Yasb
05/03/2026
06/03/2026 08:07 AM (+09:00)
181 °C

Apply for the job you want

S1765165510154211
05/03/2026
06/03/2026 08:11 AM (+09:00)
e
Yzaiah
05/03/2026
06/03/2026 08:10 AM (+09:00)
ouch
괴도애기
10hr ago
07/03/2026 11:18 AM (+09:00)
201 °C

Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.

Everyone will have different opinions on what is good and bad in the story,

and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,

I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first

and think, 'This is how this type of person felt.'

That's how I hope it will be conveyed.

I haven't enjoyed the visual novel genre extensively.

When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.

Compared to others, I approached the genre in a slightly strange order.

However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,

before the animations, so

I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.

I think the biggest advantage of visual novels is immersion.

While following the main storyline,

you are not swept away by the flow of scenes intended by the creator, like in a movie,

and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.

In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.

However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).

In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,

but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.

This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.

Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.

She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,

 

and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,

but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.

'Divorced woman with a large age gap, employer and mother of a student'

The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,

but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.

I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.

'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'

So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.

If I were to compare it to a fantasy novel, it would be a low-level fantasy?

The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.

However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.

The main story of the game hasn't even started yet, but the introduction is already very long.

I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.

To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).

"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"

From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.

I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.

First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.

"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"

I think that's what they would think,

but for those who have played the old work, this emotional conversation comes as a direct pressure.

Due to the nature of the work that progresses in the same timeline as the previous work,

you will encounter scenes and events that you encountered in Secret Curry in the past, 

At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry

becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,

these parts that touch memories didn't come across so sharply,

but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,

and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.

Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.

These parts were attractive scenes that each character showed in the previous work and were memorable parts,

so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.

"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"

I felt like the work was talking to me.

Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,

but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.

It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.

Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.

1. Romance

2. Completion of the curriculum of the two students as a tutoring teacher

3. Improving the relationship between the sisters as friends of the same age

In Yeon-hee's route, completing the second curriculum was the most difficult task.

In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,

and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,

but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.

Lastly,

someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,

and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,

but I think this work was a very burdensome story to enjoy lightly.

The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,

and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.

If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.

However, I received enough value to overcome all the difficult obstacles I mentioned above.

My expectations were very high, and the process felt quite heavy to me,

but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,

it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.

I don't think it's a work that can be the best for everyone,

but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.

주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.

1 / 2
덤비면문다고
05/03/2026
05/03/2026 06:26 PM (+09:00)
302 °C

https://page.onstove.com/indie/global/view/12271777

<Road of Infinity> Launch Commemorative Event Added!

It will be held for a week, so we recommend you participate quickly.

루네사3세
06/03/2026
06/03/2026 05:23 PM (+09:00)
100 °C

🎉1 million followers on Bilibili!🎉

Thank you for being a part of the Strinova family!

To celebrate this, we have prepared 10 Memory Storage Devices for all Navigators!✨

Join now and get your reward!🎁

And this is just the beginning! 👀

We are also holding a commemorative event on Facebook, so check it out!

And please join us on X and Discord. Who knows what will happen on the next big anniversary? 😉

Follow us now and let's create amazing things together!

Facebook: https://www.facebook.com/Strinova/

Follow X: https://x.com/Strinova_EN

Discord: https://discord.gg/strinova

Thank you again for being a part of the Strinova family. We hope to create more beautiful memories together in the future! ❤️

If Kalibachu Bilibili channel reaches 2 million followers, 20 memory storage devices and a free mythic skin selection ticket will be given away

S1761382058282812
05/03/2026
05/03/2026 07:29 PM (+09:00)
163 °C

I can't tell if the dev at this points completely given up on hooking the average players or what but the achivments are getting out of hands. 

In order to get the final BIG medal we needs to compelete ALL the achviments including getting all the pointless RNG time sink  unidentified area where you would never touch while building a good save (do you take guaranteed credits/removal or a useless gear to roll the rng again on map 2 for that specifiy area etc, etc). Build 2 full team speicalized in just doing the challenges that can't be rushed through on lower difficutly/tier  since you also need it to be strong enough to actually BEAT the stage on difficulty 4 with distortion 9.  Not to mention we literally still have one more achivment that's "To be updated" at this point I wouldn't even be suprised if the last one is just get Master tier on the next great rift and cut off 98% of the players from compeleting their wall. 

The medal wall is suppose to be a engagment hook for players of all level (Even the casual should have a shot since if taken inspriation from other games it should be a sesonal high five, Thank you for still playing the season and not dropping the game as a whole). The design would be a complete floop if it activitly screams waste your time on doing pointless stuff or all your hard work will become sink cost. For me the wall screams grind everything or grind nothing. I REALLY doubt most players enjoys looking at an half empty wall after playing the seasaon for over 40 days. 

