말뚝박고
06/03/2026
06/03/2026 06:34 PM (+09:00)
985 °C

Have a good Friday and let's play late into the night!!!

[Main account + sub account homework summary]  => Loajoa ( https://loajoa.pages.dev )
- 'Weekly To-Do' Summary
- 'Raid' Summary
- Bidding Auction Calculator

#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa

리히리히리
9hr ago
07/03/2026 02:44 PM (+09:00)
Nice!
FrostFlakes
1hr ago
07/03/2026 10:34 PM (+09:00)
Nc
예하나린
19hr ago
07/03/2026 04:31 AM (+09:00)
125 °C

Sent cat supplies to a private shelter.

I pondered for half a year before taking action, and thought about it again.

Anyone would think I'm considering adoption.

Feels so damn good.

1 / 2
5i1v3r
19hr ago
07/03/2026 04:37 AM (+09:00)
ㅊㅊ
卡厄思夢境Badge Icon
05/03/2026
05/03/2026 02:00 PM (+09:00)
196 °C

A 4-panel comic in collaboration with @tare_nu is now available!

Come and see Chizuru's story 👀

엔젤건
43min ago
07/03/2026 11:20 PM (+09:00)
ㅊㅊ
이타룡
06/03/2026
06/03/2026 06:49 PM (+09:00)
273 °C

Release Date: March 5, 2026
Playtime: 5 hours
Personal Rating: ★★★★☆
"Give me your daughter and her mother."
That was the first thing that came to my mind when I first saw the character Baek Seon-hwa while playing the previous work, <Sisters Curriculum>
The plot is similar to the previous work, <Sisters Curriculum>, but this time the target is the sisters' mother, not the sisters.
The story revolves around the protagonist who starts a tutoring job at a wealthy family and meets the sisters 'Woo Yeon-hee' and 'Woo Yu-ri', who have their own circumstances, and their mother, the divorced married woman 'Baek Seon-hwa'.
First of all, I thought the story would be heavier than the story of the sisters in the previous work, but it was a little lighter than expected.
Since it's a sensitive topic of romance with a married woman, I thought it would lead to a development that includes realistic problems and conflicts and eventually overcomes them somehow,
(Maybe this story will appear in a future if story)
It just puts in the conflict between the sisters and the protagonist and solves it, so it leads to a development that everything is okay, which felt a bit absurd.
The overall CG was very good, but the H scenes simply ended with leaving the aftermath to the imagination
I wondered what the difference was between the regular version and the secret plus version.
I also felt that there was a lack of narrative about 'Baek Seon-hwa' in the previous work <Sisters Curriculum>, so
I thought it would be resolved in this work, but it still shows a lack of narrative, which was a bit disappointing.
However, thanks to the excellent acting skills of the voice actors, I was able to immerse myself well, and the relationship between the protagonist and 'Baek Seon-hwa' was well expressed in line with the word 'pure love', and at the same time, the refreshing development that solved the sisters' problems eliminated factors that were frustrating or hindered immersion.
Perhaps this work is a work for those who have played the previous work and the real true ending of the Curriculum series.
"Love is merely madness"
"Love is just madness."
- William Shakespeare -

1 / 4
Zombiez
05/03/2026
05/03/2026 10:26 AM (+09:00)
222 °C

Q1. What difficulties are there in wearing a gauntlet and throwing a stone?

Throwing a stone from the ground while wearing a gauntlet (knuckle/gauntlet) can actually cause some physical discomfort.

1️⃣ Restriction of finger use

Gauntlets usually have a structure that covers the back of the hand and fingers to protect the fist or increase striking power.

It is difficult to bend your fingers delicately due to metal plates or pads

The action of picking up small objects (stones) becomes dull

Especially in the form of a complete gauntlet, it is almost impossible to pick it up.

2️⃣ Grip problem

To throw a stone, you usually have to grab the object with your fingers and release it with a snap.

Gauntlets are designed for fist strikes

Throwing grip does not come out well

So the accuracy or speed is likely to decrease.

3️⃣ Weight and inertia

Gauntlets basically have extra weight attached to the hand

Decreased arm swing speed

Difficulty in fine-tuning the direction when throwing

As a result, throwing accuracy and efficiency are reduced.

