❄️ FlakeMission|March Day 15 #260315
Week 2 - Day 15 Started! Don't forget to check progress!


📢 Inquisitor Shepherd March Development Log
Hello.
We are Narrowdeep, the developers of Inquisitor Shepherd.
It's already March, heralding the start of spring.
Last February, we focused all our efforts on updating the demo and solidifying the game's foundation.
This month, we're sharing the development progress we've been working hard on to bring you good news.
We're sharing the current development status and new information.
1. Chapter 2 Sailing Smoothly and Chapter 3 Draft Commenced
Currently, Chapter 2 is accelerating detailed work to create a more interesting and suspenseful production.
In addition, we have begun drafting Chapter 3 in parallel to improve the overall story's completeness.
This month's work contains a lot of spoiler content that penetrates the core of the story, so we ask for your generous understanding that we cannot disclose the entire work illustration.
Instead, we will briefly introduce two major new characters who will lead the narrative of Chapter 2.
He often confuses Shepherd with his unique way of speaking, asking and answering questions at the same time.
He seems to be plotting something secret in collaboration with the mountain guide 'Linari'.
Vale Walter
He is the faith leader of the Hoshi Prayer House.
He is a mysterious figure who always disappears after the worship schedule, citing personal maintenance.
For some reason, he seems to already know about Shepherd, whom he met for the first time.
2. Successful Steam Next Fest and Global Expansion News
The English demo version released through the recent 'Steam Next Fest' received better-than-expected positive responses from global users.
Good English Demo Evaluation: We were able to confirm the possibility of a global release of the main game through positive feedback from English-speaking users.Multilingual Expansion Discussion: Thanks to the successful conclusion of the event, we are currently receiving love calls from several overseas publishers.Thanks to the users who always believe in and wait for <Inquisitor Shepherd>, we are getting the opportunity to deliver good news in the global market.
We, Narrowdeep, will create the best possible product that anyone can immerse themselves in, beyond language and environment, to repay the support of our users.
We hope you take care of your health in the fickle 환절기 weather, and we will be back next month with sincere news.
Thank you.
Narrowdeep Dream
X (formerly Twitter) : https://x.com/narrowdeepgames
DISCORD : discord.gg/2r9cpBBZjg





Have a good day... Let's Grind!!!



PLAY THE ANIMATION!Epic Seven!
Hello. This is GM Arkasus.
3/13 (Fri) Epic Seven patch will be carried out.
Temporary instability may occur during the time the patch is applied, but it does not affect the game data.
Please check the details below.
■ 3/13 (Fri) Non-Inspection Patch Progress Guide
1. Time: 3/13 (Fri) 22:00 ~ 23:00 (Korean time)
2. Contents
- [Orbis Guide > Heir's Road] Issue where the Knights contribution is exposed during the mission
- Abnormal phenomenon related to Soulburn skill activation
- An issue where the screen cannot be touched when entering the hero information screen in the Knight Order War attack team formation
- [Monolith Scramble] Issue where the health bar UI is abnormally exposed when the background changes due to Notos' 'Fighting Spirit'
■ World Arena/Draft Arena/World Boss/Knight Order War Temporary Restriction Guide
1. Time: 3/13 (Fri) 22:00 ~ 23:00 (Korean time)
2. Contents: Temporary content restriction for non-inspection patch
3. Impact: World Arena/Draft Arena/World Boss/Knight Order War unavailable while temporary content restrictions are in place
※ Please check!
- Even if the connection is terminated after the patch is applied, it will not affect the game data.
- The new patch is automatically updated when you reconnect to the game after distribution.
- Abnormal termination may occur during the patch progress time, and you can use the game normally if you reconnect.
- During the non-inspection patch, please wait in a safe state and reconnect before using it.
We are very sorry for the inconvenience.
We will do our best to provide better service in the future.
Thank you.



