卡卡小編Badge Icon
05/03/2026
05/03/2026 06:00 PM (+09:00)
1,351 °C

Dear Heirs of the Covenant!

I'm Editor Kaka!

 

Dang~Dang~ Dang~ Dang~ ♪ As the spring breeze gently blows, the new semester quietly begins!

 

The heroes who once guarded the world of Orbis have now become your classmates,

full of expectations, ready to start their campus life at Kaan High School!

 

Which hero would you most like to be your neighbor and spend a semester of campus life with~?

 

Please leave your game nickname, server name, and the hero you want to be your neighbor in the comments!

As long as all heirs participate in the event according to the format, we will send you 2 Leaves of Life as a reward~!

 

■ New semester, I will be withwhichheroasneighboringtablemate?Activity

[Event Period]

- Taiwan time 3/5 (Thursday) ~ 3/11 (Wednesday) 22:59

 

[How to participate in the event]

- Leave a message according to the format below to complete the event!

※Example: Editor Kaka/Asia Server/Hero name you want to be your new semester neighbor

*If the message format does not comply with the regulations, or contains special symbols not listed in the format, you may be excluded from participating in the event. In order to participate in the event smoothly, please be sure to leave a message according to the above format!

 

[Event participationreward]

- All participants:2Leaves of Life

※It will be sent to the in-game mailbox on 2026/3/13 (Friday) (storage period is seven days).

 

[Please be sure to read the following! ]

- If you do not fill in the correct game nickname and server, you will be excluded from the list of participants.

- Rewards will be distributed based on the "game nickname" filled in when participating in the event.

  ※ If you change your nickname, the reward may not be distributed normally.

- Each account can only receive the event reward once, and repeated participation will be excluded from the distribution list

(cannot participate in the same STOVE forum event in other languages ​​at the same time).

- Please check the details in the[Event Regulations].

 

Thank you!

1 / 2
STOVE85232385
6hr ago
07/03/2026 11:09 AM (+09:00)
森之賢者貓頭鷹/亞洲伺服器/凱隆
STOVE170076666258928
1hr ago
07/03/2026 04:30 PM (+09:00)
雞蛋布丁/亞洲伺服器/湖畔魔女泰妮布里雅
밀크엠파이어
05/03/2026
05/03/2026 07:11 PM (+09:00)
31 °C

Hello, Masters! This is Milk Empire.

The 2026 Q1 update for [Maid Survival: Little Angel] will be carried out on March 6th (17:00 KST)!

The new content added in this update is as follows:<wbr>

1. Playable Maid Warrior

- High-spirited martial arts girl maid [Ring]

- [Ring] Stage 1~3 Story

Ring, a passionate maid who polishes herself by cleaning up demons with the family's martial art 'Dohwa Taegeuk Kwon'!

Please look forward to her performance in Little Angel!<wbr>

2. Memory

- Story Replay Function

You can now re-watch the main story, each stage story of the Maid Warrior, and more!

3. Added Resolution Support

We support a wider variety of screen resolutions, including the Steam Deck resolution!

4. Added New Weapons and Items

- 1 type of weapon and 1 type of item have been added!

Weapon: Muyeonggak

Item: Faded Black Belt

Please check the details in the game.

5. Other

- Fixed some minor bugs

Thank you for always supporting and loving Little Angel♥

1 / 5
STOVE 소식봇Badge Icon
05/03/2026
05/03/2026 03:29 PM (+09:00)
777 °C

Why do users feel overwhelmed by the grandeur of a space or feel tension in a boss battle? It's thanks to 'level design,' which gives logic to the virtual space and designs the user's play flow.

Level design is an indispensable area in creating a world called a game. We met Kwon Yong-jin, the team leader of the Smilegate Level Planning Team, to hear about what level design is and what level designers do. We introduce how 'empathy' that reads the user's mind beyond technical implementation determines the completeness of the game, and the detailed work journey of level design that is refined through hundreds of simulations. 

