마작일번가
14/03/2026
14/03/2026 11:00 AM (+09:00)
511 °C

The collaboration recruitment of 『Date A Live V』 characters, 「Space Singularity」&「Time Gap」, is being held!!✨

⏰Recruitment Period

March 14, 2026 (Sat) 10:00 ~ April 12, 2026 (Sun) 23:59

#일번가데어라콜라보

#데이트어라이브

#데이트어라이브Season 5

STOVE169918403276711
4hr ago
16/03/2026 09:47 AM (-NaN:NaN)
STOVE167179294924700
13/03/2026
13/03/2026 11:58 PM (+09:00)
142 °C

 If I had to give an overall review, I would say another one of my life's masterpieces has been born. After finishing the 52 Hertz After Story DLC, I stared blankly at the screen for a long time. As a student who loves visual novels, the emotion this epilogue gave me was greater than the main story. The desperate love between Yeonhee and the protagonist was so vivid that I think it will remain in my memory for a long time.  From the beginning of the DLC, my heart sank at the doctor's diagnosis of Yeonhee's worsening condition. She was already fragile in the main story, but feeling like she was terminally ill made me panic, wondering if it would end with a sad ending. But I had no doubt that it would end with a happy ending! Another memorable scene was when the protagonist underwent illegal surgery. Frankly, it wasn't ethically right, but that's what made it seem like the ultimate sacrifice of love that the protagonist could express. I felt sorry for the protagonist because I understood his feelings for making such a choice.

 In other people's reviews, there were people who liked this line: "A small flame will eventually go out, but if you breathe on it, it can grow again at any time." I agree. I felt that it was a line that encapsulated the protagonist's growth narrative. And originally, something that seems meaningful stays in your mind for a long time. In the ending, when the protagonist reunites with the awakened Yeonhee and shows a happy behind-the-scenes look at serializing the manga, I felt sad because I thought the work was coming to an end. The main story was also heartbreaking, but I think the After Story is a work that realistically depicts the anxiety and healing after love. And the excellent voice actor's acting skills, the dreamy BGM, and the final CG added to the lingering feeling. Thanks to this, I think the quality of the work has improved. More than anything, I think the aftereffects will last for a long time. I look forward to the next work coming out soon! 

S1761114923039811
15/03/2026
15/03/2026 02:38 PM (+09:00)
164 °C

Honestly just remove these options for late game players, like asking them if they gave any ***** about being in nightmare mode. What's even the point of still having the normal chaos if there are zero benefits to doing it???  And really, you want us to keep all the useless basic cards and reduce our credits by 100 to get an equipment that has basically zero use? And the season boss being basically unbeatable unless you have Nine just kills the fun, there's no way to win the battle unless by some godfkin miracle you manage to deal enough damage. BTW JUST FKING REMOVE SENECTUS.


1 / 4
ProEl
13hr ago
16/03/2026 01:29 AM (+09:00)
Agreed that it's pretty pointless to do non-nightmare mode. The nightmare mode modifiers should just be the base chaos and nightmare mode itself should be reworked to be more punishing. I like Senectus, what's wrong with my good friend the octopop? 
예하나린
14/03/2026
15/03/2026 03:36 AM (+09:00)
366 °C

It was a quest that made me feel a lot of thoughts and emotions.

I think that those who have had pets as family members or are with them will be able to empathize a lot.

STOVE87480710
14/03/2026
15/03/2026 06:08 AM (+09:00)
ㅊㅊ
aishu
14/03/2026
15/03/2026 04:41 AM (+09:00)
ㅊㅊ
로난314
12/03/2026
13/03/2026 06:38 AM (+09:00)
557 °C

https://youtu.be/zOOTujiy3wg?si=lJi4Nq5cXvmABCnw  

Thank you for watching with BGM.

 Everyone has a story they hold most deeply in their hearts for their own reasons. For me, that place is definitely taken by '52 Hertz'. To me, 52 Hertz is not just a visual novel. Just as Yeon-hee saved the protagonist in the story, I was saved by the story of 52 Hertz. That's why I can't help but love this work so much. So today, I'm going to leave a slightly different review. First, I will analyze and review some of the attractive points of the game 52 Hertz itself, and then I will tell you how I became entangled with this work and how it kept me alive.

1. Funeral

52 Hertz After Story deals with the story 2 years after the main story. The introduction of the story starts differently and intensely from other visual novels.

It's a story about someone's funeral. As a player of the game and a reader of the story, I was immediately drawn into the story from the beginning, and as soon as I saw the word funeral, I felt like I had been hit in the head. "Whose funeral is it?" It must have been Lee Myung-jin or Yeon-hee. If it's the latter, I'm curious whether the subsequent development will focus on flashbacks to the past before the funeral, or on the remaining protagonist, etc. 52 Hertz is characterized and has the advantage of having a device designed for readers and works to constantly interact with each other. It's a good article, a good story, so it's not a passive and one-sided script delivery, but a work that always has something to think about.

Fortunately, it was Lee Myung-jin's funeral, not Yeon-hee's. I was curious to see what Lee Myung-jin, who had harassed the protagonist and Yeon-hee as the main villain in the main story, would do in the DLC, but it was an unexpected and attractive development. The setting that Lee Myung-jin was in debt due to gambling gave causality to his death, and the compensation smoothly led to the resolution of the 'money' problem among the many problems the protagonist experienced in the main story.

 

2. The Connection Between Two Loners

 After that, the episode of Yeon-hee and the protagonist organizing their luggage in the monthly rent room was also impressive. What I found really interesting while playing the game was that Yeon-hee and the protagonist are so different. The protagonist who likes Aliens and Yeon-hee who likes Predators. Yeon-hee who likes thrilling shark boat experiences and the protagonist who hates it. The protagonist wearing neat clothes and Yeon-hee wearing a flashy sukajan. Like this, the two have so many different things, but they are a pair of 52 Hertz whales that are the only ones in the world whose frequencies reach each other. One thing that has changed about the protagonist like Yeon-hee is that he, who used to call AC/DC ABCD, has come to like rock. It was impressive that the rock that comforted Yeon-hee when she was having a hard time became a connection between a pair of whales that embraced each other.

