Yasb
05/03/2026
06/03/2026 08:07 AM (+09:00)
181 °C

Apply for the job you want

S1765165510154211
05/03/2026
06/03/2026 08:11 AM (+09:00)
e
Yzaiah
05/03/2026
06/03/2026 08:10 AM (+09:00)
ouch
괴도애기
13hr ago
07/03/2026 11:18 AM (+09:00)
322 °C

Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.

Everyone will have different opinions on what is good and bad in the story,

and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,

I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first

and think, 'This is how this type of person felt.'

That's how I hope it will be conveyed.

I haven't enjoyed the visual novel genre extensively.

When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.

Compared to others, I approached the genre in a slightly strange order.

However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,

before the animations, so

I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.

I think the biggest advantage of visual novels is immersion.

While following the main storyline,

you are not swept away by the flow of scenes intended by the creator, like in a movie,

and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.

In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.

However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).

In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,

but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.

This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.

Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.

She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,

 

and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,

but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.

'Divorced woman with a large age gap, employer and mother of a student'

The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,

but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.

I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.

'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'

So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.

If I were to compare it to a fantasy novel, it would be a low-level fantasy?

The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.

However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.

The main story of the game hasn't even started yet, but the introduction is already very long.

I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.

To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).

"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"

From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.

I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.

First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.

"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"

I think that's what they would think,

but for those who have played the old work, this emotional conversation comes as a direct pressure.

Due to the nature of the work that progresses in the same timeline as the previous work,

you will encounter scenes and events that you encountered in Secret Curry in the past, 

At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry

becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,

these parts that touch memories didn't come across so sharply,

but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,

and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.

Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.

These parts were attractive scenes that each character showed in the previous work and were memorable parts,

so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.

"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"

I felt like the work was talking to me.

Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,

but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.

It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.

Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.

1. Romance

2. Completion of the curriculum of the two students as a tutoring teacher

3. Improving the relationship between the sisters as friends of the same age

In Yeon-hee's route, completing the second curriculum was the most difficult task.

In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,

and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,

but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.

Lastly,

someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,

and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,

but I think this work was a very burdensome story to enjoy lightly.

The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,

and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.

If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.

However, I received enough value to overcome all the difficult obstacles I mentioned above.

My expectations were very high, and the process felt quite heavy to me,

but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,

it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.

I don't think it's a work that can be the best for everyone,

but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.

주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.

1 / 2
엔젤건
1hr ago
07/03/2026 11:21 PM (+09:00)
ㅊㅊ
S1759414746439912
1hr ago
07/03/2026 10:58 PM (+09:00)
Nice!
덤비면문다고
05/03/2026
05/03/2026 06:26 PM (+09:00)
302 °C

https://page.onstove.com/indie/global/view/12271777

<Road of Infinity> Launch Commemorative Event Added!

It will be held for a week, so we recommend you participate quickly.

루네사3세
06/03/2026
06/03/2026 05:23 PM (+09:00)
110 °C

🎉1 million followers on Bilibili!🎉

Thank you for being a part of the Strinova family!

To celebrate this, we have prepared 10 Memory Storage Devices for all Navigators!✨

Join now and get your reward!🎁

And this is just the beginning! 👀

We are also holding a commemorative event on Facebook, so check it out!

And please join us on X and Discord. Who knows what will happen on the next big anniversary? 😉

Follow us now and let's create amazing things together!

Facebook: https://www.facebook.com/Strinova/

Follow X: https://x.com/Strinova_EN

Discord: https://discord.gg/strinova

Thank you again for being a part of the Strinova family. We hope to create more beautiful memories together in the future! ❤️

If Kalibachu Bilibili channel reaches 2 million followers, 20 memory storage devices and a free mythic skin selection ticket will be given away

S1761382058282812
05/03/2026
05/03/2026 07:29 PM (+09:00)
163 °C

I can't tell if the dev at this points completely given up on hooking the average players or what but the achivments are getting out of hands. 

