After the update on Saturday, March 14th,
you can purchase the "Fox's Whisper" viewing item set in the recommended items using additional costume rights.
The composition of the product is as follows.
◆ Live 2D Lobby・Video - Border of Yeon (can manually switch between the present world and Myeongbin)
◆ BGM (Lobby) · Silence
◆ BGM (Lobby) · Other Shore
◆ BGM (During the game)・Night Walk
◆ BGM (Riichi)・Meeting with a Fox
⏰After the update on Saturday, March 14, 2026 - Sunday, April 12, 23:59
#마작일번가Ichibangai

❄️ FlakeMission|March Day 14 #260314
Week 2 - Day 14 Started! Don't forget to check progress!


Story:
You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.
The Good:
1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.
2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."
The Not-So-Good:
1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.
2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.


I ACTUALLY WON THAT RAAAAAAAAH!!!


It was usually until the end of next month,
but it has changed to exactly one month from the date I received it.
It seems to have changed from this month, but I'm only seeing it now.
I almost missed it if I hadn't seen it.



Earlier, it was just a head floating around bald, but this time, wow



*Please note that this is based solely on the story (including cutscenes and SD illustrations). Elements such as dialogue errors have been excluded from the text.*
I have kept spoilers to a minimum, in my opinion.
- Before we begin -
As someone with no experience in visual novels, I was deeply moved by Cloud Bread Games' previous work, 'French Connection'.
Excellent story coherence, detailed emotional descriptions of the characters, and OST selection that matched it,and even incredibly delicious cutscenes.I'm not one to empathize much when watching a novel or a movie, but I felt heartbroken seeing the protagonist's 'unavoidable situation' and the two heroines who were hurt by it.It's a secret that I drooled and enjoyed the Christmas event in the main story, only to be slapped by Ara and shed tears.
Anyway, if my first visual novel was 'French Connection', then the second one I cleared was 'Who's My Manito'. The previous work was quite well-made, so the second game is also a Cloud Bread production.
1. About cutscenes and SD illustrations.
I liked most of the cutscenes quite a bit. The story cutscenes by 1_Yun, who was also in charge of the illustrations for French Connection, were unparalleled in terms of emotion and atmosphere, in my opinion. Doeun was incredibly pretty. Suyeon was really exciting.
The SD illustrations also hit my taste. The children's emoticons in the text messages were so cute. So cute that I wanted to bite them. The SD cutscenes go without saying. The bread-like atmosphere unique to SD is very well alive. So cute. After seeing the pre-released Doeun pasta SD scene, I chose Doeun's route even before the game came out.
(Doeun eating pasta is incredibly cute!)
2. About the story and its related elements.
As the previous work was French Connection, the story is quite good. If French Connection left a bitter aftertaste because of the protagonist's unavoidable choices, in this work, that bitterness goes to the characters. In my opinion, this is a means for empathy and comfort, and it seems to be a factor in determining the route to the character you are more drawn to later. As a result, the emotional lines of the characters, which change from moment to moment, become the theme and highlight of the main story.
Speaking for myself, my beliefs wavered slightly from Doeun to Suyeon, but ultimately I empathized with Doeun a little more.
And while playing Who's My Manito, you will be able to discover something welcome. The voice of the professor in the liberal arts course during the game is 'someone from the previous work's voice is very consistent, so I was quite puzzled, but after pushing the story quite a bit, I realized why. If you have played French Connection before, I am sure that you will feel a great sense of joy.
Anyway, if you compare the story to chocolate, you can see that the sweetness of milk chocolate that will rot your teeth and the subtle bitterness of dark chocolate are in harmony.
3. Overall review
Was the bitter aftertaste of French Connection too painful? Are you curious about the harmony created by overwhelming sweetness and a little bitterness? Or do you want to see a crazy tug-of-war between two heroines with tremendous charm? I recommend Who's My Manito. I don't think there's anything to criticize about the story itself. I played it because of Cloud Bread Games' reputation, but I think it's a worthwhile game even if it wasn't for that. I think the game itself is great.
So when can we see the French Connection store manager route?
It was a really satisfying work, and the discounted price of 16,110 won was not a waste at all. The playtime of 7 hours and 30 minutes was really valuable. I support Cloud Bread Games' future endeavors!


I can't access my password and email anymore, how can I retrieve it but I know q and a




Well I didn't expect to get a pull like this. THX!!! 💟💟💟



안녕하세요, 팀 에뚜입니다.
23년 01월 06일 업데이트를 진행했습니다.
주요 변경점은 다음과 같습니다.

- 3스테이지 보스의 2페이즈 플레이를 추가했습니다.
- 3스테이지 몬스터들의 능력치와 몹 배치를 조정했으며, 쉬움 난이도에서 정상적으로 공격 속도가 느려집니다.
- 2스테이지 보스 사무라이의 공격 범위를 줄였습니다. [이펙트는 동일하고 실제 판정만 변경됩니다.]
- 스테이지 진행 중, 확률적으로 낯선 선비 NPC가 등장합니다. 낯선 선비는 플레이어에게 무작위 버프나 디버프를 걸어줍니다.
- 이제 마을 좌측에서 특성을 변경할 수 있습니다.
- 조작감 개선을 위해, 플레이어의 동작 중 선입력을 받는 프레임을 늘렸습니다.
지난번 심의 공지를 올린 이후로, 스토브에서 빠르게 기관 심의를 진행해주신 덕에 콘텐츠 업데이트를 진행할 수 있었습니다.
사실, 스테이지 3의 보스전까지 작업을 마치고 게임을 앞서 해보기로 출시하는 것이 원래 계획이었습니다.
하지만 이런저런 이유로 개발이 늦어져, 급한 마음에 3스테이지가 미완성인 상태로 앞서 해보기 출시를 진행했었습니다.
때문에, 유로 판매 게임임에도 많은 부분이 부족했었고, 너무 성급했었다는 후회가 있습니다.
하지만 한편으로는, 부족한 부분들에 대한 피드백을 받으면서 게임을 개선해나가는 기회가 되기도 했습니다.
커뮤니티에 남겨주시는 글들은 늘 유심히 읽고 있습니다.
게임에 대한 의견 남겨주시면, 반영할 수 있는 내용은 적극 반영하도록 하겠습니다.
게임을 즐겨주는 분들께 늘 감사드립니다.


고맙습니다. ^~^
조만간에 다시한번 해보겠습니다.
올해 복 많이 받으세요!

꾸준한 소통 감사드립니다. 
