MSBOOM
23hr ago
16/03/2026 01:01 AM (+09:00)
81 °C

❄️ FlakeMission|March Day 16 #260316

Week 2 - Day 16 Started! Don't forget to check progress!

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👉 Drop the first word that comes to your mind in the comments!

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🔗 View Mission : https://reward.onstove.com/

🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476

쩨시카님
9hr ago
16/03/2026 03:07 PM (+09:00)
메로
뜽현블리1
7hr ago
16/03/2026 05:27 PM (+09:00)
31 °C

#후즈마이마니또 #시크릿플러스 #구름별게임즈 #박도은 #정수연

Title: Who's My Manito_Secret Plus

Genre: Visual Novel, Simulation

Creator: Gurumstar Games

Distributor: Gurumstar Games

◆Who's My Manito (Secret Plus) Playlist (YouTube) - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LmdOeO4Zx3uCtBqgpZZvBk9

1 / 2
말뚝박고
14/03/2026
14/03/2026 04:48 PM (+09:00)
191 °C

I should play with 'Loa' in the evening~

[Main account + sub account homework summary]  => Loajoa ( https://loajoa.pages.dev)
- 'Weekly To-Do' Summary
- 'Raid' Summary
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa

aishu
14/03/2026
15/03/2026 04:43 AM (+09:00)
ㅊㅊ
말뚝박고
14/03/2026
14/03/2026 04:48 PM (+09:00)
Author
'아비도스/상비도스 제작 계산기'https://loajoa.pages.dev/popup/popup-abydos-calc
Prabi2026
15/03/2026
15/03/2026 01:34 PM (+09:00)
90 °C

Story:

You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.

The Good:

1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.

2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."

The Not-So-Good:

1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.

2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.

S1721057485718211
15/03/2026
15/03/2026 01:59 PM (+09:00)
411 °C

Death Dae 1st floor central spawn, 3 o'clock spawn, even if you kill them, they keep coming. They even automatically attack the character that killed them.

Lindvris 1 server character name Mogui

There are no restrictions at all. ㅋㅋㅋㅋㅋㅋ Even if you use auto play, it's just left unattended.

For reference, if you die in the center, you go to 3 o'clock, and if you die at 3 o'clock, you go to the center, alternating continuously. Auto play even automatically attacks the character that killed you. ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ The catch is that they didn't catch them until the Death Dae 1st floor power level was almost over 100,000. That means they're leaving it as is.

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새싹소리
15hr ago
16/03/2026 08:59 AM (+09:00)
278 °C

After finishing Papunika Island and doing some side quests

The Arkesia Tour is over😆🩷

I only pushed the story because I was told to only push the story

I still don't feel like I'm properly doing my part at all

I'm actually a bit scared after the Arkesia Tour🥲🥲🥲

There are still main quests left, so this time I have to go to South Vern..

I didn't do something from the previous quest, so I'm going back to North Vern

194326184
15hr ago
16/03/2026 09:00 AM (-NaN:NaN)
ㅎㅎㅎ화이팅!!
부둣가두부
15/03/2026
15/03/2026 02:10 PM (+09:00)
451 °C

<Introduction>

"I've had so much going on, it's really hard."

This is the feeling I had while playing and after finishing the game.

Due to the narrative nature, the playing experience wasn't always comfortable.

In the previous work, I only had to be careful of the villain Lee Myung-jin, but this time, the uncontrollable and unpredictable NMG side effects, like Yeon-hee's illness, were the main conflict.

Therefore, throughout the play, I felt a tight tension, wondering when Yeon-hee or the main character would go wrong, and what if the two grew apart, which made it difficult.

However, since the previous work, which was already difficult to end with a good ending, was the starting point, this flow was more convincing and natural.

Also, because the ending was reached by sacrificing, worrying, and hurting each other (although it may not have always been the right way), it left a deeper resonance and trace in my heart.

<Shin Myung-hoon 1>

This episode felt like a story for the main character.

If the record store was a space for Yeon-hee in the previous episode, then in this episode, the comic book store was given as a space for the main character.

<Irony 1: Contrast>

Yeon-hee and Myung-hoon, the sea and the mountains, songs and comics.

And life and death.
The contrast and irony of thinking about and caring for each other, but rather hurting each other, was heartbreaking.

<Irony 2: Love>
Seeing the main character enduring that much pain for the person he loves, and the main character broken because of that person who left, made me think that love is a crazy thing.
Because love makes you able to do anything, but it also makes you sink deeper than anyone else.

<Irony 3: For You>

The main character was doing to Yeon-hee what he hated.

<Dream>

The story of the main character who came to bury his favorite dream and sink into the deep sea, and the work at the Mankyungdo office where he lived again with his beloved Yeon-hee.

It was only after 2 years that I discovered the embers deep in the damp firewood.

Drawing comics, the agony and difficulty of creation, and the reason for not letting go of it is because it is the power to live. 

