MSBOOM
07/03/2026
08/03/2026 01:03 AM (+09:00)
81 °C

❄️ FlakeMission|March Day 8 #260308

Week 2 - Day 8 Started! Don't forget to check progress!

GenesicGGG
08/03/2026
08/03/2026 09:21 AM (-NaN:NaN)
207 °C

I got "The Assault: Survivor," which is being given away for free for a limited time on Epic.

It's a Vampire Survivors-like game.

denwa77777
08/03/2026
08/03/2026 12:21 PM (+09:00)
thx
GravySenpai
08/03/2026
08/03/2026 09:35 AM (-NaN:NaN)
Yurrrrr
crocoDillPickle
08/03/2026
08/03/2026 05:03 PM (+09:00)
233 °C

I was wrong about daylight savings. Midnight didn’t turn into 1:00 AM. It actually turns 2:00 AM into 3:00 AM.

pantsour
08/03/2026
08/03/2026 05:17 PM (+09:00)
oof
루네사3세
08/03/2026
08/03/2026 06:15 PM (+09:00)
321 °C

(China, Global)
[Battle Camp] event starts next season! Train with your Super String colleagues and become stronger!
Event period:
1. P.U.S Training Camp - After the update on March 10, 2026 ~ March 24, 2026 5:59 AM (GMT+8)
2. Caesars Training Camp - March 24, 2026 6:00 AM (GMT+8) ~ April 7, 2026 5:59 AM (GMT+8)
3. Urbino Training Camp - April 7, 2026 6:00 AM (GMT+8) ~ April 21, 2026 5:59 AM (GMT+8)
Event Rules:
- During the event, each faction will hold training camps at different times.
- Complete daily missions to earn rewards.
Event Rewards: Faction-specific Emotes, Continuum of Memories, Event Records, Basic Strings, etc.

세오로두
4hr ago
09/03/2026 08:25 PM (+09:00)
Nice!
뉴비전
06/03/2026
06/03/2026 09:16 PM (+09:00)
1,120 °C

Hello! This is New Vision, setting a vision for newbies.

We are a team that started making indie games in earnest with friends from my alma mater!

#9는 covers the story of January 26!

[After the Indie Boost Lab Ends]

The Indie Boost Lab ended successfully, and it was time to send rewards to the users who gave various feedback on Stove.

We also held a mouse pad event, so we made and sent rewards related to it!

The 38cm X 28cm mouse pad was large for a short pad, so I was happy that those who received it seemed satisfied!

https://page.onstove.com/boostlab/global/view/11762747?boardKey=143911&combined=false

[Summary of Feedback]

After the Indie Boost Lab ended, we summarized the feedback while looking at the survey and store page.

We realized that making a game started in an immature state, and the road to completion is not easy.

After organizing what needs to be improved in Excel, we decided to determine the direction of improvement.

[Game Remake Direction - Planning]

The game started with the character's conversation in the demo part, but the game ended due to the lack of character appeal or explanation.

We judged based on feedback that the coherence of the conversation was greatly lost as the development progressed without gaining persuasiveness in the beginning.

Therefore, we are focusing on strategies to captivate users in the introduction and are reorganizing the story itself to increase fun, immersion, and persuasiveness.

We will maintain the core plot of the game and the elements of the main characters.

[Game Remake Direction - Art]

There were many users who praised the character design, but we will check if there are any likes and dislikes and refine the character design a little more,

In the case of standing CG, it was pointed out that it was a shame that there was only a front pose, so we will add one pose each for the left, center, and right,

We planned to add facial expression changes accordingly.

In the case of the background, we used 3D models until the demo, but we are also looking for ways to draw the background by hand.

The coloring method has also changed a lot since January 2025, so we are trying to meet users with a new sensibility!

[Surprise Feature Preparation]

A function to decide on a date course in the morning using a smartphone or to view the heroine's profile status message

During a date, a date situation memo appears to help with the direction of the strategy, or

Various reorganization ideas are coming out, such as a function to exchange messages with heroines in the evening!

[In closing]

As 2026 began, our goal was to enter the stage of definitively determining the 2026 demo.

While preparing for this remake, we postponed the original goal of completing it by Christmas 2026 by exactly one year.

Nevertheless, we postponed it for one year in order to present a complete game to the world.

We will work harder to create the game for the many users who are waiting!

1 / 14
KizumiGGBadge Icon
07/03/2026
07/03/2026 09:24 AM (-NaN:NaN)
253 °C

https://www.facebook.com/share/v/1C8kHGDDMz/

MattBiotech
08/03/2026
08/03/2026 09:07 AM (-NaN:NaN)
Wow
덤비면문다고
08/03/2026
08/03/2026 07:19 PM (+09:00)
934 °C

https://page.onstove.com/indie/global/view/12271777

<My Eccentric Streamer!> Physical Goods Authentication Event Added!

