
❄️ FlakeMission|March Day 16 #260316
Week 2 - Day 16 Started! Don't forget to check progress!

⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
👉 Drop the first word that comes to your mind in the comments!
⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476



#후즈마이마니또 #시크릿플러스 #구름별게임즈 #박도은 #정수연
Title: Who's My Manito_Secret Plus
Genre: Visual Novel, Simulation
Creator: Gurumstar Games
Distributor: Gurumstar Games
◆Who's My Manito (Secret Plus) Playlist (YouTube) - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LmdOeO4Zx3uCtBqgpZZvBk9


I should play with 'Loa' in the evening~
[Main account + sub account homework summary] => Loajoa ( https://loajoa.pages.dev)
- 'Weekly To-Do' Summary
- 'Raid' Summary
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Story:
You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.
The Good:
1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.
2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."
The Not-So-Good:
1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.
2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.


Death Dae 1st floor central spawn, 3 o'clock spawn, even if you kill them, they keep coming. They even automatically attack the character that killed them.
Lindvris 1 server character name Mogui
There are no restrictions at all. ㅋㅋㅋㅋㅋㅋ Even if you use auto play, it's just left unattended.
For reference, if you die in the center, you go to 3 o'clock, and if you die at 3 o'clock, you go to the center, alternating continuously. Auto play even automatically attacks the character that killed you. ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ The catch is that they didn't catch them until the Death Dae 1st floor power level was almost over 100,000. That means they're leaving it as is.








After finishing Papunika Island and doing some side quests
The Arkesia Tour is over😆🩷
I only pushed the story because I was told to only push the story
I still don't feel like I'm properly doing my part at all
I'm actually a bit scared after the Arkesia Tour🥲🥲🥲
There are still main quests left, so this time I have to go to South Vern..
I didn't do something from the previous quest, so I'm going back to North Vern



<Introduction>
"I've had so much going on, it's really hard."
This is the feeling I had while playing and after finishing the game.
Due to the narrative nature, the playing experience wasn't always comfortable.
In the previous work, I only had to be careful of the villain Lee Myung-jin, but this time, the uncontrollable and unpredictable NMG side effects, like Yeon-hee's illness, were the main conflict.
Therefore, throughout the play, I felt a tight tension, wondering when Yeon-hee or the main character would go wrong, and what if the two grew apart, which made it difficult.
However, since the previous work, which was already difficult to end with a good ending, was the starting point, this flow was more convincing and natural.
Also, because the ending was reached by sacrificing, worrying, and hurting each other (although it may not have always been the right way), it left a deeper resonance and trace in my heart.
<Shin Myung-hoon 1>
This episode felt like a story for the main character.
If the record store was a space for Yeon-hee in the previous episode, then in this episode, the comic book store was given as a space for the main character.
<Irony 1: Contrast>
Yeon-hee and Myung-hoon, the sea and the mountains, songs and comics.
And life and death.
The contrast and irony of thinking about and caring for each other, but rather hurting each other, was heartbreaking.
<Irony 2: Love>
Seeing the main character enduring that much pain for the person he loves, and the main character broken because of that person who left, made me think that love is a crazy thing.
Because love makes you able to do anything, but it also makes you sink deeper than anyone else.
<Irony 3: For You>
The main character was doing to Yeon-hee what he hated.
<Dream>
The story of the main character who came to bury his favorite dream and sink into the deep sea, and the work at the Mankyungdo office where he lived again with his beloved Yeon-hee.
It was only after 2 years that I discovered the embers deep in the damp firewood.
Drawing comics, the agony and difficulty of creation, and the reason for not letting go of it is because it is the power to live.
The moment I realize that-
Somewhere endlessly 펼쳐진 이 어딘가
헤매이는 나를 찾아와
함께라며 손 내민 네 모습 보였기에
깊은 숨을 뱉어가
바다에 잠든 노래가 한없이 흐르듯
지친 내 가슴을 안고 저 위로 나아가
어두운 물결 속에서 찬란히 비추는
그 손을 내려주었던 그대와 함께
-Being pulled from the boundary between life and death called the surface, and finally rising to the world where Yeon-hee is.
The same lines as when the main character broke down.
But now I can hold hands.
With a small charcoal hand, and the warm hand of the loved one who pulled me out of the sea.
To Yeon-hee and Myung-hoon, who have walked a difficult journey, and to all users and Team Redbook. Please continue to take care of us.
The story of Yeon-hee and Myung-hoon has come to an end like this.
https://www.youtube.com/watch?v=a4VrXGdBtbk&list=RDa4VrXGdBtbk&start_radio=1
<52hz>
I enjoyed the lingering feeling while listening to the ending song.
I liked that the lyrics of 52hz were applied to the main character, not Yeon-hee, in this after story.
I personally like visual novels with OSTs and vocal songs.
Especially if the lyrics are directly related to the narrative of the game. The various emotions I felt while playing the game naturally come back to life.
Because songs with meaning and emotion take me back to that place and time where I was moved, the song 52hz feels as precious as the Walkman that Yeon-hee cherishes.
After finishing the after story, I looked at the CGs one by one again.
Yeon-hee and Myung-hoon... you've been through a lot.
I hope only happy things will happen in the future.
Even if difficult moments come, the two whales will walk together, matching their steps.
<Conclusion>
'Across this deep pain, together with you'
How much thought and consideration did you put into reaching this ending? How many times did you erase and recreate it, just like the main character drew comics?
How valuable is this ending that has been reached? I felt that the hearts of the people who had accumulated and gathered until this scene came out into the world were so precious.
The game 52hz left a deep wave in people's hearts.
Now I think that the waves have gathered and become waves, and have seen me off to this ending.



