돔돔군
06/03/2026
06/03/2026 09:12 PM (+09:00)
1,046 °C

06th : https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-06

You can check the detailed information by moving to the page.

Zombiez
07/03/2026
07/03/2026 12:08 PM (+09:00)
295 °C

Is Wordrum this kind of concept?

I hope that old server users who are stuck in one mastery due to PvP level compensation will be able to freely use new weapons.

I was very pleased that you mentioned all the things I mentioned on the official website on the Lord Knight broadcast. 😁

1 / 2
S1735609236465011
07/03/2026
07/03/2026 01:10 PM (+09:00)
어퍼컷이나 아도겐같은거 넣어주면 재밌을듯
S1720967605991711
06/03/2026
07/03/2026 08:56 AM (+09:00)
324 °C

If a level 100 hits a level 112 character, only 1 damage appears even against an opponent with a hunting set

How much does the correction value increase per level that everything does 1 damage to an opponent with about 8-9 levels difference?

Isn't it too much? No matter what my specs are, whether the opponent is a hunting set or a pvp set, is it reasonable that the damage is unconditionally 1?

I have 6 level 100 masteries, but if this is the result because I couldn't raise just one all the way, why does Road Nine have a title?

It's not like I'm playing the game carelessly, I'm working hard. I enjoyed crossbows, sword and shield, daggers, staffs, combat staves, and greatswords

 Why does level correction make my character trash, at least in PvP?

Even if a thousand mid-small funders like me come, can't they catch one character if there is a level difference?

Ah, I can't play this game because it's so dirty

Please announce exactly how much the correction value is per level. I'll decide whether to quit or not after seeing it

1 / 3
S1739046320204611
10hr ago
08/03/2026 08:26 AM (+09:00)
형 렙보정 제대로 비교할거면 "동투력"에 "렙"만 차이 나는 경우인데도 때려보니 대미지가 1만 뜬다 해야 심각하구나 하지. 형이 지금 때리고 있는 사람은 형보다 투력이 거의 3만투력 윗급인데 10만따리 구간도 아니고 20만 중반 투력에서 3만 투력 차이면 거의 엔드스펙급인데 렙보정 빼더라도 1박히는게 정상 아님? 올릴게 없는구간에서 3만투력 차이면 인내랑 방어 차이로만 해서도 대미지 다 상쇄시키고 1뜰거 같은데
S1720712766900911
17hr ago
08/03/2026 01:21 AM (+09:00)
ㅊㅊ
모코보코특전대
06/03/2026
06/03/2026 02:04 PM (+09:00)
353 °C

Island quests, rapport quests, story quests, etc.

These are really too good to just enjoy as one-offs

But creating a new account and a new server is daunting because I'd have to give up everything I've worked on

High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest

It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server

Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!! 

대박꿈꾸미
06/03/2026
06/03/2026 06:14 PM (+09:00)
ㅊㅊ
nosaJGamingYTBadge Icon
06/03/2026
07/03/2026 07:56 AM (+09:00)
234 °C

Just getting some flakes from capsule

WIZDIZ
06/03/2026
07/03/2026 08:49 AM (+09:00)
nice!
S1753224562410012
06/03/2026
07/03/2026 08:42 AM (+09:00)
-1200 x shadowban
STOVE82616529
05/03/2026
06/03/2026 08:49 AM (+09:00)
505 °C

1000 flakes or more = 0

200 flake probability (23 successes)

19/23 = 82.6%

200 flakes came out 18 times out of 23

No2357
06/03/2026
06/03/2026 04:55 PM (+09:00)
203 °C

Congratulations to the winners

But the feeling is

...

I wanted a Mokoko neck pillow, but it's a shame

Huh, but it's fluorescent

1 / 5
와자작게임즈
06/03/2026
06/03/2026 02:47 PM (+09:00)
77 °C

Hello, this is Lee Si-rin, CEO of Wazazak Games.

First of all, thank you for the valuable feedback and bug reports you have submitted since the release of <Secret Curriculum>. 

We have identified all the inconveniences that users are currently experiencing, and the reported issues will be resolved quickly by this weekendand a patch will be carried out.

After the process, we will notify you through the patch notes which parts have been improved and corrected.

We will not neglect even small problems and will solve them thoroughly. We apologize once again for the inconvenience.

Sincerely, Lee Si-rin, CEO of Wazazak Games

브라키움
05/03/2026
05/03/2026 10:56 PM (+09:00)
304 °C

If we endure tomorrow, which is Friday, the weekend will begin again...!!
Stove Indie members, it may be tough, but fighting!

배두나
05/03/2026
05/03/2026 11:23 PM (+09:00)
파이팅!
괴도애기
07/03/2026
07/03/2026 11:18 AM (+09:00)
357 °C

Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.