3. A Desperate Dream That Had to Be Given Up

The two talk about the protagonist's frustrated dream, a cartoonist. I think many people will sympathize with the protagonist here.The difference between what I like and what I'm good at. It's a sad thing in a way. It's like living with a wall that you don't even know if you can overcome it even if you try your whole life. It would be a relief if you knew you couldn't overcome it, but in reality, you can't know that cruelly. I could also greatly sympathize with the protagonist.

“I should be a cartoonist after all.” Even with such uncertainty, the protagonist desperately wanted to become a cartoonist and challenged himself because he loved comics. He challenged himself again and again with the feeling of chewing on broken glass and staring into the abyss of despair, but his dream of becoming a cartoonist gradually faded due to repeated failures. In addition, his parents were addicted to a pseudo-religion, he didn't have enough money, and he was getting older. In the worst situation, the protagonist's choice was compromise and death. Everyone must have thought like the protagonist.“I’ve done enough.” “If it doesn’t work, it doesn’t work.” At this point, I was easily immersed because I remembered the painful memories of giving up my dream in the past while thinking about this. After that, the protagonist, who left for Mangyeongdo to die, met Yeon-hee and decided to live again after being saved by her.

However, even at this point, the protagonist's dream remained frustrated, and hekept the lingering feelings for his dream as a cartoonist as a small spark inside. This is something you can see in the conversation with yourself in the latter half of the play.

4. Happy, But Uncertain Daily Life

The dates of the two who became lovers are the same as those of any other couple. They eat together, go to comic book cafes, and go to movie theaters, spending peaceful and happy days. They joke around and have tiki-taka, expressing their love for each other.

However, Yeon-hee's brain tumor did not improve, and it threatened their daily lives like a bomb that could explode at any moment.

The protagonist's inner monologue after hearing about Yeon-hee's examination results conveyed the protagonist's self-blame and despair to the reader at a rapid pace.

5. Contract with the Doctor

 The doctor, who noticed that the protagonist could not accept the fact that Yeon-hee was about to die, took him to his private laboratory and offered him a contract that the protagonist could not refuse. The protagonist becomes the subject of illegal bioexperiments for the doctor's research and achievements, and a large sum of money. And the doctor's contract was to 'try' to treat Yeon-hee in an illegal way.

 Looking at it coldly, it was a pretty unfair contract. It is not only unethical, but also almost certain to harm the body and cause disorders in the nervous system and mind.The price of surgery is not'successful treatment'but'attempt'.'The ordeal that came to the protagonist again was'uncertainty'. That was what had always tormented him when he was pursuing his dream of becoming a cartoonist and when he was with Yeon-hee, who he didn't know when she would leave. However, the protagonist agreed to the surgery without hesitation. What was interesting while playing multiple times was thatthe protagonist was less likely to give up than I thought. He dropped out of school to work part-time day and night to draw in order to become a cartoonist, and he kept looking for ways to save Yeon-hee and didn't give up, and then he lay down on the operating table. Rather, he was a person with stronger will than average. In the past, he lived for his one and only goal of becoming a cartoonist, but now it was an interesting point that he was sacrificing himself for the more important goal of saving Yeon-hee, without even thinking about his unfulfilled dream.

Also, what was impressive to me was the process of Yeon-hee receiving treatment. Thanks to the very specific treatment and surgery methods in the play, it gave me a sense of immersion as if it were an actual treatment method. I liked that it wasn't simply "a miracle happened and Yeon-hee's tumor was completely cured."

I have learned something from watching many stories in my life. “Give maximum causality with minimum coincidence.”The way to increase immersion by reducing coincidence and giving causality isto give solid and detailed settings. Thanks to the well-organized story, I think the development of After Story was able to become a good work by wonderfully satisfying this point.

6.Body exchanged for opportunity (- Best directing)

 

As many people feel, the most satisfying directing throughout the entire work is the part where there are gaps in the protagonist's memory. I was greatly impressed by the directing where the vision was distorted like a static TV, gaps appeared, and the BGM was distorted strangely. It felt like I was directly experiencing the protagonist's situation, with directing that was like something you would see in a horror movie. I have experienced some of the symptoms that the protagonist experiences, and it was a sudden but immersive directing that made me feel the fear and embarrassment of that time.Another advantage of 52 Hertz that I felt in this part is

that it is good at crossing genres.52헤르츠가 가진 또 하나의 장점은Usually, constantly changing genres interferes with immersing and focusing on the play, but 52 Hertz was able to feel a variety of fun by crossing various genres such as romantic comedy, suspense, and horror thanks to its solid and elaborate structure.The part where he argues with the doctor without knowing that Yeon-hee is next to him is one of the most fun parts while playing multiple times. It wasa conversation between the two where you could feel the doctor's struggles to somehow clean up the spilled water.

7. The Direction of Love That Goes AstrayThe protagonist and Yeon-hee both found the meaning of life by meeting each other, but they loved each other in different ways. The protagonist's method was'I can die for you.'

'

but Yeon-hee was'I want to live with you.''The protagonist gave up his body for Yeon-hee in his own way, and Yeon-hee, who found out about this, pushed him away and said goodbye for the sake of the protagonist. I felt sympathy for the fact that the fact that Yeon-hee had not finished her treatment was binding the protagonist, rather than the sadness of the separation or his physical condition. I think I would have gone crazy if I were in the same situation as the protagonist. It was a situation where the only chance to save the person you love was blown away by your mistake. Even though it was obvious to anyone that Yeon-hee would not come back to receive treatment, it was a desperate situation where he threatened the doctor to carry out his surgery and Yeon-hee's treatment so that Yeon-hee could receive treatment if she ever came back. As I said before, he was a person who did not give up in the face of uncertainty this time either.‘너와 함께 살아가고 싶어.’였죠. 주인공은 자신의 방식대로 연희를 위해 자신의 몸을 포기했고, 그걸 알게 된 연희는 주인공을 위해 그를 밀어내고 이별을 고합니다. 당장 이별의 슬픔이나 자신의 몸 상태보다는 연희가 치료를 끝마치지 못했다는 사실이 주인공을 옭아매는 것에 동정심이 들었습니다. 제가 주인공 같은 상황이었어도 미쳐 페인이 돼버렸을 것 같습니다. 사랑하는 사람을 살릴 수 있는 단 하나의 기회가 자신의 실수로 날아가버린 상황이니까요. 누가 봐도 연희가 다시 돌아와 치료를 받지 않을 상황이지만, 혹시라도 연희가 다시 돌아오면 치료를 받을 수 있도록 의사를 협박해서라도 자신의 수술과 연희의 치료를 감행하는 처절한 상황이었지만. 앞서 말했듯, 그는 이번에도 불확실성 앞에서 포기하지 않는 사람이었습니다.

