
The new weapon 'Wardrum' is scheduled to be released in June,
and I'm really looking forward to it as a melee supporter position. 🤔
But looking at the current system structure of Road Nine,
I don't think there will be many users who will newly raise Wardrum on the existing server.
The reason is the PvP damage compensation system based on the mastery level that is currently applied.
Even now, there is a difference in the amount of damage received in PvP due to the difference in mastery level, so existing users are in a situation where it is difficult to even think about switching to other weapon masteries.
One of the great advantages of Road Nine is
I think it's the freedom to play by changing various weapon masteries, but in the current level compensation structure, you will suffer a great loss in PvP the moment you change weapons,
As a result, this advantage has disappeared systematically.
So, even if the new weapon Wardrum is released with good performance, there is a high possibility that many users will not even try it on the existing server.
Personally, I think it is necessary to change the mastery compensation standard to a 'total experience-based integrated compensation method' that the character has acquired, rather than the 'individual mastery level' before the new weapon is released.
캐릭터가 획득한 ‘총 경험치량 기반 통합 보정 방식’으로 변경하는 것이 필요하다고 생각함.
If this happens,
the character's growth will be maintained no matter what weapon is changed,
weapon changes will be free, and the advantage of Road Nine's weapon diversity will be revived.
This is a must-change item in order for the new weapon Wardrum to successfully establish itself.
Just release Wardrum without changing the compensation standard?
You have no wrinkles on your brain. Patch it quickly.




.


I calculated the worst possible grades I can receive for my classes based on how well I do on the final exam, and I was pleased to find out that even if I bomb two of my finals, I am still guaranteed to pass with either a 2.0 or 2.5 GPA for either class. That leaves one class that I really need to focus on studying up for.


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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476



I ACTUALLY WON THAT RAAAAAAAAH!!!


I can't access my password and email anymore, how can I retrieve it but I know q and a




Even so, a cold loss...



Mahjong Ichibangai version update will proceed!
1. 『Mahjong Ichibangai』 × 『Date A Live V』 Collaboration Event 「Date A Riichi」 Open!
2. 『Mahjong Ichibangai』 × 『Date A Live V』 Collaboration Composer Appears!
3. Limited-time sale of collaboration additional costume sets!
▼ 「Night's Forbidden Fruit」 Set
▼ 「Aegis of Judgment」 Set
▼ 「Glass Prison」 Set
▼ 「Red Cherry Blossom Shoal」 Set
4. 2.5th Anniversary Limited Composer 「Kisaragi Lisa」 Reprint!
5. Limited-time sale of additional costume sets!
▼ 「Layers of Self (SP)」 Set
6. Increased recruitment probability for composers 「Kazama Shizuku」 and 「Shirahane Asuka」!
◆ Reprint Additional Costume Set:
▼ 「Escape in the Rain (SP)」 Set
▼ 「Shadow of the Sea Goddess (SP)」 Set
7. 「Waiting for Spring」 Ornament Pack Reprint!
8. 「Fox's Whisper」 Viewing Item Set Reprint!
9. 「Yangchun」 Viewing Item Set Reprint!
10. Up to 45% Discount Event on Composer Rights Pack!
11. Other bug fixes and feature improvements will also be applied.
▼https://riichicity.onstove.com/news/detail/ekK4T38AlNg1DhjzjddyTw1vKY7MeO43
#마작일번가Ichibangai