Everyone will have different opinions on what is good and bad in the story,

and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,

I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first

and think, 'This is how this type of person felt.'

That's how I hope it will be conveyed.

I haven't enjoyed the visual novel genre extensively.

When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.

Compared to others, I approached the genre in a slightly strange order.

However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,

before the animations, so

I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.

I think the biggest advantage of visual novels is immersion.

While following the main storyline,

you are not swept away by the flow of scenes intended by the creator, like in a movie,

and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.

In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.

However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).

In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,

but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.

This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.

Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.

She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,

 

and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,

but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.

'Divorced woman with a large age gap, employer and mother of a student'

The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,

but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.

I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.

'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'

So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.

If I were to compare it to a fantasy novel, it would be a low-level fantasy?

The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.

However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.

The main story of the game hasn't even started yet, but the introduction is already very long.

I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.

To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).

"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"

From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.

I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.

First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.

"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"

I think that's what they would think,

but for those who have played the old work, this emotional conversation comes as a direct pressure.

Due to the nature of the work that progresses in the same timeline as the previous work,

you will encounter scenes and events that you encountered in Secret Curry in the past, 

At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry

becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,

these parts that touch memories didn't come across so sharply,

but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,

and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.

Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.

These parts were attractive scenes that each character showed in the previous work and were memorable parts,

so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.

"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"

I felt like the work was talking to me.

Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,

but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.

It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.

Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.

1. Romance

2. Completion of the curriculum of the two students as a tutoring teacher

3. Improving the relationship between the sisters as friends of the same age

In Yeon-hee's route, completing the second curriculum was the most difficult task.

In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,

and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,

but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.

Lastly,

someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,

and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,

but I think this work was a very burdensome story to enjoy lightly.

The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,

and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.

If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.

However, I received enough value to overcome all the difficult obstacles I mentioned above.

My expectations were very high, and the process felt quite heavy to me,

but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,

it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.

I don't think it's a work that can be the best for everyone,

but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.

주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.

1 / 2
엔젤건
19hr ago
07/03/2026 11:21 PM (+09:00)
ㅊㅊ
S1759414746439912
20hr ago
07/03/2026 10:58 PM (+09:00)
Nice!
쿠타르크
06/04/2023
06/04/2023 02:08 PM (+09:00)
630 °C
[리뷰] 소원(Sowon)


소원(Sowon)




 알트F4(AltF4)의 개발사인 펌킴은 아마도 요 근래 국내의 게이머들에게 가장 많은 관심을 받은 국내 인디 게임 개발사라고 봐도 과언은 아닐 것이다. 물론 그 관심이라는 것이 순수하게 긍정적이지만은 않은 것 같긴 해도 말이다. 등에 닭이 든 바구니를 둘러멘 기사를 조종해 목적지에 도달해야 하는 알트F4는 특유의 악랄한 레벨 디자인과 도중에 죽으면 무조건 가장 첫 지점에서 다시 시작해야 하는 절망적인 시스템으로 많은 이들에게 좌절감을 선사했다. 그리고 지난 달 말에는 알트F4의 후속작인 알트F4 2(AltF4 2)를 내놓으며 다시금 수많은 게이머들의 혈압을 올리는데 지대한 공헌을 하고 있다.


 이제는 인디 게임 개발사 펌킴은 작정하고 게이머들을 괴롭히는 게임을 만드는 개발사로 널리 알려진 것 같지만, 처음부터 이들이 이렇게 사악한 게임을 만들어왔던 것은 아니다. 의외라면 의외겠지만, 이들은 알트F4를 개발하기 전부터 장난감 세계를 배경으로 한 동화와도 같은 게임을 제작하고 있었다. 개발자의 딸의 이름을 따온 이 게임의 제목은 바로 소원(Sowon)이다.

 

이 게임도 참 여러 사람 잡았었지. [알트F4(AltF4)]



딸에게 바치는 한 편의 동화와도 같은 인디 게임. 소원(Sowon)



 소원은 알트F4의 개발사로 유명한 국내 인디 게임 개발사 펌킴이 제작한 게임으로, 장난감 세계로 빨려들어간 소녀 소원을 무사히 원래 세계로 돌려보내는 것을 목표로 하는 캐주얼 어드벤처 게임이다. 게임의 제목인 소원은 다름아닌 게임을 직접 개발한 개발자 분의 따님의 이름이라고 한다. 일종의 딸을 위해 만든 게임이자 딸에게 바치는 게임인 셈이다. 알트F4를 개발하기 이전부터 제작에 착수한 게임이니만큼 사실상 개발사의 첫 게임이라 할 수 있으며, 그만큼 어설픈 면이 없잖아 있으면서도 노력과 애정을 듬뿍 담은 게임이라 할 수 있을 것이다.


