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jcjm55Badge Icon
Creator of this content
STOVE82616529
15/03/2026
15/03/2026 05:15 PM (+09:00)
473 °C

1000 flakes or more: 0

200 flake chance (24 successes)

19/24 = 79.1%

200 flakes came out 19 times out of 24

바드냥냥이
16/03/2026
16/03/2026 10:02 AM (+09:00)
ㄷㄷㄷㄷ
Sitou
16/03/2026
16/03/2026 09:00 AM (-NaN:NaN)
80프로가 평균인듯
S1743866591105112
14/03/2026
15/03/2026 08:42 AM (+09:00)
435 °C

3/14
100*13 = 1300
1000*11 = 11000
3000*2 = 6000
5000*2 = 10000
10000*2 = 20000
48300-30000 = 18300

아스그림
16/03/2026
16/03/2026 11:39 AM (+09:00)
잘 나오셨군요.
Prabi2026
15/03/2026
15/03/2026 01:34 PM (+09:00)
91 °C

Story:

You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.

The Good:

1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.

2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."

The Not-So-Good:

1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.

2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.

돔돔군
19hr ago
16/03/2026 08:34 PM (+09:00)
1,279 °C

Dated 16th: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-16

You can check the detailed information by moving to the page.

바드냥냥이
2hr ago
17/03/2026 01:07 PM (+09:00)
ㄷㄷㄷㄷ
MSBOOM
14hr ago
17/03/2026 01:03 AM (+09:00)
80 °C

RewardCheck-in🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 Legendary Gift Mystery Box (Locked)Riichi City Check-in

As of today, after completing Action Point Veronica, I am going to write a review of each Breath Control concept Veronica as if I were writing a diary.
There are always people who cut better and know more than me, but after cutting Veronica up there, I will wait for the next new character. 
I have nothing to do and no structure kit (this is the biggest reason), so I will just write a few words reviewing the usability of each Veronica deck.
-------------------------------------------------------------------------------------------------------------------------------------------
First of all, the one that made Kazena play the most delicious in Season 1
Breath Control 2 cards + 0 cost Wall 2 cards + Wrath Forbidden
This is the most common Veronica that can see a maximum draw of 2+2+2+2+3=11 in one turn.
(Veronica can only be used in simulations in Season 2,,,)
Season 1  The exclusive equipment of Laboratory 0 also has many delicious equipment that Veronica can use most usefully. 
Laboratory 0 exclusive equipment that does not require refinement in Season 2 makes the game play flexible from the first turn.
The slightly disappointing disadvantage of Veronica, which I suddenly mention here, is that the deck circulation becomes smooth from the point when Veronica's enhanced cards are used up.
Preparing to Fire, Pendant, Preparing to Bomb = It is a waste of action points to invest in sub-dealers to consume all basic action points in one turn of 3 cost.
That part,
Superconducting Protein Equipment = Reduces the cost of 1 card in the first turn -> Reduces the burden of Preparing to Fire, which must be used with Gaejeon + Rocket Mantle = Draws one more card in the first turn
->Can search Veronica's enhanced card a little faster
+Dopamine Injector = +20% damage per draw per turn with ability -> Veronica can almost certainly draw 2 cards in one turn
I think Veronica can use all the effects of these Laboratory 0 sub-dealer equipment most deliciously.
There is no need for a refinement event in Season 2.
No matter how much you copy 4 Breath Control cards with a new skill, it seems that you cannot follow the usability of Season 1 Veronica, which is supported by sub-equipment like the above.
Usability ★★★★★ (Based on Season 1 content)
Moderate damage. If you have enough action points, you can always use other combatant cards in one turn if you want.
Best match with Maylin. -> If you use Breath Control Kowalski 0 cost = 2 draw as much as possible, you can easily get at least Seungryonggak x10 in one turn.
Just Veronica's identity itself.
-------------------------------------------------------------------------------------------------------------------------------------------
Zergling Veronica

