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Morning Everyone!



Morning!!


As of today, after completing Action Point Veronica, I am going to write a review of each Breath Control concept Veronica as if I were writing a diary.
There are always people who cut better and know more than me, but after cutting Veronica up there, I will wait for the next new character.
I have nothing to do and no structure kit (this is the biggest reason), so I will just write a few words reviewing the usability of each Veronica deck.
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First of all, the one that made Kazena play the most delicious in Season 1
Breath Control 2 cards + 0 cost Wall 2 cards + Wrath Forbidden
This is the most common Veronica that can see a maximum draw of 2+2+2+2+3=11 in one turn.
(Veronica can only be used in simulations in Season 2,,,)
Season 1 The exclusive equipment of Laboratory 0 also has many delicious equipment that Veronica can use most usefully.
Laboratory 0 exclusive equipment that does not require refinement in Season 2 makes the game play flexible from the first turn.
The slightly disappointing disadvantage of Veronica, which I suddenly mention here, is that the deck circulation becomes smooth from the point when Veronica's enhanced cards are used up.
Preparing to Fire, Pendant, Preparing to Bomb = It is a waste of action points to invest in sub-dealers to consume all basic action points in one turn of 3 cost.
That part,
Superconducting Protein Equipment = Reduces the cost of 1 card in the first turn -> Reduces the burden of Preparing to Fire, which must be used with Gaejeon + Rocket Mantle = Draws one more card in the first turn
->Can search Veronica's enhanced card a little faster
+Dopamine Injector = +20% damage per draw per turn with ability -> Veronica can almost certainly draw 2 cards in one turn
I think Veronica can use all the effects of these Laboratory 0 sub-dealer equipment most deliciously.
There is no need for a refinement event in Season 2.
No matter how much you copy 4 Breath Control cards with a new skill, it seems that you cannot follow the usability of Season 1 Veronica, which is supported by sub-equipment like the above.
Usability ★★★★★ (Based on Season 1 content)
Moderate damage. If you have enough action points, you can always use other combatant cards in one turn if you want.
Best match with Maylin. -> If you use Breath Control Kowalski 0 cost = 2 draw as much as possible, you can easily get at least Seungryonggak x10 in one turn.
Just Veronica's identity itself.
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Zergling Veronica
In fact, the equipment that combines the effects of Rocket Mantle + Superconducting Protein in Season 1 written above is
This is the Sphere of Random Numbers, but this is an item with a very low drop rate. Season 2 Veronica does not have Rocket Mantle or Protein like Laboratory in Season 1.
It seems that the high point of Zergling Veronica must be achieved with the Sphere of Random Numbers.
I would like to equip the Sphere of Random Numbers to all Veronica save points, but aiming for that requires really extraordinary grinding.
Unfortunately, I only equipped the Sphere of Random Numbers to this 0 cost = 3 draw Breath Control Veronica.
Considering the Sphere of Random Numbers, the 0 cost draw +1 new skill Breath Control = 3+3+3+3=12 draw Veronica also really fills the hand.
If you have enough action points, it seems that you can flexibly create the play you want in one turn.
But in this Season 2 Great Rift Colossus, shield supply is lacking, so operating in the Great Rift is very difficult ㅠㅜ.
Another disadvantage of Veronica mentioned here.
Hand supply is good, but the enemy's action points are also reduced as much as the hand supply.
->You have to be prepared to be hit by the enemy to some extent while collecting hands. There is a disappointing disadvantage.
It is a bit disappointing Veronica to use in this Season 2 deck compression meta ㅠ.
Usability ★★★★ (Based on Season 2 content)
1-line summary: Hand supply is good, but shield supply is not good, so you get hit a lot while supplying hands.
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Shield Veronica
This is the Shield Veronica that allowed me to easily achieve 900,000+ in the Great Rift in Season 2.
Interestingly, each Flash of Veronica's main cards has a small shield ㅎ
So with Preparing to Fire Shield 20% + Pendant Shield 20% + Breath Control Shield 180%
Shield Veronica is a delicious combination of small shields and sub-deal.
In this Colossus Tipera + Veronica, shields are stably supplied every turn, so I was able to deal damage stably in the Great Rift.
라고
In fact, I want to use Orlea instead of Veronica, but even if I spend some money, Orlea does not come out at all. It was a mental victory for Orlea, who does not have Orlea.
(Possesses Lin 6 transcendence + 2 transcendence of other 5-star characters + 4 characters, all 5-star characters except Kalipe and Orlea are 1 transcendence+. Is this a game? x발)
Still, I praise and love Veronica for leading the battle stably without Orlea ♡
Usability: ★★★★☆ (Based on Season 2 content)
For boss battles where damage is burdensome, replenish shields slightly and get hit less while supplying hands.
However, since it is a maximum of 8 draws per turn, infinite draw is not possible unless other combatants also support the draw..ㅜ
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Mark Veronica
It's Mark Veronica, but this is just for entertainment.
Just for these 4 enemies + battleㅋ Just a ranged Yuki
But if I give you a small piece of informationGo with dealers with many attack cards.
Usability: ★★★★ (Limited to battles with multiple enemies)
★★★ (Disappointing Large Ballista damage, disappointing shield amount, disappointing hand supply amount to use in other battles normally..)
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Finally, Action Point Veronica is the play that you would expect.
I posted the picture at the beginning, so I'll just add comments.
Maximum 8 draws + 4 action points per turn = It has a really large versatility, so the combination pool is wide, so I don't know how to use it properly yet.
Versatility is the best among Veronica concepts.
Usability: ★★★★☆ (Slightly disappointing chronic problem of Veronica. Hand supply = enemy action points)
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I never expected to enjoy all the Veronica concepts this season like this.
The save data reorganization this season is really big beyond imagination.
Still, it's really disappointing and frustrating that it's Tipera, Nine, and Remake Orlea's birthday party season.
Other people should just look at it for reference before cutting Veronica save data.
If you set your mind to it, anyone can invest only 1-2 hours without any burden regardless of Veronica breakthrough.
If you choose Breath Control with a new skill in Chaos Stage 1 this season, you can easily create it.
I recommend that you cut a few when you have time! It goes well with any content except the Great Rift.
The game becomes really, really easy!
Everyone, have fun playing the game. I'm going to try to get 1 million points in the Great Rift.