Q. Nice to meet you. Please introduce yourself.

Hello. I'm Kwon Yong-jin, who is in charge of 'Lost Ark' level design. I've been working as a level designer for 10 years since joining the company on January 4, 2016. I'm busy every day, but I'm enjoying my work. 

Q. Some people may be unfamiliar with the job title 'level design.' Please introduce the job. 

It's not easy to explain because the history of the job is short, and the role and scope are different for each company. To put it simply, level design is a job that designs all the spaces where users play, fight, and perform missions. We also design how users will behave while playing the game and what feelings they will have through that behavior. In other words, the level designer's job includes not only the space implemented in the game, but also predicting and designing the user's play flow and emotional curves. 

Q. What does 'level' in level design mean?

I think 'level' is a structural concept like the difference in height or stage of a space. For example, like going up to the second floor by taking the stairs from the first floor, dividing the stages according to the height or composition of the space. 

If this flow concept is the level in terms of space, the player's experience can also be called a level. It means the intensity or flow of emotions that a user experiences in a space. For example, if the level of stress you feel while playing a game is up to 10, a level of 7 will stimulate your desire to challenge, but if you go up to a level of 8 or 9, you will feel unpleasant. Adjusting the flow of emotions like this is also an important area of level design.

Q. I'm curious about how you work specifically.

For example, let's say you're making a horror game. The space design will be completely different depending on the planning direction, whether you want to give the user psychological fear or physical fear by introducing something like a monster. If you want to give psychological fear, creating a closed space can be one way. If you are being chased by something, a wide space with no end in sight may maximize the fear. If you want to give the user anxiety, it may be effective to create a closed indoor concept with corridors, stairs, and several rooms and doors. 

In this way, we first design the entire space according to the concept and planning of the game, and then carefully draw the user's emotional line and fill in the detailed space and design elements one by one. We refine it through simulations at each stage, adding emotions and stories to the game space. 

Q. How do you collaborate with other teams such as planners, artists, and programmers?

The collaboration method also varies depending on the type of content. For example, in the case of a linear structure story with a clear beginning and end, the level design part takes the lead in the collaboration. After considering the space design and directing method according to the user's emotional flow, we coordinate with the quest team, scenario team, combat team, and art team. 

On the other hand, in the case of Lost Ark's Chaos Dungeon, where users play in a specific space without moving, the content planning team plays a leading role. When the content planning team requests 'this type of level design is needed,' the level design team designs the size and shape of the space that fits that type. 

Q. Do you have your own know-how to draw good collaboration as a team leader?

When collaborating, I approach it with the attitude of 'Let's find a way to make it possible.' For example, let's say a team asked me to build a skyscraper like Lotte Tower. It takes a long time and a lot of resources to implement a 123-story skyscraper. In that case, I always ask what 'emotion' they want to realize through that space. If you want to give the user the overwhelming feeling of height, it doesn't have to be 123 floors. We find a point where we can satisfy each other by suggesting realistic alternatives that meet the intention. Rather than saying 'It's impossible' unconditionally, I persuade them by saying 'It's possible' if you do it this way. After all, we all have the same desire to give pleasure with a good game. 

Q. Have you dreamed of becoming a level designer since you were young? I'm curious about the story of how you became a Lost Ark level designer.

I didn't know the job of level designer from the beginning. When I was in the 3rd grade of elementary school, I vaguely thought 'I want to become someone who makes games,' and that feeling led me to major in game planning. But after being discharged from the military, my worries grew. 

I started to wonder, 'Can my planning be implemented as an actual game?' So I thought I should learn one thing, whether it's graphics or programming. Instead of returning to school, I chose to register for a graphics academy, and after a year, I started working as a graphic background designer. The work was really fun, but in my heart, I always had the thought, 'I'm a game planner, so I shouldn't forget that dream.' So when an employee in charge of motion in the same team resigned, I volunteered to take on that task. When the impact manager resigned, I took responsibility for that task as well. I thought that if I experienced various jobs, I would be able to plan games in more detail in the future, and I would be able to collaborate more smoothly with other teams. Even when my monthly academy fee was 400,000 won when I was receiving a monthly salary of 1 million won, I was happy. Later, I transferred to the planning team and took on the level design job for the first time. A series of processes that started with the desire to 'make a good game' has become a solid asset for me to work as a level designer now.

