 2 Sailing Smoothly and Chapter 3 Draft Commenced
Currently, Chapter 2 is accelerating detailed work to create a more interesting and suspenseful production.
In addition, we have begun drafting Chapter 3 in parallel to improve the overall story's completeness.
This month's work contains a lot of spoiler content that penetrates the core of the story, so we ask for your generous understanding that we cannot disclose the entire work illustration.
Instead, we will briefly introduce two major new characters who will lead the narrative of Chapter 2.
He often confuses Shepherd with his unique way of speaking, asking and answering questions at the same time.
He seems to be plotting something secret in collaboration with the mountain guide 'Linari'.
Vale Walter
He is the faith leader of the Hoshi Prayer House.
He is a mysterious figure who always disappears after the worship schedule, citing personal maintenance.
For some reason, he seems to already know about Shepherd, whom he met for the first time.
2. Successful Steam Next Fest and Global Expansion News
The English demo version released through the recent 'Steam Next Fest' received better-than-expected positive responses from global users.
Good English Demo Evaluation: We were able to confirm the possibility of a global release of the main game through positive feedback from English-speaking users.Multilingual Expansion Discussion: Thanks to the successful conclusion of the event, we are currently receiving love calls from several overseas publishers.Thanks to the users who always believe in and wait for <Inquisitor Shepherd>, we are getting the opportunity to deliver good news in the global market.
We, Narrowdeep, will create the best possible product that anyone can immerse themselves in, beyond language and environment, to repay the support of our users.
We hope you take care of your health in the fickle 환절기 weather, and we will be back next month with sincere news.
Thank you.
Narrowdeep Dream
X (formerly Twitter) : https://x.com/narrowdeepgames
DISCORD : discord.gg/2r9cpBBZjg





Have a good day... Let's Grind!!!



PLAY THE ANIMATION!Epic Seven!
Hello. This is GM Arkasus.
3/13 (Fri) Epic Seven patch will be carried out.
Temporary instability may occur during the time the patch is applied, but it does not affect the game data.
Please check the details below.
■ 3/13 (Fri) Non-Inspection Patch Progress Guide
1. Time: 3/13 (Fri) 22:00 ~ 23:00 (Korean time)
2. Contents
- [Orbis Guide > Heir's Road] Issue where the Knights contribution is exposed during the mission
- Abnormal phenomenon related to Soulburn skill activation
- An issue where the screen cannot be touched when entering the hero information screen in the Knight Order War attack team formation
- [Monolith Scramble] Issue where the health bar UI is abnormally exposed when the background changes due to Notos' 'Fighting Spirit'
■ World Arena/Draft Arena/World Boss/Knight Order War Temporary Restriction Guide
1. Time: 3/13 (Fri) 22:00 ~ 23:00 (Korean time)
2. Contents: Temporary content restriction for non-inspection patch
3. Impact: World Arena/Draft Arena/World Boss/Knight Order War unavailable while temporary content restrictions are in place
※ Please check!
- Even if the connection is terminated after the patch is applied, it will not affect the game data.
- The new patch is automatically updated when you reconnect to the game after distribution.
- Abnormal termination may occur during the patch progress time, and you can use the game normally if you reconnect.
- During the non-inspection patch, please wait in a safe state and reconnect before using it.
We are very sorry for the inconvenience.
We will do our best to provide better service in the future.
Thank you.



