❄️ FlakeMission|March Day 15 #260315
Week 2 - Day 15 Started! Don't forget to check progress!


📢 Inquisitor Shepherd March Development Log
Hello.
We are Narrowdeep, the developers of Inquisitor Shepherd.
It's already March, heralding the start of spring.
Last February, we focused all our efforts on updating the demo and solidifying the game's foundation.
This month, we're sharing the development progress we've been working hard on to bring you good news.
We're sharing the current development status and new information.
1. Chapter 2 Sailing Smoothly and Chapter 3 Draft Commenced
Currently, Chapter 2 is accelerating detailed work to create a more interesting and suspenseful production.
In addition, we have begun drafting Chapter 3 in parallel to improve the overall story's completeness.
This month's work contains a lot of spoiler content that penetrates the core of the story, so we ask for your generous understanding that we cannot disclose the entire work illustration.
Instead, we will briefly introduce two major new characters who will lead the narrative of Chapter 2.
He often confuses Shepherd with his unique way of speaking, asking and answering questions at the same time.
He seems to be plotting something secret in collaboration with the mountain guide 'Linari'.
Vale Walter
He is the faith leader of the Hoshi Prayer House.
He is a mysterious figure who always disappears after the worship schedule, citing personal maintenance.
For some reason, he seems to already know about Shepherd, whom he met for the first time.
2. Successful Steam Next Fest and Global Expansion News
The English demo version released through the recent 'Steam Next Fest' received better-than-expected positive responses from global users.
Good English Demo Evaluation: We were able to confirm the possibility of a global release of the main game through positive feedback from English-speaking users.Multilingual Expansion Discussion: Thanks to the successful conclusion of the event, we are currently receiving love calls from several overseas publishers.Thanks to the users who always believe in and wait for <Inquisitor Shepherd>, we are getting the opportunity to deliver good news in the global market.
We, Narrowdeep, will create the best possible product that anyone can immerse themselves in, beyond language and environment, to repay the support of our users.
We hope you take care of your health in the fickle 환절기 weather, and we will be back next month with sincere news.
Thank you.
Narrowdeep Dream
X (formerly Twitter) : https://x.com/narrowdeepgames
DISCORD : discord.gg/2r9cpBBZjg





Have a good day... Let's Grind!!!



PLAY THE ANIMATION!Epic Seven!
Hello. This is GM Arkasus.
3/13 (Fri) Epic Seven patch will be carried out.
Temporary instability may occur during the time the patch is applied, but it does not affect the game data.
Please check the details below.
■ 3/13 (Fri) Non-Inspection Patch Progress Guide
1. Time: 3/13 (Fri) 22:00 ~ 23:00 (Korean time)
2. Contents
- [Orbis Guide > Heir's Road] Issue where the Knights contribution is exposed during the mission
- Abnormal phenomenon related to Soulburn skill activation
- An issue where the screen cannot be touched when entering the hero information screen in the Knight Order War attack team formation
- [Monolith Scramble] Issue where the health bar UI is abnormally exposed when the background changes due to Notos' 'Fighting Spirit'
■ World Arena/Draft Arena/World Boss/Knight Order War Temporary Restriction Guide
1. Time: 3/13 (Fri) 22:00 ~ 23:00 (Korean time)
2. Contents: Temporary content restriction for non-inspection patch
3. Impact: World Arena/Draft Arena/World Boss/Knight Order War unavailable while temporary content restrictions are in place
※ Please check!
- Even if the connection is terminated after the patch is applied, it will not affect the game data.
- The new patch is automatically updated when you reconnect to the game after distribution.
- Abnormal termination may occur during the patch progress time, and you can use the game normally if you reconnect.
- During the non-inspection patch, please wait in a safe state and reconnect before using it.
We are very sorry for the inconvenience.
We will do our best to provide better service in the future.
Thank you.