4️⃣ It also goes against the style of being a master of bare-handed combat

The martial arts style that uses gauntlets is usually

Close-range strikes such as punch / hook / uppercut / elbow / kick

So even in terms of the game

Rather than throwing stones

Flying kick

Dashing punch

The same technique is more natural.

💡 One interesting point

There are many records that even knights wearing medieval gauntlets had a hard time picking up objects.

So knights often took off their gloves when grabbing things.

In other words, picking up stones while wearing a gauntlet → throwing is

From a realistic point of view, it is quite an awkward behavior.

Q2. What do you think about picking up and scattering sand with a gauntlet?

The act of picking up and scattering sand while wearing a gauntlet is much more realistic than throwing a stone. The reason is:

1️⃣ No precise picking motion required

Sand is a mass of small particles

You don't need to pick it up and grab it as accurately as a stone

It is possible to just sweep and scoop it off the floor

So it is relatively easy to perform even with equipment with limited finger movement like gauntlets.

2️⃣ No complete grip required

Finger snap and grip are important when throwing a stone

Sand is

The effect occurs even if you just grab it roughly and swing it around.

Low accuracy requirement

So the action itself is possible even with gloves or gauntlets.

3️⃣ Behavior that also exists in actual combat

In fights or street fights

Throwing dirt/sand in the eyes is one of the oldest tricks.

Used as an irregular tactic to temporarily block the opponent's vision.

4️⃣ Natural setting even as a game skill

If it is a gauntlet-based character

Debuff that reduces accuracy / blindness / vision reduction by spraying sand at close range

The same type of skill fits well with the character concept.

S1720630840701011
05/03/2026
05/03/2026 11:23 AM (+09:00)
때쟁에서   사람들  권갑만 하는 모습 보고 싶다  ㅠ신화권갑은 뭐...    노가다 목장갑보다 무 쓸모고 ㅠㅠㅠ
S1720630840701011
05/03/2026
05/03/2026 11:05 AM (+09:00)
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ알타리형 모래뿌리기에 진심이구나이정도면 효재는 진짜 반영해줘야 된다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

RewardCheck-inBonus🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 10,000 Flakes
❄️ 1,000 Flakes
Riichi City Check-in
❄️ 30,000 Flakes

GenesicGGG
04/03/2026
05/03/2026 02:10 AM (+09:00)
156 °C

"BrightGunner" is being distributed for free for a limited time on Epic.

Also, "Weyrdlets : Idle Desktop Pets" on Steam will be transitioning to paid sales.

Let's get it for free while we can.

Thanks for both!!

GenesicGGG
04/03/2026
05/03/2026 02:12 AM (+09:00)
Author
Epicのは、毎週の無料配布のやつではなく、パブリッシャーの無料配布です。

As someone who really enjoyed Sisters Curriculum, I had high expectations for this game as well.

First, let's summarize what I liked about 'Secret Curriculum'

1. Unique character illustrations and story immersion 

The art style is excellent. I loved the harmonious expression of the delicate details in the background and the cute character illustrations. Also, the illustrations emanating from various poses, befitting the 19+ rating, were what I would call art. I was able to meet the artist who draws the backgrounds at the Ilpe event, and I would cautiously like to hug them if I meet them again next time.

The story also progresses gently, gradually expressing the explosion of emotions, making it easy to immerse oneself in it. The person who wrote the script wrote the sentences beautifully, making me feel warm.

2. Voice actor casting and acting GOAT

Woo Yuri, Woo Yeon-hee, and this time Baek Seon-hwa's character, the voice actors' acting was so good.

Sometimes when playing visual novel games, you can feel a unique acting tone when reading the lines, but it didn't exist in this game.

I think it's the result of the voice actors trying to express the unique character traits naturally.

3. Impressive BGM

The basic background music was mostly taken from the previous 'Sisters Curriculum', but the last highlight part

was music I heard for the first time, but it made me want to watch the ending part again, leaving a lingering feeling.

Personally, I think that a work with memorable BGM becomes a life's work for someone, and I think I will remember the BGM of this work for a long time.

If there were any disappointing points..

There are some unfriendly parts throughout the work.

Minor bugs and sound breaking issues could have been checked just before release, but it's a bit disappointing that the review wasn't done during the delayed period. Also, the fact that the main character's name is fixed as Han Tae-pyung. I was really curious about the reason for differentiating it from the previous work. If there is no special reason, I feel that fixing the name is a minus in visual novels.

