
I don't think I've ever done 1000 draws before, as far as I remember
Looking at the posts or reviews (?) of Stove Indie members, it seems to be brutal... There seems to be a review that the flake melts
On the other hand, I sometimes win coupons or physical items, and I also hear that 50,000 flakes sometimes appear.
I'm thinking of trying it once, what do you think?




Island quests, rapport quests, story quests, etc.
These are really too good to only enjoy once.
But creating a new account and a new server means giving up everything I've worked for, so I can't even think about it.
Important and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
I wish I could do them again with a sub-character instead of just watching YouTube editions.
While you're reworking horizontal content this time, please do something about Expedition Quests...



Dated the 11th: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-11
You can check the detailed information by moving to the page.



1000 flakes or more: 0
200 flake chance (22 successes)
17/22 = 77.2%
200 flakes came out 17 times out of 22



Completed until Yorn!
Yorn Impression Summary: The story smells like alcohol 🥲🥲
It ended quicker than I thought..?
Refining? popped up, so I was excited again
I told my friend Refining popped up!!!! What do I do??
He said, just push the story, they give it all to you later lol
Qㅠㅠㅠㅠㅠ🤣🤣
Secretly made crayfish dish without my friend knowing
I took a regular ship to give it to Popo
But his affinity was already maxed out, so he wouldn't accept it
So that's why I was told to push the story......
My cold crayfish dish ended up being sold to a merchant 🥲




My first Tumblebuck-sponsored work, <52 Hertz>; it's been a while since I've seen the title screen.
There's an After Story button in the bottom right corner.
I already cleared the main story, but no CGs appeared, so I wondered what was going on, but there was already an announcement about it. (Link)
Anyway, finally the title screen of the After Story!
If the title screen of the main story was the sentiment of summer, the After Story feels like a sunset in late autumn?
Pretty Yeonhee greeting me as soon as I start
As it is an after story, even though the relationship has already progressed, she is still being picky!
I was excited as soon as I started...
After watching the ending of the main story, I thought that the after story would be about Yeonhee's surgery and
I expected the story to develop into heavy content such as a showdown with the villain,
I was surprised that the villain, who I thought would be a big part, retired from the beginning and a sweet story with Yeonhee came out.
But the atmosphere changes again when the doctor appears...
Yeonhee's sweet and light daily life, and in contrast, the protagonist's increasingly heavy and serious appearance
"The drama itself"
The quick retirement of the main story's villain from the beginning broke my expectations,
So, I thought it would develop into a gentle and sweet story? It broke my expectations again,
While avoiding expectations one after another, it walks a tightrope between sweetness and tension,
In particular, the protagonist's self-destruction 'for Yeonhee' and the resulting collapse of the production and description were impressive.
I've played quite a few domestic visual novel works,
I wondered if there was a work that showed this level of control.
It was an intense and impressive after story.

I miss LordNine rewards 🥹


PLAY THE ANIMATION! Epic Seven!
Hello. This is GM Alcasus.
We would like to inform you about the issues currently identified on 3/12 (Thu).
1. [Orbis Guide > Path of the Heir] Issue where Guild donation is displayed in the mission
2. Abnormal Soulburn skill activation
3. Issue where screen touch is not possible when entering the hero information screen in the Guild War attack team formation
We are very sorry for the inconvenience caused to our Heirs' game use.
We will continue to inform you of the handling status of the above problems through this notice.
Thank you.


Up


Composer Shiraha Asuka and Kazama Shizuku Limited-Time Probability UP!
Period:
March 20, 2026 (Fri) 11:00 ~ April 8 (Wed) 10:59
During this period, the probability of acquiring Shiraha Asuka and Kazama Shizuku from the recruitment "League Star Ⅺ" will increase!
The following additional costumes & additional costume sets will reappear!
Don't miss this opportunity!✨
◆Kazama Shizuku・Escape in the Rain(SP)
◆Shiraha Asuka・Sea Goddess's Shadow(SP)
#마작일번가Ichibangai



안녕하세요. 트러블슈터 개발팀입니다.
여러분 덕분에 올해도 저희 팀은 트러블슈터 개발을 계속 이어올 수 있었습니다.
여전히 많이 부족하고 실수도 많은 개발팀임에도 불구하고 꾸준히 응원해주셔서 진심으로 감사드립니다.
그럼에도 불구하고 이번 업데이트 내용이 작아 죄송할 뿐입니다.
다음 새해에 돌아오는 업데이트에는 더 많은 내용을 담을 수 있도록 최선을 다하겠습니다!
즐거운 크리스마스 보내시고 새해 복 많이 받으세요!
감사합니다!
시스템 점검 및 업데이트 일정을 알려드립니다.
업데이트 내용:
- 시나리오 미션 '꼬리를 잡다 - 화난 술통 거리'를 추가하였습니다.
- 추가 난이도 '선조의 기록'을 추가하였습니다.
- '희열의 물약'을 추가하였습니다.
- 연쇄 효과 '누전'을 추가하였습니다.
- 특성을 추가하였습니다.











다음 특성을 변경하였습니다.




- 최대 레벨을 57로 변경하였습니다.
- 슬롯 최대 개수를 변경하였습니다.
- 연쇄 효과 '미끄러짐'의 발동 조건이 3칸이상 넉백에서 넉백으로 변경하였습니다.
- 사수거리의 고물 상점에서 '훈련서', '제작서'를 판매하도록 변경하였습니다.
- 적이 소환한 야수를 길들이려고 할 때, 그 야수가 턴을 시작할 때 자신의 소환자가 시야 내 있을 경우 길들이기를 거부하는 기능이 '충성적'인 야수에게만 적용되도록 변경하였습니다.
- 이능석 추출 시의 연출을 ESC키로 건너뛸 수 있도록 변경하였습니다.
- 적 유닛 '케빈'의 고유 특성을 변경하였습니다.
- 일부 권총의 외형을 변경하였습니다.
- 특정 상황에서 레이의 '불안정한 화합물' 상태가 보이지 않던 문제를 수정하였습니다.
- 일부 퀘스트의 레벨과 미션의 권장 레벨이 불일치하던 문제를 수정하였습니다.
- 치안 상황 5단계의 설명과 글 색상이 잘못되어 있던 문제를 수정하였습니다.
감사합니다.


눈이 많이 옵니다. 개발진분들 감기조심하시고 화이팅!