ㅊㅊ


About two years ago, when I was a senior in high school, I happened to browse the visual novel list on Steam and came across 52Hz.
The unique title '52hz', which seemed to hide a story, and the blue and dreamy feeling in the thumbnail, along with the aquarium illustration... It was enough to open my curiosity and wallet, and I remember sharing my screen with a friend on Discord until dawn that day and binge-watching it until the end. (The aquarium illustration with a dreamy feeling often came to my mind during training, so I used it as my profile picture ㅋㅎㅋㅎ)
The protagonist who tries to end his life by giving up his dream for realistic reasons, and Yeonhee who hires such a protagonist.
At first, I thought it was a romance, but after the middle, the direction turned into a suspenseful development, and I became more and more immersed in the story. And the story device of Yeonhee's secret being revealed near the end... I thought, "Ah, this is a really well-made visual novel." The OST that flowed at the end also remained in my memory for quite a long time.
(I think I contributed about 1,000 views..)
Now, two years later, the DLC has been released, but I am also serving in the military for realistic reasons, so it was difficult to play it myself.. Nevertheless, I wanted to see the After Story so much that I borrowed an account from a friend who went on vacation and asked him to share the screen. Fortunately, my friend readily agreed, and I was able to watch the ending of the After Story over two days.
The After Story, which I saw with difficulty, was a work that exceeded expectations. In the work, there is a callback to the main story, "What are you thinking that you are looking at the gift with those eyes?", even the intonation and accent of the voice actor... It was almost the same as the line that came out when I first met Yeonhee in the main story, so I was so happy as soon as I heard it. As a fan, I really like these moments..
(Callback to the main story) I like this so much..
(I was watching the screen and was so happy to see the callback that I immediately told my friend.. It's a callback, not an homage.. Please forgive my ignorance)
Yeonhee and the protagonist's tiki-taka and chemistry were also good. I think it prevented the boredom in the beginning part that could have been boring. I'm sure she's an older sister, but at some point, I was watching with a happy dad smile..
Also, I usually thought that After Story would be a short episode, but this DLC was similar in length to the main story, so it felt like watching another work. Above all, the writer's unique suspenseful development and writing skills were so good that I never lost my immersion while playing, except when my senior talked to me.
I remember seeing the atmosphere change drastically in 3 seconds when the protagonist's condition deteriorated..
In the work, the protagonist shows a blind sacrifice for love and does not bend his will that he is right. However, the self-destructive sacrifice makes us wonder, is the remaining person happy? and it was unique to use his younger self as a medium to awaken this. The only thing that fits the medium that needs to know the protagonist's situation so well and tell the protagonist that he is wrong from an objective point of view is the protagonist himself in another timeline..
Through his own words in the car 2 years ago, he realizes "I only need you!" instead of self-destructive sacrifice.
However, the protagonist's self-destructive sacrifice was not reckless as a result, and through the process of treating the protagonist with Yeonhee's treated cells, the protagonist and Yeonhee once again completed the narrative of salvation for each other. (In the main story, Yeonhee saved the protagonist who lost the meaning of life and was dying, and in After, Yeonhee saved the protagonist who was trying to save Yeonhee who was dying..?)
The process of unraveling the story of the protagonist's dream, which was not covered in the main story, as it progressed to the climax of the story was also impressive. It could have been a somewhat boring development, but I think I was naturally immersed in it because of the expectation of how we would overcome this seemingly impossible situation together while maintaining plausibility.
(I also wondered if I had extinguished the fire of my dream with laziness and realistic rationalization, and I had time to reflect on myself.)
I was happy to hear the ost again in the highlight part of the story. Personally, I wanted it to come out one more time.. I think they saved it for this moment, which will shine the most in After Story, rather than sending it out at the end like the main story.
(I remember being very immersed because I was watching it lying on my bed in the living quarters, so it was similar to the protagonist's point of view ㅋㅎㅋㅎ)
The main story ended with the subtitle 'True Ending' as an open ending, but in the last of After Story, the subtitle 'Happy Ending' finally put an end to the story.. Personally, I really liked this directing.
(Main story true ending)
(After Story Happy Ending)
When I play visual novels, there are often works that leave something to be desired compared to expectations, but 52hz was more than expected from the main story to the after story. It has been a great vitality during my military life, and thanks to it, I have enjoyed playing as a fan and as a user, and I think it will be a work that will remain in my memory for a long time ㅎㅎ
It was a work that made me think a lot. Self-destructive sacrifice for love and the unhappiness of the remaining person.. His own dream lost in between.. Thank you for reading my disorganized writing because I don't have the talent to write..
Thank you for making such a great work.
I will always support the Red Book team!
(\_/)
( •.• )
/< ❤️



It's disappointing that they're not coming out
I just passed on this season and only got one Omega Code
All the characters that came out this time are good
I didn't pull any of them
They're too comparable to Haru, Yuki, and Chizuru
I should have at least gotten their business cards