ㅊㅊ


About two years ago, when I was a senior in high school, I happened to browse the visual novel list on Steam and came across 52Hz.
The unique title '52hz', which seemed to hide a story, and the blue and dreamy feeling in the thumbnail, along with the aquarium illustration... It was enough to open my curiosity and wallet, and I remember sharing my screen with a friend on Discord until dawn that day and binge-watching it until the end. (The aquarium illustration with a dreamy feeling often came to my mind during training, so I used it as my profile picture ㅋㅎㅋㅎ)
The protagonist who tries to end his life by giving up his dream for realistic reasons, and Yeonhee who hires such a protagonist.
At first, I thought it was a romance, but after the middle, the direction turned into a suspenseful development, and I became more and more immersed in the story. And the story device of Yeonhee's secret being revealed near the end... I thought, "Ah, this is a really well-made visual novel." The OST that flowed at the end also remained in my memory for quite a long time.
(I think I contributed about 1,000 views..)
Now, two years later, the DLC has been released, but I am also serving in the military for realistic reasons, so it was difficult to play it myself.. Nevertheless, I wanted to see the After Story so much that I borrowed an account from a friend who went on vacation and asked him to share the screen. Fortunately, my friend readily agreed, and I was able to watch the ending of the After Story over two days.
The After Story, which I saw with difficulty, was a work that exceeded expectations. In the work, there is a callback to the main story, "What are you thinking that you are looking at the gift with those eyes?", even the intonation and accent of the voice actor... It was almost the same as the line that came out when I first met Yeonhee in the main story, so I was so happy as soon as I heard it. As a fan, I really like these moments..
(Callback to the main story) I like this so much..
(I was watching the screen and was so happy to see the callback that I immediately told my friend.. It's a callback, not an homage.. Please forgive my ignorance)
Yeonhee and the protagonist's tiki-taka and chemistry were also good. I think it prevented the boredom in the beginning part that could have been boring. I'm sure she's an older sister, but at some point, I was watching with a happy dad smile..
Also, I usually thought that After Story would be a short episode, but this DLC was similar in length to the main story, so it felt like watching another work. Above all, the writer's unique suspenseful development and writing skills were so good that I never lost my immersion while playing, except when my senior talked to me.
I remember seeing the atmosphere change drastically in 3 seconds when the protagonist's condition deteriorated..
In the work, the protagonist shows a blind sacrifice for love and does not bend his will that he is right. However, the self-destructive sacrifice makes us wonder, is the remaining person happy? and it was unique to use his younger self as a medium to awaken this. The only thing that fits the medium that needs to know the protagonist's situation so well and tell the protagonist that he is wrong from an objective point of view is the protagonist himself in another timeline..
Through his own words in the car 2 years ago, he realizes "I only need you!" instead of self-destructive sacrifice.
However, the protagonist's self-destructive sacrifice was not reckless as a result, and through the process of treating the protagonist with Yeonhee's treated cells, the protagonist and Yeonhee once again completed the narrative of salvation for each other. (In the main story, Yeonhee saved the protagonist who lost the meaning of life and was dying, and in After, Yeonhee saved the protagonist who was trying to save Yeonhee who was dying..?)
The process of unraveling the story of the protagonist's dream, which was not covered in the main story, as it progressed to the climax of the story was also impressive. It could have been a somewhat boring development, but I think I was naturally immersed in it because of the expectation of how we would overcome this seemingly impossible situation together while maintaining plausibility.
(I also wondered if I had extinguished the fire of my dream with laziness and realistic rationalization, and I had time to reflect on myself.)
I was happy to hear the ost again in the highlight part of the story. Personally, I wanted it to come out one more time.. I think they saved it for this moment, which will shine the most in After Story, rather than sending it out at the end like the main story.
(I remember being very immersed because I was watching it lying on my bed in the living quarters, so it was similar to the protagonist's point of view ㅋㅎㅋㅎ)
The main story ended with the subtitle 'True Ending' as an open ending, but in the last of After Story, the subtitle 'Happy Ending' finally put an end to the story.. Personally, I really liked this directing.
(Main story true ending)
(After Story Happy Ending)
When I play visual novels, there are often works that leave something to be desired compared to expectations, but 52hz was more than expected from the main story to the after story. It has been a great vitality during my military life, and thanks to it, I have enjoyed playing as a fan and as a user, and I think it will be a work that will remain in my memory for a long time ㅎㅎ
It was a work that made me think a lot. Self-destructive sacrifice for love and the unhappiness of the remaining person.. His own dream lost in between.. Thank you for reading my disorganized writing because I don't have the talent to write..
Thank you for making such a great work.
I will always support the Red Book team!
(\_/)
( •.• )
/< ❤️



It's disappointing that they're not coming out
I just passed on this season and only got one Omega Code
All the characters that came out this time are good
I didn't pull any of them
They're too comparable to Haru, Yuki, and Chizuru
I should have at least gotten their business cards




