
Heehee, I caught Urnil, the guardian, for the first time!
I just searched for and set up the Gale Wind Aeromancer skills,
I was nervous about whether I could catch it alone, but I went in
I caught it without dying 🥲
Proud 😀




>The "Working Trip with Everyone" tool "Traveling Timer" has been released for free and is showing signs of a boom. Traverse Japan from Hokkaido to Okinawa based on work time, loosely connected exchange work
https://automaton-media.com/articles/newsjp/20260309-427720/
I want to go to Oarai and eat anglerfish.


Yes, let's go back... to Gray Paradise
A dimension where all intelligent beings who have met death come, a nightmare
You will rescue people who have fallen into nightmares in 'Gray Paradise', an area created by the witch Dana in a nightmare.
You will save people who have fallen into nightmares.
From the Slime King to the Witch, the Android Maid, and the Genius Engineer
You must rescue various girls from nightmares.
In various types of nightmare zones,
Eliminate monsters
You can save girls from nightmares by progressing through the story.
When you save the girls,
By selecting the memories of nightmares that each girl has,
You can receive beneficial effects when exploring nightmares.
Progressing through the sub-stories of each resident,
You can also see various CG illustrations.
Also, while progressing through each dungeon,
A new portal called a rift is created.
Within a limited time,
If you complete a difficult mission to escape or kill the enemy...!
You can get rewards.
Of course, even if you fail here,
You can continue without any particular risk.
Returning to the dungeon,
If you are confident in your control, it might be good to try it.
If you die while playing the dungeon
If you die,
You will be able to choose one of three options.
Instant resurrection, retry, return. These three options are given.
Whether to consume 500 souls to resurrect instantly on the spot,
Whether to restart the current map from the beginning with 50% health,
Or you have to choose according to the situation whether to return to the safe lobby (three-way intersection).
While fighting,
Besides basic attacks,
In each weapon
You can also use special attacks.
Knocking back surrounding enemies
Or attacking a wide range.
These special attacks
Uses stamina.
You must manage your stamina during battle.
You can also acquire a technology called 'Cyberware'.
In addition to the basic attacks or special attacks you already have,
It's like getting one more skill.
Like creating lightning around you as above
etc.
You can acquire skills that give beneficial effects in battle.
You can also change the residents' clothes.
Each resident has costumes that fit the story.
Also, as the story progresses,
You can also decorate your house.
The furniture installed in the house
It has beneficial effects for the player, such as increasing maximum health.
It seems good to decorate the house with various cute furniture.
You can also enhance your weapons.
Strengthen the skills of the weapon
It has beneficial effects such as increased attack power and reduced stamina used when using skills.
You
Rescue the girls by breaking through the nightmare
Can you make everyone happy?
While playing the game,
I'll start by solving the inconveniences first.
While playing the game, you may be respawned in a strange place.
There are also cases where you can't get out because the maps overlap.
There are noticeable minor bugs.
First of all, this game is not a 'porn' game.
Of course, it does contain +19 elements,
After battle or story
It comes out as a service scene,
It's roughly made to fit the Korean situation.
If you are expecting a 'porn' game and buying it... I don't recommend it.
But the character design
The illustrations are really well done.
The characters are really well designed.
When proceeding with the sub-quests of the residents appearing in the game,
Instead of simply proceeding with the quest of one resident
In order to proceed with the quest of that resident,
Through conversations with other residents who have skills in other specific fields,
It was nice to know various residents.
(Of course, the sub-quests have too much grinding elements.
Excluding things like combat, it feels like a repetition of resource gathering - asking other residents for their opinions)
Also, the combat system was good.
The hitting feeling is also good.
I liked the fact that each weapon had skills.
However, there is some difference between ranged weapons and melee weapons.
If the late game is difficult,
It might be good to go with ranged weapons.
Besides combat,
There is a system where you can decorate your house and village.
For each piece of furniture placed in the house,
Additional health
It's nice to have benefits,
It doesn't have a big impact on the play.
It's just good to do~ so you can think of it as additional content.
Also, you can't leave out the village.
ㅁ ㅁ ㅁ
ㅁ ㅁ ㅁ
ㅁ ㅁ ㅁ
The village exists in this form.
It's bigger than I thought...
Of course, each resident's house in the village or
I know I have to put other interaction elements,
It's too big.
If you want to go to the house of a resident on the opposite side,
It's faster to just fall and die...
There is such a thing.
I criticized it harshly,
This game is fun.
Combat is also somewhat fun.
As I said above,
Character design
Parts such as CG are beautiful.
First of all, through continuous updates,
Bug and error fixes,
A free DLC called 'Echoes of the Void' will also be added in February.
Since the developers are not neglecting the game,
If updates such as CG additions are made later, I think it will become an even more fun game.
>> [Gray Paradise] Stove Store Page <<
>> [Gray Paradise: Secret Garden] Stove Store Page <<
>> Crew Review Page <<
Thank you for reading the Crew Plus review to the end.!
3/18 (Wed)Among those who leave sincere comments by,
Through a lottery, 5 people will receive a 🎮 'Gray Paradise' game key,
5 people will receive🎁 1,000 Play Coinsas a gift.
We look forward to your participation and comments.😀
[How to increase your chances of winning?] Participate in other comment events!
https://page.onstove.com/quarter/kr/view/12355176


