
❄️ FlakeMission|March Day 16 #260316
Week 2 - Day 16 Started! Don't forget to check progress!

⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
👉 Drop the first word that comes to your mind in the comments!
⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476



#후즈마이마니또 #시크릿플러스 #구름별게임즈 #박도은 #정수연
Title: Who's My Manito_Secret Plus
Genre: Visual Novel, Simulation
Creator: Gurumstar Games
Distributor: Gurumstar Games
◆Who's My Manito (Secret Plus) Playlist (YouTube) - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LmdOeO4Zx3uCtBqgpZZvBk9


I should play with 'Loa' in the evening~
[Main account + sub account homework summary] => Loajoa ( https://loajoa.pages.dev)
- 'Weekly To-Do' Summary
- 'Raid' Summary
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Story:
You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.
The Good:
1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.
2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."
The Not-So-Good:
1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.
2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.


Death Dae 1st floor central spawn, 3 o'clock spawn, even if you kill them, they keep coming. They even automatically attack the character that killed them.
Lindvris 1 server character name Mogui
There are no restrictions at all. ㅋㅋㅋㅋㅋㅋ Even if you use auto play, it's just left unattended.
For reference, if you die in the center, you go to 3 o'clock, and if you die at 3 o'clock, you go to the center, alternating continuously. Auto play even automatically attacks the character that killed you. ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ The catch is that they didn't catch them until the Death Dae 1st floor power level was almost over 100,000. That means they're leaving it as is.








After finishing Papunika Island and doing some side quests
The Arkesia Tour is over😆🩷
I only pushed the story because I was told to only push the story
I still don't feel like I'm properly doing my part at all
I'm actually a bit scared after the Arkesia Tour🥲🥲🥲
There are still main quests left, so this time I have to go to South Vern..
I didn't do something from the previous quest, so I'm going back to North Vern



<Introduction>
"I've had so much going on, it's really hard."
This is the feeling I had while playing and after finishing the game.
Due to the narrative nature, the playing experience wasn't always comfortable.
In the previous work, I only had to be careful of the villain Lee Myung-jin, but this time, the uncontrollable and unpredictable NMG side effects, like Yeon-hee's illness, were the main conflict.
Therefore, throughout the play, I felt a tight tension, wondering when Yeon-hee or the main character would go wrong, and what if the two grew apart, which made it difficult.
However, since the previous work, which was already difficult to end with a good ending, was the starting point, this flow was more convincing and natural.
Also, because the ending was reached by sacrificing, worrying, and hurting each other (although it may not have always been the right way), it left a deeper resonance and trace in my heart.
<Shin Myung-hoon 1>
This episode felt like a story for the main character.
If the record store was a space for Yeon-hee in the previous episode, then in this episode, the comic book store was given as a space for the main character.
<Irony 1: Contrast>
Yeon-hee and Myung-hoon, the sea and the mountains, songs and comics.
And life and death.
The contrast and irony of thinking about and caring for each other, but rather hurting each other, was heartbreaking.
<Irony 2: Love>
Seeing the main character enduring that much pain for the person he loves, and the main character broken because of that person who left, made me think that love is a crazy thing.
Because love makes you able to do anything, but it also makes you sink deeper than anyone else.
<Irony 3: For You>
The main character was doing to Yeon-hee what he hated.
<Dream>
The story of the main character who came to bury his favorite dream and sink into the deep sea, and the work at the Mankyungdo office where he lived again with his beloved Yeon-hee.
It was only after 2 years that I discovered the embers deep in the damp firewood.
Drawing comics, the agony and difficulty of creation, and the reason for not letting go of it is because it is the power to live.
The moment I realize that-
Somewhere endlessly 펼쳐진 이 어딘가
헤매이는 나를 찾아와
함께라며 손 내민 네 모습 보였기에
깊은 숨을 뱉어가
바다에 잠든 노래가 한없이 흐르듯
지친 내 가슴을 안고 저 위로 나아가
어두운 물결 속에서 찬란히 비추는
그 손을 내려주었던 그대와 함께
-Being pulled from the boundary between life and death called the surface, and finally rising to the world where Yeon-hee is.
The same lines as when the main character broke down.
But now I can hold hands.
With a small charcoal hand, and the warm hand of the loved one who pulled me out of the sea.
To Yeon-hee and Myung-hoon, who have walked a difficult journey, and to all users and Team Redbook. Please continue to take care of us.
The story of Yeon-hee and Myung-hoon has come to an end like this.
https://www.youtube.com/watch?v=a4VrXGdBtbk&list=RDa4VrXGdBtbk&start_radio=1
<52hz>
I enjoyed the lingering feeling while listening to the ending song.
I liked that the lyrics of 52hz were applied to the main character, not Yeon-hee, in this after story.
I personally like visual novels with OSTs and vocal songs.
Especially if the lyrics are directly related to the narrative of the game. The various emotions I felt while playing the game naturally come back to life.
Because songs with meaning and emotion take me back to that place and time where I was moved, the song 52hz feels as precious as the Walkman that Yeon-hee cherishes.
After finishing the after story, I looked at the CGs one by one again.
Yeon-hee and Myung-hoon... you've been through a lot.
I hope only happy things will happen in the future.
Even if difficult moments come, the two whales will walk together, matching their steps.
<Conclusion>
'Across this deep pain, together with you'
How much thought and consideration did you put into reaching this ending? How many times did you erase and recreate it, just like the main character drew comics?
How valuable is this ending that has been reached? I felt that the hearts of the people who had accumulated and gathered until this scene came out into the world were so precious.
The game 52hz left a deep wave in people's hearts.
Now I think that the waves have gathered and become waves, and have seen me off to this ending.