8. Threat and Surgery

I found this doctor to be a very attractive character. In the story, he isa figure with ambiguous good and evil, which I think was an excellent setting. If the newly 등장한 character in the after story was completely evil, it would have been difficult to escape the feeling that Lee Myung-jin showed in the main story, and if he was completely good, he would have been less attractive.

He performs ethically and legally illegal treatments for money, and when Yeon-hee's mother dies, he seems to be a heartless person who thinks about the surgery fee first, but unlike Lee Myung-jin, he is reluctant to kill others, andI liked the character that he doesn't cross the line he set. I think the existence of the character of a doctor made it possible for the story to flow smoothly from beginning to end.

9. Facing the Embers

 

 As Payne, the protagonist, who underwent surgery with the determination to save Yeon-hee even in the worst physical condition, experiences a systemic shock and is at a crossroads between life and death, faces his childhood self inside. 

 I think 52Hz has two main themes, combining the main story and DLC. The first theme is the theme that runs through the entire work"Two outcasts abandoned by the world comforting each other's wounds.". The second theme is the main theme in the protagonist's inner world"My uncertain dream."is.

  In the story, the protagonist worked quite hard to become a cartoonist even in a bad environment. However, in the main story, he was fed up with uncertainty due to the trigger of 'money' and tried to give up both his dream and life as a cartoonist. But seeing that the embers were still there, it seems that he still had some regrets.

 The inner child who wants to become a cartoonist does not scold the protagonist for his lack of talent or the amount of effort he put in.The child points out that he compromised without finishing. It's the same thing Yeon-hee said while walking with the protagonist on the railroad tracks. Not drawing the cartoon you started to the end. Giving up without trying to create different stories each time. Defining and compromising on one's own limitations. 

 In the inner world, the protagonist faces his own contradictions. In the after story, the protagonist's way of love was 'I can die for you'. The interesting thing is that this was Yeon-hee's mindset in the 52Hz main story. She was going to give the protagonist her 200 million won insurance money. When the protagonist realized this, he scolded Yeon-hee, asking if she thought he would live happily with the money he received as her life price. On the other hand, in the after story, he scolds the protagonist who is trying to save Yeon-hee by sacrificing his body, asking what meaning it has for her to live if his body is ruined. It was impressive to realize that he, too, was doing a love that didn't think about the person who would be left behind because he was more precious than himself. When the protagonist realizes that his contradiction and his method were all leading to unhappiness, his inner self forgives the protagonist.

 This is one of my favorite phrases in this DLC, about embers. 

"

A dream is like... a small ember.

Even if all the fire that was burning brightly on the firewood is extinguished, the small ember inside... lasts a very long time.

Hyung thought that because the fire was all extinguished... he couldn't do anything with the small ember. But that ember will burn hot again if Hyung blows wind on it again and puts firewood in it. That ember... never disappeared from Hyung's heart in the first place.

"

The pure ember continued to draw in that spot. Imagining himself becoming a cartoonist someday.

 The young protagonist asks the protagonist to stop compromising and crouching down and run to the end before the embers go out. 

 After the reconciliation between the two, before regaining consciousness and returning to the real world, the young protagonist makes a promise with the protagonist, hooking their little fingers. A very small and warm hand full of charcoal. It was the hand of a pure child who didn't feel pain when drawing, didn't want to give up, and liked drawing. I am very moved by this scene. It was the first time in a long time that I almost cried while playing.

This is the most impressive phrase in the entire DLC, and it still gives me strength.

"

Doing what you like... won't always be fun. 

Difficult things will come again and again in the future.

You'll have a lot of doubts about whether this is the right path for you... But whenever that happens, remember how much we liked this...

Even if a moment comes when you want to give up, never look back.

When I'm Hyung, make me smile... like the current Hyung.

"

I also have a dream, and I'm living for my dream, but there are more difficult days than happy days. I make mistakes, blame myself, and sometimes I feel like this isn't my path. Whenever it's really hard, I remember how much I liked this. As the inner child told me, it was a good phrase that made me determined to run to the end without looking back.

10. Goodbye (Climax)

I really liked the directing. From the inner world, the main story's ending song was played as an instrumental version and built up, and when I finally opened my eyes and faced Yeon-hee, I exclaimed out loud when the lyrics came out. I couldn't help but smile when my favorite song came out at the climax.

The protagonist eventually regains consciousness and faces the girl he wanted to protect even at the cost of his life. Fortunately, Yeon-hee's NMG treatment was successful.

 The way the protagonist, who is in shock, is treated here was impressive because it was in line with the first theme of the work. Yeon-hee's treatment was done by taking the protagonist's cells. Conversely, the treated Yeon-hee's cells were used to treat the protagonist.

"An outcast abandoned by the world comforting each other's wounds." 

I was impressed. Throughout the story, the protagonist and Yeon-hee seemed to be saving each other. The non-unilateral direction of love seems to have made the story beautiful.

The protagonist, who faced his younger self in the inner world, changed. He no longer thinks about dying for Yeon-hee or giving up his dream of becoming a cartoonist for Yeon-hee.

"I decided not to give up on myself for you."

Finally, the protagonist, like Yeon-hee, resolves to live with her, and to not give up on his dream and to put wind and firewood into the embers.

Yeon-hee is eventually cured thanks to the protagonist's dedication, the protagonist succeeds in becoming a cartoonist, and the story ends with him expressing gratitude to his inner child who taught him how to live again.

11. 52Hz Review

 I watched it all the way to the end as soon as it was released, and it was as fun and touching as the main story. Comparing it to the ending of the main story, the ending of the main story was the connection between the two 52Hz whales, which was uncertain when it would be cut off, but therefore more desperate and affectionate. None of the problems were solved: the brain tumor of a lover, Lee Myung-jin threatening his life, lack of money, and a fading dream, but that's why it was more lingering. On the other hand, the ending of the dlc seems to have put a pleasant period to the story in a direction where all four problems are solved and everyone is happy. I've played the after story several times, just like the main story, and I'm receiving different reverberations each time I play it.

