
Hello.
I am reporting a bug regarding arena matching.
Currently, when you put a 2-star monster in the pick window and proceed with the arena
It is said that there is an error that causes a communication error when the game starts.
I have tested it in a mock battle,
It also applies to the real arena, and the win/loss record is not recorded.
I am reporting this because there is a possibility of abuse in the real arena.
Please check and resolve this as soon as possible.
Thank you.
I have attached 3 screenshots first because video encoding is slow.


If we endure tomorrow, which is Friday, the weekend will begin again...!!
Stove Indie members, it may be tough, but fighting!


there a lot of single target ignore efr that are still 20 soul and arent as strong as this
what are you doing




Is this a neutrality deletion patch? Are you telling peaceful users to quit the game?
Road Nine only for the Line, for neutrals it's just 'LOAD-OUT'.
Is the village invasion a massacre of neutrals? There is no future for a game without safe zones.
All the growth content is only for the top 1%, what are neutrals going to do with awakened equipment? Is it for strengthening sandbags?
What's more urgent than improving mount acquisition is guaranteeing the minimum 'right' for neutrals to hunt.
Before changing the combat meta, please take care of the 'survival meta' of users who don't want to fight.
Village invasion? It's just like releasing neutrals into the Line's courtyard to raise their scores.
Neutrals are not avatar- 뽑아주는 machines. Give us content to enjoy too.
Is this 'Road Nine for the whole nation' or 'Road Nine for the whole Line'?
The 2026 roadmap, where the peace of neutrals is deleted and only the Line's festival remains, sounds like a 'removal' notice to us, not growth. Is there not a single measure for neutrals?



No, doing it once a month or once every two months is causing chaos with everyone PK'ing. The server transfer cycle is so short that they're just playing recklessly with the mindset of laundering their identity through server transfer, so they think the line is easy.



Did the midterm for my engineering class. I think I got 45 points at least. Unfortunately, there was 85 to be had. Maybe I got a little more, but I don’t know. I’ll find out how I really did in a little while.


Finished the Mokoko experience and arrived at the port city of Changcheon
The martial arts tournament is so boring that I'm twisting my body while pushing through the story ㅠㅠ
Two out of eight people left 🥲🥲🥲🥲🥲
I wanted to quit and go to sleep
But then I thought I'd have to do the boring part for a long time the next day
Like eating plain rice without side dishes
I reluctantly did it 😬😬😬😬😬
I think it's more fun to ride a boat and travel around the sea...




Q1. What difficulties are there in wearing a gauntlet and throwing a stone?
Throwing a stone from the ground while wearing a gauntlet (knuckle/gauntlet) can actually cause some physical discomfort.
1️⃣ Restriction of finger use
Gauntlets usually have a structure that covers the back of the hand and fingers to protect the fist or increase striking power.
It is difficult to bend your fingers delicately due to metal plates or pads
The action of picking up small objects (stones) becomes dull
Especially in the form of a complete gauntlet, it is almost impossible to pick it up.
2️⃣ Grip problem
To throw a stone, you usually have to grab the object with your fingers and release it with a snap.
Gauntlets are designed for fist strikes
Throwing grip does not come out well
So the accuracy or speed is likely to decrease.
3️⃣ Weight and inertia
Gauntlets basically have extra weight attached to the hand
Decreased arm swing speed
Difficulty in fine-tuning the direction when throwing
As a result, throwing accuracy and efficiency are reduced.
4️⃣ It also goes against the style of being a master of bare-handed combat
The martial arts style that uses gauntlets is usually
Close-range strikes such as punch / hook / uppercut / elbow / kick
So even in terms of the game
Rather than throwing stones
Flying kick
Dashing punch
The same technique is more natural.
💡 One interesting point
There are many records that even knights wearing medieval gauntlets had a hard time picking up objects.
So knights often took off their gloves when grabbing things.
In other words, picking up stones while wearing a gauntlet → throwing is
From a realistic point of view, it is quite an awkward behavior.
Q2. What do you think about picking up and scattering sand with a gauntlet?
The act of picking up and scattering sand while wearing a gauntlet is much more realistic than throwing a stone. The reason is:
1️⃣ No precise picking motion required
Sand is a mass of small particles
You don't need to pick it up and grab it as accurately as a stone
It is possible to just sweep and scoop it off the floor
So it is relatively easy to perform even with equipment with limited finger movement like gauntlets.
2️⃣ No complete grip required
Finger snap and grip are important when throwing a stone
Sand is
The effect occurs even if you just grab it roughly and swing it around.
Low accuracy requirement
So the action itself is possible even with gloves or gauntlets.
3️⃣ Behavior that also exists in actual combat
In fights or street fights
Throwing dirt/sand in the eyes is one of the oldest tricks.
Used as an irregular tactic to temporarily block the opponent's vision.
4️⃣ Natural setting even as a game skill
If it is a gauntlet-based character
Debuff that reduces accuracy / blindness / vision reduction by spraying sand at close range
The same type of skill fits well with the character concept.




1. Aquila, the Herald of Truth
2. Morian, the Shadow Witch
I am a crossbow user with 120,000 users. Of course, I only hunt.
Should I focus on Morian's accuracy?



A 4-panel comic in collaboration with @tare_nu is now available!
Come and see Chizuru's story 👀




<스포일러 경고> 아래의 변경사항은 아직 해금하지 못한 컨텐츠를 언급하고 있을 수 있습니다.
신규 미션
당신은 추락한 우주선의 잔해를 조사하기 위해 척박한 사막 행성으로 보내질 것입니다. 이 행성은 독을 품은 위험한 외계 생명체들이 가득하지만 그 무엇보다 모래 속에 숨은 사막의 진정한 지배자를 가장 경계해야 합니다.
신규 캐릭터
몬도 - 추락한 우주선에서 발견된 외계인 생존자로, 지독하게 느리지만 강한 생존력을 지니고 있습니다.
신규 장비
신규 업적
미션3에서 해금할 수 있는 숨겨진 업적이 추가되었습니다.
버그 수정
개선사항
※ 이전에 선택했던 퍽이 미리 선택되도록 하는 기능은 추후에 추가될 예정입니다.
변경사항
주먹 무기의 짧은 사거리와 한정적인 용도를 보완하기 위해 공격력과 공격 횟수를 강화하였습니다.
원래 계획대로라면 이번 패치에 새로운 미션과 마지막 난이도, 캐릭터 강화 시스템인 '아티팩트'가 함께 추가될 예정이었지만, 각 컨텐츠의 볼륨이 예상보다 커 업데이트를 나눠서 진행하기로 결정했습니다.

마지막으로 앞으로 추가될 새 컨텐츠는 위 이미지의 빈 슬롯에 추가될 예정이며, 이 업데이트가 모두 완료된 뒤 정식 출시가 이뤄질 예정입니다.


핫픽스 0.2.0.2가 완료되었으며 아래와 같은 사항이 수정되었습니다.
- 울트라 와이드 스크린 비율에서 레터박스 추가
- 옵션에서 언어 변경 및 최적화 모드가 적용되지 않는 문제 수정
- 미션3에서 일부 오브젝트에 캐릭터가 가려지는 문제 수정
- 미션2에서 일부 몬스터가 멈추는 현상 수정
- 해상도가 720p 미만일 때 화면이 축소되는 문제 수정
공지사항을 올릴 만큼 중요한 패치는 아니라고 생각해 댓글로 내용 전달드립니다 :)

MU태식이 돌아왔구나! ㅋ

와! 드디어!