이 게임은 제목에서 알 수 있듯이 살인이 일어난 뒤경찰과 같은 npc의 눈을 피해 시체를 치우고 혈흔을 정리하며 증거를 없애는 게임입니다. 일단 이 게임은 그래픽과 사운드의 완성도가 꽤 좋습니다. 많은 상호작용과 사운드 반응은 꽤 괜찮았습니다. 줄거리는 4명의 청소부가 각자의 기억을 회상하며 진행되는 게임입니다. 각 스테이지를 정해진 4명의 청소부로 플레이하게 됩니다. 일반적인 밥, 운반이 불리하지만 사물을 원거리에서 해킹하고 환풍구로 이동하는 ㅂr이퍼, 장애물을 뛰어넘고 빠르게 이동하는 라티, 체인소로 시체조각내고 npc를 가장 직접적으로 싸우는 사이코가 있으며 스테이지마다 정해진 청소부들로 "청소"를 합니다. 청소부의 특성으로 다른 플레이를 유도하며 다양한 플레이를 할 수 있어 좋았습니다. 개인적으로는 가장 기동성이 뛰어나며 빠른 이동으로 감시를 피하며 움직일 수 있는 라티가 가장 맘에 들었습니다. 뛰어난 사운드와 그래픽으로 플레이할 때 마치 실제와 같이 생생히 느껴지게 설계된 것 같습니다. 잠입 액션 게임으로서 스테이지를 클리어 할 때 쾌감도 느낄 수 있고 후반으로 갈수록 느껴지는 난이도의 상승에 막막함을 느낄 수도 있습니다. 이 게임을 하면서 느낀 점은 시간배속 기능이 있었으면 했습니다. 제 전략은 위험에 노출되더라도 빠르게 처리를 하며 스턴을 활용하는 것입니다. 쫒기는 상황에서 은신처에 들어갔을 경우 시간이 지나며 강제적으로 나오게 되지만 들어갔다 나왔다 하면 npc가 플레이어에 부딪혀 스턴에 걸려 플레이어를 놓칩니다. 이 때문에 오히려 위험을 감수하는 편이 간편하게 이득을 볼 수 있습니다. 이때 npc의 높아진 감시단계가 낮아질 때까지 기다리는 것이 번거롭다고 느꼈습니다. 다만 이러한 플레이가 몰래 청소하는 컨셉에 어울리는가 하는 생각이 들긴 했습니다만 단순히 숨어드는 것 외에도 다양한 전략을 사용할 수 있다고 볼 수 있습니다. 다만 경계단계를 높이는데 아무런 거리낌이 없게 느껴져서 경계단계에 디메리트를 더 줘도 되겠다고 생각합니다.