Hello! Stove members, this is Mojo Games.
Hero Rivo joins as the first DLC for Flower Survivors!
Start a new adventure with the beautiful magician, Rivo!
[DLC Link]
https://store.onstove.com/games/104178
[1.1.0 Patch]
-New DLC, Hero Rivo
-Rivo, who was an outstanding model student at the Magic Tower, is starting a new adventure!
-[Hero Unique Effect]: Experience acquisition +15%, Skill Haste +0.5% upon level up
-New Talent [Study]
-This talent increases the amount of experience gained.
-Experience Gain +10%
-Lv.2: Enemy_Defense_Reduction +10%
-Lv.4: Enemy_Max HP_Reduction +10%
-New Stage [Magic Water Source]
-Warlocks, criminal magicians, have occupied Solbania's beautiful water source.
The water spirits who lived in the cave are enraged by the warlocks' indiscriminate magic experiments and
started attacking humans!
-A warlock named [Kellica], who was kicked out of the Magic Tower for researching cruel hydraulic magic, appears as a boss!
-New Companion [Dahlia, Woman of Death]
-Dahlia, a creepy death school magician who controls the lifespan of enemies, joins the battle.
-Unique Effect: Enemy_Max HP_Reduction +5%
-Area-of-effect attack of 245% of hero's attack power every 7 seconds
-The range of normal attacks increases by 0.6% per level.
-The number of basic rerolls is increased by +2.
-Blodi's awakening effect has been changed.
<Awakening 3. My beautiful blood!>
-[Blood Nova] Damage +50% -> Skill Haste +50%
-You can check the skill information by hovering the mouse over the skill icon in the lower right corner of the hero information window.
[1.1.1 Patch] [Hotfix]
-Fixed an issue where the position of Rivo's 'Concentrated Magic Ray' additional skill add-on was not normal.
-Fixed an issue where Rivo's fame perk name was not displayed correctly in the multilingual settings.
-Fixed an issue where the boss 'Kellica's bubble objects in the Magic Water Source were generated too much.
-The range of all rotating active skills increases in proportion to the area.


Well I didn't expect to get a pull like this. THX!!! 💟💟💟




1. 앞에 두 가지 경우를 놓고 비교하면서 말하는 것이기 때문에 '은'이 아닌 '이'를 써야 됩니다.
'자신의 목적을 달성할 수만 있다면 그것이 옳은 길입니다.'

2. 띄어쓰기 오류입니다.

3. 중간에 조사 '와(과)'를 가능하면 추가하는 것이 좋겠습니다.



4. 띄어쓰기 오류입니다. '이몸'이란 단어가 상기 스샷 말고도 다른 부분의 문구 전부에 띄어쓰기 되어있지 않을 거라 추정되어, 전체 일괄 수정이 필요합니다.

5. '지속시간'의 경우 붙여도 되고 띄워도 되지만 위의 '충전 시간'이 띄워져 있으므로 일관성을 위해서 띄울 것을 건의합니다. '도력' 부분은 띄워야 되며, '기술 재사용 대기'의 경우 칸을 벗어나므로 '대기'를 빼고 '기술 재사용' 이라고 적어도 의미가 통한다고 봅니다.






6. '더이상'이란 단어가 전부 붙어 있는데 '더 이상'이 올바른 맞춤법이고, 찾지 못한 다른 부분에서도 전부 붙어 있을 테니 전체 일괄 띄어쓰기 수정이 필요합니다.

7. 표시된 부분은 붙여야 됩니다.

8. 도산요 대사 중에 띄어쓰기 오류입니다.

9. 도심각 사건 중에 띄어쓰기 오류입니다.

10. '뜨거운 감자'는 일부 영미권 나라에서 쓰는 표현이므로 동양 쪽에 어울리지 않는 표현입니다. '계륵' 또는 '벌집' 으로 수정을 요청합니다.
예시: 계륵과도, 벌집과도

11. 등선 사부의 인물 역사인데 표시된 부분의 이름 코드가 빠졌습니다. 또한 한 문장에 '고'가 연속 3번으로 쓰여 매우 어색해 수정이 필요합니다.
예시: 진입하는 데 성공해 신선의 유물에게 인정받았고, 결국 선력이 상승하여수위가 크게 늘었다.

12. 법보 툴팁에서 미번역입니다.

13. 법보 기령의 본명 기능 사용 시 나오는 기술명 글자가 서로 너무 겹쳤습니다.

14. 법보 승급 화면에서 띄어쓰기 오류입니다. 위처럼 조사가 없는 경우 '위력', '범위'의 경우 한 칸 띄워야 됩니다.

15. 기령 본명 계약을 했을 때 나오는 문구가 미번역입니다.

16. 빙이 대사 중 오타입니다. '듣지' -> '듣기'

17. '빙지' 단어에 따옴표 하나가 빠졌습니다.


18. 사부와 대화했을 때의 대사인데, 신분이 주인공이 아닌 NPC의 신분으로 잘못 출력됩니다. 코드 수정을 요청합니다.
올바른 문장: 당신은 종문의 종주 신분이신데

19. 선의각 설명 중에 조사가 누락되었습니다. '필요한 재료' -> '필요한 재료는'
그리고 움직이는 영수에 대한 설명이므로 '자라는'보다 '서식하는' 등의 표현이 더 자연스럽다고 생각합니다.