 Also, I liked that the beer that often appears in the story acts as a device between the two. In the main story, they drank together and achieved Yeon-hee's first bucket list, and after they became lovers, they started drinking together on a daily basis. Later, when the protagonist was unconscious, Yeon-hee brought it to the hospital room because she wanted to drink with the protagonist, and I liked that it was a connection between the two throughout the work.

 Having played it several times, I think the biggest advantage of the 52Hz production team is the power to immerse you. It was especially fresh and good to start the after story with a heavy story of someone's funeral and then divert attention. Also, I was impressed by the excellent visual and auditory directing when the protagonist's memory was cut off due to aftereffects. Even if you only look at the story excluding the directing, it was a story that made me really curious about the back story while playing. In addition, I really liked the story that continued to interact and give me things to think about.

 I think the only ending where everyone can be happy is the ending of the after story. Even if the protagonist wasn't caught lying at the hospital and Yeon-hee continued to receive treatment without knowing and was completely cured, the protagonist would have collapsed. If that had happened, both Yeon-hee and the protagonist would have been hurt and unhappy.

 I think the two themes of 52Hz, "An outcast abandoned by the world comforting each other's wounds" and "My uncertain dream," are so well combined that the story couldn't be better organized from beginning to end.

12. Me, and 52Hz

 I have been suffering from complex post-traumatic stress disorder (C-PTSD) and depression due to a series of events. The roots were deep, so treatment was not easy. On the outside, it didn't show, but while my inner self was collapsing, I experienced frustration with my goals. I didn't have outstanding talent, but I liked it so much that it was my dream and goal. However, due to repeated major failures, I compromised and tried to give up my dream like the protagonist. Also, I faced myself seriously planning the act that the protagonist was going to do in Myeongyeongdo in the early part of the main story. However, I didn't want my life to end so bleakly, so I wanted to read a warm and good story before I died. I usually liked reading, so I tried to read a literary novel, but I couldn't find one that I liked. When I couldn't find an answer in literary books, I started looking for games with warm stories. If I played directly from the protagonist's point of view in the game, I would be immersed and feel the beauty of that warm and cozy story. That was my first encounter with 52Hz. It was my first visual novel in my life.

52Hz was a very well-made story, so it was easy to get immersed, but it was also easier to get immersed because the protagonist's situation was so similar to mine. A fading dream, and various difficult situations.

 I faced myself crying while watching the story. It wasn't because I was sad. It was because it was such a touching, affectionate, and desperate love. I've seen so many stories in my life, but this was the first story that resonated with me so much.

 The lyrics of the ending song that came out when the ending credits rolled after the game also pierced my heart. Later, while looking into 52Hz, I learned that a DLC was scheduled to be released, and at that time, I had only one thought in my head.

"I want to know the ending of this story."

 With the determination to see the ending of the DLC, I temporarily postponed the extreme plan to after the DLC was released. Every time the DLC release was delayed, the plan was also delayed little by little. Until then, I set a bucket list of wanting to experience the things that Yeon-hee liked one by one and achieved them one by one. The day I set the bucket list, I immediately bought a Walkman. 

I brought in the TPS-L2 that Yeon-hee uses in the story, but I didn't have a cassette tape to put in. I immediately visited Seoul Records, the background of the record store in 52Hz, and bought several rock albums. Before doing 52Hz, I wasn't even interested in rock. It was the day I developed a hobby of collecting and listening to albums.

There are other albums, but I took pictures of the 6 I listen to the most these days. AC/DC, Guns N' Roses, and Metallica and Led Zeppelin, which Yeon-hee likes and seems like she would like.

It was refreshing to visit places that were the motifs of the story, such as Seoul Records and Aqua Planet Jeju, with the Walkman and tapes and listen to the music that Yeon-hee liked.

After that, I also tried drinking bottled beer, and with the help of Gemini, I bought and mixed various medicinal herbs to recreate the afterimage of Yeon-hee's favorite Doraji cigarettes, and I was achieving my bucket list one by one. The scent of the incense pouch made at this time is better than expected and it is a scent that makes me feel comfortable, so I hang it in my room and live with it.

 Then, a new bucket list was created: I wanted to draw a fan art of Yeon-hee in a great picture. When I was young, I dreamed of becoming a cartoonist like the protagonist. I drew all day at school and at home. But when I was in middle school, I faced ambiguous talent and realistic difficulties and compromised with reality and gave up my dream.

 After a few years, when I tried to take out the dusty tablet from the warehouse and draw, it was difficult to draw anything easier, let alone Yeon-hee. To make matters worse, my physical condition had deteriorated significantly due to the side effects of the treatment drugs. I wanted to draw Yeon-hee well, so I worked like crazy. After the fan art drawing was added to the bucket list, I spent almost all of my free time drawing.

I focused solely on drawing, analyzing and imitating Yeonhee's face in the official illustration. I was genuinely happy while drawing. It reminded me how much I loved it in the past, and it was my desperate dream. Drawing was so much fun that I wondered if I had compromised too early, and I regretted the past. It seemed that my spark had not yet been extinguished. Fortunately, now I have another desperate dream that is burning brightly. However, for my younger self who desperately wanted to become a cartoonist, I want to continue to fan the flames and add fuel to the fire for drawing.

  

Originally, I wanted to finish it around February 11th, in time for the release date. Unfortunately, the time was delayed a lot due to my physical condition, but during that time, I learned the ending of the DLC that I really wanted to know, erased extreme plans from my head, and gradually the treatment began to take effect. And finally, I finished the drawing.

  I am still alive thanks to 52 Hertz and Yeonhee. Just as the protagonist is saved by Yeonhee, I have been saved many times by the story of 52 Hertz, and I am endlessly grateful.

Thank you so much to the production team for creating the best story and game. I'm really looking forward to the next one.

Thank you.

 

1 / 27
마작일번가
13/03/2026
13/03/2026 05:30 PM (+09:00)
384 °C

After the update on Saturday, March 14th, 

you can purchase the "Fox's Whisper" viewing item set in the recommended items using additional costume rights. 

The composition of the product is as follows.