The moment I realize that-

Somewhere endlessly 펼쳐진 이 어딘가

헤매이는 나를 찾아와

함께라며 손 내민 네 모습 보였기에

깊은 숨을 뱉어가

바다에 잠든 노래가 한없이 흐르듯

지친 내 가슴을 안고 저 위로 나아가

어두운 물결 속에서 찬란히 비추는

그 손을 내려주었던 그대와 함께

-Being pulled from the boundary between life and death called the surface, and finally rising to the world where Yeon-hee is.

The same lines as when the main character broke down.

But now I can hold hands.

With a small charcoal hand, and the warm hand of the loved one who pulled me out of the sea.

To Yeon-hee and Myung-hoon, who have walked a difficult journey, and to all users and Team Redbook. Please continue to take care of us.

The story of Yeon-hee and Myung-hoon has come to an end like this.

https://www.youtube.com/watch?v=a4VrXGdBtbk&list=RDa4VrXGdBtbk&start_radio=1

<52hz>

I enjoyed the lingering feeling while listening to the ending song.

I liked that the lyrics of 52hz were applied to the main character, not Yeon-hee, in this after story.

I personally like visual novels with OSTs and vocal songs.

Especially if the lyrics are directly related to the narrative of the game. The various emotions I felt while playing the game naturally come back to life.

Because songs with meaning and emotion take me back to that place and time where I was moved, the song 52hz feels as precious as the Walkman that Yeon-hee cherishes.

After finishing the after story, I looked at the CGs one by one again.

Yeon-hee and Myung-hoon... you've been through a lot. 

I hope only happy things will happen in the future.

Even if difficult moments come, the two whales will walk together, matching their steps.

<Conclusion>
'Across this deep pain, together with you'
How much thought and consideration did you put into reaching this ending? How many times did you erase and recreate it, just like the main character drew comics?
How valuable is this ending that has been reached? I felt that the hearts of the people who had accumulated and gathered until this scene came out into the world were so precious.

The game 52hz left a deep wave in people's hearts.
Now I think that the waves have gathered and become waves, and have seen me off to this ending.

1 / 29
세오로두
6hr ago
16/03/2026 06:25 PM (+09:00)
Nice!
더겜소년
25/11/2022
26/11/2022 01:32 AM (+09:00)
531 °C
[더겜소년의 게임리뷰] Shroomchitect



















Shroomchitect는 슈르미라는 귀여운 생명체를 관리하는 게임 쪽에 가깝습니다.

가만히 있으면 배고픔과 에너지가 감소하기 때문에 잠자기 아이콘을 클릭하여 에너지를 회복시키거나 먹기 아이콘을 클릭하여 배고픔을 해결해야합니다.

또한 의지와 사회력이 떨어질 때도 있는데 이 부분은 슈르미끼리 대화를 통해서 해결할 수 있습니다.

만약에 이것들을 해결하지 못하면 특정 행동을 제외하고 다른 행동을 못하는 행동 제약이 발생합니다.




왼쪽위에 재료는 채집을 통해서만 획득가능한데 재집하기 아이콘을 누르면 선택된 슈르미가 알아서 재료를 채집하러 갑니다. 이 채집으로 건설이나 농사를 할 수 있는 재료를 획득할 수 있고, 먹기를 위해 소비하는 야채까지 획득 가능합니다.


이렇게 채집 -> 슈르미 관리 -> 채집 ... 의 무한 반복 순으로 게임의 사이클이 돌아갑니다.


이제 콘텐츠로 넘어가는데 창작하는 콘텐츠는 나무가 많이 필요합니다.

하지만 채집에서 획득하는 나무의 양은 확률적으로 획득하기 때문에 무조건 나무만 획득한다는 보장이 없어서 완성을 위한 재료 수급의 시간은 굉장히 많이 소요합니다.


그럼에도 불구하고 저는 열심히 나무를 모아서 피라미드를 건설할려고 노력했습니다. 

근데 이번엔 버섯이 문제더라고요. 버섯을 제거할려고 했는데 닿지 않아서 행동 취소가 여러번 발생해서 시스템적으로 제약이 많이 있었습니다.


뿐만아니라 건설할 수 있는 것은 토치, 나무블록들, 침대 정도 였고, 무엇인가를 꾸민다의 오브젝트는 없었습니다. 재료 수급의 문제와 창작하기위한 다양한 요소들이 별로 없었다는 점이 아쉬운 부분이라고 생각합니다.




간단한 게임이고 슈르미를 관리한다는 느낌으로 게임한다면 충분히 힐링이 되는 게임이라고 말하고 싶습니다.

그러나 시스템적인 제약과 콘텐츠적인 요소가 많이 부실하기 때문에 창작을 하고 싶은 사람이라면 불편할 수도 있을 것 같다는 생각이 들었습니다.


결론적으로 창작을 제외한 관리하는 쪽으로 플레이를 한다면 재미를 주는 게임이라고 평가하고 싶습니다.






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