In order to get the final BIG medal we needs to compelete ALL the achviments including getting all the pointless RNG time sink  unidentified area where you would never touch while building a good save (do you take guaranteed credits/removal or a useless gear to roll the rng again on map 2 for that specifiy area etc, etc). Build 2 full team speicalized in just doing the challenges that can't be rushed through on lower difficutly/tier  since you also need it to be strong enough to actually BEAT the stage on difficulty 4 with distortion 9.  Not to mention we literally still have one more achivment that's "To be updated" at this point I wouldn't even be suprised if the last one is just get Master tier on the next great rift and cut off 98% of the players from compeleting their wall. 

The medal wall is suppose to be a engagment hook for players of all level (Even the casual should have a shot since if taken inspriation from other games it should be a sesonal high five, Thank you for still playing the season and not dropping the game as a whole). The design would be a complete floop if it activitly screams waste your time on doing pointless stuff or all your hard work will become sink cost. For me the wall screams grind everything or grind nothing. I REALLY doubt most players enjoys looking at an half empty wall after playing the seasaon for over 40 days. 

Wasn't the dev trying to fight gameplay fatigue?  Spaming diffcutly one to get all the  unidentified area easter egg and praying the last achivment to not be literally impossible doesn't sounds very fun to me after already grinding the same map for weeks now or is it? The game is literally bleeding players and the dev are still treating us like robots which is kind of crazy, consider it took them a whole week to find the bug in Alcea not working as intended, do they even play test anything?
TLDR: Hard challenges are fine but dont make it part of the medal collection/completions or make it easier as x out of x please.

StripesLover
05/03/2026
06/03/2026 05:18 AM (+09:00)
I agree 100% Some of the achievements are way too annoying to get. Grindy players already have the leaderboard to farm, why make achievements grindy too? They should make the achievement system accessible for intermediate players at least
S1758198238576411
05/03/2026
05/03/2026 08:47 PM (+09:00)
Completely agree! Hopefully the devs will see this and do something about it.
S1720593062898511
06/03/2026
06/03/2026 06:24 PM (+09:00)
143 °C

1. Aquila, the Herald of Truth

2. Morian, the Shadow Witch

I am a crossbow user with 120,000 users. Of course, I only hunt.

Should I focus on Morian's accuracy?

S1720712766900911
6hr ago
07/03/2026 06:04 PM (+09:00)
ㅊㅊ
노크티엘
06/03/2026
06/03/2026 06:57 PM (+09:00)
아퀼라
돔돔군
05/03/2026
05/03/2026 08:18 PM (+09:00)
1,197 °C

Dated 05: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-05

You can check the detailed information by moving to the page.

숑이당
06/03/2026
06/03/2026 07:34 PM (+09:00)
Nice!

RewardCheck-in 🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in

JohnnicolXD
05/03/2026
05/03/2026 01:52 PM (+09:00)
439 °C

She's great even just smiling 👏

😩

STOVE160943833087800
06/03/2026
06/03/2026 03:34 PM (+09:00)
ㅊㅊ
S1722651049415813
06/03/2026
06/03/2026 09:43 PM (+09:00)
180 °C

It's pink haha Thanks Hyohae hyung haha

S1739688138059011
06/03/2026
06/03/2026 10:58 PM (+09:00)
12~13  구간   14~15구간  16이상임.
DDss9294
14/07/2023
14/07/2023 08:18 PM (+09:00)
1,202 °C
FLOWERS 가을편 번역 후기

안녕하세요. FLOWERS 봄편, 가을편, 겨울편 역자인 DDss라고 합니다.


현재 계절은 가을이 아니라 비가 와장창 내리는 여름이지만

아무튼 봄, 여름편에 이어 가을편이 출시되었습니다.


봄편이 스오우, 여름편이 에리카의 시점으로 이야기되었다면

이번 가을편은 유즈리하의 시점으로 이야기됩니다.

개인적으로는 사계 중에선 가을편을 가장 좋게 봅니다.


사실 후기로 쓸 건 봄편에서 쓸 만큼 썼고, 가을편의 내용을 이 자리에서 떠들기도 그러니 이번에는 짧게 줄이고자 합니다.

몸 상태도 썩 좋지 않고요. 봄편, 여름편에 이어서 잘 부탁드립니다.


---

작업 기록

시작 2022.01.16

초고 2022.02.11


번역 기간 25일

검수 기간 5일


총 작업 기간 30일


중간중간 할 게 자꾸 생겨서 일주일 정도 밀렸던 걸로 기억합니다.


