S1725419131495012
07/12/2025
07/12/2025 10:27 PM (+09:00)
4 °C

Hyojae, aren't you coming to your senses? ㅋㅋㅋㅋ Do you want to turn the game into a paederasty game?

I think I've contacted the customer center 200 times?? ㅋㅋㅋ Hey Hyojae?

1 / 3
브라키움
07/12/2025
07/12/2025 06:14 PM (+09:00)
823 °C

Please, I hope the lost emoticons can return now...

STOVE150093597
06/12/2025
06/12/2025 02:11 PM (+09:00)
187 °C

I've never seen it before

I just did it even if there was controversy 

It's a sense of deprivation that pickup characters are being taken by 4-stars

It costs a lot of resources to raise characters

Why do you put out content like this?

kiniad
06/12/2025
06/12/2025 02:26 PM (+09:00)
캐릭터들 구조가 나사빠져있음
MagneticPole
06/12/2025
06/12/2025 02:22 PM (+09:00)
지른거 인증좀 

‼️Main problems

① Excessive decrease in basic attack power and combat power reflection

Attack power is significantly lower than other weapons, resulting in a significant loss in combat power calculation.

There are difficulties in entering some content with power limits, and the hunting speed is very slow for both single and wide-area skills.

Even over-farming relying on shields is meaningless due to lack of space in higher hunting grounds.

The motion of the buff skill is large and long, making it inefficient even in solo play.

---

② Lack of supporter role performance

Buff performance is significantly lacking compared to other roles (e.g. sword/shield), making the support position almost uncompetitive.

In wide-area engagements (melee), the skill application range is narrow and limited to 'party members including yourself', resulting in very low practical contribution.

Since application is not expanded to party/raid units, it is virtually impossible to perform roles in large-scale battles, and a complete review of the overall role design is necessary.

---

③ In-game weapon appearance not implemented

All weapons have a grade-specific appearance, but the gauntlet is displayed only with bare hands except for the enhancement effect.

Even when equipping a mythic weapon, the appearance is not displayed, so the value of charging and the reward for equipment growth are not visually felt at all.

The fact that grade-specific equipment images exist but are not applied in-game makes the game look less complete.

---

④ Monotonous skills/motions and inconsistency with job concept

Most skill motions consist of monotonous motions such as one-two/front kick repetition, which greatly reduces the sense of hitting and fun.

Unlike the setting of 'master of bare-handed combat', there are unsightly skills that do not fit the concept, such as throwing stones and rocks.

The probability of inflicting abnormal status is excessively low, so utility and control abilities are also below expectations.

Action unique to gauntlet weapons such as kicking, continuous hitting, and turning kick is required.

---

⑤ Fundamental limitations of overall weapon balance and mastery structure

The balance is not right in all aspects of attack, buff, motion, and utility, making it difficult to fully perform the identity of 'melee supporter'.

The mastery structure does not match the current meta, resulting in very low contribution in party play and large-scale battles.

Among users, there is a lot of opinion that 'if a gauntlet comes out when acquiring a mythic weapon, the disappointment is great', so the weapon value evaluation is terrible.

Just for rerolling or less.

---

Improvements needed

1) Readjustment of overall attack power and basic performance

Increase the basic attack power correction and combat power reflection value to a reasonable level compared to other weapons.

Optimize the delay of single/wide-area skills and the delay of the overall motion.

2) Complete review of supporter role structure

Expand the buff/shield application range to party/raid units.

Expand the range available in wide-area engagement situations and improve judgment.

Increase abnormal status probability.

3) Apply weapon appearance in-game

Implement grade-specific weapon appearances normally in-game.

Improve satisfaction with equipment growth by visually enhancing the appearance effects of high-grade weapons such as myths.

4) Complete renewal of skills and motions

Add motions using action unique to gauntlets (continuous hits, turning kicks, continuous attacks, etc.).

Redesign skills that do not match the concept (throwing stones, rocks, etc.).

Modernize skill structure focusing on hitting feeling, speed, and linkage.

5) Improve mastery and utility structure

Reorganize mastery in a direction that increases contribution in party-centered play.

Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.

---

Conclusion

The current gauntlet weapon needs improvement in all areas such as attack power, support ability, appearance, motion, and mastery.