 점토 질감의 장난감 세계가 선사하는 비주얼과 몽환적이고 감미로운 느낌의 배경 음악이 인상적이다. 파란 머리에 볼록한 양 볼이 두드러지는 소원이의 생김새는 상당히 귀엽고 깜찍하며, 온갖 동화 요소로 가득한 장난감 세계의 풍경은 마치 이상한 나라의 앨리스에 나오는 이상한 나라를 구현해낸 듯하다. 특히 달빛이 내리쬐는 장면이나 밀밭을 배경으로 한 장면은 상당한 장관을 연출해 보는 것만으로도 가슴이 탁 트일 지경이다. 개인적으로는 인터페이스를 잠시 숨긴 채 원하는 곳에서 게임 화면을 촬영하는 별도의 스크린샷 모드를 지원했어도 괜찮지 않았을까 싶다.

 

이상한 나라의 앨리스... 말고 소원이



딱 이런 곳에서 스크린샷 모드로 한 장 찍어줘야 맛이 살지



 게임성은 대체로 무난한 편이다. 이 게임만의 특별한 매커니즘이나 시스템이 존재하는 것은 아니지만, 획득한 아이템을 활용하고 퍼즐을 해결해 앞으로 나아가는 어드벤처 장르의 기본은 잘 지킨 모습이다. 대체로 퍼즐의 구성이 단순하고 간결하면서도 직관적이라 한 눈에 해결 방법을 추론해낼 수 있으며 미니 게임 해결을 위한 단서도 충분히 제시된다. 여기에 각 장소의 분위기에 걸맞는 미니 게임을 배치해둔 점이 꽤나 인상적으로 다가오는데, 특히 마지막 잭의 저택의 경우 백설공주를 모티브로 한 장소에 있는 핀볼 미니 게임과 신데렐라를 모티브로 한 장소에 있는 음식 서빙 아직도 기억에 남는다. 다만 조작이 썩 매끄럽지 못하고 아이템을 활용하거나 오브젝트를 작동시키는 데 있어 조작 방식이 일관적이지 못하다는 점에서 아쉬움이 조금 남는다.


 특히 후반부 잭의 저택에서 접하는 퍼즐은 유명 동화와 연관성이 강하다.


대체로 퍼즐의 디자인이 단순하고 간결하면서도 직관적이라 무난히 풀어나가기 좋다.



 스토리 역시 괜찮은 완성도를 보인다. 원래 세계로 돌아가기 위한 소원이의 여정은 다양한 캐릭터와의 만남으로 동화 속 세계를 돌아다니는 듯한 느낌을 잘 선사한다. 또한 소원이의 가족에 관한 이야기와 더불어 저택의 주인을 자처하는 비호감 인형 잭의 이야기, 그리고 다른 인형들의 이야기가 시기적절하게 등장해 스토리에 설득력을 더한다. 그 밖에 적당한 곳에 숨겨진 호박의 이야기를 담은 스케치는 수집의 요소를 충족시키며 깨알같은 재미를 더한다. 캐릭터 간의 대화의 비중이 높은 게임은 아니지만, 여기저기 널려있는 노트와 그림만 잘 확인해도 무난히 스토리를 이해할 수 있다. 다만 장면의 전환이 조금 갑작스럽게 이루어지는 감이 있는데, 장면과 장면 사이에 연결고리가 부족하다는 점은 살짝 아쉽게 다가온다.


생긴건 이래보여도 별로 무섭진 않다. 공포에 면역이 부족해도 별 탈 없이 즐길 수 있다.




기계들 만났다가 동물들 만났다가 인형들 만났다가..... 솔직히 좀 정신 없긴 하다.



 조작이 살짝 부자연스럽고 군데군데 어설프게 다가오는 구간이 보이긴 하지만, 그렇다 하더라도 여러 동화에서 모티브를 따온 장난감 세계의 풍경과 더불어 전반적인 게임의 짜임새는 아주 괜찮은 편이다. 딱 한 순간을 제외하면 공포를 유발할 만한 장면도 없어 남녀노소 누구나 즐기기에 좋으며, 두 시간에서 세 시간 정도면 엔딩을 감상할 수 있을 만큼 플레이 타임도 짧아 가벼운 마음으로 플레이해 끝마치기에도 좋다. 아무래도 개발자의 딸의 이름을 딴 게임이자 딸을 위해 만든 게임이라 그런지, 개인적으로는 게임을 플레이하는 내내 따뜻한 감정을 느낄 수 있었다. 아기자기하면서도 따뜻하고 포근한 감성을 느낄 수 있는 가벼운 어드벤처 게임을 선호하는 이들에게 추천하는 게임이다.








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위스키캣
26/03/2025
26/03/2025 08:45 PM (+09:00)