I've been busy all week..
Raiding.. looting cubes..
After doing this and that, I'm finally pushing the story.
But I've already been spoiled about Lalalala Rupeon
[Afraid Roa-con]




1000 flakes or more: 0
200 flake chance (24 successes)
16/24 = 66.6%
200 flakes came out 16 times out of 24



I couldn't do it yesterday either. I have to do 'Cardaroom'!!!
[Main account + sub account tasks] => Loajoa ( https://loajoa.pages.dev )
- 'Weekly To-Do' list
- 'Raid' list
- Bidding auction calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Story:
You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.
The Good:
1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.
2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."
The Not-So-Good:
1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.
2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.


❄️ FlakeMission|March Day 16 #260316
Week 2 - Day 16 Started! Don't forget to check progress!


My heart races every time I see a crosswalk when using a skill.
And the gap between my younger sister and I is so good!
So I looked at her panties and did 2 pulls lol. Healthy thighs, aheueheu




<저는 쉬움으로 할 것을 권합니다.>
블라인드 페이트 공략의 첫번째 글입니다. 일단 저는 난이도는 보통 난이도로 플래이 했습니다.
추가 : 1.02 버전에서 전반적인 난이도가 수정되었습니다. 1.02 버전 보통 난이도가 1.00 버전 쉬움 난이도와 비슷합니다.
1. 프롤로그
<프롤로그입니다.>