20. 성양의 대사 중 한 문장에 '분명'이 연속 두 번 나와 어색합니다. 하나를 '필히' 등의 단어로 바꿀 것을 건의합니다.
그리고 밑에 표시된 부분은 띄어쓰기 오류입니다.

21. '수심이어' 역천개명 설명 중에 띄어쓰기 오류입니다.

22. 수혈 설명 중에 띄어쓰기 오류입니다.

23. 풍리희 대사 중에 띄어쓰기 오류입니다.

24. 아과 대사 중 오타입니다. '않은다' -> '않는다'



25. 표시된 부분 오타입니다. '매당' -> '매달'

26. 아희 기연 임무 중의 설명문인데 '3품 이상 오도단'에 '1품 오도단' 물품 코드가 들어가서 설명에 오류가 났습니다.
단순히 '3품 이상의 오도단' 이라고 적으면 되며, 실제 게임에서도 그렇게 작동합니다.


27. 풍수를 했을 때의 알림인데, 스샷의 네모 칸 표시처럼 써야 한국어 맞춤법에 맞습니다. 거의 다 동그라미 친 부분처럼 반대로 나오니 전체 일괄 수정을 요청합니다.
손풍 (4) 기능 발동, 정악 (4) 기능 발동

28. 어룡산장 화룡의 해당 대사 중 마침표가 아닌 쉼표로 나옵니다.

29. 경지 돌파 알림에서 '으로'라고 조사가 적혀있는데, '오도'와 '우화'가 어색하게 나옵니다.
으(로) 변경을 건의합니다.

30. 풍평말 사건의 문구 중 하나인데 오타가 있습니다. '요수과' -> '요수와'
그리고 밑에 표시된 부분은 '다시'와 '몹시'로 '시'자가 반복되어 다소 어색합니다. '몹시'를 '매우'로 변경하는 것을 건의합니다.

31. 우공의 염원 사건 문구 중 띄어쓰기 오류입니다.

32. 원혼잉태 설명 중에 띄어쓰기 오류입니다.


33. 표시된 부분에 딸의 이름이 아닌 자신의 이름이 잘못 출력 되고 있습니다.



34. 인물끼리의 대화에서는 '잡담한다'로 되어 있으나 기령 관련 설명에서는 '한담'이라고 표기되어 있으므로 통일이 필요합니다.



35. 제일권수에게 제일목수가 도전했을 때의 대사인데 두 번째 스샷을 보면 서로의 무공이 반대로 나옵니다. 마지막 스샷에는 제대로 나오는 걸로 봐서, 두 번째 스샷의 출력 코드가 반대로 입력된 것 같습니다. 수정을 요청합니다.

36. 천현진인과 주인공은 항상 존댓말을 하는데 저 부분에서만 '그래'로 반말을 해서 어색합니다. 일관성 있게 존댓말로 수정해야 됩니다.
'그래' -> '그렇습니다'

37. 전에도 제보한 적 있지만 술 관련은 모두 오타가 있는 것 같습니다. 일단 다음 지역에서 발견하였기에 추가로 제보합니다.

38. 친밀도 표시의 띄어쓰기 오류입니다.

39. 어룡산장에서 화룡의 기술 설명인데, 피해를 피한다는 말보다 공격을 피한다는 말이 더 자연스러우므로 수정을 요청합니다.
예시: 절대 회피 효과를 얻어 모든 공격을 피하며, 최대 5회 중첩된다.
또는 절대 회피 효과를 얻어 모든 피해를 입지 않으며, 최대 5회 중첩된다.

40. 중간에 부적절한 : 부호가 들어가 있습니다. 그리고 '어떻게 해야~ 무엇하겠는가?' 에 따옴표가 붙어야 됩니다.

41. 조사가 잘못되었습니다. '스승님의' -> '스승님이'
그리고 경홍의 일러스트가 대사창에서 지나치게 벗어난 것이 버그 같습니다.

42. 띄어쓰기 오류입니다.

43. 조사가 잘못되었습니다. '하늘을' -> '하늘의'

44. 띄어쓰기 오류입니다.

45. '활성됨' -> '활성화됨'
모든 기령 항목을 수정해야 됩니다.

46. 기령 혼주를 해제할 시 나오는 알림 문구가 미번역입니다.
@Chocolette 님 안녕하세요 😊
제보해 주셔서 진심으로 감사합니다~!
해당 사항들 취합하여 CP사에 공유하도록 하겠습니다.

덕분에 점점 더 좋은 한글화 즐길 수 있게 오류 제보해주셔서 감사합니다!!!