Wasn't the dev trying to fight gameplay fatigue?  Spaming diffcutly one to get all the  unidentified area easter egg and praying the last achivment to not be literally impossible doesn't sounds very fun to me after already grinding the same map for weeks now or is it? The game is literally bleeding players and the dev are still treating us like robots which is kind of crazy, consider it took them a whole week to find the bug in Alcea not working as intended, do they even play test anything?
TLDR: Hard challenges are fine but dont make it part of the medal collection/completions or make it easier as x out of x please.

StripesLover
05/03/2026
06/03/2026 05:18 AM (+09:00)
I agree 100% Some of the achievements are way too annoying to get. Grindy players already have the leaderboard to farm, why make achievements grindy too? They should make the achievement system accessible for intermediate players at least
S1758198238576411
05/03/2026
05/03/2026 08:47 PM (+09:00)
Completely agree! Hopefully the devs will see this and do something about it.
S1720593062898511
06/03/2026
06/03/2026 06:24 PM (+09:00)
143 °C

1. Aquila, the Herald of Truth

2. Morian, the Shadow Witch

I am a crossbow user with 120,000 users. Of course, I only hunt.

Should I focus on Morian's accuracy?

S1720712766900911
3hr ago
07/03/2026 06:04 PM (+09:00)
ㅊㅊ
노크티엘
06/03/2026
06/03/2026 06:57 PM (+09:00)
아퀼라
돔돔군
05/03/2026
05/03/2026 08:18 PM (+09:00)
1,137 °C

Dated 05: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-05

You can check the detailed information by moving to the page.

숑이당
06/03/2026
06/03/2026 07:34 PM (+09:00)
Nice!
시작과끝1
9hr ago
07/03/2026 11:56 AM (+09:00)
cc

RewardCheck-in 🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in

JohnnicolXD
05/03/2026
05/03/2026 01:52 PM (+09:00)
421 °C

She's great even just smiling 👏

😩

STOVE160943833087800
06/03/2026
06/03/2026 03:34 PM (+09:00)
ㅊㅊ
S1722651049415813
06/03/2026
06/03/2026 09:43 PM (+09:00)
180 °C

It's pink haha Thanks Hyohae hyung haha

S1739688138059011
22hr ago
06/03/2026 10:58 PM (+09:00)
12~13  구간   14~15구간  16이상임.
유성손상향1
23/08/2022
23/08/2022 05:15 PM (+09:00)
2,093 °C
미연시게임 썸썸 편의점 인디게임에 대해 알아보자!





이번 시간에는 스토브에 2021년 7월 14일에

출시 된 미연시게임 썸썸편의점에 대해

한번 알아보도록 하겠습니다.






썸썸편의점은 테일즈샵에서 개발하였는데, 간단히 설명드리자면

우선 이번 작품이 처음 출시한 미연시 게임으로 높은 수위가

있는 장면도 존재하지만 전반적으로는 큰 부담 없이 플레이가

가능하기 때문에 인터넷 방송용으로도 많이

사용되고 있는 미연시 게임입니다.





썸썸편의점의 주 장소는 사람들이 일상적으로

많이 들락날락거리는 편의점이 주 무대이며,

이러한 소재 때문에 어떻게보면 편안한

소재를 골라 스토리를 만들었다고

봐도 무방할 것 같은데요. 

편의점 아르바이트를 하는 과정에서

재미를 느낄 수 있는 것은 보너스고,

이제 히로인들과의 풋풋한 시간들이

기다리고 있는 게임입니다.

참고로 매장을 편집하거나

프로모션을 열거나 히로인과의 메시지 교환,

쿠폰을 선물하는 등의 다양하면서도

소소한 콘텐츠를 집어 넣어 잔재미를

주는 부분도 있는 썸썸편의점인데요.






이게임의 특징으로는 한 히로인당 하나의 PV가

배정이 되어 순차적으로 공개가되었다는 점을

뽑을 수 있습니다.

또한 시스템 요구사항도 높지 않은 점도

장점으로 뽑을 수있을 것 같은데요.



스토리를 간단히 말씀드리자면, 주인공이 심심해서

편의점에서 일하다 휴대폰의 썸썸어플을 다운받게 되면서

스토리가 진행이 됩니다.

DLC에 등장하는 모든 히로인들을 더하면 주역 4인방 모두

모태솔로인 점이 특징이면 특징이라고 할 수 있는데요.











약간의 공통적인 팁이라고 한다면 만일 솔로엔딩으로 끝나는

것을 피하고 싶다면 히로인 한 사람을 확실하게

목표로 잡아놓고 플레이를 하는 방법을 추천드리며,

행동하기는 한 주에 한번밖에 사용하지 못하기 때문에

여러 히로인에게 분산하여 하면 이도저도 아닌

꼴이 될 수 있습니다.

그리고 302일이라는 제한이 있는 만큼

이 점도 참고하시면 좋을 것 같습니다.


Log in and post a comment!
Characters : 0/1000Words : 0