This event is for users who have received physical goods through various events, promotions, or sponsorships.

We recommend that you check if you have the goods first.

(I don't have any...)

바드냥냥이
4hr ago
09/03/2026 08:30 PM (+09:00)
ㄷㄷㄷㄷ
아스그림
10hr ago
09/03/2026 02:20 PM (+09:00)
수고가 많으시네요.
괴도애기
07/03/2026
07/03/2026 11:18 AM (+09:00)
565 °C

Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.

Everyone will have different opinions on what is good and bad in the story,

This is a post written to share how Siscary felt to someone who liked it, liked the previous work, and was looking forward to this work,

I hope this article does not interfere with the impression or create prejudice for those who have not yet played this game, so if possible, finish the game

'This is how this type of person felt.'

I hope it will be conveyed as.

I haven't enjoyed the visual novel genre widely.

When I first encountered Siscary (previous work), I fell in love with the art and started supporting game development, and this work made me interested in the genre, so I sponsored Love Dealer 2, and played Love Dealer 1 to fully enjoy Love Dealer 2.

Compared to others, I approached the genre in a slightly strange order.

However, for famous foreign works that have become mega-hits such as Fate/Stay Night, Tsukihime, and Steins Gate, and can be accessed through various other media mixes,

Fortunately, I was able to experience the game before the animation,

I had a very good experience with the advantages that visual novels have compared to other highly accessible media mixes, so I wanted to support them, so I made sure to visit each booth at events.

I think the biggest advantage of visual novels is immersion.

While following the main storyline,

It's not like being swept away by the flow of scenes intended by the producer like in a movie,

I think the fact that I can control the pace of reading the story like a novel, but my choices change the direction of the story like a game, greatly increased the immersion.

In Siscary, there is no change in the story depending on the choices, so there was no advantage of increasing immersion as a game element as mentioned above.

However, it raised the level of immersion in another direction, which is that the story takes place on the same timeline as Siscary (previous work) and flows differently.

In some ways, this can be seen as a third option to divide the heroine routes in Siscary for those who have played the previous work,

I think that people who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling that the story has changed due to their choices.

The reason why this work received funding and saw the light of day 'Baek Seon-hwa' I think it was thanks to the character's personality.

Baek Seon-hwa was a really reliable and wonderful person in Siscary.

She was a mature person even to the main character, who wanted to become an adult quickly because she had too much to bear on her shoulders from a young age,

 

She was a reliable helper who supported and guided the main character when he was struggling and lost his way, even though he had passion and ability but didn't know where to go and was only moving forward,

The problem is that Baek Seon-hwa's character created Siscary, but this is where the problem arises.

'Divorced woman with a large age gap, employer and student's mother'

The social taboos that are doubly and triply in place are attractive elements that give a strong impulse to overcome them,

Overcoming such taboos'Makjang drama'I think the reason why Baek Seon-hwa couldn't appear as the main character was because this character was too 'Upright and excellent adult' I think that's the point.

I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.

'I really like Baek Seon-hwa, but I wonder if that story will turn out well? Won't it be an appendage that ruins the impressions of the previous work and destroys the character's personality?'

So this story is about that'Upright and excellent adult'To'Makjang drama'It takes a really rough and difficult path to bring them to.

I think the biggest advantage of Siscary (previous work) is reality.

To compare it to a fantasy novel, it's like a low-level fantasy?

I liked the fact that each character and event development was not too exaggerated and felt like a realistic temperature, and it increased my immersion.

However, I was worried that this part, which was the biggest advantage I expected from Siscary, would be ruined because the sequel to a work that valued reality so much would deal with 'Makjang drama'.

The main story of the game hasn't even started yet, but the introduction is very long.

I think that in the main story of Siscary, the advantages mentioned above were not damaged and the atmosphere of the work was fully maintained.

In order to protect that advantage, serious reality, Siscary chose a method of constantly knocking on the player's heart (experience, memories).

"We have prepared this story because the sponsor really wanted it, but are you really ready to take responsibility for this choice?"

From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the main character/player is tested.

I think this method of directly communicating with emotions, especially the feelings of those who have enjoyed the previous work, has two disadvantages.

First of all, I think that new players who have not played the old work may feel like the same story is going around in circles because it does not directly resonate with them.

"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even connect?? If I wanted to see this, I would have gone to Siscary, the previous work!"

I think that's what they'll think,

For those who have played the old work, this emotional conversation comes as a direct pressure.