In fact, the equipment that combines the effects of Rocket Mantle + Superconducting Protein in Season 1 written above is
This is the Sphere of Random Numbers, but this is an item with a very low drop rate. Season 2 Veronica does not have Rocket Mantle or Protein like Laboratory in Season 1.
It seems that the high point of Zergling Veronica must be achieved with the Sphere of Random Numbers.
I would like to equip the Sphere of Random Numbers to all Veronica save points, but aiming for that requires really extraordinary grinding.
Unfortunately, I only equipped the Sphere of Random Numbers to this 0 cost = 3 draw Breath Control Veronica.
Considering the Sphere of Random Numbers, the 0 cost draw +1 new skill Breath Control = 3+3+3+3=12 draw Veronica also really fills the hand. 
If you have enough action points, it seems that you can flexibly create the play you want in one turn.
But in this Season 2 Great Rift Colossus, shield supply is lacking, so operating in the Great Rift is very difficult ㅠㅜ.
Another disadvantage of Veronica mentioned here.
Hand supply is good, but the enemy's action points are also reduced as much as the hand supply.
->You have to be prepared to be hit by the enemy to some extent while collecting hands. There is a disappointing disadvantage.
It is a bit disappointing Veronica to use in this Season 2 deck compression meta ㅠ.
Usability ★★★★ (Based on Season 2 content)
1-line summary: Hand supply is good, but shield supply is not good, so you get hit a lot while supplying hands.
-------------------------------------------------------------------------------------------------------------------------------------------
Shield Veronica

This is the Shield Veronica that allowed me to easily achieve 900,000+ in the Great Rift in Season 2.
Interestingly, each Flash of Veronica's main cards has a small shield ㅎ
So with Preparing to Fire Shield 20% + Pendant Shield 20% + Breath Control Shield 180%
Shield Veronica is a delicious combination of small shields and sub-deal.
In this Colossus Tipera + Veronica, shields are stably supplied every turn, so I was able to deal damage stably in the Great Rift.
라고 
In fact, I want to use Orlea instead of Veronica, but even if I spend some money, Orlea does not come out at all. It was a mental victory for Orlea, who does not have Orlea.
 (Possesses Lin 6 transcendence + 2 transcendence of other 5-star characters + 4 characters, all 5-star characters except Kalipe and Orlea are 1 transcendence+. Is this a game? x발)
Still, I praise and love Veronica for leading the battle stably without Orlea ♡
Usability: ★★★★☆ (Based on Season 2 content)
For boss battles where damage is burdensome, replenish shields slightly and get hit less while supplying hands.
However, since it is a maximum of 8 draws per turn, infinite draw is not possible unless other combatants also support the draw..ㅜ
-------------------------------------------------------------------------------------------------------------------------------------------
Mark Veronica
It's Mark Veronica, but this is just for entertainment.

Just for these 4 enemies + battleㅋ Just a ranged Yuki

But if I give you a small piece of information
Marks do not explode on this additional attack Large Ballista, so you must explode all marks before the end of the turn!

Go with dealers with many attack cards.
Usability: ★★★★ (Limited to battles with multiple enemies)
                ★★★ (Disappointing Large Ballista damage, disappointing shield amount, disappointing hand supply amount to use in other battles normally..)
----------------------------------------------------------------------------------------------------------------------------
Finally, Action Point Veronica is the play that you would expect.
I posted the picture at the beginning, so I'll just add comments.
Maximum 8 draws + 4 action points per turn = It has a really large versatility, so the combination pool is wide, so I don't know how to use it properly yet.
Versatility is the best among Veronica concepts.
Usability: ★★★★☆ (Slightly disappointing chronic problem of Veronica. Hand supply = enemy action points)
----------------------------------------------------------------------------------------------------------------------------
I never expected to enjoy all the Veronica concepts this season like this.
The save data reorganization this season is really big beyond imagination.
Still, it's really disappointing and frustrating that it's Tipera, Nine, and Remake Orlea's birthday party season.
Other people should just look at it for reference before cutting Veronica save data.
If you set your mind to it, anyone can invest only 1-2 hours without any burden regardless of Veronica breakthrough. 
If you choose Breath Control with a new skill in Chaos Stage 1 this season, you can easily create it.
I recommend that you cut a few when you have time! It goes well with any content except the Great Rift.
The game becomes really, really easy!

