❄️ FlakeMission|March Day 15 #260315
Week 2 - Day 15 Started! Don't forget to check progress!


📢 Inquisitor Shepherd March Development Log
Hello.
We are Narrowdeep, the developers of Inquisitor Shepherd.
It's already March, heralding the start of spring.
Last February, we focused all our efforts on updating the demo and solidifying the game's foundation.
This month, we're sharing the development progress we've been working hard on to bring you good news.
We're sharing the current development status and new information.
1. Chapter 2 Sailing Smoothly and Chapter 3 Draft Commenced
Currently, Chapter 2 is accelerating detailed work to create a more interesting and suspenseful production.
In addition, we have begun drafting Chapter 3 in parallel to improve the overall story's completeness.
This month's work contains a lot of spoiler content that penetrates the core of the story, so we ask for your generous understanding that we cannot disclose the entire work illustration.
Instead, we will briefly introduce two major new characters who will lead the narrative of Chapter 2.
He often confuses Shepherd with his unique way of speaking, asking and answering questions at the same time.
He seems to be plotting something secret in collaboration with the mountain guide 'Linari'.
Vale Walter
He is the faith leader of the Hoshi Prayer House.
He is a mysterious figure who always disappears after the worship schedule, citing personal maintenance.
For some reason, he seems to already know about Shepherd, whom he met for the first time.
2. Successful Steam Next Fest and Global Expansion News
The English demo version released through the recent 'Steam Next Fest' received better-than-expected positive responses from global users.
Good English Demo Evaluation: We were able to confirm the possibility of a global release of the main game through positive feedback from English-speaking users.Multilingual Expansion Discussion: Thanks to the successful conclusion of the event, we are currently receiving love calls from several overseas publishers.Thanks to the users who always believe in and wait for <Inquisitor Shepherd>, we are getting the opportunity to deliver good news in the global market.
We, Narrowdeep, will create the best possible product that anyone can immerse themselves in, beyond language and environment, to repay the support of our users.
We hope you take care of your health in the fickle 환절기 weather, and we will be back next month with sincere news.
Thank you.
Narrowdeep Dream
X (formerly Twitter) : https://x.com/narrowdeepgames
DISCORD : discord.gg/2r9cpBBZjg





Have a good day... Let's Grind!!!



PLAY THE ANIMATION!Epic Seven!
Hello. This is GM Arkasus.
3/13 (Fri) Epic Seven patch will be carried out.
Temporary instability may occur during the time the patch is applied, but it does not affect the game data.
Please check the details below.
■ 3/13 (Fri) Non-Inspection Patch Progress Guide
1. Time: 3/13 (Fri) 22:00 ~ 23:00 (Korean time)
2. Contents
- [Orbis Guide > Heir's Road] Issue where the Knights contribution is exposed during the mission
- Abnormal phenomenon related to Soulburn skill activation
- An issue where the screen cannot be touched when entering the hero information screen in the Knight Order War attack team formation
- [Monolith Scramble] Issue where the health bar UI is abnormally exposed when the background changes due to Notos' 'Fighting Spirit'
■ World Arena/Draft Arena/World Boss/Knight Order War Temporary Restriction Guide
1. Time: 3/13 (Fri) 22:00 ~ 23:00 (Korean time)
2. Contents: Temporary content restriction for non-inspection patch
3. Impact: World Arena/Draft Arena/World Boss/Knight Order War unavailable while temporary content restrictions are in place
※ Please check!
- Even if the connection is terminated after the patch is applied, it will not affect the game data.
- The new patch is automatically updated when you reconnect to the game after distribution.
- Abnormal termination may occur during the patch progress time, and you can use the game normally if you reconnect.
- During the non-inspection patch, please wait in a safe state and reconnect before using it.
We are very sorry for the inconvenience.
We will do our best to provide better service in the future.
Thank you.