◆ Live 2D Lobby・Video - Border of Yeon (can manually switch between the present world and Myeongbin)

◆ BGM (Lobby) · Silence

◆ BGM (Lobby) · Other Shore

◆ BGM (During the game)・Night Walk

◆ BGM (Riichi)・Meeting with a Fox

⏰After the update on Saturday, March 14, 2026 - Sunday, April 12, 23:59

#마작일번가Ichibangai

Yasb
14/03/2026
15/03/2026 04:50 AM (+09:00)
131 °C

Morning Everyone!

Chillaxmike
14/03/2026
15/03/2026 08:51 AM (+09:00)
Explore various games and receive Flakes!
S1753224562410012
14/03/2026
15/03/2026 06:18 AM (+09:00)
H
새싹소리
14/03/2026
14/03/2026 11:10 PM (+09:00)
524 °C

Arrived at Papunika?

It keeps reminding me of paprika..

After being in a dark place, coming to Papunika is a huge contrast..

I wonder if Viole and her younger sibling are doing well 🥲

No2357
14/03/2026
14/03/2026 11:24 PM (+09:00)
나라 이름이 건강해 보인달까
STOVE87480710
14/03/2026
15/03/2026 06:09 AM (+09:00)
ㅊㅊ
새싹소리
13/03/2026
13/03/2026 10:26 AM (+09:00)
335 °C

Payton story end! 

No, the Seikria human experimentation, are you crazy......????

Too much ㅠㅠ

I felt guilty taking the Ark out🥲🥲🥲

Am I allowed to take the Ark out of their land?

They don't have anything, so they purify rotten meat and eat it😭😭😭

I have to go back to Sunflower Island and finish my Arkrasia homework..

Runaway youth, Aman, at least you ate good food..

Payton Deron eats weird cakes and says ew...

Stop running away!

씅쟁이
13/03/2026
13/03/2026 05:46 PM (+09:00)
ㅊㅊ
마인이다
13/03/2026
13/03/2026 01:36 PM (+09:00)
155 °C

 I didn't know. From the beginning, I wasn't much of a gamer, let alone someone who played visual novels. At best, I would play League of Legends to kill time when I had nothing to do, or hang out with school friends during breaks. Then, by chance, I came across information about a unique whale called the 52 Hz whale, and I became interested and searched the internet to learn more about it. But lo and behold, a game called <52 Hertz> popped up out of nowhere. Out of curiosity, I searched it and found an introduction that said, "The story of two outcasts abandoned by the world."

"What is this...? From a quick glance, is it some kind of dating sim?"

I think I've seen people playing similar games on YouTube from time to time. With nothing else to do, I decided to learn more about the game <52 Hertz>. Then I saw a picture of what appeared to be the female lead, and I thought,

"Oh, she's pretty."

That was my reason for starting the game.

[Game Story]

In short, the protagonist, who wants to achieve her dream of becoming a cartoonist, works hard to pursue her dream, but becomes exhausted due to her lack of talent and environment. Then, her mother, who is addicted to a cult, takes all the money she has saved. As a result of that incident, the protagonist, who is broken, heads to Mangeongdo, an island village famous as a suicide spot, where she meets a heroine in a similar situation and they heal each other.

[Brief Overview of the Main Story (Spoiler)]

DAY 1: First meeting with Yeonhee in Mangeongdo, contract proposal (Neoul Merchant)

DAY 2: Cleaning the Neoul Merchant shop

DAY 3: Cleaning the Neoul Merchant warehouse, discovering the bucket list notebook, beer with Yeonhee, starting to live together

DAY 4: Record store, old ramen

DAY 5: Aquarium

DAY 6: Yeonhee and the protagonist run away, Yeonhee's past, motel

DAY 7: The protagonist is kidnapped, a fight with Lee Myung-jin, Yeonhee's confession

2 months later: Trip to Australia and ending

This is a brief overview to help you remember when playing the DLC. The detailed story is quite lingering if you enjoy it while playing it yourself. I have never played a visual novel before, but I felt that the story itself was quite solid and the foreshadowing was properly recovered, so I enjoyed it. However, there are choices in the main story that affect the story, and I personally felt that the process of creating conflict in this part was a bit forced. Except for that part, the highlight (warehouse rush) of the main story was very refreshing, and I enjoyed playing the DLC, feeling that the writer's writing skills had improved.

The endings according to the choices that affect the story are listed below.

DAY 5 → DAY 6

To see the true ending here, you have to meet Detective Lee Myung-jin exactly once when making the two choices. If you meet Detective Lee Myung-jin twice or don't meet him at all, you will move on to the bad ending.

[Bad Ending 1. Unkindness](If you meet him twice)

You can check this if you choose "Go to the convenience store." → "Let's take a walk." in the previous choice. The protagonist and Detective Lee Myung-jin sense something suspicious. The protagonist quickly takes Yeonhee and runs away to a motel, but worries that Detective Lee Myung-jin will abuse the cell phone left at Neoul Merchant, so he returns home. However, he is ambushed and kidnapped by Detective Lee Myung-jin, who arrived first, and meets his end in a waste material warehouse.

[Bad Ending 2. Unspoken Truth](If you don't meet him)

You can check this if you choose "Look around the house." → "Let's clean." in the choice. The protagonist watches a movie with Yeonhee at home after taking a walk. He is curious about the identity of the medicine bag that Yeonhee didn't tell him about during the day and falls asleep. The protagonist wakes up in the early morning and finds the front door of the house open, sees sand on the living room floor, and rushes to find Yeonhee. Yeonhee's room was full of medicine he had never seen before, and a letterhead in the corner only said "To the Mister," and Yeonhee was nowhere to be seen.

If you choose only one of the convenience store or the walk and meet Detective Lee Myung-jin, the story continues and you can check the true ending.

[Impressions of the DLC]

The story takes place 2 years after the main story. I played the main story quite impressively, so I was quite looking forward to the DLC. In fact, I thought both the story and the direction were good. Because this game had an influence on me without me knowing it, I felt a little sad that the ending in the main story was open. Then, I heard the news that they were releasing a DLC and that it would end with a happy ending, and I remember waiting for the game to be released. So I played the game on the day it was released.

If you play the DLC, Yeonhee appears in a fun way from the beginning after a long time. I hope you try it if you haven't seen it. Also, if you look at the story, there are quite a few familiar details. Like in the picture above, she says the same lines as when she first appeared, and the small nuances that Yeonhee mentioned in the main story are also well incorporated into the DLC. There are quite a few hidden things, so it's fun to find them while playing. 