ㅊㅊ


About two years ago, when I was a senior in high school, I happened to browse the visual novel list on Steam and came across 52Hz.
The unique title '52hz', which seemed to hide a story, and the blue and dreamy feeling in the thumbnail, along with the aquarium illustration... It was enough to open my curiosity and wallet, and I remember sharing my screen with a friend on Discord until dawn that day and binge-watching it until the end. (The aquarium illustration with a dreamy feeling often came to my mind during training, so I used it as my profile picture ㅋㅎㅋㅎ)
The protagonist who tries to end his life by giving up his dream for realistic reasons, and Yeonhee who hires such a protagonist.
At first, I thought it was a romance, but after the middle, the direction turned into a suspenseful development, and I became more and more immersed in the story. And the story device of Yeonhee's secret being revealed near the end... I thought, "Ah, this is a really well-made visual novel." The OST that flowed at the end also remained in my memory for quite a long time.
(I think I contributed about 1,000 views..)
Now, two years later, the DLC has been released, but I am also serving in the military for realistic reasons, so it was difficult to play it myself.. Nevertheless, I wanted to see the After Story so much that I borrowed an account from a friend who went on vacation and asked him to share the screen. Fortunately, my friend readily agreed, and I was able to watch the ending of the After Story over two days.
The After Story, which I saw with difficulty, was a work that exceeded expectations. In the work, there is a callback to the main story, "What are you thinking that you are looking at the gift with those eyes?", even the intonation and accent of the voice actor... It was almost the same as the line that came out when I first met Yeonhee in the main story, so I was so happy as soon as I heard it. As a fan, I really like these moments..
(Callback to the main story) I like this so much..
(I was watching the screen and was so happy to see the callback that I immediately told my friend.. It's a callback, not an homage.. Please forgive my ignorance)
Yeonhee and the protagonist's tiki-taka and chemistry were also good. I think it prevented the boredom in the beginning part that could have been boring. I'm sure she's an older sister, but at some point, I was watching with a happy dad smile..
Also, I usually thought that After Story would be a short episode, but this DLC was similar in length to the main story, so it felt like watching another work. Above all, the writer's unique suspenseful development and writing skills were so good that I never lost my immersion while playing, except when my senior talked to me.
I remember seeing the atmosphere change drastically in 3 seconds when the protagonist's condition deteriorated..
In the work, the protagonist shows a blind sacrifice for love and does not bend his will that he is right. However, the self-destructive sacrifice makes us wonder, is the remaining person happy? and it was unique to use his younger self as a medium to awaken this. The only thing that fits the medium that needs to know the protagonist's situation so well and tell the protagonist that he is wrong from an objective point of view is the protagonist himself in another timeline..
Through his own words in the car 2 years ago, he realizes "I only need you!" instead of self-destructive sacrifice.
However, the protagonist's self-destructive sacrifice was not reckless as a result, and through the process of treating the protagonist with Yeonhee's treated cells, the protagonist and Yeonhee once again completed the narrative of salvation for each other. (In the main story, Yeonhee saved the protagonist who lost the meaning of life and was dying, and in After, Yeonhee saved the protagonist who was trying to save Yeonhee who was dying..?)
The process of unraveling the story of the protagonist's dream, which was not covered in the main story, as it progressed to the climax of the story was also impressive. It could have been a somewhat boring development, but I think I was naturally immersed in it because of the expectation of how we would overcome this seemingly impossible situation together while maintaining plausibility.
(I also wondered if I had extinguished the fire of my dream with laziness and realistic rationalization, and I had time to reflect on myself.)
I was happy to hear the ost again in the highlight part of the story. Personally, I wanted it to come out one more time.. I think they saved it for this moment, which will shine the most in After Story, rather than sending it out at the end like the main story.
(I remember being very immersed because I was watching it lying on my bed in the living quarters, so it was similar to the protagonist's point of view ㅋㅎㅋㅎ)
The main story ended with the subtitle 'True Ending' as an open ending, but in the last of After Story, the subtitle 'Happy Ending' finally put an end to the story.. Personally, I really liked this directing.
(Main story true ending)
(After Story Happy Ending)
When I play visual novels, there are often works that leave something to be desired compared to expectations, but 52hz was more than expected from the main story to the after story. It has been a great vitality during my military life, and thanks to it, I have enjoyed playing as a fan and as a user, and I think it will be a work that will remain in my memory for a long time ㅎㅎ
It was a work that made me think a lot. Self-destructive sacrifice for love and the unhappiness of the remaining person.. His own dream lost in between.. Thank you for reading my disorganized writing because I don't have the talent to write..
Thank you for making such a great work.
I will always support the Red Book team!
(\_/)
( •.• )
/< ❤️