If I had to pick the biggest mistake.. It shook my heart Princess Woo Yeon-heemade her cry..

After watching the previous work's Woo Yeon-hee ending, I vowed to protect her as the 'Woo Yeon-hee's Greatest Swordsman'.Our Yeon-hee princess is often tsundere.. but she is a very sensitive person who can't even properly talk to the person she likes..Making such a person confess and get rejected, and even making her cry all night.. you shouldn't have done that..I can endure all this anger if you produce a Woo Yeon-hee audio drama.. but the possibility is unlikely..

Always remember..

That the 'Woo Yeon-hee's Greatest Swordsman' is watching you from the shadows..

Wajakjak Games.. Fighting..

1 / 2
와자작게임즈
11hr ago
07/03/2026 12:12 PM (+09:00)
소중한 리뷰 감사드립니다. 저희 팀 모두에게 큰 격려가 되었습니다.지적해 주신 사운드 및 시스템 버그 등 기술적인 미흡함과 주인공 이름 고정에 따른 몰입도 저하에 대해서는 변명의 여지 없이 송구한 마음입니다.제보해 주신 기술적 결함들은 이번 주말 내 패치를 통해 신속히 해결하고, 앞으로도 유저분들의 감동을 지켜드릴 수 있는 와자작게임즈가 되겠습니다.어둠 속에서 지켜봐 주시는 그 응원에 보답하겠습니다. 감사합니다!
과일와인
17hr ago
07/03/2026 06:54 AM (+09:00)
처음에 글 봤을 땐 저 빨간 게 없었는데 바뀌어 있네요
런픽
04/03/2026
04/03/2026 11:40 PM (+09:00)
295 °C

YouTube Notos PV Review

The highest god in the story setting has been reduced to a random god's machine can  

He's a higher god than Pastus, but only twice the stats, hmm  

엔젤건
04/03/2026
04/03/2026 11:48 PM (+09:00)
ㅊㅊ
S1761382058282812
05/03/2026
05/03/2026 07:29 PM (+09:00)
163 °C

I can't tell if the dev at this points completely given up on hooking the average players or what but the achivments are getting out of hands. 

In order to get the final BIG medal we needs to compelete ALL the achviments including getting all the pointless RNG time sink  unidentified area where you would never touch while building a good save (do you take guaranteed credits/removal or a useless gear to roll the rng again on map 2 for that specifiy area etc, etc). Build 2 full team speicalized in just doing the challenges that can't be rushed through on lower difficutly/tier  since you also need it to be strong enough to actually BEAT the stage on difficulty 4 with distortion 9.  Not to mention we literally still have one more achivment that's "To be updated" at this point I wouldn't even be suprised if the last one is just get Master tier on the next great rift and cut off 98% of the players from compeleting their wall. 

The medal wall is suppose to be a engagment hook for players of all level (Even the casual should have a shot since if taken inspriation from other games it should be a sesonal high five, Thank you for still playing the season and not dropping the game as a whole). The design would be a complete floop if it activitly screams waste your time on doing pointless stuff or all your hard work will become sink cost. For me the wall screams grind everything or grind nothing. I REALLY doubt most players enjoys looking at an half empty wall after playing the seasaon for over 40 days. 

Wasn't the dev trying to fight gameplay fatigue?  Spaming diffcutly one to get all the  unidentified area easter egg and praying the last achivment to not be literally impossible doesn't sounds very fun to me after already grinding the same map for weeks now or is it? The game is literally bleeding players and the dev are still treating us like robots which is kind of crazy, consider it took them a whole week to find the bug in Alcea not working as intended, do they even play test anything?
TLDR: Hard challenges are fine but dont make it part of the medal collection/completions or make it easier as x out of x please.

StripesLover
05/03/2026
06/03/2026 05:18 AM (+09:00)
I agree 100% Some of the achievements are way too annoying to get. Grindy players already have the leaderboard to farm, why make achievements grindy too? They should make the achievement system accessible for intermediate players at least
S1758198238576411
05/03/2026
05/03/2026 08:47 PM (+09:00)
Completely agree! Hopefully the devs will see this and do something about it.
정어리MK2
07/03/2023
07/03/2023 06:22 PM (+09:00)
184 °C
3000원의 기묘한 모험, 어드벤처 오브 플라워


 

게임 리뷰 의뢰를 받게 돼서 이렇게 리뷰를 쓰게 되었습니다. 일단 소개할 게임은 스토브 인디에서 판매 중인 어드벤처 오브 플라워입니다.