ㅊㅊ


About two years ago, when I was a senior in high school, I happened to browse the visual novel list on Steam and came across 52Hz.
The unique title '52hz', which seemed to hide a story, and the blue and dreamy feeling in the thumbnail, along with the aquarium illustration... It was enough to open my curiosity and wallet, and I remember sharing my screen with a friend on Discord until dawn that day and binge-watching it until the end. (The aquarium illustration with a dreamy feeling often came to my mind during training, so I used it as my profile picture ㅋㅎㅋㅎ)
The protagonist who tries to end his life by giving up his dream for realistic reasons, and Yeonhee who hires such a protagonist.
At first, I thought it was a romance, but after the middle, the direction turned into a suspenseful development, and I became more and more immersed in the story. And the story device of Yeonhee's secret being revealed near the end... I thought, "Ah, this is a really well-made visual novel." The OST that flowed at the end also remained in my memory for quite a long time.
(I think I contributed about 1,000 views..)
Now, two years later, the DLC has been released, but I am also serving in the military for realistic reasons, so it was difficult to play it myself.. Nevertheless, I wanted to see the After Story so much that I borrowed an account from a friend who went on vacation and asked him to share the screen. Fortunately, my friend readily agreed, and I was able to watch the ending of the After Story over two days.
The After Story, which I saw with difficulty, was a work that exceeded expectations. In the work, there is a callback to the main story, "What are you thinking that you are looking at the gift with those eyes?", even the intonation and accent of the voice actor... It was almost the same as the line that came out when I first met Yeonhee in the main story, so I was so happy as soon as I heard it. As a fan, I really like these moments..
(Callback to the main story) I like this so much..
(I was watching the screen and was so happy to see the callback that I immediately told my friend.. It's a callback, not an homage.. Please forgive my ignorance)
Yeonhee and the protagonist's tiki-taka and chemistry were also good. I think it prevented the boredom in the beginning part that could have been boring. I'm sure she's an older sister, but at some point, I was watching with a happy dad smile..
Also, I usually thought that After Story would be a short episode, but this DLC was similar in length to the main story, so it felt like watching another work. Above all, the writer's unique suspenseful development and writing skills were so good that I never lost my immersion while playing, except when my senior talked to me.
I remember seeing the atmosphere change drastically in 3 seconds when the protagonist's condition deteriorated..
In the work, the protagonist shows a blind sacrifice for love and does not bend his will that he is right. However, the self-destructive sacrifice makes us wonder, is the remaining person happy? and it was unique to use his younger self as a medium to awaken this. The only thing that fits the medium that needs to know the protagonist's situation so well and tell the protagonist that he is wrong from an objective point of view is the protagonist himself in another timeline..
Through his own words in the car 2 years ago, he realizes "I only need you!" instead of self-destructive sacrifice.
However, the protagonist's self-destructive sacrifice was not reckless as a result, and through the process of treating the protagonist with Yeonhee's treated cells, the protagonist and Yeonhee once again completed the narrative of salvation for each other. (In the main story, Yeonhee saved the protagonist who lost the meaning of life and was dying, and in After, Yeonhee saved the protagonist who was trying to save Yeonhee who was dying..?)
The process of unraveling the story of the protagonist's dream, which was not covered in the main story, as it progressed to the climax of the story was also impressive. It could have been a somewhat boring development, but I think I was naturally immersed in it because of the expectation of how we would overcome this seemingly impossible situation together while maintaining plausibility.
(I also wondered if I had extinguished the fire of my dream with laziness and realistic rationalization, and I had time to reflect on myself.)
I was happy to hear the ost again in the highlight part of the story. Personally, I wanted it to come out one more time.. I think they saved it for this moment, which will shine the most in After Story, rather than sending it out at the end like the main story.
(I remember being very immersed because I was watching it lying on my bed in the living quarters, so it was similar to the protagonist's point of view ㅋㅎㅋㅎ)
The main story ended with the subtitle 'True Ending' as an open ending, but in the last of After Story, the subtitle 'Happy Ending' finally put an end to the story.. Personally, I really liked this directing.
(Main story true ending)
(After Story Happy Ending)
When I play visual novels, there are often works that leave something to be desired compared to expectations, but 52hz was more than expected from the main story to the after story. It has been a great vitality during my military life, and thanks to it, I have enjoyed playing as a fan and as a user, and I think it will be a work that will remain in my memory for a long time ㅎㅎ
It was a work that made me think a lot. Self-destructive sacrifice for love and the unhappiness of the remaining person.. His own dream lost in between.. Thank you for reading my disorganized writing because I don't have the talent to write..
Thank you for making such a great work.
I will always support the Red Book team!
(\_/)
( •.• )
/< ❤️