It's disappointing that they're not coming out
I just passed on this season and only got one Omega Code
All the characters that came out this time are good
I didn't pull any of them
They're too comparable to Haru, Yuki, and Chizuru
I should have at least gotten their business cards




Hello! Stove members, this is Mojo Games.
Hero Rivo joins as the first DLC for Flower Survivors!
Start a new adventure with the beautiful magician, Rivo!
[DLC Link]
https://store.onstove.com/games/104178
[1.1.0 Patch]
-New DLC, Hero Rivo
-Rivo, who was an outstanding model student at the Magic Tower, is starting a new adventure!
-[Hero Unique Effect]: Experience acquisition +15%, Skill Haste +0.5% upon level up
-New Talent [Study]
-This talent increases the amount of experience gained.
-Experience Gain +10%
-Lv.2: Enemy_Defense_Reduction +10%
-Lv.4: Enemy_Max HP_Reduction +10%
-New Stage [Magic Water Source]
-Warlocks, criminal magicians, have occupied Solbania's beautiful water source.
The water spirits who lived in the cave are enraged by the warlocks' indiscriminate magic experiments and
started attacking humans!
-A warlock named [Kellica], who was kicked out of the Magic Tower for researching cruel hydraulic magic, appears as a boss!
-New Companion [Dahlia, Woman of Death]
-Dahlia, a creepy death school magician who controls the lifespan of enemies, joins the battle.
-Unique Effect: Enemy_Max HP_Reduction +5%
-Area-of-effect attack of 245% of hero's attack power every 7 seconds
-The range of normal attacks increases by 0.6% per level.
-The number of basic rerolls is increased by +2.
-Blodi's awakening effect has been changed.
<Awakening 3. My beautiful blood!>
-[Blood Nova] Damage +50% -> Skill Haste +50%
-You can check the skill information by hovering the mouse over the skill icon in the lower right corner of the hero information window.
[1.1.1 Patch] [Hotfix]
-Fixed an issue where the position of Rivo's 'Concentrated Magic Ray' additional skill add-on was not normal.
-Fixed an issue where Rivo's fame perk name was not displayed correctly in the multilingual settings.
-Fixed an issue where the boss 'Kellica's bubble objects in the Magic Water Source were generated too much.
-The range of all rotating active skills increases in proportion to the area.


Well I didn't expect to get a pull like this. THX!!! 💟💟💟




워낙 예전 게임이고, 한국어로 정식 번역되어 나온적이 없기에 알고 계신 분들이 더 적은 그런 게임입니다. 나무위키 페이지조차 없는 걸 보면...
심지어 발매 플렛폼도 PSP... 2012년에 발매된 "나는 소녀만화가 Portable". 벌써 10년도 넘은 게임이군요.
이게 2013년에 PC판으로 이식되었다고 하는데, PC판은 이번에 찾아보다가 처음 알았....

PSP 게임! 그러니 더더욱 플레이 해 보신 분이 없는 게임입니다 ㅠㅠ
게임은 미소녀 연애 시뮬레이션입니다만, 연애보다는 개그 게임으로 기억합니다. 그냥 시작부터 굉장히 폭소의 연속을 보여줍니다. 위 표지 스샷에서 아가씨 캐릭터 처럼 보이는 여캐도, 진지해 보이는 여캐도, 왠지 사회의 풍파를 정면으로 맞은 것 같은 회사원도, 왠지 모를 메이드도 전부 개그 캐릭터입니다.
그리고 게임의 하이라이트까지도 혼신의 개그 연출, 게임 전체적으로 개그에 게임을 바쳐 버려서 굉장히 즐겁게, 그리고 마음 편하게 플레이 했습니다.
PSP의 UMD라는 한정된 용량에서 (주인공 제외) 풀 보이스 더빙! 그 덕분에 성우 분들의 혼신의 개그 연기로 그 재미가 한층 더해졌습니다. 이걸 플레이 할 당시에는 일본어 읽기 능력이 부족했지만, 그냥 청해로 플레이 해도 문제가 없을 정도로 유쾌한 대화 중심으로 스토리가 전개됩니다. 상세한 심리 묘사나 배경 묘사들이 넘쳐 났다면, 게임을 이해하지도 못했겠지만, 그냥 애니 보듯 플레이 할 수 있었네요.
부족한 PSP 성능에서도 스프레드형 움짤(다른 이미지 몇개를 연속으로 보여줘서 움직이는 것 처럼 보여주는 gif 같은 움짤), 최소한의 애니메이션, 그리고 무엇보다 개그 장면에서 SD 케릭터 CG를 적극 사용해서 정말 보는 재미도 있는 애니메이션 같은 느낌이었네요.