---

가을편 방침


유즈리하 시점의 지문은 유즈리하의 대사와 대비되게 함.

지문 : 난~ 나한테~

대사 : 나는~ 나에게~


---

가을편 인용 메모


인용은 한국어역이 이미 존재한다면 되도록 그걸 따르되,

작중 내용에서의 필요에 따라 조정


오즈의 마법사 - 라이먼 프랭크 바움 - 매우매우 많이 인용됨


루니 툰 시리즈 - 로드러너와 코요테

헝거 게임

스타트렉 - 벌칸족

ひげよ、さらば(수염아, 안녕) - 일본 아동문학, 주인공 '요고로우자'와 고양이 '외눈'

마돈나 진실 혹은 대담(イン・ベッド・ウィズ・マドンナ / Madonna: Truth Or Dare) - 1991년 다큐멘터리, 나오는 투어는 Blond Ambition World Tour. 남편 숀 펜과 이혼한 건 1989년

어린 왕자(星の王子さま) - 가장 중요한 건 눈에 보이지 않아

무방비도시(Roma Citta Aperta), 1945년 이탈리아 영화 - 죽는 것은 쉽다. 그러나 바르게 사는 것은 어렵다.

니모를 찾아서 - 직접 언급은 안 됨

가면의 고백 - 미시마 유키오

용쟁호투(龍爭虎鬪 / Enter the dragon / 燃えよドラゴン) - 생각하지 마라, 느껴라

두 통의 편지(二つの手紙) - 아쿠타가와 류노스케 / 도플갱어 관련. 자전거 회사 도플갱어도 나옴

루가의 복음서 : 맛 잃은 소금 - 소금은 좋은 물건이다. 그러나 만일 소금이 짠맛을 잃으면 무엇으로 다시 짜게 하겠느냐?

기요스 회의(영화) - 니와 나가히데 「연하의 처에겐 연상처럼, 연상의 처에겐 연하처럼 대한다. 그것이 원만히 사는 비결이다」

웨스트 사이드 스토리(1961)

샤이닝 - 쌍둥이 귀신

논어 11편 21장 염구와 자로 - 공자께서 말씀하셨다. 염구는 소극적이다. 그래서 실행을 북돋아준 것이다. 자로는 보통 이상으로 적극적이다. 그래서 실행을 말린 것이다.

바람의 무사 - 시바 료타로

애니 홀(アニー・ホール / Annie Hall) - 우디 앨런 "인생은 끔찍하거나 비참하거나 둘 중 하나다."

이상한 나라의 앨리스 - 루이스 캐럴

물의 아이들(水の子どもたち / The Water-Babies, A Fairy Tale for a Land Baby) - 찰스 킹즐리

펫파케부, 페퍼 경감, 페퍼 경부(ペッパー警部) - 핑크 레이디

시베리아 초특급(Siberian Express / シベリア超特急)

싸이코 - 주인공 노먼 베이츠

기동전사 건담 - 샤아 아즈나블 "넌 좋은 친구였지만 네 아버님이 문제였다는 거야."

메리 포핀스

시골소녀 폴리아나(愛少女ポリアンナ物語) - 글래드 게임, Glad Game, よかったさがし = 폴리아나 원리

아멜리에 - 나는 실패라는 말이 좋더라. 인간에게는 인생을 실패할 권리가 있거든. 인생이란 상영되지 않는 연극을 위한 리허설에 불과해

포레스트 검프 - 인생은 초콜릿 상자와 같은 거야. 네가 무엇을 고를지 아무도 모른단다.

코쿤(1985)

슈퍼맨 3 - 선과 악으로 자아가 분열된 슈퍼맨과 클라크 켄트가 폐차장에서 싸우는 장면

해리와 헨더슨(Harry And The Hendersons / ハリーとヘンダスン一家)

브라운 신부의 동심 - 길버트 키스 체스터턴 - 부러진 검 에피소드

삼방일냥손(三方一兩損) 고사

올 더 킹즈 맨 - 봄편에서도 언급된 모두가 왕의 부하들은 11949년 구작, 올 더 킹즈 맨이 2007년 리메이크판 - 달걀을 깨지 않고 오믈렛을 만들 수는 없다.

