
I don't think I've ever done 1000 draws before, as far as I remember
Looking at the posts or reviews (?) of Stove Indie members, it seems to be brutal... There seems to be a review that the flake melts
On the other hand, I sometimes win coupons or physical items, and I also hear that 50,000 flakes sometimes appear.
I'm thinking of trying it once, what do you think?




Island quests, rapport quests, story quests, etc.
These are really too good to only enjoy once.
But creating a new account and a new server means giving up everything I've worked for, so I can't even think about it.
Important and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
I wish I could do them again with a sub-character instead of just watching YouTube editions.
While you're reworking horizontal content this time, please do something about Expedition Quests...



Dated the 11th: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-11
You can check the detailed information by moving to the page.



1000 flakes or more: 0
200 flake chance (22 successes)
17/22 = 77.2%
200 flakes came out 17 times out of 22



Completed until Yorn!
Yorn Impression Summary: The story smells like alcohol 🥲🥲
It ended quicker than I thought..?
Refining? popped up, so I was excited again
I told my friend Refining popped up!!!! What do I do??
He said, just push the story, they give it all to you later lol
Qㅠㅠㅠㅠㅠ🤣🤣
Secretly made crayfish dish without my friend knowing
I took a regular ship to give it to Popo
But his affinity was already maxed out, so he wouldn't accept it
So that's why I was told to push the story......
My cold crayfish dish ended up being sold to a merchant 🥲




My first Tumblebuck-sponsored work, <52 Hertz>; it's been a while since I've seen the title screen.
There's an After Story button in the bottom right corner.
I already cleared the main story, but no CGs appeared, so I wondered what was going on, but there was already an announcement about it. (Link)
Anyway, finally the title screen of the After Story!
If the title screen of the main story was the sentiment of summer, the After Story feels like a sunset in late autumn?
Pretty Yeonhee greeting me as soon as I start
As it is an after story, even though the relationship has already progressed, she is still being picky!
I was excited as soon as I started...
After watching the ending of the main story, I thought that the after story would be about Yeonhee's surgery and
I expected the story to develop into heavy content such as a showdown with the villain,
I was surprised that the villain, who I thought would be a big part, retired from the beginning and a sweet story with Yeonhee came out.
But the atmosphere changes again when the doctor appears...
Yeonhee's sweet and light daily life, and in contrast, the protagonist's increasingly heavy and serious appearance
"The drama itself"
The quick retirement of the main story's villain from the beginning broke my expectations,
So, I thought it would develop into a gentle and sweet story? It broke my expectations again,
While avoiding expectations one after another, it walks a tightrope between sweetness and tension,
In particular, the protagonist's self-destruction 'for Yeonhee' and the resulting collapse of the production and description were impressive.
I've played quite a few domestic visual novel works,
I wondered if there was a work that showed this level of control.
It was an intense and impressive after story.

I miss LordNine rewards 🥹


PLAY THE ANIMATION! Epic Seven!
Hello. This is GM Arkasus.
We would like to inform you about the issues that have been confirmed as of March 12 (Thursday).
1. [Orbis Guide > Path of the Heir] Issue where Guild donations are displayed
2. Abnormal Soulburn skill activation
3. The phenomenon that the screen cannot be touched when entering the hero information screen in the Guild War attack team formation
4. An issue where hero level up is not possible after an error message occurs under certain conditions
5. [PC] The phenomenon that the pop-up 'Gathering hero usage information' is displayed when checking hero statistics
6. The phenomenon that 'Unknown Time Bomb (Unique Effect)' does not work intermittently during the Monolith War battle
We sincerely apologize for any inconvenience this may cause to your game use.
We will continue to inform you of the handling of the above issues through this notice.
Thank you.


Up


Composer Shiraha Asuka and Kazama Shizuku Limited-Time Probability UP!
Period:
March 20, 2026 (Fri) 11:00 ~ April 8 (Wed) 10:59
During this period, the probability of acquiring Shiraha Asuka and Kazama Shizuku from the recruitment "League Star Ⅺ" will increase!
The following additional costumes & additional costume sets will reappear!
Don't miss this opportunity!✨
◆Kazama Shizuku・Escape in the Rain(SP)
◆Shiraha Asuka・Sea Goddess's Shadow(SP)
#마작일번가Ichibangai



재밌게 하고있습니다. 초반이 좀 힘들었는데 중반가서 구역 파괴자 2개로 적 대포 파괴하고 함선 분쇄기 2개로 계속 흔드니 적들이 암것도 못하고 넘어지다가 바다에 빠집니다. 광란의 다트포는 적 항해사나 괴물,전투원에게 쏴주면 알아서 자멸합니다 ㅋㅋ. 거미줄포도 엄청 편리하고요. 시한폭탄발사기는 개인적으론 나쁘지않은거같아요. 적이 해제하긴하는데 그 해제하는동안 묶여있어야하고 거미줄포나 넘어트리기로 넘어트리면 은근 잘 터져요. 데미지도 쌔고요.
선박 업그레이드는 일단 자동펌프랑 승선방지가시가 좋았습니다. 이게 아무리 잘싸워도 배애 구멍나면 은근 물이 많이 새는데 이걸 잘 커버해주고요. 승선방지는 괴물들이 올라오는걸 피를 3분의 1정도 깍고 옵니다. 이거 진짜 좋아요.
게임 단점 - 적 함선 가서 수리하는것좀 없에주면 안될까요? 전투 잘하다가 갑자기 적 함선 망치들고 수리하고있으면 어이가없거든요....
한번은 이거때문에 전투하다가 수리하면서 뚜드려 맞아서 진적도있어요 그리고 어쩔 수 없는 거지만 전투가 너무 반복적이라 질리는 경향도 있네요.