
1+1
Killing two birds with one stone

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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476



Hello, Heirs. This is GM Dominiel.
The following issue was discovered on 3/12 (Thu).
1. An issue where the Donate to Guild mission appears in [Orbis Guide > Path of Heir].
2. (Added on 3/13) An issue with the activation of the Soulburn effect.
3. (Added on 3/13) An issue prevents screen interaction when accessing hero information during the setup of the Guild War attack team formation.
4. (Added on 3/13) An issue where Heroes cannot be leveled up after an error message appears under certain conditions.
5. (Added on 3/13) [PC] An issue where the message “Collecting usage data for new Heroes. Please check back soon.” appears when checking Hero statistics.
6. (Added on 3/13) An issue where 'Unknown Time Bomb (Unique Effect)' intermittently fails to function during Monolith Showdown battles.
7. [PC] An issue where the game crashes on launch for some Heirs.
→ We are currently investigating the issue reported. We sincerely apologize for the inconvenience.
We apologize for any inconvenience these issues may have caused.
We will continue to inform our Heirs regarding these issues via this notice.
Thank you.




Everyone in Rona knows that MJ went to prison.
Is MJ really coming in for the new server promo as a cookie video?
People can commit crimes and make mistakes while living
But still, going to prison
It's all over the media ㅋㅋㅋ
Why are you using a promo?
You should have been humble and pretty on the broadcast
Look at the way she showed off her luxury goods
Disgusting




up!




I went to listen to the 52hz OST that came up on the YouTube algorithm after a long time.
But what, there was a comment mentioning the DLC.
Just in case, I came to Stove and bought and played the after story as soon as it was released.
[I was more happy because the first impression was fun.]
I tend to believe a lot in the saying, "First impressions are important no matter what."
As I spend time like this, when I first encounter something, I decide whether it is positive or negative in the very first part I feel, such as appearance, sound, and tone.
In that respect, 52hz received a very good first impression with high-quality illustrations and realistic voice actor performances compared to the price, and I think this first impression and the touching story progression were combined to make it good as I played the game.
In particular, I personally liked the illustrations so much that they were the background of my pad for a while when I played 52hz a year ago. Thanks to this after story, I think I will be able to see Yeon-hee on the background screen for a while.
[Because it was an after story that maintained the emotions of the main story very well and continued the story of the main story very well.]
Personally, if you ask me why the after story was good in terms of story, I would answer like the sentence above.
As those who have played it know, the main story ends with a calm and sad story of walking together with the main character, the uncle, in an uncertain future, rather than specifically solving Yeon-hee's limited life.
In the process of going to the ending, Yeon-hee tries to give up her life and do something meaningful for the uncle, but the uncle scolds Yeon-hee because her unilateral sacrifice leads to sadness rather than good meaning for him, and suggests a way to live together supporting each other.
In the after story that follows the main story that ended after going through this process, the uncertain future eventually comes as an unhappy future due to Yeon-hee's limited life, and in order to solve this, the uncle sacrifices for Yeon-hee, contrary to the main story, and Yeon-hee scolds the uncle, and continues further, and eventually the uncle sacrifices, but the story progresses in which he can walk along Yeon-hee's side, not leaving her side.
At first glance, it may be a simple happy ending, a miraculous story, but in the process of creating this result, the plausibility of the scenario that continues the sadness is, of course, and by showing that the reason why the other person loses the reason to live by sacrificing for others, which was also shown in the main story, by changing each other's positions in the after story, I think the story of 52hz made the readers who read the story once again cry.
[As a result.]
Redbook, the production company, wrote on the introduction page of the 52hz main story's Tumblbug funding
"The first work we are developing this time, <52 Hertz>, is not a work with a large number of heroines, nor is it an amazing work with splendid productions that have never been seen before."
"However, even if there is only one heroine, we have prepared the story with that heroine in several branches, and even if there are no splendid productions, we are preparing a touching story that touches the heart."
"We will do our best to develop until the day of release so that you can feel "I was happy to play a good game" after playing our game to the end."
I have introduced it as.
I was really touched after playing 52hz a year ago.
It wasn't just because the story of a child with a limited life was touching, but because it was the story of two outcasts abandoned in the world of 52hz that unraveled the theme, I was able to be so touched.
Thanks to that, I ended up crying and falling asleep while playing the game at dawn, when I was easily immersed in emotions.
Anyway... the reasons why this game was good and that game was good are explained above...
I was very happy that I was able to play 52hz
I was also upset that I happened to know this story.
As a result, I was grateful that it became a story that touched my heart.
And what I want to say after playing all the way to this after story is.
I would like to say, "I was happy to be able to play a good game," which you mentioned in the introduction.
If there is anything better you want to hear, I would like to say that.
P.S. I'm honestly sad that I couldn't buy the goods. Do you have any plans to release it again through Tumblbug funding? Haha;;

The revival recruitment of the limited composer "Kisaragi Lisa" will begin on March 14th (Sat)!
⏰ Revival Period:
March 14, 2026 (Sat) Update - April 12 (Sun) 23:59
#마작일번가Ichibangai


Dear Heirs of the Covenant!
I am Editor Kaka!
In order to maintain the stability of the Knights Order system, we have temporarily restricted access to the relevant content as follows. The problem has now been restored to normal, so we would like to explain.
We sincerely apologize for any inconvenience caused to your game experience due to our failure to notify you in advance.
■ 3/13 (Fri) [Knights Order] Content Temporarily Interrupted Notice
1. Time: Taiwan Time 3/12 (Fri) 10:57 ~ 11:18
2. Content: 【Knights Order】Content temporarily restricted
3. Reason: Knights Order system stabilization
We sincerely apologize again for the inconvenience caused to the Heirs' game experience.
We will do our best to provide better service in the future.
Thank you.