The DLC starts with Lee Myung-jin's funeral, and I personally found it ironic that the person who was trying to get Yeonhee's insurance money ended up giving Yeonhee compensation. In addition, in the DLC episode, the story progresses in a structure that contrasts with the main story. In the main story, the relationship between the protagonist and Yeonhee and the story progression were like this.

Isolated island village (Mangeongdo)

Yeonhee's importance > Protagonist

Yeonhee sacrifices for the protagonist (insurance money)

Yeonhee hiding a secret

Conflict subject = external (Lee Myung-jin)

However, there are many parts that are reversed in the DLC.

City

The protagonist's importance is great

The protagonist sacrifices for Yeonhee

The protagonist hiding a secret

Conflict subject = internal

Also, I felt that they tried to express more diverse directing than in the main story. I think people who enjoyed the main story will also be satisfied with the DLC.

[Influence received through this game]

The first thing I thought after finishing this game was, "Let's go to a record store." To be honest, I don't know why. I just wanted to go. I turned on the map app and checked the record stores, and I saw a store that I thought, "Huh? This is very familiar?" It was the store that was the motif for 'Geumgang Records' in the game. It wasn't that far from home. I usually played the guitar, but I was ignorant of rock. So I just found AC/DC's Back In Black, which Yeonhee mentioned in the game, in the corner. It was a popular album, so there was only one left.

After that, listening to music at record stores and buying albums such as LPs and CDs became my hobby. This costs a lot of money. In addition, when I was traveling in Japan, I suddenly remembered Yeonhee's outerwear from the main story and bought it at a clothing store, and that's when I learned that such clothes are called sukajan. I must have enjoyed the game a lot. I think I'm lucky to have played such an attractive game.

1 / 9


혹시 살면서 이런 비슷한 말을 들어본 적이 있는가?

'지나고 나면 모두 다 눈 한 번 깜빡인 것에 지나지 않은 것처럼, 순식간에 지나가 버린 순간의 연속들'이더라는 말.


'Before Your Eyes'가 그랬다.

눈을 한 번 깜빡일 때마다 시간과 공간을 넘고 넘어, 한 사람의 인생을 어느 특정 순간들을 보여 주는...

하지만 또다시 눈을 깜빡이면, 성냥팔이 소녀의 타버린 성냥개비와 함께 사라져 버린 환영처럼 순식간에 사라져 버리는 어느 시간, 어느 장소의 이야기.


'Before Your Eyes'는 딱히 특별한 조작을 요구하는 작품은 아니다.

그저 마우스를 움직여 클릭만 해 주는 것만으로 스토리를 진행할 수 있다.


그런데 이 작품을 특별하게 만드는 장치가 하나 있다.

그것은 바로 '눈 깜빡임'이다.


 


'Before Your Eyes'는 '웹캠'을 이용한 플레이가 가능한 작품이다.


웹캠을 PC와 연결시킨 뒤, 게임을 실행시켜서 웹캠 기능을 켜 주면 간단한 '눈 깜빡임 인지 가능 테스트'가 진행된 뒤, 이후의 게임 진행은 '눈 깜빡임'을 통해서 할 수 있다.


웹캠으로 눈 깜빡임을 인지하긴 하나, 웹캠이 VR과 같은 기능을 가지고 있는 것은 아니므로 게임 내에서 각도나 방향의 전환은 시선의 움직임이 아니라 마우스를 움직여 줘야 하지만, '클릭'의 기능은 '눈 깜빡임'으로 대체할 수 있다.


 


그럼, "웹캠'이 없으면 이 게임의 기능 내지는 진정한 매력을 다 느낄 수 없느냐?" 라고 물어온다면 그렇진 않다.


오히려 게임 내 모든 스토리를 빠짐없이 놓치지 않고 다 보길 선호한다면, 단조로운 진행 방식이긴 하나 웹캠 기능을 끄고 마우스만을 이용해 게임을 진행하는 편이 낫다.


그 이유에 대해서는 이 글 후반부에 다시 설명하도록 하겠다.


지금은 그저 이 작품은 '웹캠'을 활용하여 '눈 깜빡임'이라는 독특한 방식으로 게임을 진행하다는 것도 가능하다는 점과 반대로 웹캠이 없더라도 게임을 플레이하는 데 있어서 아무런 지장이 없다는 사실만을 기억하고 있는 것만으로도 충분하다.


우선 간단히 이 작품의 시놉시스를 살펴보도록 하자.


 


게임을 시작하면 귀가 한 쪽 밖에 없는 말하는 늑대가 선장인 작은 배 위에서, 1인칭 시점으로 그의 이야기를 듣게 된다.


아무런 형태가 없는 영혼 상태인 '나'는 불교에서 말하는 '삼도천'과 같은 강을 건너는 중이며, 


망자를 실어 나르는 뱃사공으로 보이는 듯한 이 한쪽 귀가 없는 나이 든 늑대는 곧 있으면 도착할 탑의 '문지기'에게 '나에 대한 이야기'를 들려줘야 한다며, 생전에 대한 기억을 들려달라고 한다.



'나의 이승에서의 삶'이 문지기를 충분히 재미나게 혹은 감동하게끔 만들 수 있다면, 그는 보상으로 커다란 동전을 받을 수 있고 나 또한 '문지기의 도시'로 갈 수 있다고 말하며...


그는 '나'를 택했다고 표현했다.

둥실둥실 강물 위에 떠있는 수많은 많고 많은 영혼들 중에서 가장 가치 있는 영혼이라 느꼈다며, 


이제 '나'는 이야기보따리를 풀어야 한다.


샤리야르 왕을 만족시키기 위해서 천일 밤 동안 이야기를 했다는 세라자드처럼, '나'는 눈앞의 늑대와 문지기에게 내 이야기를 털어놓아야만 하고, 그 이야기가 그들을 만족시키기만을 바라야 한다.


 


이것은 '한 사람'의 일생에 관한 이야기이다.


그가 어떤 가정에서 태어났으며, 그의 부모가 어떠한 사람들이었고, 그가 어떤 사랑을 받았었는가에 대한 이야기이다.


하지만 눈을 깜빡일 때마다 시간 아니 기억 속의 장면들은 다시 시간을 건너 뛰어, 다른 시간, 다른 장소를 펼쳐 보인다.