주요 코믹한 연출에는 SD 캐릭터 CG를 적극 도입했습니다.
그리고 만화가 컨샙인 만큼 다양한 CG에서도 "만화적 연출(의성어나 하이라이트)"을 적극 사용하고 있기도 하고요.
간략한 스토리를 소개하면, 소녀 만화가인 주인공이 슬럼프에 빠져서 연재 중단을 통보받고, 그 슬럼프를 극복하기 위해 여장 한다는...???????????

바로 그거야!!
더 정확히는 너무 연재 중단을 많이 당해서, 이미지가 최악인 상태에서는 잘 그린 만화조차 제대로 평가받지 못하다보니,
작가의 이미지 개선을 위해서 이것 저것 고민하다가 내린 결론이 여장...?????????

표지 중앙에 저분이 남자 주인공(여장) 입니다. (PC 이식판 CG를 대신합니다!)
아무튼 여장을 통해서 "천재 미소녀 만화가" 라는 타이틀로 주인공을 홍보하면서 발생하는 뒤죽박죽 이야기입니다.

오직 남자만이 할 수 있는 가장 남자다운 행동! - 나무위키 펌.
아.. 당시에 여장 소재가 어째선지 많았어요. 비슷한 시기에 플레이한 "사랑하는 소녀와 수호의 방패"도 여장물. 저는 이것도 PSP로 플레이 했었네요. 근데 소녀 방패 만든 곳은 그냥 대대로 여장물 만들던 회사(AXL)라... 내가 왜 이런걸 좋아하게 된거지? 그런데 여장물을 만들었던 회사들도 다들 손 터는 것 보면... 여장물은 인기 없나 봅니다 ㅠㅠㅠㅠㅠㅠㅠ
TMI로 "사랑하는 소녀와 수호의 방패"는 리메이크 되어서 2020년 3월에 "모에 게임 어워드"를 수상했습니다!
물론 '나는 소녀만화가'는 어떤 상도 수상한 적이 없습니다 ㅠㅠㅠ 다시 절망 ㅠㅠㅠ
다시 게임으로 돌아와서...
게임은 정말 심플한 "선택" 방식을 취하고 있습니다. 일부 멀티 히로인 게임에서는 선택지마다 세이브 노가다를 하거나, 심지어 공략을 보고 해피엔딩 직선을 노려야 하지만, 나는 소녀 만화가에서는 그냥 공략할 캐릭터를 (반복해서) 골라주는 식으로 스토리에 집중할 수 있습니다.

심플하면서 만화책 같은 "공략 선택지" 그렇다고 여기저기 다 쑤시고 다니면 배드 엔딩 직행입니다 ㅋㅋㅋㅋ 하램 엔딩 따위 없습니다!