We will give an autographed board of #사나다아사미, the voice actress of Kurumi Tokisaki, to one lucky user through a lottery!
▼ How to participate
① Follow this account
② Repost with #일번가데어라콜라보
Deadline: April 12, 2026 (Sun) 23:59
#데이트어라이브
#데이트어라이브 Season 5



우리는 짧다면 짧은 인생을 살아갈수록 배우는 것이 있죠.
바로 인생은 선택의 연속이라는 것!
결국 어제의 나의 선택, 1년 전의 선택,
10년 전의 선택이 지금의 나를 만들고 있는 것이죠.
10년전에 비트X인만 샀다면...음?

고양이도 예외는 아니죠.
1시간 전에 캣닙을 선택한 이 야옹이는
쾌락에 몸을 맡긴 나머지
남은 하루를 탈진해서 보내겠죠.

오늘의 게임 '브란테 경의 삶과 고난'이 그러합니다. 당신은 브란테 가문의 차남으로 태어나 평민이라는 계급 아래서 살아가게 될 운명이죠. 하지만 매 순간 당신의 선택은 당신의 인생이라는 집을 만들어가는 벽돌처럼 하나하나 쌓여가게 됩니다. 그렇게 완성된 인생의 끝, 그 곳에서 당신이 맞이하게 될 결과는 무엇일까요?
호사스러운 귀족의 삶? 봉건사회를 지탱하는 신관의 삶? 아니면 너도나도 평등하게 살길 원하는 혁명의 삶? 그건 저와 당신의 선택에 달려있습니다.

유년기에서 성장기를 지나 총 5개의 챕터로 이루어진 당신의 인생은 선택에 따라서 여러가지 능력치와 인간관계, 가문의 상황을 바꾸게 되죠. 그리고 그렇게 만들어가는 스탯에 따라서 특정 이벤트를 선택할 수 있고 이는 인생을 크게 바꾸는 기로로 작용하게 됩니다. 제가 어릴때 스타크래프트를 접하지 않았다면...!!!!
삶을 좌우하는 능력치

본 게임은 챕터별로 선택지를 통해 변화하게 되는 능력치가 있는데 앞선 챕터에서 쌓아놓은 능력치가 뒤쪽 챕터에서 영향을 미치는 구조로 되어 있습니다. 챕터1 유년기에서 인식과 각오, 청소년기에서는 고귀함과 기발함 그리고 영성, 청년기에는 유년기와 청소년기에서 얻은 능력치가 복합적으로 영향을 미치게 되는 외교 / 용맹 / 신학 / 말솜씨 / 기만 / 음모를 선택에 따라서 상승시키거나 하락시킬 수 있죠.
그리고 이후 귀족 / 사제 / 숙명없는 자 라는 3가지 직업 가운데 선택한 하나에 대한 별도의 직업 스탯을 올릴 수가 있습니다. 이 때부터 스탯의 수치에 따라서 특정 엔딩을 볼 수 있거나 볼 수 없게 되죠. 사실상 챕터5는 지금까지 해온 선택에 따라서 자연스럽게 엔딩을 보게 되는 단계라고 할 수 있습니다.
아아 이것이 업보라는 파도인가..
이것이 인생

브란테 경의 삶과 고난은 어느새 당신의 삶이 됩니다. 유한한 삶에서 무엇에 집중할 것인지는 참으로 고민이 되죠. 하지만 그 어떤 선택이던 반드시 어떤 형태로든 당신에게 돌아오죠.
우정의 형태..

가족의 형태

그리고 사랑의 형태

이 게임은 모든 것을 가질 수 없게 합니다. 무언가를 가진다면 또다른 무언가는 당신의 손에서 벗어나는 법입니다. 그리고 자신의 입신양명을 꿈꾼다면 사회정의는 물건너 가는 것이죠. 또한 외부에 집중한다면 어느새 무너져가는 내부, 즉 가문의 몰락을 보게 됩니다. 선택과 집중이라는 것은 우리의 인생 전체를 관통하는 단어라는 것을 깨닫게 되죠.

그리고 과연 인생의 끝자락에서 신을 마주한 당신은 그 인생을 후회하지 않을 수 있을까요? 신념에 차서 당신의 인생에 한점 부끄럼없이 받아들일 수 있다면 후회가 없는 진정한 죽음을...하지만 잘못된 선택이 기억난다면 당신은 다시한번 돌아갈 수 있습니다. 쌍둥이 신은 언제나 당신을 바라보고 있습니다.

브란테 가문의 평민 계급의 아들로 태어나 그 누구도 예측하지 못하는 인생을 살아가는 이 게임은 무언가 커다란 비주얼 임팩트는 없지만 담담히 나타나는 텍스트만으로 브란테 경의 인생에 몰입하게 만드는 비주얼노벨 장르의 <브란테 경의 삶과 고난>이었습니다.
글 - 헤이즐겜