Q. Your story of starting as a game planning major and becoming a level designer is really interesting. What qualities should a good level designer have?

People around me call me a logical and analytical 'T-type person.' But when I do level design, I think of myself as an 'F-type person' who values emotions and knows how to empathize. 

I think that when a player enters a space, for example, a cathedral, they need time to explore the space and feel the atmosphere. They need to be given time to accept the information given by visual elements such as pillars, frames, and lighting, and the emotions felt there. 

If monsters pop out from the beginning without that time, the space will only remain a simple battlefield. 

On the other hand, if you design the player to recognize the details of the space and imagine the next, they can recall the meaning like a puzzle in the final stage. They say, 'Ah, that's why that frame was in that space back then.' To make that possible, technical skills alone are not enough. 

You must be able to constantly empathize and imagine how users think and feel.

That's why I think level designers must have an F-type code. Of course, skill is the first basic virtue. (laughs)

Q. Please introduce a case that was personally impressive or achieved great results among the projects you have worked on.

All projects are meaningful, but the biggest achievement in terms of objectivity is Lost Ark. In particular, the 'Kayangel' dungeon, which is the climax of the game, is a space I designed, so I have a great affection for it. I am personally satisfied because I think it is a design that maximizes the user's emotions. 

We had to capture the structure of ordinary characters fighting against huge beings like gods. So I tried to design an inefficient and overwhelming space as possible from a human perspective. I wanted to make users feel awe the moment they entered the space, thinking, 'I'm going up to the end of the sky and facing God.' On the other hand, I wanted to put a message of gratitude and support in the space for the users who had overcome all kinds of adversity and stood in that place, saying, 'Thank you for coming this far.'

Q. On the other hand, I'm also curious about black history or mistakes you don't want to remember.

About 10 years ago, I made an island. Not only monsters but also other players were set as enemies on the island. I thought this complex battle would be a dynamic mess in a positive sense. It just became a mess. (laughs) They were intertwined, and I couldn't tell who I hit or who hit me. Such content left no emotion or fun. I forgot about it for a while, but now that I think about it again, it was a pretty big mistake. (laughs)

Q. What do you particularly focus on to present a pleasant level design?

Simulating countless times from the perspective of various users! Because the way users play the game and the emotions they feel in the game vary widely. It's not an exaggeration to say that I simulate it more than 300 times in my head. Not just filling in numbers, but predicting various cases with a new perspective every time. Overcoming boredom and being sincere and consistent!

Q. When do you feel that you did a good job becoming a level designer?

Actually, I feel it almost every day. Job satisfaction is the highest. (laughs) I like games so much, so I can't help but enjoy making games myself. To be honest, there are very rare times when I 'don't want to do it,' but most of the time I enjoy and have fun working. I'm willing to say OK even if I have to make a game all night. The process of imagination being implemented as an actual game is so exciting. Above all, when I face the reactions of users enjoying the game as intended in the first proposal, I feel that 'I'm glad I'm making games.' 

Q. What are your future goals as a level designer?

I really like cute things. (laughs) I want to create a warm space with cute characters, a game that everyone can't help but love. I hope I can achieve my dream someday. 

1 / 6
리히리히리
3hr ago
07/03/2026 02:45 PM (+09:00)
Nice!
이콘클
8hr ago
07/03/2026 08:55 AM (+09:00)
Nice!
브라키움
04/03/2026
04/03/2026 11:44 PM (+09:00)
1,096 °C

I hope you can sleep soundly without waking up in the middle...
I hope Stove Indie members also have a good night's sleep

브라키움
05/03/2026
05/03/2026 10:56 PM (+09:00)
303 °C

If we endure tomorrow, which is Friday, the weekend will begin again...!!
Stove Indie members, it may be tough, but fighting!