<옛 모습을 재현해서 보여주고 있는 것 이라고 하네요>

<옛 지도에는 있던 파이프가 현재는 없다고 하네요>

<위로 띄워서 공중 콤보 상당히 강력해요>

<보스랑 싸우다 보면 보스가 비겁한 기습을 하고>

<전투 시스템에 손상을 입게 되고 도장으로 가게 됩니다.>
2.도장과 설욕전

<도장으로 가서 수리를 받아야 합니다.>

<도장에서 전투 기술을 연습할 수 있으니 해 둡시다.>

<유령 도시의 현재 모습은 폐허 입니다.>

<적들을 쓰러뜨리고>

<탄약을 줍고>

<보스와 싸워야 합니다.>

<보스전은 구를 조심하세요>

<처음 만난 적인데 적의 패턴을 다 알고 있다고 하네요>

<데이터 수집하면>

<개를 찾으면서 프롤로그가 끝납니다.>
3. 전투 팁
블라인드 페이트 에도 요미의 전투의 기본은 적의 뒤를 잡는 것입니다. 적의 뒤를 잡고 공격하면 잠시 동안 적은 대처를 못하고 계속 맞게 됩니다. 적이 뒤돌아 대처를 하려는 순간 적 뒤로 돌아가서 다시 공격해서 일섬 타이밍을 잡는 것이 블라인드 페이트 전투의 기본입니다.

<일단 뒤를 잡아야 합니다.>

위 동영상을 보면 달리다가 적과 부딛히면 바로 앞 구르기를 합니다. 그럼 적 뒤로 오게 되고 3~4대 정도를 때립니다. 그럼 적이 방향을 트는데 그 순간 다시 되로 굴러서 적 뒤에서 공격해서 일섬 게이지를 다 채워서 일섬을 적에게 먹였습니다.
일섬을 쓰면 스테미너가 회복되니까 스테미너가 어느정도 차면 때리다가 다시 뒤로 돌아서 계속 공격을 넣어서 2차 일섬을 먹였습니다.
도중에 헛공격을 하거나 또는 적을 공격할 타이밍을 놓쳣다면 거리를 두고 스테미너를 회복하고 다시 가서 적 뒤로 굴러서 연타를 먹여서 일섬 게이지를 채웁니다.
망치를 든 대형적인 정면에서 공격하면 망치로 막으니까 최대한 거리를 좁혀서 구르기로 뒤를 공격했습니다. 그리고 보면 대략 2~3대 때렸을 때 적이 바로 뒤로 돌아서 반격하니까 그대로 뒤구르기를 해서 적의 뒤를 잡아서 공격합니다.
망치든 적 같은 경우 일섬 게이지가 6칸인데 반격이 빨라서 일섬 게이지를 채우기가 힘든데 이런 경우 팔 연타 중에 팔 대포를 쏘면 스테미너가 약간 회복되고 적이 잠시 비틀 거리는데 그 타이밍에 연타를 계속 넣어서 일섬 게이지를 채우는 것을 볼수 있습니다.
손 대포는 일만 적은 그대로 기절시켜서 파괴 시킬수 있지만 강적에겐 약간의 스테미너를 채워 주고 일섬 게이지 한 칸을 채워 줍니다.
그래서 3연타를 쓴 다음에 바로 대포를 쓰면 콤보 수에 +1이 된다고 생각하시면 됩니다. 이 1칸 차이로 일섬 게이지를 채울 수 있는 경우가 많으니까 보스전이 가깝다면 손 대포 탄환은 아껴 쓰시기 바랍니다.

두번째 영상은 보스전 영상입니다. 보스전 난이도는 망치든 적보다 더 어렵지만 기본적인 전투 법은 망치 녀석과 유사합니다. 적과 마주쳤을때 적 뒤로 돌아갑니다. 그리고 3대를 때립니다. 그럼 적이 바로 뒤로 돌아서 반격하니까 다시 구르기로 적 뒤로 갑니다.
적에게 3연타 때리고 뒤로 돌아서 바로 대포를 쏘고 그리고 다시 연타를 먹이면 일섬 타이밍이 나옵니다. 그냥 3연타 때리고 회피하고 다시 3연타 때리면 게이지 한개가 부족해서 일섬 발동이 안됩니다.
일섬 발동후 스테미너 회복되니까 적이 주춤하는 사이에 바로 연타 + 손 대포 + 연타로 연속 일섬을 먹여서 적의 체력을 크게 낮추었습니다.
일섬 타이밍을 계속 이어가면 전격 구 패턴 스킵도 가능한데 실패해서 전 격구 공격을 받았습니다. 전격 구 공격은 끝으로 피했다가 다가오면 구르기로 회피하시면 됩니다.
이렇게 해서 첫번째 보스를 쓰러뜨리는데 성공했습니다.