I miss LordNine rewards 🥹


Everytime i play 5 - 10 mins the game crashes. I have stable internet and good pc. How can I fix this?




Two treasure chests




❄️ FlakeMission|March Day 11 #260311
Week 2 - Day 11 Started! Don't forget to check progress!



I saved up Flakes, so I exchanged them for "Alpaca Ball: Allstars" at the FlakeShop.
Also, a free asset package is being distributed at EPiC's marketplace Fab. (https://www.fab.com/ja/limited-time-free)
I got everything for now. Thanks a lot~



Composer Shiraha Asuka and Kazama Shizuku Limited-Time Probability UP!
Period:
March 20, 2026 (Fri) 11:00 ~ April 8 (Wed) 10:59
During this period, the probability of acquiring Shiraha Asuka and Kazama Shizuku from the recruitment "League Star Ⅺ" will increase!
The following additional costumes & additional costume sets will reappear!
Don't miss this opportunity!✨
◆Kazama Shizuku・Escape in the Rain(SP)
◆Shiraha Asuka・Sea Goddess's Shadow(SP)
#마작일번가Ichibangai


PLAY THE ANIMATION! Epic Seven!
Hello. This is GM Alcasus.
We would like to inform you about the issues currently identified on 3/12 (Thu).
1. [Orbis Guide > Path of the Heir] Issue where Guild donation is displayed in the mission
2. Abnormal Soulburn skill activation
3. Issue where screen touch is not possible when entering the hero information screen in the Guild War attack team formation
We are very sorry for the inconvenience caused to our Heirs' game use.
We will continue to inform you of the handling status of the above problems through this notice.
Thank you.


Completed until Yorn!
Yorn Impression Summary: The story smells like alcohol 🥲🥲
It ended quicker than I thought..?
Refining? popped up, so I was excited again
I told my friend Refining popped up!!!! What do I do??
He said, just push the story, they give it all to you later lol
Qㅠㅠㅠㅠㅠ🤣🤣
Secretly made crayfish dish without my friend knowing
I took a regular ship to give it to Popo
But his affinity was already maxed out, so he wouldn't accept it
So that's why I was told to push the story......
My cold crayfish dish ended up being sold to a merchant 🥲




#monsterlabsimulator #monsterlab #simulator #archelongaming #gamingarchelon #gaming #archelon #games #videogames #keymailer #linuxgaming #pokemon #pocketmonsters #linuxgames #gamer #gameplay #playthrough #letsplay #gamingvideos #indiegames #fun




Hello everyone on STOVE! This is Domesticated Ant Games, Gravity Circuit's developer talking. We have released a patch that updates the game to version 1.0.5, with various bugfixes and little tweaks.
You can find a list of changes below:
- Fixed a floating point operation issue for one of the game's shaders, which affected some visuals on some hardware (eq. defeated bosses in level select having their portraits purely black)
- Fix a crash in Ore Mines (Crash, Break Circuit) stage, involving the large falling crumbling blocks
- Fix a camera lock issue in City Center (Medley, Wave Circuit) stage
- Fix certain section of Highway (Bit, Shift Circuit) stage not having collision, due to tiles being on the wrong layer
- Fix a crash involving Medic and his tube
- Fix a potential crash when the game is unloading texture memory, due to a possible race condition
- Fix an issue with the Dodge Slider chip, as well as making it a bit stronger
- Fix a softlock situation if boss dies after player dies, such as a bouncing enemy hitting a boss after player has died
- Made Energy Absorber chip a bit stronger, and it now absorbs energy if player's hits get blocked by a shield
- Fix a buggy camera connection in one of the latter stages
- Fix a buggy camera connection in Ore Mines (Crash, Break Circuit)
- Fix a crash if Blade spawns ice blocks during his boss fight, and those ice blocks break in a particular manner upon his defeat
- Fix a crash with level select screen when pressing the burst button while it's closing
- Made it possible to do the boss portrait "recolorize" on level select screen with additional buttons: hookshot and pause, previously only the burst button worked. This allows you to rewatch cutscenes that happen within the stages after they're beaten. Requires beating the game.
- Fix an issue with the game loading assets during a stage transition; may help with random crashes people are reporting
- Fix one of the game's cutscenes not playing after beating a certain boss, when returning to HQ. This cutscene was rather minor, but it's quite embarrassing that we didn't realize this cutscene wasn't playing in retail builds of the game.
- Fix red draining health bits being overlaid on top of "healthy" bits in player's HUD sometimes
- Fixed a crash where if Chain Dasher was starting up, and the target object had despawned or gotten destroyed
- Fixed an issue where game may crash if the targets picked by Screen Interrupt are not legible ones
- Fixed a softlock if Hash, Bit or Blade are defeated by using Heavenly Piledrive, and sending them down to the hazards surrounding their fight arenas
- Fixed an issue where a certain boss' health bar may have somewhat buggy visuals when damaging it during certain periods of time
- Fix several typos in English text
There are more updates to come later.
If you find any bugs or game crashes, do not hesitate messaging us via email (DomesticatedAntGames@gmail.com)!
Best regards,
Antti from Domesticated Ant Games


thanks