배두나
05/03/2026
05/03/2026 11:23 PM (+09:00)
파이팅!
Abyssalstar
05/03/2026
05/03/2026 02:06 PM (+09:00)
839 °C

https://store.onstove.com/ko/games/104137
You can use it for 880 won now!
Run endlessly and challenge yourself for the best title! And to commemorate the release, we're holding a simple event!

We will randomly give prizes to those who certify the screen showing the score and title on this bulletin board with a screenshot!

This is a temporary Discord room created for Infinite Road score certification! The higher the level of the title, the higher the probability of receiving a prize!

https://discord.gg/CyMJDE9v

The list of prizes is as follows.

1st place: 10,000 won book culture gift certificate
2nd place: Baskin Robbins Single Regular Ice Cream
3rd place: Compose Coffee Americano (ICE)

The event closes at 23:59 on March 11th. The lottery and reward distribution will be held on March 12th. 

Chaos Zero NightmareBadge Icon
05/03/2026
05/03/2026 02:00 PM (+09:00)
222 °C

The official 4-panel comic, created in collaboration

with artist @tare_nu, is now live!

Meet Chizuru 👀

사이먼사이먼도닉사이먼디오엠아엔아씨오
5hr ago
07/03/2026 11:51 AM (+09:00)
지노어
GenesicGGG
22hr ago
06/03/2026 07:43 PM (+09:00)
109 °C

I got a Steam key for "Planet Coaster" at Digiphile.

I also got "KNOCKOFF," which is scheduled to transition to paid sales on Steam.

Also, on Epic, I got the PC version of "Turnip Boy Robs a Bank" and the Android and iOS versions of "Little Nightmares."

I'm so happy to have received so much~

GenesicGGG
22hr ago
06/03/2026 07:44 PM (+09:00)
Author
「プラネットコースター」は、本体貰ったら、無料DLCの「Quick Draw Interactive Shooting Ride」も貰っておくのが吉です。
S1720630840701011
05/03/2026
05/03/2026 11:12 AM (+09:00)
261 °C

World transfer (Dien Lindris Ulan) is  once a month!

Please make server transfer between servers (1~10) a permanent transfer!!!!!!!!!!!!!!!!!!!!!

칼슘만땅
05/03/2026
05/03/2026 06:51 PM (+09:00)
이전비 3천다야 후덜던
S1720712766900911
05/03/2026
05/03/2026 02:51 PM (+09:00)
ㅊㅊ
S1722651049415813
20hr ago
06/03/2026 09:43 PM (+09:00)
170 °C

It's pink haha Thanks Hyohae hyung haha

S1739688138059011
18hr ago
06/03/2026 10:58 PM (+09:00)
12~13  구간   14~15구간  16이상임.
STOVE인디Badge Icon
23/08/2022
23/08/2022 01:48 PM (+09:00)
16,673 °C
[이벤트] 스토브인디의 세 번째 생일을 축하해주세요!

안녕하세요. 스토브 인디지기입니다.



2019년 8월 29일, 인디 게임 전문 플랫폼 스토브인디가 게임 4개와 함께 소소한 첫 발을 내딛었습니다.


지난 3년, 거하게 사고도 쳐봤고 많은 사랑도 받았습니다.


죄송한 일도, 감사한 일도, 기쁜 일도 힘든 일도 겪었습니다.




2022년 8월 29일, 스토브인디가  세 번째 생일을 맞이합니다.


최초 4개로 시작한 스토브인디가 지금은 수백 개의 게임을 서비스하는 플랫폼으로,


아무도 모르던 플랫폼에서 이름을 들어본 적 있는 플랫폼으로 성장했습니다.


"특이하네" 정도로 받아들여지던 저희의 인디 게임에 대한 진심을 이제는 많은 분께서 알아주고 있습니다.


여러분의 관심과 응원이 없었다면 어려웠을 일입니다.


진심으로 감사드립니다.



