
Hello, Heirs. This is GM Dominiel.
The following issue was discovered on 3/12 (Thu).
1. An issue where the Donate to Guild mission appears in [Orbis Guide > Path of Heir].
We apologize for any inconvenience these issues may have caused.
We will continue to inform our Heirs regarding these issues via this notice.
Thank you.



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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476




3/11
100*19 = 1900
1000*9 = 9000
3000*2 = 6000
16900-30000 = -13100


I miss LordNine rewards 🥹


Epic Seven has done quite a few collaborations so far, and it seems that the heroes released in this way had their own laws.
The rule is that one of the collaboration heroes must become at least a Tier 1 hero that dominates the PVP meta.
Previously, Rimuru was used in both offensive and defensive decks with buff steal, and ae-Karina also rose with increased hit gauge upon being hit, and the method of breaking the opponent's head with S3 + Rocket Punch was popular. The most recent collaboration, Frieren, has also become virtually essential in PVP due to its high damage multiplier and survivability.
Although I don't know much about the Guilty Gear collaboration because it was before I started Epic, and Kizuna Ai didn't really feel like it because it was a waste of time.
According to this rule of thumb, when Epic Seven collaborates, you should almost always draw at least one of those heroes...
In that context, I'm curious to see what kind of fraudulent hero Epic Seven will release in the next collaboration.




Daily Grind! Have some good loot, Let's G!



全ての絶望(カオス)を、ゼロに。
『カオスゼロナイトメア』(以下、『カオゼロ』)運営チームです。
今年の新年の計画、順調に進んでいますか?
いつも「三日坊主」で終わってしまいがちな計画!
ですが、三日坊主も100回やれば300日になるそうです。
爽やかな春、新しいスタートを迎えるこの季節に、
もう一度計画を立ててみてはいかがでしょうか?
【春の計画を立てよう!イベント】
✅イベント期間
- 3月11日(水)~3月17日(火) 23:59まで
✅応募方法
- 【UID/春の計画】の形式で、春の計画をコメントに書き込んでください!
例) 123456/春の計画を記入
⭐UIDの確認方法
- ゲームにログイン>画面左側のIDをタップ>アカウント情報>画面上部のUIDコピーボタンをタップ
✅イベント報酬
- 100,000ユニット + サポートデータ(上級)×5 + サポートデータ(中級)×5
※注意事項
- 本イベントは、【イベントにおける注意事項】が適用されます。詳しくは【イベントにおける注意事項】をご覧ください。
- UIDを正確に入力してください。これらの入力を間違えますと、プレゼントをお届けできない可能性があります。
- イベント参加時の情報が実際のゲーム情報と一致しないと、報酬をお届けできない場合があります。
- イベントには、1つのアカウントにつき1回のみ参加可能です。重複参加が確認された場合は参加が無効となりますので、ご了承ください。
- コメント内に運営ポリシーに違反する内容が含まれている場合は、当選対象から除外されます。
今後とも『カオゼロ』をよろしくお願いいたします。




Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver Looking for a 4-person bus driver 4-person bus driver Fast 4-person bus Fast Deal bus Honor o Horned x First-timer x Deal bus Honor o Horned x First-timer x Try (Deal Complete )
I'm just going to match the single mode that comes out without trying and do it slowly.




Hello Heirs. This is GM Dominiel.
An Automatic Doll specialized in tactics and combat!
Tactical Archetype Coli’s Daily Extermination Mission begins!
Play the game and collect Battle Analysis Data, then visit the Station to exchange them for a variety of rewards! Please see below for more details.
■ Tactical Archetype Coli’s Daily Extermination Mission Special Event
1. Schedule: 3/12 (Thu) after the maintenance – 4/2 (Thu) 02:59 UTC
2. Details:
- To celebrate the release of Tactical Archetype Coli, a special event for the Daily Extermination Mission will be held.
* You can enter the event by going to [Lobby > Event > Monolith Showdown].
[Daily Extermination Mission]
By playing in-game content every day and collecting points, players will receive event currency and Leif according to point milestones.
- Where to Acquire Points
Adventure and Battle Content
Arena
Earn Points equal to the Energy used
Consume 1 Spectral Core: 160 Points
Play Arena / Draft Arena / World Arena 1 time:70 Points
* Please Note
- Players can obtain up to 320 points a day, which expire at the end of the day and reset daily.
- The missions for the Daily Extermination Mission event will reset daily at each server’s reset time.
* Korea/Japan/Asia: 18:00 UTC
* Global: 10:00 UTC
* Europe: 03:00 UTC
- Event Progression will accumulate as normal from the start of the event.
- You cannot acquire points from stages that do not consume Energy, such as Story Stages in Side Stories.
[Exchange – Recharge Station]
Players will be able to collect the event currency “Battle Analysis Data” from the <Daily Extermination Mission> and exchange the currency for various items.
There is a limit to the number of exchanges players can make during the event period.
* Please Note
- The Exchange (Recharge Station) will close at the end of the event.
Thank you.