About two years ago, when I was a senior in high school, I happened to browse the visual novel list on Steam and came across 52Hz.
The unique title '52hz', which seemed to hide a story, and the blue and dreamy feeling in the thumbnail, along with the aquarium illustration... It was enough to open my curiosity and wallet, and I remember sharing my screen with a friend on Discord until dawn that day and binge-watching it until the end. (The aquarium illustration with a dreamy feeling often came to my mind during training, so I used it as my profile picture ㅋㅎㅋㅎ)
The protagonist who tries to end his life by giving up his dream for realistic reasons, and Yeonhee who hires such a protagonist.
At first, I thought it was a romance, but after the middle, the direction turned into a suspenseful development, and I became more and more immersed in the story. And the story device of Yeonhee's secret being revealed near the end... I thought, "Ah, this is a really well-made visual novel." The OST that flowed at the end also remained in my memory for quite a long time.
(I think I contributed about 1,000 views..)
Now, two years later, the DLC has been released, but I am also serving in the military for realistic reasons, so it was difficult to play it myself.. Nevertheless, I wanted to see the After Story so much that I borrowed an account from a friend who went on vacation and asked him to share the screen. Fortunately, my friend readily agreed, and I was able to watch the ending of the After Story over two days.
The After Story, which I saw with difficulty, was a work that exceeded expectations. In the work, there is a callback to the main story, "What are you thinking that you are looking at the gift with those eyes?", even the intonation and accent of the voice actor... It was almost the same as the line that came out when I first met Yeonhee in the main story, so I was so happy as soon as I heard it. As a fan, I really like these moments..
(Callback to the main story) I like this so much..
(I was watching the screen and was so happy to see the callback that I immediately told my friend.. It's a callback, not an homage.. Please forgive my ignorance)
Yeonhee and the protagonist's tiki-taka and chemistry were also good. I think it prevented the boredom in the beginning part that could have been boring. I'm sure she's an older sister, but at some point, I was watching with a happy dad smile..
Also, I usually thought that After Story would be a short episode, but this DLC was similar in length to the main story, so it felt like watching another work. Above all, the writer's unique suspenseful development and writing skills were so good that I never lost my immersion while playing, except when my senior talked to me.
I remember seeing the atmosphere change drastically in 3 seconds when the protagonist's condition deteriorated..
In the work, the protagonist shows a blind sacrifice for love and does not bend his will that he is right. However, the self-destructive sacrifice makes us wonder, is the remaining person happy? and it was unique to use his younger self as a medium to awaken this. The only thing that fits the medium that needs to know the protagonist's situation so well and tell the protagonist that he is wrong from an objective point of view is the protagonist himself in another timeline..
Through his own words in the car 2 years ago, he realizes "I only need you!" instead of self-destructive sacrifice.
However, the protagonist's self-destructive sacrifice was not reckless as a result, and through the process of treating the protagonist with Yeonhee's treated cells, the protagonist and Yeonhee once again completed the narrative of salvation for each other. (In the main story, Yeonhee saved the protagonist who lost the meaning of life and was dying, and in After, Yeonhee saved the protagonist who was trying to save Yeonhee who was dying..?)
The process of unraveling the story of the protagonist's dream, which was not covered in the main story, as it progressed to the climax of the story was also impressive. It could have been a somewhat boring development, but I think I was naturally immersed in it because of the expectation of how we would overcome this seemingly impossible situation together while maintaining plausibility.
(I also wondered if I had extinguished the fire of my dream with laziness and realistic rationalization, and I had time to reflect on myself.)
I was happy to hear the ost again in the highlight part of the story. Personally, I wanted it to come out one more time.. I think they saved it for this moment, which will shine the most in After Story, rather than sending it out at the end like the main story.
(I remember being very immersed because I was watching it lying on my bed in the living quarters, so it was similar to the protagonist's point of view ㅋㅎㅋㅎ)
The main story ended with the subtitle 'True Ending' as an open ending, but in the last of After Story, the subtitle 'Happy Ending' finally put an end to the story.. Personally, I really liked this directing.
(Main story true ending)
(After Story Happy Ending)
When I play visual novels, there are often works that leave something to be desired compared to expectations, but 52hz was more than expected from the main story to the after story. It has been a great vitality during my military life, and thanks to it, I have enjoyed playing as a fan and as a user, and I think it will be a work that will remain in my memory for a long time ㅎㅎ
It was a work that made me think a lot. Self-destructive sacrifice for love and the unhappiness of the remaining person.. His own dream lost in between.. Thank you for reading my disorganized writing because I don't have the talent to write..
Thank you for making such a great work.
I will always support the Red Book team!
(\_/)
( •.• )
/< ❤️