모쪼록 앞으로도 잘 부탁드립니다.





그래서 이렇게 감성적으로 구구절절 TMI 이야기한 이유가 뭐냐면



스토브인디의 세 번째 생일을 축하해주세요!

(부끄럽지만 축하 받고 싶어요..... 굽신굽신....)



거창하지 않아도 좋습니다. 


"생일 축하해" 라는 가벼운 한 마디도 좋습니다.


앞으로 더 잘 하라는 따끔한 질책도 좋습니다.


간단하게나마 직접 그린 그림으로 축하해주시면 더욱 감사드립니다.



생일을 축하해주신 모든 분께 자그마한 선물을 드립니다!



- 기간 : 8월 23일(화) ~ 8월 28(일), 6일 간


- 보상

  - 생일 축하 메시지 댓글 작성자 : 스토브인디게임 300원 할인 쿠폰

  - 생일 축전(이미지) 댓글 작성자 : 스토브인디게임 700원 할인 쿠폰

  ※ 축하 메시지와 축전 보상은 각각 계정당 1회까지 지급됩니다!

  ※ 축하 메시지와 축전 보상은 함께 받을 수 있습니다.



- 보상 지급일 : 8월 29일(월)



- 축전 샘플

대충 그린 그림도 OK! 공책이나 노트에 손으로 그려서 찍어 올려도 좋습니다!

손그림에 자신이 없다면 적당히 만들어서 올려주세요!


 






앞으로도 인디 게임을 사랑하는 여러분을 위해,


인디 게임을 개발하는 모든 개발자 분들을 위해, 


인디 게임 생태계 활성화를 지원하고자 하는 마음으로


지금까지처럼 인디 게임에 대한 진심으로 최선을 다하겠습니다.


감사합니다.





※ 이벤트 주의사항

  • 스토브에 로그인해야 이벤트 참여가 가능합니다.
  • 생일 축하 메시지와 축전 보상은 1계정당 한 번씩만 지급됩니다.
  • 타인의 게시물을 무단으로 도용하는 등 부정한 방법으로 참여할 시 당첨이 취소될 수 있습니다.
  • 스토브인디게임 할인 쿠폰은 당첨자 발표일에 계정 지급 형태로 제공됩니다.
  • 제3자에 대한 과도한 욕설이 포함되어있거나 폭력성, 선정성이 강한 표현이 포함된 게시물은 이벤트 참여가 취소될 수 있으며 게시물이 삭제될 수 있습니다.



#스토브인디 #3주년 #스토브인디생일 #스토브인디3주년 #8월29일


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STOVE인디Badge Icon
29/08/2022
29/08/2022 10:58 AM (+09:00)
Author

여기까지 댓글 달아주신 모든 분께 금일 중으로 쿠폰 지급해드리겠습니다.


여러분의 응원으로 3주년을 넘어 쭉 갈 수 있는 힘을 얻었습니다.


앞으로 더욱 열심히 하겠습니다. 계속 지켜봐주세요!

제임스웹
28/08/2022
29/08/2022 04:51 AM (+09:00)


드디어 스토브 인디 3주년 당일이네요!

생일 축하드려요~~


앞으로도 재미있는 남성향 비노벨들 많이 많이 부탁드려요!!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:37 AM (+09:00)
Author

고퀄의 축전 연성 까지 ... 감동받았습니다 🥺

남성향 비노벨은 저희 전문이죠! 많은 기대 부탁드립니다 😊 


STOVE82675654
28/08/2022
28/08/2022 10:59 PM (+09:00)

언제나 화이팅!!! 덕분에 인디겜즐기게되었습니다!1+


STOVE인디Badge Icon
29/08/2022
29/08/2022 11:38 AM (+09:00)
Author

감사합니다!! 

앞으로도 재미있는 인디게임들을 많이 들여올 예정이니, 

많은 기대 부탁드려요! 

엘드라엘
28/08/2022
28/08/2022 10:53 PM (+09:00)

스토브 인디 3주년 생일축하해!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:36 AM (+09:00)
Author

감사합니다! 