'(게임 속) 나'의 기억이지만 '(실제의) 나'는 알지 못 하는 이야기들을 눈으로 좇으며, '(게임 속) 내가 경험했던 일들'을 마치 어느 영화의 클립 영상을 보는 기분으로 바라보아야 한다.  



어린 시절의 내가 무엇을 좋아했고 무엇에 재능이 있었고, 나의 가족들에게 어떠한 일들이 있었고 그리고 내게는 어떠한 일들이 있었는지를 '(실제의) 나'는 그저 담담하게 바라볼 뿐이다.


모든 것은 그저 눈을 한 번 감았다 뜰 동안 진행되고,

다시 눈을 감았다 뜨고 나면 또 다른 새로운 시간대의 기억들이 눈앞에 떠오른다.


 


그렇게 '나의 인생 전체'를 둘러보는 과정은 빠른 것 같지만 느리게, 느린 것 같지만 빠르게 지나간다.


그래서 이 게임의 무엇이 특별하냐고?

솔직히 겉으로 드러나는 이 게임의 특징들은 무척 평범하고 무난하다.


작화가 수려하지도 않고, 무한의 플레이 타임을 제공해 주지도 않는다.

더욱이 조작 방식도 너무나 심플해서, 게임에서 '재미'나 '보람' 또는 '달성'과 같은 '성취감'을 목표로 하는 분들에겐 이 작품은 아무럼 감흥도 안겨 주지 못 할 지루한 게임일 것이다.


그런데도 나는 이 작품을 플레이하는 동안 참 많은 생각들이 떠올랐다.




이 작품을 플레이하는 그리 길지 않은 플레이 타임 동안 유일하게 나를 고민하게 만든 부분이 있다면, 작품 내에서 그리 많지 않은 횟수로 등장하는 '선택의 기로'였다.


이 '선택의 기로' 앞에서 나는 매 순간 고민했고, 어느 선택을 하든 간에 항상 의문이 남았다.

'다른 선택을 했다면, 이후의 이야기들이 어떻게 변하게 되었을까?'에 대한 고민이었다.


우리의 인생도 꼭 그렇지 않은가?

인생에는 무수한 선택의 갈림길이 존재하고, 우리는 그때마다 어느 쪽이든 결정을 내려야만 한다.


그리고 하나의 결정을 하고 나면, 꼭 가지 않은 그 길은 어떠했을까에 대해서 한 번쯤은 떠올려보게 된다.


만약 그때 내가 그러한 선택을 하지 않았더라면, 

그랬더라면 내 인생은 어떠한 방향으로 흘러갔고, 어떠한 모습이 되어 있을까... 라고...


'Before your eyes'를 플레이하는 동안 나는 매 순간 진지하게 선택을 하였음에도 불구하고, 가지 않은 길을 계속 떠올리며 돌아보게 되었다.


그것이 무척 '인생'과 닮아 있어서 조금 웃었다.



그리고 그의 어머니인 그녀, '엘리'.

이 작품에서 '(게임 속의) 나'의 어머니인 '엘리'도 꽤 비중 있는 인물로 다루고 있다.


그녀에겐 재능이 있었다.

활짝 꽃피우진 못 했지만, 그녀에겐 분명 나름의 재능이 있었다.


하지만 채 피우지 못 한 그 꽃이 내내 그녀의 마음속에서 '아쉬움'과 '후회', '미련'으로 남아 있었던 것일까?

엘리는 자신이 피워내지 못 한 재능의 꽃을 그녀의 아이에게서 발견하고 기뻐한다.


자신이라면 아이의 재능을 최고로 이끌어낼 수 있고,

아이 또한 자신과는 달리 그 재능을 충분히 갈고닦으며 키워내어, 마음껏 펼쳐나갈 수 있으리라고,

그렇게 만들겠다는 또 하나의 '희망'이자 '목표'를 만들게 된다.


그러나 아이에겐...

모든 아이들에게 '자신만의 세계'가 존재하기 마련이다.

그리고 아이의 작은 세계는 아이가 자라남과 함께 커지고 넓어진다.


부모는 자신의 세계를 혹은 자신이 바라 마지않았던 세계를 아이에게 덧씌우는 존재가 아니라, 아이가 자신만의 세계를 자신만의 색채와 경험 그리고 감성으로 물들이고 확장시켜 나갈 수 있게끔 지지해 주어야만 한다.


 


그렇기에 부모의 '기대'가 때로는 아이에게 있어서는 '강요'처럼 느껴질 수도 있고,

아이의 '자유 의지에 따른 선택'이 부모의 시각에서는 '반항'처럼 보일 수도 있다.


우리 모두는 안타깝게도 전생의 기억을 가지고 있지 않은 현생 1회차이기 때문에, 

자식일 때에도 부모가 되어서도 그 간극을 줄이기 위한 숱한 시행착오를 거쳐야만 한다.


그래서일까.

나는 이 짧은 작품에서 참 많은 것을 느낄 수 있었다.


그리고 난 '한 사람'의 인생을 통해서, '인생에 있어서 선택의 중요성'이나 '부모와 자식의 갈등'과도 같은 비교적 흔한 소재를 바탕으로 이 작품이 교훈을 주고자 한다고 생각했다.


그런 섣부른 판단을 내렸었다.


그러나 이 작품의 결말부는 그런 나의 성급한 예상을 완전히 뒤엎으며, 생각지도 못 한 이야기를 풀어 놓았다.


그 엔딩이 어땠냐면...

그 부분에 대한 이야기는 이 작품을 직접 플레이하며 감상하시고픈 분들을 위해서 아껴두도록 하겠다.



 


자, 그럼 이제 다시 이 글 초반부에 언급했었던,


'게임 내 모든 스토리를 빠짐없이 놓치지 않고 다 보길 선호한다면, 단조로운 진행 방식이긴 하나 웹캠 기능을 끄고 마우스만을 이용해 게임을 진행하는 편이 낫다.'


에 대한 이야기를 할 차례다.


'비포 유어 아이즈'는 느린 템포의 작품이다.


하나의 대사가 끝난 뒤 다음 대사가 나오기까지 텀도 약간씩 있는 편이어서, 속도감 자체는 느릿느릿한 느낌이 강하다.