천일야화 - 셰에라자드

형사 콜롬보

퍼펙트 월드

신사협정(1947)

화엄경(에 나왔다고 주장하는 야스요리 호부츠슈, 니치렌 여인성불초의 내용. 출처불명) - 女人は地獄の使いなり。能く仏の種子を断つ。外面は菩薩に似て、内心は夜叉のごとし / 所有三千界、男子諸煩悩、合集為一人、女人之業障。女人地獄使、能断仏種子、外面如菩薩、内面如夜叉。是は華厳経の文也(여인지옥사, 영단불종자, 외면사보살, 내심여야차)

 그러므로 화엄경에 가로되 「여인은 지옥의 사자이며 능히 부처의 종자를 끊어 버리는 외면은 보살과 흡사하나 내심은 야차와 같도다」 운운.

 일연대성인 어서전집, 화광출판사(1991)

 단, 실제 화엄경에는 해당 내용이 존재하지 않음.

루니 툰 시리즈 - 벅스 버니 - 앨버커키에서 왼쪽으로 꺾었어야 했는데!

스크루지(3人のゴースト / Scrooged) - 1970년 영화. 봄편에 언급된 2009년 영화 크리스마스 캐럴과 원작 동일

집행자(奴らを高く吊るせ! / Hang 'Em High) - 1967년 영화. 클린트 이스트우드.

하이 눈(真昼の決闘 / High Noon) - 게리 쿠퍼

배트맨 - 로빈

마이 페어 레이디(マイ・フェア・レディ / My Fair Lady) - 1964년 영화. 


레드 제플린 - 스테어웨이 투 헤븐(天国への階段 / Stairway To Heaven) 

레드 제플린 - 이미그런트 송(移民の歌 / Immigrant Song), 프로레슬러 브루저 브로디의 입장곡

레드 제플린 - 홀 로타 러브(胸いっぱいの愛を / Whole Lotta Love)

마일리 사이러스

제리 루이스

다비드 루이스 - 브라질 축구선수

엘비스 프레슬리 - 생존설

비틀즈 - 데이 트리퍼(Day Tripper)

샘 레이미

조지 A. 로메로

오클랜드 애슬레틱스 - 2002년 20연승 언급

댄 애리얼리 : 보너스와 돈 이야기

힐렐 슬로박 - 레드 핫 칠리 페퍼스

샤를모리스 드 탈레랑페리고르 - 악마처럼 까맣고, 지옥처럼 뜨거우며, 천사처럼 순수하고, 사랑처럼 달콤하다.

웬디고 정신증, 웬디고 증후군(Wendigo psychosis)

존 라이든 - 자서전 No Irish, No Blacks, No Dogs(일역판 제목 Still a punk / 한역판 제목 ** 피스톨즈 조니 로턴) - I have no time for lies and fantasy, and neither should you. Enjoy or die / 俺には嘘をついたり、夢想したりする暇なんかない。あんただってそうだろう。楽しんでくれよ、さもなきゃ、くたばっちまえ / 거짓말이나 망상에 빠질 겨를은 없고, 그럴 필요도 없다. 그럼 즐기든지 죽든지.

빈센트 반 고흐 - 고흐 색맹설(주장만 있는 루머임) - 가을편 내에선 꼭 선천적인 색맹인 것처럼 써놓음..

무라타 쵸지 - 마사카리 투법, 마사카리 투구법, 도끼투구법

프리드리히 니체 - 괴물과 싸우는 사람은 그 싸움 중 괴물이 되지 않도록 조심해야 한다. 네가 심연을 오랫동안 들여다본다면, 그 심연 또한 너를 들여다볼 것이기 때문이다.

북 커스 book curse - 중세 미신

토마스 풀러 - 해가 뜨기 전이 가장 어두운 법이다(The darkest hour is just before the dawn) / 기원이 되는 말은 It is always darkest just before the Day dawneth = 날이 밝기 바로 전이 항상 가장 어둡다.

