
Arrived at the harbor!
I was shivering, thinking they might tell me to gather wood to build a ship
🥲🥲🥲
Story impression: People are too much



🎉1 million followers on Bilibili!🎉
Thank you for being a part of the Strinova family!
To celebrate this, we have prepared 10 Memory Storage Devices for all Navigators!✨
Join now and get your reward!🎁
And this is just the beginning! 👀
We are also holding a commemorative event on Facebook, so check it out!
And please join us on X and Discord. Who knows what will happen on the next big anniversary? 😉
Follow us now and let's create amazing things together!
Facebook: https://www.facebook.com/Strinova/
Follow X: https://x.com/Strinova_EN
Discord: https://discord.gg/strinova
Thank you again for being a part of the Strinova family. We hope to create more beautiful memories together in the future! ❤️
If Kalibachu Bilibili channel reaches 2 million followers, 20 memory storage devices and a free mythic skin selection ticket will be given away


The first week of March has passed!
I hope Stove Indie members have a comfortable rest at home!



4-panel manga from Tare (@tare_nu) Sensei is now available!
Come see Chizuru 👀



Have a good Friday and let's play late into the night!!!
[Main account + sub account homework summary] => Loajoa ( https://loajoa.pages.dev )
- 'Weekly To-Do' Summary
- 'Raid' Summary
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




ALL CLASS MMORPG Lord Nine
Hello. This is GM Yubar.
The new server pre-registration is just 7 days away! 🎉
For the Lords who are waiting for the new server with excitement, a new server pre-registration countdown push event will be held for 7 days starting today.
New server pre-registration countdown push event will be held.
If you log in to the game every day for 7 days, 11 Fated Avatar Summon Tickets, 11 Fated Artifact Summon TicketsYou can get a lot of !
Don't miss out on the push rewards in your mailbox right now!
[New Server Pre-Registration Countdown Push Event]
■ Special Push Sending Period: March 5, 2026 ~ March 11, 2026 23:59
■ Receipt Deadline: Every day from 00:00 to 23:59
Date
Reward
Quantity
3/5 (Thu)
11 Fated Avatar Summon Tickets
1
3/6 (Fri)
11 Fated Artifact Summon Tickets
1
3/7 (Sat)
11 Fated Avatar Summon Tickets
1
3/8 (Sun)
11 Fated Artifact Summon Tickets
1
3/9 (Mon)
11 Fated Avatar Summon Tickets
1
3/10 (Tue)
11 Fated Artifact Summon Tickets
1
3/11 (Wed)
Summon Boosting Box
1
※ Summon Boosting Box Composition: [11 Fated Avatar Summon Tickets x 1 / 11 Fated Artifact Summon Tickets x 1]
※ Fated Avatar and Fated Artifact Summon Tickets can only be used by characters with Weapon Mastery Lv.55 or higher.
※ Caution
- The period and rewards are subject to change, and we will notify you through announcements in case of changes.
- This event is subject to Smilegate's Event Terms.
- Event items can only be received once per account.
- Event items are sent to the account mailbox in the game and are all character-bound items.
- If the storage period has expired, the mail will be deleted and will not be recovered or re-delivered, so please be sure to receive it within the period.



4-cut manga with @tare_nu!
Come see Chizuru 👀




A 4-panel comic in collaboration with @tare_nu is now available!
Come and see Chizuru's story 👀



StS2 has a co-op mode for up to 4 players. Will CZN do something similar? There's already 3 characters.
I can see it being difficult to implement due to Action Count + Stress mechanic from Darkest Dungeon. In StS2 it looks very fluid as both players are playing cards simultaneously. Also CZN teams are setup where each combatant is a piece of a deck, rather than a whole self-sufficient deck.



3/4
100*16 = 1600
1000*11 = 11000
3000*2 = 6000
5000*1 = 5000
23600-30000 = -6400



The Darkest Tales v1.05 patch notes!
Hello friends! Another patch's going live today!
In this one, we've started to bring in some changes that will help make the game feel a lot more intuitive and responsive! Some of those changes will be implemented step by step. We've decided to do so to understand if we're moving in the right direction with those updates. So if you have any thoughts about these particular changes, or you have any other feedback you would like to share with us, feel free to post a review or contact us in any of our socials!
Alright, without further ado, here's the list of changes:
1. Heavy Charged Attack Mini-game (fix 1 of the 2 planned). We've adjusted the timing to release the attack button during the skill unlock mini-game: now the player have a much larger window to release the button before getting killed by the enemy. The second part of the fix will add more visual feedbacks to that scene and make it more intuitive for the player.
2. Retroactive fix for players who got stuck in the fight with White Hook on the pirate ship (previous fixes made it so that new players won't get themselves trapped, retroactive fix will free those, who are already stuck).
3. We've enhanced the visibility of the signs on The Selfishness level. Now, players will know exactly where they're supposed to go. When active, signs will display a glowing symbol, a glowing arrow, and the Genie's trail from the arrow towards the direction he wants you to go, to fulfill his wishes.
4. We've also made some adjustments to the enemies' hitboxes. Now, Teddy won't get as many hits while jumping around the enemies, at the same time, all of his attacks will land the same way they did before. Hence, hitting the enemy will feel the same, while contact damage will get much more forgiving, so you won't get hurt by the touch of wolf's tail with the pixel of Teddy's boot.
5. Players can now skip cutscenes by holding the skip button and will not be forced to press it multiple times.
And that's it for this one! Stay tuned for future updates where we'll elaborate on those ideas a bit more!
Thank you guys for all the feedback and support! Don't forget to leave a review for the game if you've enjoyed it!
See ya!