모바일로 나온 어드벤처 오브 플라워를 pc로 이식한 게임이고 게임 내용과 가격도 모바일 버전과 동일하다는 것을 미리 적어둡니다.

*, 이 글은 원작자로부터 소정의 상품을 받고 쓰는 글임을 적어 둡니다.


[편지와 함께 시작된 기묘한 모험]



<편지와 함께 시작하는 모험>


<모험을 떠날 영웅을 선택하고>


<선택에 따라 다른 결과가 텍스트로 표시됩니다.>

<여러 장소를 방문하면서 능력을 올리고>

<적과 싸워야 합니다.>



게임의 배경은 매우 단순합니다. 주인공에게 종말의 예언에 대해서 알아내라는 편지가 옵니다. 만약 종말의 예언이 무엇을 말하는지 알아낸다면 주인공에게 부와 명예를 약속한다는 것입니다.

이런저런 사연을 가진 주인공은 부와 명예를 얻기 위해 모험을 떠난다는 이야기입니다.


[모험과 능력 상승]



<여러 장소에 들르면 능력이 오르고>


<일정 기간 동안 모험을 하면 특성이 추가됩니다.>

<여러 인물들을 만나게 됩니다.>


<명성이 올리면 시작 전에 능력을 높일 수 있죠>



게임의 진행을 요약하자면 매일 이벤트가 생기고 이벤트의 선택에 따라서 능력이 올라가는 방식입니다. 이렇게 능력을 올리면서 전진하다보면 정해진 날짜에 보스가 출현하고 보스를 쓰러뜨리면 모험을 계속 하고 실패하면 모험이 끝납니다.

마을에 들러 어떤 장소를 만나냐에 따라 능력이 오르기도 하고 이벤트에서 어떤 선택을 했냐에 따라서 능력이 오르기도 합니다. 보스의 능력은 정해져 있고 보스를 쓰러뜨리기 가장 좋은 방향으로 키워야 한다는 점에서는 로그라이크와 유사합니다.

그리고 모험이 끝나면 모험을 한 날짜 만큼의 경험치를 얻어서 명성이 올라라고 다시 시작할때 초반 능력치를 더 높이고 모험을 다시 할수 있습니다.


[3000원의 가치]




<진행 자체는 비슷비슷합니다.>


<잘 그린 건 아니지만 독특한 매력이 있는 일러스트들>


<일러스트가 없으면 좀 미묘한 게임인 셈>

현재까지 본 스샷만 봐도 이 게임의 단점과 문제점이 무엇인지 금방 알 수 있을 것입니다. 이 게임은 텍스트 어드벤처 지만  텍스트로 표현하는 상황 자체가 많지 않아서 비슷 비슷한 진행을 반복하게 됩니다.

진행 방식을 보면 이벤트로 능력을 올려서 보스를 쓰러뜨리는 것을 반복하는 육성 게임에 더 가깝습니다. 어떤 의미에선 이도 저도 아닌 게임인 셈입니다.

하지만 이 게임의 가격은 3000원입니다. 3000원이면 빽 다방 커피와 비슷한 가격입니다. 이 게임은 잘 만든 게임이라기보다는 가끔 생각날 때 한판씩 즐기면서 조금씩 전진하는 그런 게임에 가깝다고 봅니다.

이 게임을 가끔 생각날 때 잠깐의 휴식을 취하는 느낌으로 한판씩 진행하면서 조금씩 진행했고 일러스트도 잘 그린 건 아니지만 묘한 매력이 있기에 딱히 돈이 아깝다는 생각은 들지 않았습니다.

정말 묘한 게임입니다. 분명히 잘 만든 게임은 아닙니다. 하지만 3000원 이라는 가격을 생각하면 만족감이 드는 그런 게임이었습니다.


https://indie.onstove.com/ko/games/1679/



*, 이 글은 원작자로부터 소정의 상품을 받고 쓰는 글임을 적어 둡니다.



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