PLAY THE ANIMATION! EpicSeven!
Hello, this is GM Sez.
The survival content, “Monolith Showdown: Reaching for Godhood,” set in Notos’s domain, has arrived for the Heirs!
Share your own tips using Battlefield Effects, Battle Effects, and Support Heroes unique to Monolith Showdown!
Create a video to share your tips for an even higher chance to win!
Heirs who submit their tips will receive “Skystone” as a reward!
■ Monolith Showdown
[Event Schedule]
3/13 (Fri) - 3/20 (Fri) 14:59 UTC
[How to Participate]
① Please post your tips for “Monolith Showdown: Reaching for Godhood” in the [Monolith ShowdownTips (Link)] board.
② Leave your post following the format below!
ㄴ Title Format: Nickname/Server/Title
* Please note that you will not be able to receive rewards if you do not provide your nickname or server.
* Tips using Support Heroes will have a higher chance of being selected.
* Tips that include a video will have a higher chance of being selected.
[Event Rewards and Winners Announcement]
- Event Rewards: Skystone x1,000
- Number of Winners: 20 Heirs
- Winners Announcement: 3/23 (Mon)
* The rewards will be sent to your in-game mailbox on 3/23 (Mon). (Storage Period: 7 Days)
[Please Note]
- Only the posts uploaded on the Epic Seven STOVE community's [Monolith ShowdownTips (Link)] board during the event period will count toward event participation.
- Make sure to write down your correct nickname and server info in order to claim your rewards.
- The posts provided may be utilized or shared within the official community to assist Heirs with their gameplay experience.
- Plagiarized entries will be disqualified.
- Any unrelated posts that are posted on the board will be deleted or moved without any prior notice and will not be accepted to the event.
- Players who delete their post before the reward distribution will not be able to receive rewards, and their participation will be canceled.
- Event participation will be based on the in-game nickname you provided.
* Rewards may not be given out correctly if you change your nickname.
- Duplicate entries are allowed, but winners cannot win more than once.
- Participants can only win one event prize per account and duplicate entries will be exempt from receiving rewards
(You cannot participate in the same event on other STOVE communities with different languages.)
- If it is confirmed that your participation involved any other fraudulent means, your prize may be canceled without further notice.
- For more details about our event policy, please visit our [Event Regulations] page.
Thank you.


안녕하세요 스토브인디 유저 여러분!
스토브인디 한글화 담당자입니다.
여러 한글화 파트너들과 함께, 스토브인디는 계속 게임들을 한글화하고 있습니다 👏👏👏
현황판은 매주 목요일 오후 3시에 업데이트됩니다!
한글화는 다음의 3가지 과정을 통해 출시됩니다:
출시 준비 중인 게임은 모든 번역이 완료되어 출시만 기다리고 있어요! 🐱🏍
(각 게임들의 이미지나 타이틀을 클릭하시면 게임 소개 페이지로 연결됩니다.)
한 게임이 출시되기까지는 번역, 검수, LQA까지 꽤 많은 시간과 노력이 필요합니다 😢
조금 시간이 걸리더라도 퀄리티 좋은 한글화 게임들을 보여드리기 위한 절차들이니, 조금만 기다려주세요...!!🙇♀️
스토브에서 번역한 게임 중 오역, 오탈자, 문맥상 부드럽지 못한 부분을 발견하셨다면 알려주세요!
개발사로 전달해 빠르게 수정할 수 있도록 하겠습니다.
스토브 인디 출시 예정작이 궁금하다면? "신작 알리미"를 확인해보세요!
이번달에 출시한 따끈따끈한 게임이 궁금하다면? "신작 모아보기"를 확인해보세요!
신규 입점 게임을 비롯해, 스토브의 새 식구가 될 게임들을 한 눈에 보실 수 있습니다!
![]() | ![]() |
※출시일은 개발사 사정에 의해 변동될 수 있습니다.