❄️ FlakeMission|March Day 10 #260310
Week 2 - Day 10 Started! Don't forget to check progress!

Please give it to me



Kanami New Mythic Yukata Skin Preview



Hello, this is Lee Si-rin, CEO of Wajak Games.
It has already been 3 days since the official release of <Secret Curriculum>. There have been so many things happening before and after the release, and above all, there were so many stories that I had to tell you in person, so I am writing this notice.
1. Bug Fix Status and Report Guide
Most of the major bugs discovered/reported since the release have now been fixed.
After checking from beginning to end, I think you can assume that there are no more bugs that could cause problems with the game.
However, if you feel any inconvenience while playing, please report it at any time.
We are constantly monitoring Stove, and we will check and process any bugs you report as soon as possible.
2. Regarding the one-week delay and the cause of the bugs
There was some negative feedback on the game art during the Illustar Festival, and we conducted a major resource modification to resolve this.
The scope of the modification was wider than expected, which caused a large overload on the development side, and as we tried to meet the set release date, many bugs occurred that we were unable to take care of.
Knowing how much you have been waiting, I apologize once again for any inconvenience caused.
3. Additional Updates and Feedback
We are currently reviewing all of the valuable feedback you are giving us.
We also take seriously the areas where you feel the game is lacking, and we are discussing ways to improve them.
However, please understand that some parts are difficult for the team to decide on its own due to the development process, so it will take some time.
We are considering it in a positive direction, so we will share the details as soon as they are confirmed.
4. Ending Music
We have received so many requests to listen to the ending music (closing theme "White Flower") separately.
We have internally completed a positive review of uploading to YouTube or streaming sites, and we will prepare it so that you can listen to it at any time as soon as the urgent tasks are completed.
Thank you so much for your love for the song.
5. Chijijik Live Broadcast Information (Q&A)
We will be holding a live broadcast to tell you more details and answer your questions directly.
We will be able to tell you more about the follow-up updates and feedback mentioned above when we have made more progress.
Date: Thursday, March 12, 8:30 PM
Platform: Chijijik [Wajak Games] Channel
Contents: Sharing current development status and future plans, followed by a free Q&A session
We would like to take the time to listen to your valuable opinions as well as the stories of our development team, so please participate.
This is not a business we started simply to make money, but because we ourselves are visual novel users and fans.
We will continue to make up for any shortcomings and keep the promises we made.
We would appreciate it if you would believe in and watch the path we are taking, even if it is a little slow.
Thank you once again to the users who always trust and support us.
Sincerely, Lee Si-rin, CEO of Wajak Games




Island quests, rapport quests, story quests, etc.
These are really too good to enjoy as one-offs
But to create a new account and a new server, I can't bring myself to give up everything I've worked so hard for.
High-profile and fun quests like the 속작 island quest, Ister quest, Fate's Light, or Awakening quest
It's a shame that if newbies use a jump ticket, this is marked as completed, so the only way to see it again is to create a new account or a new server.
Please make it possible to repeat the main quest with a sub-character!! I want to replay the story and adventure island all over again!!!!!!!!!



.



https://page.onstove.com/indie/global/view/12271777
<My Eccentric Streamer!> Physical Goods Authentication Event Added!
This event is for users who have received physical goods through various events, promotions, or sponsorships.
We recommend that you check if you have the goods first.
(I don't have any...)