Everyone, have fun playing the game. I'm going to try to get 1 million points in the Great Rift.

1 / 8
한잔111
15/03/2026
16/03/2026 01:02 AM (+09:00)
엔젤건
15/03/2026
15/03/2026 11:32 PM (+09:00)
ㅊㅊ

❄️ FlakeMission|March Day 15 #260315

Week 2 - Day 15 Started! Don't forget to check progress!

STOVE CreatorsBadge Icon
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LimemyBadge Icon
Creator of this content
Neorim
16/03/2026
16/03/2026 12:52 PM (+09:00)
152 °C

https://store.steampowered.com/app/1245480/SYNDUALITY_Echo_of_Ada/

What?! It's on sale for 297 yen at 95% OFF, a breakthrough price even for Bandai Namco!

This game had very high expectations based on pre-release buzz, but when it was released, it was a parade of negative reviews.

Basically, the PvPvE genre (like Tarkov, which is famous) isn't very popular in Japan, and even if you add an anime style to it, the target audience is completely different. From the start, there were very few elements that would make it a big hit. Furthermore, problems such as a lack of content and drawn-out elements were discovered, and even now, one year after release, the evaluation has not improved.

As an aside, it's also famous for the developer interview before release where they said they would "include elements that can be played even after the service ends."

(They were criticized for preparing for the end of service before release, and after release, people speculated that they foresaw a short-term end due to the lack of content.)

By the way, offline mode hasn't been implemented yet, but there is a solo mode, so it seems likely that this will be supported in an update, so don't worry.

If such a talked-about game is on sale at a great price, you have no choice but to buy it and play it!

...I'm quite surprised that this game has continued service for a year, but am I the only one who feels that this special sale is just a sell-off before the end of service?

S1751295665364211
23hr ago
16/03/2026 04:31 PM (+09:00)
nice
Neorim
16/03/2026
16/03/2026 12:53 PM (+09:00)
Author
セールは20日までとかなり短いので決断はお早目に(白目
우다다햄찌
02/08/2023
02/08/2023 08:58 PM (+09:00)
79 °C
[우다다 햄찌] 개발일지 6주차 - FGT란?/1차 FGT(준비 및 결과)/2차 FGT(준비 및 결과)

안녕하세요~ 이번 주도 개발일지로 찾아온 민트초코입니다😎


한 주 동안 다들 잘 지내셨나요? 


이제 정말 론칭이 코 앞으로 다가왔습니다! (두근두근)


따라서 론칭이 얼마 남지 않은 이 시점, 

소중한 피드백을 받을 수 있는 FGT를 1, 2차로 나누어 진행했는데요


오늘은 FGT를 준비한 과정들과 그 결과들! 함께 보러 가보실까요?


[우다다 햄찌] 다섯 번째 개발일지, 이제 시작해볼게요!




FGT란?


우선 무턱대고 FGT란 말이 나와서 조금 의아해하셨을 것 같은데요..ㅎㅎ 

진행하기에 앞서 FGT가 어떤 뜻인지 말씀드리겠습니다!


FGT란 Focus Group Test, 게임의 컨텐츠를 테스트하는 소수그룹을 의미합니다


많이들 알고 계시는 CBT(클로즈베타테스트)와 유사하면서도 다른 개념인데요


CBT는 게임을 플레이하며 즐기는 유저의 평가라면 

FGT는 게임의 몰입도, 게임 밸런스, 사용 편의성, 게임 내 상품의 타당성 등 

게임 컨텐츠를 세분화하여 구체적으로 평가를 진행하게 됩니다


따라서 개발 과정의 방향성을 구체적으로 재설정할 수 있는 

아주 소중한 피드백 기회이므로 저희 개발진도 밤을 새워 가며 FGT를 준비했습니다!

(하지만 개발기간 동안 밤을 안 샌 날이 손에 꼽는 게 바로 함정)




1차 FGT_준비


첫 번째 FGT는 게임의 필수요소 전체 구현을 목표로 잡고 개발을 진행했습니다!