크로니콘 한글화 2월 이라고하지말고 몇일인지 정확하게 알려주는건 안되나요? 현기증와요 오역 있어도 상관없어요 빠른출시가 답입니다 오역은 나중에 수정해도 되잖아요 크로니콘 유저들 대부분이 오역같은거 별로 신경안써요 그냥 한글화만 되도 기모찌 합니다 아이시떼루 할꺼라구요 그러니 빠른 출시 제발 부탁드려요

옳소!!!!
어짜피 영문판으로 다 하던거고 이상한 말 있음 다 영어로 바꿔서 체크할 고인물들이 대다수라고ㅠ

애니메이션 연애 시뮬레이션 비중이 크네요
단기적으론 좋을지 모르나 장기적으로 보신다면 대작 게임을 번역해주시면 스토브 평도 개선되지 않을까요??,,,,, 많이 안타깝네요
어중이떠중이라는 소리만 나올텐데

대작 게임은 현실적으로 정말 힘듭니다. 대작 게임의 경우 개발사에서 유통 관련한 주도권을 가지려고 하고 요구하는 조건도 매우 큽니다.
서로간에 어떤 계약을 맺었는지 공개하지 않기 때문에 정확한 건 알수 없고 떠도는 소문만 무성하다는건 미리 적어두겠습니다.
GTA5의 경우 H2가 기본 물량으로 10만장을 떠안고 여기에 추가로 T2에서 유통하는 게임들을 대량으로 선물량으로 유통할것을 요구했다고 합니다.
위쳐3의 경우 한글화는 유통사에서 했으나 개발사에서 디지털 플랫폼 유통 권한을 가져갔다고 합니다.(위쳐 개발사는 GOG라는 자체 디지털 플랫폼이 있어서 인듯)
한국의 경우 디지털 플랫폼으로 팔리는 양이 외국보다 높은 편이라서 개발사 입장에선 좋을 것이 없는 조건이죠
그래서 이런 대작 게임들을 유통하는데 들어가는 노력과 비용은 엄청나게 큰데 막상 보는 이득은 거의 없었다고 합니다.
후속작들이 잘 팔렸다면 장기적으로 본다면 이득이 되었겠지만 위 두작품은 후속작이 아예 안 나왔습니다.
즉 작은 플랫폼에서의 대작 게임 유통은 너무 큰 모험입니다.
어디까지나 후속작들이 계속 나오고 이들이 꾸준하게 잘 팔려야 간신히 손해를 매꿀 정도다보니
대작 게임의 경우는 글로벌 유통사가 담당하는 경우 아니면 잘 안 나오고 있습니다.

히어로즈 아워 DLC는 출시계획 있나요 혹시...?

크로니콘 얼마 안남았군요..........

선생님 크로니콘 빨리 주세요 현기증나요..



우와 크로니콘 !!!ㅜㅜㅜ 정말 정말 감사합니다

크로니콘!!!!!!!!!!!!!!! 한글화라니 ㅠㅠ
정말 감사합니다!
크로니콘 한글화 소식덕에 스토브 인디도 알게되었습니다!

정리 감사합니다. ^~^

크로니콘 한글화시 한글 시인성이좋은 글꼴변경도있나요?
기존유저패치는 시인성이별로더라구요

레이훈님 안녕하세요 😊
글꼴의 경우 가독성을 고려하여 새로 변경하였습니다 👍
다만, 개발사와 함께 최선을 다했으나,
게임 엔진 특성 상 조금은 일그러져 보일 수 있는 점 양해 부탁 드립니다.

한글화 담당님 조금 일그러져 보이는건 상관없어요 그게 중요한게 아니잖아요? 빨리 정확한 출시일 부터 알려줘요 2월이라고하면 2월언제인지 궁금해서 현기증 올것같아요 머리가 아파요 빨리 출시좀 부탁해요

안녕하세용 혹시 크로니콘 DLC 2개도 전부 한글화 작업중이신건가용
(그리구 23년입니닿 죄송해요)

STOVE161702031961300 님 안녕하세요 😊
DLC 1: Ancient Beasts (고대 짐승)
DLC 2: The Mechanist (기계술사)
둘 다 한글화 대상입니다 😎