그런데 이 작품은 '눈을 깜빡이면, 다음 시간대로 이동한다.'는 말을 했었다.


그 말인즉슨 한창 이야기가 나오는 중 한 번이라도 눈을 깜빡이게 되면, 앞선 장면의 대화가 다 끝나지도 않은 상태에서 다음 시간대로 넘어가게 된다.


그렇다고 모든 대사가 끝날 때까지 눈을 감지 않고 유지하려 하다 보면, 



울고 싶지 않은데도 자꾸만 눈에 눈물이 고이는 경험을 하게 될 것이다. ( ...)


눈 안감기 기네스북 타이틀 보유자 내지는 눈싸움 대회 월드 챔피언십 수상과 같은 화려한(???) 이력을 가지고 있지 않은 이상, 


이 게임의 처음부터 끝까지 모든 대사들을 눈 깜빡임 없이 놓치지 않고 진행하기란 어려움을 넘어 고문에 가까울 것이다. ( ...)


그렇기 때문에 '나는 게임 내 모든 대사를 빠짐없이 읽고 싶다!', '이 게임 내 스토리와 관련된 그 어떤 내용도 놓치고 싶지 않다!' 라고 하신다면, 


웹캠을 통한 눈 깜빡임 진행 방식보다는 단조롭더라도 '마우스 진행' 방식으로 게임을 플레이하시는 쪽을 추천해 드린다.


게임 내에서 시선 외부로 인식되는 '검은 공간'들이 많은데 검은 공간을 보고 있는 상태에서 눈을 깜빡일 때는 '눈 깜빡임'이 게임 진행에 영향을 끼칠 수 없게끔 설계해 놓았다면, 


이 참신한 '눈 깜빡임' 방식의 진행 방법이 더욱더 효율적이면서도 신선하게 다가왔을 텐데, 눈을 감으면 무조건 이야기의 시간대도 건너뛰어 버리게 된다는 점이 매우 아쉬웠다.



그러나 한편으로는 그렇기 때문에, '이러한 아쉬움에 대한 부분을 의도'하고 일부러 이렇게 개발한 것은 아닐까 하는 생각도 들었다.


왜냐하면...

눈을 깜빡이지 않고 있는 동안만큼은 시간을 잡아둘 수 있지만,

그 어떤 시간도 영원히 잡아둘 수는 없는 법이니까.


살아 숨 쉬는 사람들 중 그 누구도 영원히 눈을 감지 않고 살 수는 없는 것처럼, 

시간 또한 내가 원한다고 해서 원하는 만큼 영구적으로 잡아둘 수도 멈춰둘 수도 없다는 것을...


그저 내게 주어진 시간 내에서 최선을 다해서 붙잡으려 노력해 볼 수는 있지만,

그조차도 영원할 수 없고, 지나고 나면 '찰나의 순간'과 다름없음을 얘기하고 싶었던 것은 아니었을까?


나는... 

왠지 그런 생각이 들었다.



 


이 작품의 플레이를 시작할 때 '작품의 제목'을 배경으로 한쪽 귀가 없는 늑대가 이렇게 말한다.



그건 게임 속의 나인 '벤자민 브린'에게 하는 말임과 동시에,

현실 속의 내게 해 주는 가볍고 부드러운 충고 같기도 했다.


기를 쓰고 대사 한 줄 놓치지 않기 위해서 굳이 두 눈을 충혈시켜 가면서 😆,

또는 편안한 눈으로 플레이하기 위해서 마우스 중심의 플레이를 즐기기보다는..


놓치는 것은 놓치는 대로...

아쉬운 것은 아쉬운 대로...

흘려보낸 것은 흘려보내면서,

그렇게 그냥 이 작품을 즐겨보라고 말하고 싶었던 게 아닐까??


비포 유어 아이즈는 잔잔한 작품이다.

플레이 타임이 길지도 않다.


그 길지 않은 시간 속에 한 사람의 생애에 대한 이야기와 함께 놀라운 반전 엔딩을 보여 준다.


그러니 나는, 우리는 그저 편안히 짧은 영화를 감상하는 기분으로 천천히 눈을 깜빡이며,

이 작품이 들려주는 이야기를 보고 듣고 느끼고 감상하며, 그렇게 자연스럽게 흘러 흘러가면 된다.


인생에 대한 전혀 특별하지 않으면서도,  매우 특별한 이야기를 전해 주는 작품, 'Before Your Eyes'이다.



 


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아직도그겜하니
16/11/2022
17/11/2022 04:25 AM (+09:00)

제작자의 의도를 느껴보고싶어서 눈깜빡임으로 플레이했고 재미있었지만

눈물과 재채기가 나오는건 어쩔 수 없더라구요


LadyCALLA
17/11/2022
17/11/2022 10:11 PM (+09:00)
Author

저는 재채기는 없었지만, 

눈을 감지 않으려고 애를 쓰다 보니 눈이 꽤 아팠어요. 😭


저도 모르게 눈을 깜빡여서 '앗! 지금 감으면 안 되는 거였는데!' 하는 순간 다음 화면으로 넘어가 버려서 당황하기도 했었지만,

아직도그겜하니님의 말씀처럼 저 또한 이 작품을 재미나게 플레이했답니다. 🙂


1회차는 가볍게 눈 깜빡임 방식으로 진행하고,

2회차는 눈 깜빡임 기능 대신 마우스만을 이용해서 게임을 진행한다면,

이 작품만의 묘미도 즐기고, 게임의 스토리도 속속들이 잘 확인할 수 있어서 좋을테지만...


이미 이 작품의 엔딩을 한 번 보고난 유저들에게 있어서,

1회차 때 보지 못 했던 대사들을 보기 위해서 다시 2회차 플레이를 진행할 정도로 강한 동기 부여가 되진 못 할 것 같다는 생각도 들었습니다.


반전이 꽤 임팩트가 있는 작품인데,

이미 그 임팩트를 알고난 이후에는... 

멀티 엔딩의 작품이 아니다 보니 2회차 플레이에 대한 의욕이 급감하게 되니까요.


어느 방식이든 본인의 스타일에 맞춰서 플레이하면 1회차도 즐겁게 플레이할 수 있는 작품이라 생각합니다.


덧글 남겨 주셔서 감사합니다, 아직도그겜하니님.

11월의 남은 날들도 늘 좋은 일들만 가득하세요. 🙂