3주년이 30주년이 되는 그날까지! 

저희는 멈추지 않겠습니다. 🐱‍🏍

이옌이
28/08/2022
28/08/2022 08:34 PM (+09:00)

3주년 생일축하해!

그동안 수고많으셨어요 감사합니다.

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:35 AM (+09:00)
Author

감사합니다!! 

앞으로도 더 노력할테니 많이 기대해주세요! 🏋️‍♀️

병주고캔주기
28/08/2022
28/08/2022 08:25 PM (+09:00)

인디게임 그래도 챙겨줘서 정말고마워 생일축하해!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:35 AM (+09:00)
Author

저희는 인디게임에 '진심'입니다.🔥

감사합니다!!

AASW2
28/08/2022
28/08/2022 06:30 PM (+09:00)

스토브인디 생일축하해!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:34 AM (+09:00)
Author

감사합니다!

벌써 3주년이라니... 

더욱 더 열심히 하는 모습으로 보답하겠습니다  😊

in레인
28/08/2022
28/08/2022 06:19 PM (+09:00)

스토브 인디 3주년 생일 축하해요!! 좋은 게임 많이 들여와줘서 고맙고 앞으로도 잘 즐길게요!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:34 AM (+09:00)
Author

잘 즐겨주시기만 한다면 저희는 여한이 없습니다 🥺

생일 축하 감사합니다!! 앞으로도 많은 기대 부탁드려요~ 

은하마도사
28/08/2022
28/08/2022 03:42 PM (+09:00)

스토브인디 3주년 생일 축하드려요! 오래오래 건강히 파이팅!!!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:33 AM (+09:00)
Author

건강이 최우선이죠! 

유저 여러분도 늘 건강하시길 바랍니다!! 

생일 축하 감사합니다 😊

STOVE90292386
28/08/2022
28/08/2022 01:09 PM (+09:00)

스토브인디 생일을 축하드려요 

잼나는게임 많이 올려줘요 스팀보다 더 잘되길 바랍니다


STOVE인디Badge Icon
29/08/2022
29/08/2022 11:33 AM (+09:00)
Author

감사합니다!! 

말씀 주신 대로, 앞으로도 재미있는 게임들을 많이많이 출시하겠습니다!! 🐱‍🏍


뮤직플레이어
28/08/2022
28/08/2022 12:36 PM (+09:00)

인디 게임을 위한 스토브! 그 시장이 점점 커졌으면 좋겠어서 항상 어떤 게임이 있는지 보고 있습니다 생존게임을 좋아하다 보니 멀티형 생존게임들도 많았으면 해요!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:31 AM (+09:00)
Author

생존 게임들을 좋아하시는군요! 

황무지에서 살아남는 ATOM RPG 는 어떠신가요? 

말씀주신 게임들도 들여올 수 있도록 최선을 다하겠습니다! 

감사합니다.

TreeHouse4230
28/08/2022
28/08/2022 12:11 PM (+09:00)

스토브 인디 생일 축하해~!! 오래오래 함께하자!! 'ㅅ')/

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:30 AM (+09:00)
Author

네!! 😍 저희 게임들 오래오래 즐겨 주세요~~

csh5015
28/08/2022
28/08/2022 11:24 AM (+09:00)

스토브 인디 생일 축하해!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:29 AM (+09:00)
Author

감사합니다! 

벌써 3주년이라니 시간 참 빠르네요. 

앞으로도 많은 관심 부탁드려요!! 

테리쟝
27/08/2022
28/08/2022 04:24 AM (+09:00)

생일 축하드려요.

그동안 수고 많으셨어요, 다시 돌려받으실 겁니다.

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:29 AM (+09:00)
Author

감사합니다!! 

저희의 노력이 보답받아, 

모두가 저희의 진심을 알아주는 그날까지!

스토브인디는 멈추지 않겠습니다. 🔥

탑탑탑
27/08/2022
28/08/2022 02:55 AM (+09:00)

3주년 축하합니다.