A fundamental redesign at the level of a reboot is needed, not just numerical adjustments.

Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.

In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.

S1720756330644111
21hr ago
08/12/2025 10:50 AM (+09:00)
권갑 버프 해줘 효재형
599076
07/12/2025
08/12/2025 06:26 AM (+09:00)
VCDFFGV
아스그림
06/12/2025
06/12/2025 01:56 PM (+09:00)
481 °C

Today's capsule is a jackpot.

I got one 5,000, one 3,000, and one 1,000.

Surprisingly, one of each came out evenly. This month seems to have a severe roller coaster.

I hope I get a jackpot tomorrow too...

STOVE14453986
07/12/2025
07/12/2025 02:53 PM (+09:00)
224 °C

It says it's an invalid coupon, what's going on...?

What am I supposed to do with something I can't even use..?

No2357
07/12/2025
07/12/2025 04:43 PM (+09:00)
오잉 그럴리가?
시작맨2
20hr ago
08/12/2025 12:03 PM (+09:00)
ㅊㅊ
STOVE273403
06/12/2025
07/12/2025 03:26 AM (+09:00)
206 °C

Even if I run it, Tier 13 is the end  Tier 13 appears even in the lower stages, and the fragments are the same

스토리안봄
06/12/2025
07/12/2025 03:36 AM (+09:00)
8~11단계 티어값 동일
오조다
07/12/2025
07/12/2025 11:50 PM (+09:00)
그냥 재미로 돕니다 일부러 어렵게 하고 못깰거 같이 하면 재미있습니다 보스 까지 가기 힘들게 하면 재미는 있습니다 ^^
브라키움
06/12/2025
06/12/2025 08:17 PM (+09:00)
722 °C

Please return the cute emoticons that were in Mahjong Ichibangai...!!


17669373
07/12/2025
07/12/2025 01:59 PM (+09:00)
252 °C

Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? 

hanseyo
07/12/2025
07/12/2025 02:05 PM (+09:00)
ㅊㅊ
GlitchPara144839342Badge Icon
05/12/2025
05/12/2025 09:18 AM (-NaN:NaN)
266 °C

https://youtu.be/9eK-I31xAmk?si=mjM4F7VQpLtI26MO

Sharpen
03/09/2022
03/09/2022 04:16 PM (+09:00)
42 °C

원트에 진엔딩 깨고 쓰는 후기

프롤로그부터 사람 한명 죽는다고 예고 하는데다 배경이 고시텔인 작품답게 그래픽도 살짝 러프하고 칙칙한 화풍인게 마음에 듦. 나중에 작업이 된건지 좀 깬다 싶을정도로 화풍이 달라지는 몇몇 컷신들 빼면 준수함

가끔 일부 캐릭터의 초상화가 안뜨고 하얀색 빈칸만 뜬다든가, 하루 종료 누르고 시나리오 이벤트로 넘어가는 날은 렉이 심하게 걸리던데 한번은 그냥 강종하고 새로 켰음. 이것도 후기에 많이 언급된 잔버그중 일부인가 봄

난이도는 쉬운 편. 내가 설아같은 상태도 겪어보고 지금도 성격이 좋지는 않아서 '아 이런 말 들으면 좀 X같겠는데?' 싶은 선택지만 거르면 돼서 설아와의 호감도 관리는 굉장히 쉬웠음. 주인공의 멘탈도 적당히 의식만 해주면 관리가 어렵진 않음. 다만 전개상 최후반부 되면 뭔가 공익광고 같은 분위기가 돼서 항마력이 필요 할 수도 있다.

다른 다양한 조연캐들과도 관계를 진전시켜서 내면의 이야기를 들을 수 있는데 빌드업이 뜬금없이 되는 느낌. 중요한 분기점이 있어보이지도 않아서 스토리 열릴때마다 '뭘 했다고 벌써?' 하면서 봄. 그리고 몇 캐릭은 이입이 안되는 배경설정을 갖고 있거나 떡밥 회수 안된 느낌이 들어서 괜한 tmi 본 듯한...뭐 메인은 설아니까 조연들까진 어쩔 수 없다고 생각함.

사고 나서야 원작이 모바일 게임이라는걸 알았는데 이만하면 pc게임으로도 괜찮은 볼륨인듯.

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