
f




a




1. Aquila, the Herald of Truth
2. Morian, the Shadow Witch
I am a crossbow user with 120,000 users. Of course, I only hunt.
Should I focus on Morian's accuracy?




StarCraft II Co-op 'Night of the Insurrection'.
Let's go exterminate the bugs again today.
AGAIN !!

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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476




yezzer



With Seolhwa becoming essential in various defense decks such as Arena and Guild Wars, a hero to counter this was needed.
The problem is, in Epic Seven, which has shifted its direction to a subculture game, would anyone raise Zeno, who boasts a unique visual?
I wish they had buffed this friend instead.
Since the original is pretty, they could release a hero skin along with it and aim to increase sales at the same time.
Please save our Moonlight Mercedes..


Have a good Friday and let's play late into the night!!!
[Main account + sub account homework summary] => Loajoa ( https://loajoa.pages.dev )
- 'Weekly To-Do' Summary
- 'Raid' Summary
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




March 6 (Fri)We would like to inform you of the client update that will be distributed on.
The distribution of this update will proceed after the scheduled service maintenance is completed on the day. After this point, if you update the client to the latest version, the following changes will be applied.
New content added
New release today Zundamon DLCcontent will be added.
DLC Exclusive [Song]5 songs〈Zunda Party Night (feat. Zundamon)〉 by Namigur〈Zunda Shaking (feat. Zundamon, Kasukabe Tsumugi)〉 by Namigur〈Zunda Ranger (feat. Zundamon)〉 by Namigur〈ULTRA ZUNDA 2077 (feat. Zundamon, Kasukabe Tsumugi)〉 by Namigur (Remixed by Sobrem)〈Odorimachi Zunda (feat. Zundamon)〉 by ParangDLC Exclusive [Research Log]1 type《Ultimate Zundamochi Recipe》You can acquire a total of 6 types of [Decoration Items] by completing all missions.DLC Exclusive [Decoration Item]6 typesProfile Icon: 〈Zundamon (Zzul ver.)〉Profile Icon: 〈Zundamon (Namigur ver.)〉Profile Background: 〈Odorimachi Zunda〉Profile Background: 〈Zunda Shaking〉Profile Background: 〈Zunda Ranger〉Profile Background: 〈Zunda Party Night〉DLC Exclusive [DB]1 set〈Zundamon〉Supports 'Korean' and 'Japanese' voices.Information on using DLC content
Zundamon DLC is 「Songs」and 「Character」 It is sold in a total of 2 products consisting of Pack.When purchasing Zundamon 「Songs」 Pack, [Song], [Research Log], [Decoration Item]You can use.When purchasing Zundamon 「Character」 Pack, [DB]You can use.The following new free songs will be added.
Regular song〈Gloomy Flash (feat. mami)〉 by Zekk & poplavor〈Orthrus〉 by NAKAYOSHI METAL〈Megastructure〉 by technoplanet〈Undefeated〉 by awfuless meets PODANew features added
[Note Display Timing Correction] option has been added to the environment settings.This option is to compensate for cases where the position where the note is visible and the actual input timing feel misaligned due to monitor delay, etc.Depending on the setting, the note judgment timing may feel like it has moved.You can now use [Eye Tracking] and [Petting] features in all DBs.Additional targets in this update:AiringBambiCakeRoroEnaLabelAdjustments and Improvements
We have performed the following performance optimization work to ensure a smooth gaming environment.Mitigation of frame drops that occur during the first [Section Completion] performanceMitigation of possible frame drops when playing 〈Shukusei!! Loli-Kami Requiem☆〉 or 〈High-Teen〉 in some low-spec environmentsImproved how sound resources are processedWhen acquiring a [Voice Set] as a new favorability reward, an additional notification pop-up is displayed where you can choose whether to wear it immediately.Improved so that the background brightness remains the same even when selecting PLUS difficulty on the song selection screen.When loading occurs due to network connection delay while the game is running, a graphic representation indicating the status is output.A notification pop-up asking whether to reconnect is displayed when the network connection is disconnected while the game is running.Bug fixes
Fixed an issue where the amount of P.A.T.C.H. points earned was occasionally displayed differently from the actual value by around 1 point.This issue was a simple output error on the client side and did not affect the actual recorded performance. However, we sincerely apologize for the fact that this may have been mistaken by some users as a decrease in numbers. In relation to this issue, supplementary measures on the server program side were taken 2 weeks ago, and this update corrects the output error on the client side.Fixed an issue where the [P.A.T.C.H. Rank Up] animation in the play results screen was not skipped in certain situations.Fixed an issue where unintended special characters were entered in the pop-up for entering [Nickname] or [Promotion Code].Fixed an issue where the [Line Mode] guide was not displayed correctly in the ‘Move to Single Play Mode’ pop-up displayed in the [P.A.T.C.H. Top50] menu.Fixed an issue where the [Confirm/Cancel] button arrangement in the pop-up guiding new favorability rewards did not match other UIs in the game.Fixed an issue where the [Caution for Flashing Effects] guide displayed at the start of the game was temporarily exposed in Korean while in a language environment other than Korean.We will continue to do our best to provide a more pleasant game environment.
Thank you.