건의 사항이 조금 있어서 글을 작성해 봅니다.
건의 내용은 어디까지나 개인적인 건의일 뿐, 개발사의 의도가 있다면 반드시 반영해 달라거나 그런건 아닙니다.
그저 이런게 있었으면... 하는 정도 입니다.
1. 아이템 반전 회전 도입
R 키로 아이템 회전하는 것은 알고 있는데, ㄱ자 형태로 꺽여있는 아이템 일부는 마치 테트리스의 ㄹ블럭처럼 참... 사용도가 떨어지는 측면이 없지는 않습니다. 그래서 아이템 형태를 반전할 수 있는 T 키 등을 도입해 주시면 인벤토리 빌딩에 매우매우 좋을 것 같습니다.
2. 화면 흔들림 조정 옵션 추가
당연히 화면이 흔들리는 건 타격감이나 이런 저런 이팩트에 있어서 매우 중요한 부분입니다.
그런데 제가 3D 멀미도 심하고, 안그래도 큰 모니터에서 플레이 하다 보니, 20층 까지 달리고 나면... 약간 토할 것 같습니다 ㅠㅠㅠ
죄송합니다. 이건 그저 제 피지컬이 절대적으로 부족한 부분입니다만...
아무튼 이 연유로 인해서 화면의 떨림을 줄이거나 끌 수 있는 옵션이 있으면 참 좋을 것 같습니다.
3. ESC를 누르면 인벤토리를 확인할 수 있게 해 주시면 좋겠습니다.
현제 ESC를 누르면 아래와 같은 화면이 나오죠.

오른쪽에 능력치들이 잘 표시되는 것 처럼. 가운데 빈 공간에서 현재 인벤토리를 확인할 수 있었으면 참 좋겠습니다. 자신이 사용하는 특정 아이템 구성을 확인하거나, 또는 성장형 아이템들이 뭐였는지 조건이 뭔지 가끔 기억안날 때 확인하고 싶은데 인벤을 볼 수 없네요.
4. 스크린샷 기능에 대한 고려...
아이템 도감 이벤트를 할려고 하는데, 이게... 스샷을 찍기 매우 불편합니다.
스샷 외부 프로그램 (반디캠)등의 단축키는 안먹으며, 마우스를 사용하다가 키보드를 누르면 레이아웃이 변경되면서 아이템 오버레이 정보창이 사라지고, 윈도우 기본 프린트 스크린샷 누르면... 그림판에 붙여넣고 저장하고 잘라내고...
좀 불편합니다 ㅠㅠㅠㅠ
+ 클리어 후의 화면 자동으로 스샷을 찍어주거나, 또는 스샷 찍기 등의 기능이 있으면 더 좋을 것 같습니다.
> 위와 관련해 플레이 로그 / 클리어 당시 표시되는 정보들을 확인할 수 있는 페이지가 있었으면 더 좋겠습니다.
5. 근딜 개선.
이건 그저 제 게임 플탐이 짧아서 일 수도 있지만, 원딜을 플레이 할 때와 상대적으로 근딜이 매우 월등하게 부족해 보입니다만, 위에 상술했듯 개발자의 의도나 제 게임 경험이 부족한 것 뿐일 수도 있으니, 그저 "한 유저가 체감상 근딜이 불합리하다고 느낀다" 정도로만 받아들여 주시면 좋을 것 같습니다.
몇 차례 해 봤는데, 게임 메커니즘 상 근딜이 문제가 있긴 하네요.
적을 죽여야 경험치를 올려서 가방을 확장하고 = 강해질 수 있는데,
적에 닿기만 해도 데미지를 입습니다. 즉, 항상 도망쳐 다녀야 하는 거죠. 근딜은 적과의 그 거리를 계속해서 유지하면서 도망쳐 다녀야 합니다. 그렇게 적을 잡고 나서 새 적을 찾아 이동해야 하는데, 당연히 딜로스. 원딜은 계속해서 딜을 할 수 있으니 상대적으로 경험치에 이득이 있고, 생존은 피흡만 조금 챙겨도 살짝 실수를 하더라도 금방 복구. 하지만 근딜은 딜템 뿐만 아니라 방템이나 피흡탬 어느 쪽이건 같이 맞춰줘야 하네요.
그나마 근딜이 살아남으려면, 무기를 한종류가 아닌 "매우 다양하게" 맞추면 상대적으로 버텨지고 살아남는 걸 확인 했습니다. 원딜은 그냥 하나 올인해도 문제 없는 수준이니... 이 부분에 대한 개선이 필요해 보입니다.
근딜로 1단계 어렵게 올라갔는데... 원딜로 2단계도 거의 싹 씹어먹는 걸 느끼고... 아쉬웠습니다. 근딜 상향하라!
+ 무기 메커니즘 상의 문제도 있습니다.
"사거리에 들어온 적을 친다."라는 식으로 작동하는데, 원딜의 경우는 사방에서 아무튼 가장 가까운 녀석에게 딜이 집중됩니다. 그러니 포위되더라도 화력 낭비가 거의 없이 골고루 딜이 되죠.
그런데 근딜은 대부분 같은 위치에 가까이 붙어 있어서, 하나의 적이 사거리에 들어오면 모든 무기가 그 적에게 집중됩니다. 과잉 딜이 들어가서 "허공에 주먹질 하는 경우가 발생"하게 됩니다. 위에 적었듯 "다양한 무기"를 쓰는 이유기 이 화력 분산. 허공에 주먹질을 최대한 방지하기 위함이기도 하죠.
동일한 식의 게임으로 "브로타토"가 있습니다만, 브로타토는 근딜 무기가 "캐릭터를 감싸듯 위치"해 있기에, 사정거리가 분리되어 있어서 허공에 주먹질 하는 경우가 매우 적어지게 됩니다. 이 근딜 무기 개선이 필요해 보입니다.
6. 회피 쿨타임 표시
회피기가 연속으로 사용이 안되고, 쿨타임도 짧은 편이지만, 화면 어딘가에 회피 쿨타임이 표시되었으면 좋겠습니다
7. 흡혈귀의 심장 구매 안되는 증상
다른 항목은 하단 중앙에 "구입"이 표시되는데, 이건 표시가 안되어 아예 구입이 불가능하네요.
1페이지에 똑같이 흡혈귀의 심장이 있는 걸 보면, 뒤에 표시되는게 버그 같긴 한데...