Hello! Stove members, this is Mojo Games.
Hero Rivo joins as the first DLC for Flower Survivors!
Start a new adventure with the beautiful magician, Rivo!
[DLC Link]
https://store.onstove.com/games/104178
[1.1.0 Patch]
-New DLC, Hero Rivo
-Rivo, who was an outstanding model student at the Magic Tower, is starting a new adventure!
-[Hero Unique Effect]: Experience acquisition +15%, Skill Haste +0.5% upon level up
-New Talent [Study]
-This talent increases the amount of experience gained.
-Experience Gain +10%
-Lv.2: Enemy_Defense_Reduction +10%
-Lv.4: Enemy_Max HP_Reduction +10%
-New Stage [Magic Water Source]
-Warlocks, criminal magicians, have occupied Solbania's beautiful water source.
The water spirits who lived in the cave are enraged by the warlocks' indiscriminate magic experiments and
started attacking humans!
-A warlock named [Kellica], who was kicked out of the Magic Tower for researching cruel hydraulic magic, appears as a boss!
-New Companion [Dahlia, Woman of Death]
-Dahlia, a creepy death school magician who controls the lifespan of enemies, joins the battle.
-Unique Effect: Enemy_Max HP_Reduction +5%
-Area-of-effect attack of 245% of hero's attack power every 7 seconds
-The range of normal attacks increases by 0.6% per level.
-The number of basic rerolls is increased by +2.
-Blodi's awakening effect has been changed.
<Awakening 3. My beautiful blood!>
-[Blood Nova] Damage +50% -> Skill Haste +50%
-You can check the skill information by hovering the mouse over the skill icon in the lower right corner of the hero information window.
[1.1.1 Patch] [Hotfix]
-Fixed an issue where the position of Rivo's 'Concentrated Magic Ray' additional skill add-on was not normal.
-Fixed an issue where Rivo's fame perk name was not displayed correctly in the multilingual settings.
-Fixed an issue where the boss 'Kellica's bubble objects in the Magic Water Source were generated too much.
-The range of all rotating active skills increases in proportion to the area.


Well I didn't expect to get a pull like this. THX!!! 💟💟💟



로그라이크를 좋아하는 사람이라면 죽기전에 꼭 해봐야하는 게임
그 어떤 게임에서도 볼 수 없는 독특한 전투 스타일과
귀에 때려박히는 BGM은 게임을 더욱 몰입하게 해줍니다.
또한 정통 로그라이크가 아닌 성장 요소를 추가한 로그라이트에 가까운 형태이며
캐릭터 스탯 성장을 통해 게임을 더욱 쉽게 풀어나갈 수 있습니다.
컨트롤이 다소 어려울 수 있습니다.
마치 고등학교 졸업 후 운전 면허를 갓 취득한 상태의 운전상태라고 보시면 편합니다.
그만큼 독특한 전투 스타일을 채택했기에 호불호가 많이 갈릴 수 있는 부분입니다.
그냥 참고 하십시오. 재밌으니까
이 게임은 하나의 '물감(스킬)'으로 전투하지 않습니다.
기본 검정, 빨강을 제외한 나머지 물감들은 보스를 처치할 시 얻을 수 있으며
각 물감(스킬)에는 특징이 있고 이를 잘 활용해 스테이지를 클리어 해야합니다.
검은색 물감은 회피기를 충전해줍니다.
빨간색 물감은 기본적인 딜링형 스킬입니다.
회피를 할 시 잠시 무적상태가 되는걸 활용해 공격을 피할 수 있습니다.
초록색 물감은 설치기
주황색 물감은 대공
파란색 물감은 캐릭터 주변에 둘러지는 공격형 원판을 여러개 소환합니다.
자 그럼 스킬 활용을 어떻게 하느냐
먼저 초록색 물감으로 설치기를 대충 깔아놓고 파란색으로 스위칭해서 몸에 둘러줍니다.
그리고 빨간색으로 스위칭해 주력 딜링을 하는것으로 사이클이 돌아갑니다.
중간중간 회피기가 필요할때 검은색으로 잠시 스위칭하면 되겠습니다.
간만에 재밌는 게임 하는것 같아 기분이 매우 좋았습니다.
*HP바가 좀 안보이긴 하는데(내캐릭포함) 물감에 가려서 더욱 안보이긴 합니다