저는 스토브가 친숙하고 좋아서

스팀, 애픽스토어에서 사기전에 항상 스토브에 인디게임 있는지 확인합니다.

 

앞으로도 잘 부탁드려요.



*업적 시스템이 있으면 좋겠습니다!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:26 AM (+09:00)
Author

3주년 축하 감사합니다! 

그리고 저희 먼저 둘러봐주신다니... 정말 감동입니다 🥺

말씀 주신 내용은 반영될 수 있도록 검토해 보겠습니다. 좋은 의견 주셔서 감사합니다!!


Pepperone
27/08/2022
28/08/2022 02:40 AM (+09:00)

3주년 축하드려요!

앞으로도 좋은 게임, 좋은 한글화 부탁할게요!


STOVE인디Badge Icon
29/08/2022
29/08/2022 11:23 AM (+09:00)
Author

감사합니다! 

좋은 게임들을 퀄리티있게 한글화하는 스토브인디가 될 수 있도록 최선을 다하겠습니다 🔥


인디게이머J
27/08/2022
28/08/2022 01:12 AM (+09:00)

생일 축하드립니다
재밌는 게임 많이 내주셔서 즐거웠고 앞으로도 기대하겠습니다 
화이팅!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:22 AM (+09:00)
Author

앞으로도 출시할 갓겜들과 이벤트, 많이 기대해주세요! 

축하와 응원 감사합니다 😊


채식하는거북이
27/08/2022
27/08/2022 11:14 PM (+09:00)

내 인생의 즐거움이 되어준 스토브 생일 너무너무 축하하고 고마워!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:16 AM (+09:00)
Author

저희가 인생의 즐거움이라니,,, 너무 감동입니다 🥺🥺🥺

앞으로도 많이많이 즐겨주세요 😊

STOVE42048918
27/08/2022
27/08/2022 11:12 PM (+09:00)

생일축하드려요 ㅎ

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:15 AM (+09:00)
Author

감사합니다!! 

앞으로 더 성장하고 더 개선된 서비스로 보답하겠습니다! 

업화
27/08/2022
27/08/2022 10:29 PM (+09:00)

스토브인디 생일축하해! 앞으로도 좋은게임부탁해!


STOVE인디Badge Icon
29/08/2022
29/08/2022 11:14 AM (+09:00)
Author

맡겨만 주세요! 인디 갓겜들은 모두 스토브인디에서 만나볼 수 있도록 최선을 다하겠습니다 🐱‍🏍

화이트킥
27/08/2022
27/08/2022 10:23 PM (+09:00)

생일 축하합니다 좋은 게임 많이 하게되어 좋습니다

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:13 AM (+09:00)
Author

감사합니다! 스토브인디 게임을 즐겨주시는 것만으로도 저희는 너무너무 만족합니다 😍

앞으로도 더 재밌는 게임들로 찾아뵙겠습니다!

Melancholy
27/08/2022
27/08/2022 07:34 PM (+09:00)

스토브 인디 생일 축하하고 앞으로도 계속 좋은 게임을 만나볼 수 있게 해주세요~

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:12 AM (+09:00)
Author

감사합니다! 

재미있는 인디게임들은 꾸준히 선보일 예정이니 많은 관심 부탁드려요!

곽밥이다
27/08/2022
27/08/2022 07:14 PM (+09:00)

생일 축하합니다~! 앞으로도 오래오래 있어주시길!


STOVE인디Badge Icon
29/08/2022
29/08/2022 11:12 AM (+09:00)
Author

감사합니다! 

3주년이 30주년이 될 때까지 오래오래 남아있겠습니다 😊

STOVE165409873087812
27/08/2022
27/08/2022 07:11 PM (+09:00)

생일 축하 합니다!

STOVE인디Badge Icon
29/08/2022
29/08/2022 11:10 AM (+09:00)
Author

감사합니다! 

앞으로도 스토브인디와 저희 게임들, 많이많이 사랑해주세요 ❤