It's disappointing that they're not coming out
I just passed on this season and only got one Omega Code
All the characters that came out this time are good
I didn't pull any of them
They're too comparable to Haru, Yuki, and Chizuru
I should have at least gotten their business cards




Hello! Stove members, this is Mojo Games.
Hero Rivo joins as the first DLC for Flower Survivors!
Start a new adventure with the beautiful magician, Rivo!
[DLC Link]
https://store.onstove.com/games/104178
[1.1.0 Patch]
-New DLC, Hero Rivo
-Rivo, who was an outstanding model student at the Magic Tower, is starting a new adventure!
-[Hero Unique Effect]: Experience acquisition +15%, Skill Haste +0.5% upon level up
-New Talent [Study]
-This talent increases the amount of experience gained.
-Experience Gain +10%
-Lv.2: Enemy_Defense_Reduction +10%
-Lv.4: Enemy_Max HP_Reduction +10%
-New Stage [Magic Water Source]
-Warlocks, criminal magicians, have occupied Solbania's beautiful water source.
The water spirits who lived in the cave are enraged by the warlocks' indiscriminate magic experiments and
started attacking humans!
-A warlock named [Kellica], who was kicked out of the Magic Tower for researching cruel hydraulic magic, appears as a boss!
-New Companion [Dahlia, Woman of Death]
-Dahlia, a creepy death school magician who controls the lifespan of enemies, joins the battle.
-Unique Effect: Enemy_Max HP_Reduction +5%
-Area-of-effect attack of 245% of hero's attack power every 7 seconds
-The range of normal attacks increases by 0.6% per level.
-The number of basic rerolls is increased by +2.
-Blodi's awakening effect has been changed.
<Awakening 3. My beautiful blood!>
-[Blood Nova] Damage +50% -> Skill Haste +50%
-You can check the skill information by hovering the mouse over the skill icon in the lower right corner of the hero information window.
[1.1.1 Patch] [Hotfix]
-Fixed an issue where the position of Rivo's 'Concentrated Magic Ray' additional skill add-on was not normal.
-Fixed an issue where Rivo's fame perk name was not displayed correctly in the multilingual settings.
-Fixed an issue where the boss 'Kellica's bubble objects in the Magic Water Source were generated too much.
-The range of all rotating active skills increases in proportion to the area.


Well I didn't expect to get a pull like this. THX!!! 💟💟💟






'젤리 인 더 다크'는 2020년 '스팀 무료게임 더 노말 띵 (The Normal Thing)'으로 좋은 평가를 받았던 국내 인디 게임 개발사 '오라타 스튜디오 (Orata Studio)'에서 차기작으로 이번 달인 8월에 스팀을 통해서 얼리 액세스를 준비 중인 작품이다.

'젤리 인 더 다크'는 총 22개의 멀티 엔딩 (12개의 최종 엔딩 + 10개의 중도 배드 엔딩)을 가지고 있는 작품으로 '더 노말 띵' 때와 마찬가지로 2D 포인트 앤 클릭 어드벤처 장르의 게임이다.
오라타 스튜디오의 첫 작품인 '더 노말 띵'이 '기억을 잃은 채 어두운 숲속에서 깨어나는 한 강아지의 여행'에 대한 이야기였다면,
차기작인 이번 '젤리 인 더 다크'는 개미굴의 먹이 창고 속에서 깨어나게 되는 하리X 아니 핑크 곰 젤리의 '개미굴 탈출'을 다루고 있는 작품이다.


플레이어는 핑크 곰 젤리가 되어서 개미들에게 발각되지 않고 개미굴을 탈출하기 위해서, 개미굴 여기저기를 돌아다니며 필요한 재료들을 모으고 적절한 수단들을 찾아야 한다.
하지만 온몸에서 달달한 단내가 흘러넘치는 아기곰이 개미굴 사이에서 들키지 않고, 자유롭게 활동하기란 당연히 어려운 일이다.

그러나 운 좋게 인심, 아니고 개미심 좋은 노개미를 만난 곰 젤리는 노개미 덕분에 '개미탈' 하나를 얻게 된다.

곰 젤리는 노개미가 준 개미탈을 쓰고, 온몸에는 흙을 발라 자신의 몸에서 나는 단내를 지운 다음 개미굴 여기저기를 돌아다니며 탈출의 방법을 찾게 된다.
스크린샷을 보면 알 수 있겠지만, 주인공인 곰 젤리가 진짜 귀엽다.
무지 귀엽다, 정말 귀엽다.
특히 옷까지 입히면 더 귀엽다.