안녕하세요! 애기펜스를 개발한 Team Vamos!의 박민준입니다. 애기펜스를 즐겨주시고 저희와 함께 소통해요!!
[제목 그대로..]

애기펜스는 최대 5인에서 즐길 수 있는 멀티 디펜스 게임입니다. 친구들과 플레이 시 재미가 배로 늘어나니 친구들을 초대하여 같이 플레이 해보세요! Steam Network를 사용하여 개발 했기에 Steam 클라이언트에 로그인 후 플레이가 가능합니다. 그렇다면 어떤 게임인지 더 알아볼까요? 애기펜스는 낮과 밤 2가지 시간대로 흘러갑니다. 낮 시간에는 자원을 채굴하고 상점에서 무기와 아이템을 구매 할 수 있습니다. 정비를 끝냈다면 밤에는 사방에서 몰려오는 적들로부터 중앙에 있는 넥서스를 보호해야 합니다. 적들이 몰려오는 만큼 든든한 아군이 필요하겠죠!?!! 친구들과의 협동이 애기펜스에서는 아주 중요합니다.
[친구를 불러야 하는 이유]
애기펜스는 친구들과 더욱 재밌게 할 수 있도록 기획 됐습니다. 그저 평범한 멀티 디펜스 게임이 아닌 모두가 공용 자원을 사용하게 돼 누구 한명이 자원을 남용한다면 게임 클리어 힘들 수 있습니다. (물론 그게 재밌는 겁니다. ㅎㅎ) Team Vamos!는 학생 개발자들로서 친구들과 플레이 했을 때 게임의 재미를 잘 알고 있습니다. 이 덕에 게임에는 친구들을 골탕 먹일 수 있는 요소들이 아주 많이 있죠. 실제로 시연 당시 많은 플레이어 분들이 서로의 길을 막거나 광질을 거부하고 자원을 소비만하려는 사람들이 보였습니다. 물론, 다 같이 힘을 합쳐 게임을 클리어하는 재미도 있겠지만, 이런 친구들끼리의 방해 요소를 게임 속에 재미 요소로 설정하여 멀티의 재미를 극대화하려는 기획을 애기펜스에서 체험 하실 수 있습니다.

▲ Play X4 시연 당시 유저들끼리 단합..? 하는 모습
[스트리머와 시청자]
아직 애기펜스는 데모 단계에 있습니다. 지금은 친구들과 플레이 하는 게임이지만, 나중에는 타겟층을 넓혀 비슷하지만 더욱 재밌는 상황이 여러 명에게 전파 될 수 있는 스트리머와 시청자들을 게임 유저들로 확장 시킬 예정입니다. 이 과정에서 현재는 모두가 공용 자원을 사용하여 전투하지만 다른 애기(플레이어)들보다 조금 더 많은 아이템을 소지 할 수 있고, 애기의 아이템을 다른 애기한테 부여 해 조합을 짜주는 대디(왕관을 쓴 애기)가 등장할 예정입니다. 이러한 목표를 달성하기 위해 유저분들의 적극적인 피드백과 관심이 필요합니다!! 저희 애기펜스를 응원 해 주시고 소통합시다!
[이 게임은 아트가 없었다?]

▲ 적 컨셉 아트의 발전
네, 소제목 그대로 처음에 Team Vamos!에는 프로그래머 3명과 기획자 2만이 있었습니다. 그러나, 학교의 졸업 작품이 어쩌면 우리가 만들고자 하는 게임, 우리만의 색이 담긴 게임을 경제적인 부담 없이 만들 수 있는 마지막 기회 일 수도 있겠구나 싶어 기획자 한명(작성자..) 아트를 시작 해 게임 내에 리소스를 자체 제작하기 시작했습니다. 그러기에 이러한 통일감 있는 아트 그래픽의 게임이 탄생했습니다. 비록 아직 서투른 아트 실력이지만 좋게 봐주시면 감사하겠습니다. 이 외에도 팀에는 게임의 요리사라고 할 수 있는 맛을 살려주는 김형주(프로그래머)와 챗 GPT보다 만능인 개발자 유원석(프로그래머) UI, 에디터, 등 필요한 모든 것을 뚝딱 만들어 주는 박상빈(프로그래머), 게임의 밸런스 및 시스템들을 기획한 권찬영(기획자), 마지막으로 초보 아트 / 전문 팀장 박민준이 모여 애기펜스를 개발 해 냈습니다!!

▲ 우리는 Team Vamos!