개성 넘치고 무엇보다 유쾌한 히로인들!
주인공과 라이벌 관계에서 "합작 만화"를 그리게 되는, 아카츠키 린나
소꿉친구이자 주인공에게 항상 얄짤없는 태클을 거는, 하토리 히스이
자신이 이루지 못한 꿈을 대신 이룰 수 있게 편집자가 되어 내조하는, 카미오 치카
가족을 버린 만화가 아버지로 인해 만화를 혐오하는, 시도 카에데
빈곤 탈출을 목표로 하는 성우 지망생, 다카스기 하루카
각각의 정말 유쾌하며 나름 신파도 더한 재밌는 이야기가 펼쳐집니다. PSP로 원작이 발매된 만큼, 콘솔 검열을 당한 게임으로써 당연히 에로씬 등은 없이, 그저 가벼운 서비스 씬 정도만 있는 상당히 순수한 게임이죠 ㅎㅎㅎ
이 당시에 기억이 워낙 좋았는지, 애니메이션 중에 "월간 순정 노자키군"도 정말 재밌게 봤네요. 뭐... 전혀 다른 내용이지만요!
월간 순정 노자키군도 연애나 순정보다는 "개그"에 매우 충실한 만화(애니)니 여러분들에게 함께 추천해 봅니다!
매우 강추합니다! 넷플릭스에 있습니다!

개그 만화는 정말 너무 좋습니다!
아무튼!
저는 이런 개그 미연시 물을 정말 너무 좋아하는데, 그냥 개그라면 미연시가 아니라도 좋아하는데,
개콘도 문 닫고, 유머 채널도 많이 줄어서 슬프네요 ㅠㅠㅠ
혹시 여러분이 정말 재밌게 했던 "개그" 게임나 미연시, 애니가 있으면 추천해 주세요! 물론 저는 왠만하면 다 해봤을 겁니다! 하하하핫!
잘난척 죄송합니다. (_.._)







리메이크되면 좋을거 같긴한데 한글화가 되었으면 좋겠네요

한글화 되면 더 바랄게 없죠! ㅋㅋㅋㅋㅋㅋ
한글과 된다면 리메이크까지도 안바랍니다 ㅋㅋㅋㅋ


파밍글이라고 하기엔... 정성추...!











제발 스토브 한글화 입점되길!
이걸 만든 곳이 Giza10이라는 회사인데, 가장 마지막 게임 발매 이력이 2017년인지라... 아마 회사가 사라져 버린 것 같습니다 ㅠㅠㅠ


일러스트에서 에너지가 느껴지네요
만화 같은 코믹하면서 참 역동적인 스텐딩CG가 정말 일품이었습니다 ㅎㅎㅎㅎ
ㅋㅋㅋ 저도 노자키군 재밌게봤어요
애니로 입문해서 만화책 전권을 구입한.... 근데 만화책 후반부로 넘어가면 너무 "사전 지식이 필요한 개그" 가 많아져서, 뭔 소리지? 하면서 이전 에피스드를 다시 읽고 그래서 ㅠㅠㅠㅠ 딱 애니까지가 가장 재밌었던 것 같네요 ㅠㅠㅠㅠ
그래도 노자키군 보신 분이라 매우매우 반갑습니다!!

장문추천

저는 달작법이 최곱니다!
그러고 보니 달작법도 여장남자!!! 진짜 예전에 소래치루부터 시작해서, 셔플, 틱탁등 무진장 많이 챙긴 Navel 꺼군요!
달작법도 모에 게임 어워드 대상 수상했던 것 같은데 ㅋㅋㅋㅋㅋ 갓겜 좋아하시는 군요!



이런 게임도 있었군요!
도.. 도끼는 내려 놓으시고... 무얼 쪼개시려고 도끼를 드시는 건가요 ㅋㅋㅋㅋㅋㅋ

개그 미연시는 첨 보는데 과연 pc버전으로 내줄지.....psp에서 묻히고 pc버전 안내는 이유는 뭘까요. 컴버전 비용이 비싼걸까요...?ㅜㅜ
정말 받아들이기 싫고, 인정하기 싫은 진실은... 많이 안팔렸답니다 ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
진짜 제가 너무 좋아하는 게임인데 ㅠㅠㅠㅠㅠㅠㅠ

썸썸 편의점의 아델라 루트에서 내내 개그가 나오는데, 딱 그 느낌 입니다 ㅎㅎㅎ