8. 도전 과제 및 업적을 몰아 볼 수 있는 페이지
도전 과제 달성을 통해서 캐릭터와 캐릭터 하위 직업, 그리고 각종 특수 무기가 해금되는데, 이런 도전과제를 한곳에서 몰아 볼 수 있는 페이지가 꼭 필요합니다.
기도의 석판에 다 있었네요 ㅎㅎㅎㅎ 튜토리얼을 추가해야 합니다! ㅋㅋㅋㅋㅋ
9. 시급한 필요가 있는건 "엔드레스 모드!!!"
필요합니다 엔드레스 모드! 게임 화폐를 모으는데도, 파워 인플레이션을 체험하는 데에도 엔드레스 모드가 필요합니다!
20층 보스는 1단계 보스로, 40층 보스는 2단계의 20층 보스로 이런 식으로 구성하더라도 무한 모드가 하루 빨리 필요합니다!
10. 슈퍼 무기, 무기 진화는 없나요?
이건 게임 컨샙인 것 같아서, 그냥 개인적인 바람일 뿐입니다. 뱀서를 포함해서 수많은 뱀서 라이크 게임에서는, 파워 인플레이션의 뽕맛을 느끼기 위해서 "진화 무기" 또는 "조합 무기" 같은게 있죠. 이걸 게임에 추가하실 생각은 없으실까요?
물론 게임의 컨샙이 파워 인플레이션 보다는, 보스까지도 아슬아슬한 생존의 쫄깃함을 느끼게 하는 게임인 것 같은데, 왠지 다른 게임에서 다 있다가 없으니까... 아쉬움이... ㅎㅎㅎㅎㅎ
다시 한번 적지만, 개발사의 의도라면 굳이 수정이나 추가해 주실 필요는 없습니다!
11. 아이템을 마우스로 클릭하면 뒤집혀서 인벤토리에 들어오는 증상
패드로 플레이 하면 아이템이 정상적으로 인벤토리에 옮겨지는데, 마우스로 클릭하면 거꾸로 뒤집혀서 인벤토리에 들어오더라고요. 인벤 배치에 크게 상관은 없지만.... 이놈의 강박증이... 저를 괴롭힙니다 ㅠㅠㅠㅠㅠㅠㅠㅠ