The protagonist and heroine who started living together after the main story.
However, the heroine's body was slowly reaching its limit.
In the end, they decided to illegally try an unauthorized treatment method that had been shelved due to ethical issues.
The heroine, as if she already knew, prepared a gift, and seeing this, the protagonist renewed his will.
However, the treatment was also a great burden on the protagonist...
And the protagonist miraculously succeeds in recovery.
And a happy ending.
I like the DLC where the conflict structure of the main story is resolved even more than the main story... Please continue to create good works in the future.


스토브에서 처음으로 공개하게 되는 개발 일지입니다!
<병원x생활> 에 대해서는 보여드릴 것이 여러 가지 있지만
여러분들이 보시기 편하도록 이번 개발 일지는 이미지로 작업해서 가지고 왔습니다.
먼저 보여드릴 것은 <병원x생활> 의 스토리입니다.
시나리오의 장르는 청춘 러브 코미디에 해당하며
'하고 싶은 일'에 초점을 맞춰 주된 스토리가 진행됩니다.
스토리의 개요는 다음과 같습니다.

다음으로 소개 드릴 부분은 시스템에 관한 부분입니다.
현재 시스템 쪽의 진척은 100%이며,
시스템만은 완벽하게 구축되어 있습니다.
다만 UI 수정 등의 문제로 이번 개발 일지에서는
<병원x생활> 의 메인 시스템 중 하나인 데이트 시스템만이 공개됩니다.



<병원x생활> 은 비주얼 노벨, 키네틱 노벨보다 미소녀 연애 시뮬레이션의 틀을 더 따라가고 있으며
유저분들이 게임을 좀 더 편안하게 즐기실 수 있도록 편의성 등에서 많은 신경을 쓰고 있습니다.
아마 올해에 나올 1차 DEMO를 통해 피드백을 받아 이 부분은 더욱 강화할 예정입니다.
물론 여러분들이 익숙하실 선택지도 여전히 존재합니다.
다음 개발 일지에는 또 다른 메인 시스템인 스트레스 시스템에 대해 다룰 예정이며
여유가 있다면 인게임 연출에 대해서도 살짝 공개하지 않을까 싶습니다.
<병원x생활> 의 개발 일지는 2주 간격으로 업로드됩니다.
원래는 월요일마다 업데이트되지만 현재 조회 수나 유저분들의 편의를 고려하여
주말에 업데이트를 하는 방향 역시 고려 중입니다.
//
[개발 진행도]
시스템 개발······· 100%
스탠딩 일러스트······· 70%
시나리오······· 20%
기타 일러스트······· 10%
UI······· 60%
//
해시태그:


이야...푸짐하네요!
데모까지 기다릴게요!!


감사합니다! 데모 출시까지 노력하겠습니다!

생각이상으로... 성의넘치시네요
미연시로 가신다면 분기가 상당히 빡시게 굴려질텐데... 무척 기대됩니다.
스트레스 시스템은 무엇인진 모르겠지만 상당히 흥미가네요.. 응원하겠습니다!!!!!!!

감사합니다!
다만 분기 자체는 엄청 하드하지 않을 예정입니다. 기존의 미연시의 틀을 이어받지만
유저분들이 피로를 느끼실만한 부분은 최대한 편리하게 할 예정입니다.
예를 들자면, 본편에는 메인 히로인 2명의 루트와 엔딩들이 존재하고
서브 히로인들의 경우는 본편, 데이트 시스템을 통해 일정 이상의 호감도를 충족하면 엑스트라 메뉴에서
개별 엔딩이 오픈되는 방식입니다.
이런 식으로 유저분들이 본편 하나만 플레이 하셔도 같이 끌려오는 보상을 증가시키는 방향으로
게임의 설계를 잡았습니다.

넘나 기대되네요 응원하며 기다리겠습니다!

감사합니다! 기대에 부응할 수 있도록 좀 더 노력하겠습니다!