에리카(エリカ行進曲) - 독일 군가

오 거룩한 밤(O holy night, さやかに星はきらめき)

윈도우 XP 배경화면

토끼발 부적


어니스트 헤밍웨이

1. 거짓말은 사랑을 죽인다. 지나치게 고지식한 것도 사랑을 서서히 죽인다. / Lie kills love. But fool honest, it kills more and more love. / 嘘は愛を殺す。しかしバカ正直が、ますます愛を殺してしまうのだ。

2. 인생에 대해 글을 쓰려면 먼저 삶을 살아야 한다.

3. 사랑하지 않는 사람과 여행을 떠나지 말라. / Never to go on trips with anyone you do not love. / 愛していない人間と旅に出てはならない。

4. 진정한 남자가 되기 위해서는 네 가지를 이루어야 한다. 나무를 심는다, 투우를 한다, 책을 쓴다, 그리고 아들을 낳는다.

5. 고양이는 절대적으로 감정에 솔직하다. / A cat has absolute emotional honesty. / 猫は絶対的な正直さを持っている。

6. 낚이지 않을 때는 고기가 생각할 시간을 줬다 치면 된다. / When it is not possible to fish. It is good for us that the fish gave thinking time. / When you do not catch, do you think that gave me time to think fish. / 釣れないときは、魚が考える時間を与えてくれたと思えばいい。 

 노인과 바다의 명대사라고 하는데 실제 노인과 바다에 이런 대사는 존재하지 않음. 확실하게 없는 잘못된 인용. 일본어로 어니스트 헤밍웨이의 명언을 검색할 때만 나오는 걸 보면...

 Now is no time to think of what you do not have. Think of what you can do with what there is. / 내가 가지지 못한 것에 대해 생각할 시간은 없다. 내가 가진 것을 활용하여 무엇을 할 수 있는지를 생각해야 한다. / 지금은 갖고 있지 않은 것을 생각할 때가 아니야. 지금 갖고 있는 것으로 뭘 할 수 있는지 생각해 보란 말이야.

 번역판에선 이걸로 변경.

7. 이 나라에서 저 나라로 옮겨 다닌다고 해서 너 자신한테서 달아날 수 있는 건 아냐. / You can't get away from yourself by moving from one place to another. / あちこち旅をしてまわっても、自分から逃げることはできない。 - 태양은 다시 떠오른다


바람이 분다(風立ちぬ) 인용문 - 호리 타츠오의 소설

"4월에 접어들면서 세쓰코의 병세가 조금씩 회복기에 들어선 듯했다."

"속도는 더뎠지만, 그러면 그럴수록 회복까지의 지루한 한 걸음 한 걸음은"

"오히려 어떤 확실성으로 다가왔다. 우리는 부푼 기대감에 젖어 있었다."


"그러던 어느 날 오후, 세쓰코를 찾아갔을 때 마침 아버님은 출타 중이셨고, 세쓰코는 홀로 병실에 있었다."

"그 날은 컨디션도 꽤 좋았는지 거의 언제나 입고 있던 잠옷을 벗고 웬일로 푸른색 블라우스 차림이었다."

"그런 세쓰코의 모습을 보고 있자니 꼭 정원을 구경시켜 주고 싶었다."


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STOVE165409873087812
06/08/2023
06/08/2023 08:18 PM (+09:00)


그렌gren
04/08/2023
05/08/2023 01:32 AM (+09:00)

다른 게임들도 한글화 해주시기를!

hashiruka48
25/07/2023
25/07/2023 12:35 PM (+09:00)


10510685
24/07/2023
24/07/2023 10:06 PM (+09:00)


갓올
22/07/2023
22/07/2023 03:35 PM (+09:00)

드디어 겨울편이 남았네요 ㅠㅠ !!!

번역해주셔서 감사합니다~~~!!! 진짜 고생많으셨어요!


STOVE166775364371900
17/07/2023
17/07/2023 08:21 PM (+09:00)


주드벨링엄
16/07/2023
16/07/2023 06:35 PM (+09:00)

후기 까지👍


고생 많으셨습니다!

트레버k
16/07/2023
16/07/2023 02:29 PM (+09:00)

백합물만 아니었다면 해보고 싶은데 ㅜㅜ

STOVE165402732031100
14/07/2023
14/07/2023 08:28 PM (+09:00)