
06th : https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-06
You can check the detailed information by moving to the page.


Is Wordrum this kind of concept?
I hope that old server users who are stuck in one mastery due to PvP level compensation will be able to freely use new weapons.
I was very pleased that you mentioned all the things I mentioned on the official website on the Lord Knight broadcast. 😁



If a level 100 hits a level 112 character, only 1 damage appears even against an opponent with a hunting set
How much does the correction value increase per level that everything does 1 damage to an opponent with about 8-9 levels difference?
Isn't it too much? No matter what my specs are, whether the opponent is a hunting set or a pvp set, is it reasonable that the damage is unconditionally 1?
I have 6 level 100 masteries, but if this is the result because I couldn't raise just one all the way, why does Road Nine have a title?
It's not like I'm playing the game carelessly, I'm working hard. I enjoyed crossbows, sword and shield, daggers, staffs, combat staves, and greatswords
Why does level correction make my character trash, at least in PvP?
Even if a thousand mid-small funders like me come, can't they catch one character if there is a level difference?
Ah, I can't play this game because it's so dirty
Please announce exactly how much the correction value is per level. I'll decide whether to quit or not after seeing it




Island quests, rapport quests, story quests, etc.
These are really too good to just enjoy as one-offs
But creating a new account and a new server is daunting because I'd have to give up everything I've worked on
High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!!



Just getting some flakes from capsule




1000 flakes or more = 0
200 flake probability (23 successes)
19/23 = 82.6%
200 flakes came out 18 times out of 23


Congratulations to the winners
But the feeling is
...
I wanted a Mokoko neck pillow, but it's a shame
Huh, but it's fluorescent


Hello, this is Lee Si-rin, CEO of Wazazak Games.
First of all, thank you for the valuable feedback and bug reports you have submitted since the release of <Secret Curriculum>.
We have identified all the inconveniences that users are currently experiencing, and the reported issues will be resolved quickly by this weekendand a patch will be carried out.
After the process, we will notify you through the patch notes which parts have been improved and corrected.
We will not neglect even small problems and will solve them thoroughly. We apologize once again for the inconvenience.
Sincerely, Lee Si-rin, CEO of Wazazak Games


If we endure tomorrow, which is Friday, the weekend will begin again...!!
Stove Indie members, it may be tough, but fighting!



Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.
Everyone will have different opinions on what is good and bad in the story,
and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,
I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first
and think, 'This is how this type of person felt.'
That's how I hope it will be conveyed.
I haven't enjoyed the visual novel genre extensively.
When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.
Compared to others, I approached the genre in a slightly strange order.
However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,
before the animations, so
I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.
I think the biggest advantage of visual novels is immersion.
While following the main storyline,
you are not swept away by the flow of scenes intended by the creator, like in a movie,
and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.
In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.
However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).
In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,
but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.
This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.
Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.
She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,
and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,
but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.
'Divorced woman with a large age gap, employer and mother of a student'
The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,
but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.
I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.
'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'
So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.
If I were to compare it to a fantasy novel, it would be a low-level fantasy?
The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.
However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.
The main story of the game hasn't even started yet, but the introduction is already very long.
I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.
To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).
"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"
From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.
I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.
First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.
"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"
I think that's what they would think,
but for those who have played the old work, this emotional conversation comes as a direct pressure.
Due to the nature of the work that progresses in the same timeline as the previous work,
you will encounter scenes and events that you encountered in Secret Curry in the past,
At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry
becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,
these parts that touch memories didn't come across so sharply,
but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,
and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.
Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.
These parts were attractive scenes that each character showed in the previous work and were memorable parts,
so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.
"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"
I felt like the work was talking to me.
Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,
but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.
It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.
Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.
1. Romance
2. Completion of the curriculum of the two students as a tutoring teacher
3. Improving the relationship between the sisters as friends of the same age
In Yeon-hee's route, completing the second curriculum was the most difficult task.
In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,
and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,
but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.
Lastly,
someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,
and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,
but I think this work was a very burdensome story to enjoy lightly.
The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,
and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.
If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.
However, I received enough value to overcome all the difficult obstacles I mentioned above.
My expectations were very high, and the process felt quite heavy to me,
but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,
it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.
I don't think it's a work that can be the best for everyone,
but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.
주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.




폴아웃,스토커,위쳐 등등 여러 게임들을 즐긴 팬이라면 즐거울 수 밖에 없는 요소가 한 가득! 대놓고 이 게임의 어미니와 아버지 같은 폴아웃1과 2의 감성(게임성, 스토리텔링, 시네마틱, 아트워크, 유머)덕에 클래식 폴아웃 팬이라면 그 향수를 느낄 수 있는 훌륭한 게임. 게임에 완전 융합되어 사실상 폴아웃:소련이라고 봐도 과언이 아닐 정도로 자기들만의 아톰셰계관을 잘 구축했다.
게임의 밸런스는 잘 잡혀있는 편이다. 어려움 기준 특정 무기, 인물(동료라던가)이 지나치게 강하다던가 약하던가 하는 문제는 거의없었다. 주인공은 종잇장 같이 연약하고 할 수 있는게 거의 없는 극 초반이 고역이지만 잘 극복한다면 원활한 플레이가 가능하다. (만약 이 게임을 처음하고 쉽게 진행하고 싶다면 초반에 소매치기+잠행+자물쇠따기 몰빵을 추천한다.) 어느 정도 성장하면 전투가 너무 쉬워지거나 하는데 이 장르의 고질적인 개성이라 생각하는 것이 편한데, 이는 이 게임이 성장형 rpg인만큼 내 캐릭터가 성장하고 플레이어에게 요령이 생기고 숙달되니 당연한 것이다. 전략요소는 없다고 봐도 무방하다.
자유도는 꽤 높은 편이며 메인 스토리를 내팽겨치고 여자랑 띵까띵까 놀고 먹고 다녀도 되고 사이드 퀘스트를 하거나 떠돌이 용병, 현상금 사냥꾼 놀이하며 돈벌고 놀아도 된다. 육성 자유도 또한 높아 개성있는 캐릭터를 만들고 진행할 수 있다. 하지만 게임의 규모를 생각하면 그렇게 심도있는 몰입 놀이는 힘들긴 하다. 캐릭터 커스텀은 없다고 봐도 무방한게 옷 갈아 입히기가 전부다.
유머는 이 게임의 개성이자 양날의 검이다. 게임 경험이 많은 사람에겐 +요소가 되어 재미가 배가 되지만 그렇지 않은 이에겐 ㅡ가 되지는 않지만 왜 이것이 재미있는 부분인지 이해 할 수 없기 때문에 그저 그런 지나가는 요소로 소모된다.
1000자 제한 늘려주세요!!!!!!!!!!!!!
옛 소련의 프로파간다 감성 충만한 대충 망한 세계에서 최고의 공산당 요원이 되어보자! Атом! Водка! Это лучшее!