게임의 기본 튜토리얼, 스테이지 창, 플레이 속도 선택(천천히/보통/빠르게),

옷장(프레임), 테스트 아이템, 성공/실패 창 등 

우리는 이런 게임이다! 라는 게임의 전체적인 테마를 

테스터가 알 수 있을 정도로 구현 후 FGT 매뉴얼과 설문지를 준비해 보았습니다


사실 더 구현하고 싶었지만… 

FGT를 준비하다 보니 평소에도 빠른 시간이 정말 빠르게 지나가 시간상 타협을.... 흑흑😭




1차 FGT_결과


이렇게 준비를 마친 뒤 너무나도 떨렸던 대망의 첫 번째 FGT가 시작되었는데요~!


1차 FGT는 약 4일간 진행되었으며 그 결과를 여러분들께 일부 공개합니다!




응답해 주신 소중한 답변들을 종합해 보니


난이도가 높음: 오브젝트(장애물, 몬스터)를 피하기 어려움

적절한 속도: 천천히 1위, 보통 2위 빠르기는 아예 응답에 없음😂

효과음: 특정 부분 효과음이 게임의 전체적인 테마와 어울리지 않음


라는 감사한 피드백들을 주셨습니다💖




2차 FGT_준비


1차 FGT 이후 며칠 뒤 바로 2차 FGT가 예정되어 있었기에 빠른 작업이 필요했고

응답해 주신 의견들을 토대로 바~로 2차 FGT 방향성 설계에 들어갔습니다! 


난이도: 어렵다는 의견 반영하여 프리팹 난이도 및 오브젝트 배치 대폭 수정

속도: 전체적인 속도는 천천히-보통으로 조정, 보스 스테이지는 빠르게로 조정

효과음: 어울리는 사운드 찾아서 수정 및 자잘한 사운드 수정


이 외에도 

처음 실행 시 게임 몰입을 위한 스토리컷씬 추가, 보스 스테이지 추가, 옷장 요소 추가 등 


조금 더 완성도 있는 게임을 위해 밤을 새우며 준비 후 FGT 매뉴얼과 설문지까지

2차 FGT를 위한 모든 준비를 마무리했습니다




2차 FGT_결과


이후 두 번째 FGT도 다른 테스터분들이 참여해 주셔서 약 4일간 진행되었고 

1차 FGT에 비해 전체적인 평가지표가 향상되었지만

아직도 개선할 사항이 많다고 느껴졌는데요 ㅜㅜ



응답해 주신 소중한 답변들을 종합해 보니 


난이도: 어려움 ⬇, 그러나 연속해서 플레이 시 어려움 있다는 의견 있음

오브젝트: 어려움 ⬇,여전히 어렵다는 의견이 많음


라는 감사한 피드백들을 주셨고


이에 따라 회의를 통해


전체적인 난이도 양호하나 세부 레벨 난이도 조정 필요

오브젝트 관련 응답 수집 진행 후 의견 적극 수렴하여 수정

그 외 기타 등등


최종 론칭 전까지 개발 및 수정해야 하는 부분들이 정해졌고

현재 그 부분들을 열심히 수정 및 개발 중에 있습니다~!




이렇게 [우다다 햄찌]의 다섯 번째 개발일지가 마무리되었습니다

어떠셨나요? ㅎㅎ


이제 정말 론칭이 코 앞에 코 앞까지 다가와서 

곧 여러분들께 [우다다 햄찌]를 공개해 드릴 수 있을 것 같습니다!


그만큼 떨리는 마음 반, 설레는 마음 반으로 

저희의 모든 체력을 태우며 준비하고 있으니 마지막까지 저희 [우다다 햄찌] 

이쁜 마음으로 지켜봐주시면 감사하겠습니다!


 8월 초 출시 예정인 저희 [우다다 햄찌]

많은 사랑과 관심 부탁드립니다~!


 다음 주에 또 다른 개발 일지로 찾아오겠습니다!



우다다 햄찌의 또 다른 이야기가 궁금하다면?[인스타그램, 블로그, 페이스북]

https://linkbio.co/udada-hamjji



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