Due to the nature of the work, which takes place on the same timeline as the previous work,

I encounter scenes and events that I encountered in Siscary in the past, 

At the school visit, which was the branching point of the common route, the rainy event that was time with Yu-ri in Siscary

Even when the relationship between the two people becomes junior and senior, even if only for a moment, from teacher and mother with Baek Seon-hwa in the rain,

These parts that touched my memories didn't come across so sharply,

The game I used to play to get closer to Yu-ri is overlaid with the game with Baek Seon-hwa,

The karaoke date with Woo Yeon-hee, who captivated the main character's eyes and ears like an idol, is no longer in the eyes of the main character, who is already looking at another woman.

Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the main character who had not enjoyed cultural life properly, does not enter the eyes of the main character in Siscary, even through the eyes of the main character who was so oblivious to Yeon-hee's consideration and cute appearance that we could indirectly see.

These parts were attractive scenes that each character showed in the previous work and were memorable,

I thought that the same scenes looked like this to someone who was in love with someone else, so I felt very emotionally heavy.

"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"

I felt like the work was talking to me.

Because I loved Baek Seon-hwa so much, I felt the test was heavy, but I was still able to move forward to the next story,

For those who liked the two characters before Baek Seon-hwa more and had a bigger preference, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.

It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who liked Yeon-hee and Yu-ri and chose this game because they wanted to see more of them.

Both Siscary and Siscary have three tasks given to the main character in this story.

1. Romance

2. Completion of the curriculum of the two students as a private tutor

3. Improving the relationship between the sisters as friends of the same age

In Yeon-hee's route, completing the second curriculum was the most difficult task.

Romance with the main character took up so much of her mind that Yeon-hee, who wanted to give more of what she had, followed him to a foreign country to complete the curriculum and took supplementary classes.

In Yu-ri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young man.

This Siscary, which can be seen as Baek Seon-hwa's route, was so difficult that the 2nd and 3rd tasks felt like they were solved with a smile and a slight weight off their shoulders.

Lastly,

Some people may have taken out a story from countless bookshelves to lightly enjoy the story of the atmosphere they wanted in a visual novel,

There may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,

I think this story was too burdensome to enjoy lightly.

This topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,

I think the method of adding guilt to the player by overlaying memories with the previous heroines in order to bring the 'upright and excellent adult' to the center of this story will be very divisive.

If new players came expecting a sensational title of divorced woman Moe game and expecting a Makjang drama, the walls of reality would have come to them in layers and put a burden on them.

However, I received enough value to overcome all the difficult challenges I mentioned above.

My expectations were very high, and the process felt quite heavy for me as well,

Beautiful art, the scriptwriter's struggles that make you grab your head and scream, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime, bearing the resentment of all the fans of this game even as I write this.

It was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.

I don't think it's a work that can be the best for everyone,

I think it will be a satisfying story for players who can share the burden of the main character's heart.

1 / 2
S1767409952368111
07/03/2026
07/03/2026 03:01 PM (+09:00)
545 °C

I've tried both accepting and resisting the choice in Luminous Summon 3 (the one holding the Sword of Judgment), but why isn't it clearing? Is there another gimmick? I'm so frustrated ㅠ Please help me ㅠㅠ

S1762755959676800
07/03/2026
07/03/2026 09:20 PM (+09:00)
내가 알기론 화면 막건들다 보면[화면터치] 뭔가 들고있던 놈들 [검,종,하프] 대사 몇개치던데요
S1761019755376511
15hr ago
09/03/2026 09:59 AM (-NaN:NaN)
상호작용은 그 화면 가운대에 돋보기 모양 누르시는 것도 해보세여
GenesicGGG
07/03/2026
07/03/2026 12:41 PM (+09:00)
229 °C

I got "Crowalt: Traces of the Lost Colony," which is being distributed for free for a limited time on Steam.

Also, "Along the Edge" on itch.io, and

"Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure" on Amazon Luna,

I got "Tattoo Tycoon" and "Siege of Avalon: Anthology."

I'm happy to receive so many games every day.

SKY826
07/03/2026
07/03/2026 10:53 PM (+09:00)
1
달빛이머무는장소
11/09/2023
12/09/2023 07:47 AM (+09:00)
262 °C
내일이군요 9월13일

"로"로 시작하는 게임의 이름이  공개되는 날

대부분이 예상했지만

확실한건 나와봐야 알겠죠 


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트레버k
12/09/2023
12/09/2023 07:58 PM (+09:00)

호오 과연

리즈의리즈시절
12/09/2023
12/09/2023 09:59 AM (-NaN:NaN)


LrLi
12/09/2023
12/09/2023 12:58 PM (+09:00)

두근두근!