플레이하는 내내 곰 젤리가 너무 귀여워서, 곰 젤리를 보고 있는 것만으로도 힐링 되는 기분이었다.
개미굴 내 야시장에 가게 되면 곰 젤리에게 입힐 수 있는 의상을 구입할 수 있는데, 이 무지개 의상이 진짜 진짜 잘 어울린다.
애가 핑크라서 그런지 무지개색이 찰떡이다.

무지개 의상 입히고 엎드리기라도 시키면 귀여워서 심장이 아플 정도다.
개미굴이라고 해서 맵이 상당히 방대할 것 같지만, 생각보다 맵이 크지 않아서 여기저기를 돌아다니는 피로도도 그다지 크지 않았다.
22개의 엔딩들을 모두 입수하기 위해서는 다회차 플레이가 필수인데, 맵이 크지 않아서 발 아프게 돌아다니지 않아도 된다는 점이 좋았다.


22개의 엔딩들 중에서 이 글 초반에 언급한 것처럼 배드 엔딩이 총 10개지만, 게임 난이도는 쉬운 편이기 때문에 모든 배드 엔딩을 수집하기 위해서는 일부러 배드 엔딩이 될 만한 상황들을 찾아서 해당 배드 엔딩들을 입수해야만 한다.

친절하게 최종 엔딩 12개에 대해서는 어느 장소에서 엔딩을 볼 수 있고 어떤 아이템들이 필요한지에 대한 힌트가 담겨 있는 '엔딩 가이드'까지 게임 내에서 제공해 주고 있기 때문에,
수집해야 할 엔딩이 많고 다회차 플레이가 필수임에도 불구하고 비교적 큰 피로도 없이 즐겁고 재미나게 엔딩 수집을 해 나갈 수 있다.


게임은 진행 방식은 크게 플랫폼 형태 + 미니 게임으로 구성되어 있는데,
아시는 분은 아시다시피 '파쿠르'라든가 '플랫폼 게임'이라고 하면 손사래를 칠 정도로 컨트롤 실력이 형편없는 나도 '점프'에 대한 스트레스 없이 진행할 수 있을 정도로 파쿠르 난이도는 쉽다.
미니 게임은 대체로 쉬운 편이지만, 딱 한 구간이 상당히 난코스로 여겨지던 부분이 있었다.

수개미가 던지는 술병들을 피해서 목표 지점까지 무사히 도착해야만 하는 미니 게임이 있는데,
이 미니 게임의 경우 1페이즈는 그나마 할만한데, 2페이즈는 약간의 피지컬적인 컨트롤을 요구한다.
여유 목숨이 하나밖에 주어지지 않기 때문에, 저세상의 컨트롤 수준의 안타까운 실력을 가진 나로서는 꽤 버거운 구간이었다. ( ...)

그 외 다른 미니 게임들은 약간 귀찮거나 피곤한 부분은 있어도 딱히 컨트롤 실력을 요구하지는 않기 때문에, 전반적인 난이도는 쉬운 편에 해당하는 작품이다.


12개의 최종 엔딩들은 다양한 루트로 구성이 되어 있어서, 엔딩들을 하나씩 수집해 나갈 때마다 다른 곰 젤리 친구를 만나서 함께 탈출하거나 아니면 여왕개미 또는 공주 개미의 편이 되어 그들과 함께 하는 등 짧지만 다양한 스토리의 재미나는 엔딩들을 만나볼 수 있다.

게임 진행을 어떤 식으로 하느냐에 따라서 '진입이 불가능한 장소'도 있고, 해당 장소의 퍼즐이나 문제들을 해결하지 못할 수도 있다.
그렇기 때문에 시행착오와 다회차 플레이를 통해서, 어떠한 순서로 어떻게 공략할 것인지를 고민하고 생각해 보면서 개미굴 여기저기를 돌아다니며 퍼즐들을 해결하는 재미가 있다.

귀엽고 사랑스러운 작품이다.
복잡하거나 힘들거나 피곤한 부분들에 대한 부담감은 내려두고, 가볍고 편안하게 무엇보다 눈이 즐거워지는 귀여움을 마음껏 느끼며 플레이할 수 있는 작품 '젤리 인 더 다크'이다.