The first week of March has passed!
I hope Stove Indie members have a comfortable rest at home!



흥미로운 소재는 있지만 게임은 아직 갈길이 먼
스테이지를 진행할수록 다양한 적들이 등장하지만 굳이 진행해야할 이유가 느껴지지 않았다.
파밍이 목적이라면 1-1 스테이지를 반복하는 것으로 충분하며, 그렇다고 흡입력있는 스토리를 추가적으로 보여준다고 하기에는 처음에만 캐릭터 소개가 나오는지라 게임을 진행할 이유가 없었다. 스테이지를 클리어할수록 스킬을 해금시켜 플레이 메리트를 만드는 것이 필요하다고 생각이 되며, 스킬 뿐만 아니라 기본 무기의 스테이지 안에서 업그레이드, 이동속도 및 공격속도 등의 업그레이드 추가도 필요한 요소라고 생각된다.
한 몬스터을 죽이면 나오는 경험치 구슬들은 한 개를 먹어도 전부가 사라지는데, 경험치 획득을 편리하게 하려고 만든 것인지 아니면 의도적으로 움직임을 강제하려는 것인지는 모르겠으나, 이런 것이라면 오히려 1개의 경험치 구슬로 만들어서 플레이어가 가까이 다가가면 자동으로 먹어지는 것이 더 좋을 것이라고 생각된다.
몬스터를 처치할 때 확률적으로 등장하는 화살표로 발판의 움직임을 만들어 더 능동적인 게임을 만들고 싶었던 것 같지만 짜증나는 요소일 뿐 크게 다가오지는 않았다. 또한 게임 중간중간 나오는 명언들은 탄막과 적의 모습을 가리는 팝업창의 역할만 할 뿐 플레이어의 의지를 높히고 발전시키는 요소로서의 역할을 제대로 수행하지 못했다.
스킬과 캐릭터 체력을 나타내는 UI는 떨어져있어 한눈에 캐릭터에 대한 정보를 확인하기 힘들다. 탄막을 피해야하는 입장에서 불편한 부분이다.
스킬의 레벨 업 시에도 문제가 있는데 스킬을 레벨업 하면 딜링, 쿨타임 등에서 발전하는지를 알려주지 않아 플레이어의 입장에서 애타는 부분이다.
이 외의 전체화면 옵션도 사용자가 옵션에서 선택하는 것이 아니라 alt+Enter를 입력해야하며,
캐릭터 선택 창의 닫기 우측 상단에 있지만 각 캐릭터의 스토리를 보여주는 창에서는 닫기 버튼이 우측 하단에 배치되어 있어 마우스 동선이 늘어나고,
후원자 페이지는 한 번 들어가면 나오지 못하는 등 아직 개선할 부분이 많다.