괴도애기
10hr ago
07/03/2026 11:18 AM (+09:00)
201 °C

Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.

Everyone will have different opinions on what is good and bad in the story,

and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,

I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first

and think, 'This is how this type of person felt.'

That's how I hope it will be conveyed.

I haven't enjoyed the visual novel genre extensively.

When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.

Compared to others, I approached the genre in a slightly strange order.

However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,

before the animations, so

I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.

I think the biggest advantage of visual novels is immersion.

While following the main storyline,

you are not swept away by the flow of scenes intended by the creator, like in a movie,

and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.

In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.

However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).

In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,

but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.

This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.

Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.

She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,

 

and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,

but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.

'Divorced woman with a large age gap, employer and mother of a student'

The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,

but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.

I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.

'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'

So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.

If I were to compare it to a fantasy novel, it would be a low-level fantasy?

The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.

However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.

The main story of the game hasn't even started yet, but the introduction is already very long.

I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.

To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).

"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"

From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.

I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.

First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.

"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"

I think that's what they would think,

but for those who have played the old work, this emotional conversation comes as a direct pressure.

Due to the nature of the work that progresses in the same timeline as the previous work,

you will encounter scenes and events that you encountered in Secret Curry in the past, 

At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry

becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,

these parts that touch memories didn't come across so sharply,

but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,

and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.

Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.

These parts were attractive scenes that each character showed in the previous work and were memorable parts,

so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.

"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"

I felt like the work was talking to me.

Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,

but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.

It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.

Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.

1. Romance

2. Completion of the curriculum of the two students as a tutoring teacher

3. Improving the relationship between the sisters as friends of the same age

In Yeon-hee's route, completing the second curriculum was the most difficult task.

In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,

and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,

but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.

Lastly,

someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,

and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,

but I think this work was a very burdensome story to enjoy lightly.

The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,

and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.

If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.

However, I received enough value to overcome all the difficult obstacles I mentioned above.

My expectations were very high, and the process felt quite heavy to me,

but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,

it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.

I don't think it's a work that can be the best for everyone,

but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.

주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.

1 / 2
뜽현블리1
8hr ago
07/03/2026 12:38 PM (+09:00)
138 °C

#스크릿커리큘럼 #시스터즈커리큘럼 #백선화 #우연희 #우유리 #와자작게임즈

Title: "Secret Curriculum"

Genre: Visual Novel, Simulation

Creator: WajakGames

Distributor: WajakGames

◆Secret Curriculum Playlist - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LmqZrNjv35Zo-6RJpoqEZH9

 ◆Sisters Curriculum Playlist - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LkYuUxVBZRNxDTnxFp1fyyw

S1743866591105112
04/03/2026
05/03/2026 08:20 AM (+09:00)
423 °C

3/4
100*16 = 1600
1000*11 = 11000
3000*2 = 6000
5000*1 = 5000
23600-30000 = -6400

바드냥냥이
05/03/2026
05/03/2026 07:56 PM (+09:00)
ㄷㄷㄷㄷ
S1719216209982000
23hr ago
06/03/2026 09:49 PM (+09:00)
210 °C

I had many thoughts, but after watching this live broadcast, I wonder if this person has truly enjoyed playing games? I wonder if they understand the flow of games in this era and are talking about normalization and running the game.

 The first thing that comes to mind is that new servers are created when things are going well and people are overflowing, but creating new servers when things are failing and there are fewer people is just for the sake of workshops and rice farmers trying to make a quick buck. It's an act of abandoning those who are working hard. How many times have you slightly changed and rehashed new servers in other games? What's still alive from those games? It used to be like that, but this isn't the game era anymore. You need to keep the existing players and think about attracting more to last longer.

What's connected here? Lower the item drop rate because the progress is too fast and slowly match the top content? Where does it say to do it slowly because you guys keep failing to create content? 

If you tell a poor family to eat little by little because they don't have money, they'll do it, but is this the only house? They can play other games, right? You're talking nonsense about normalization, charging a lot, and then releasing a new server in a month to make money, which shows that you can't save it with your abilities anymore.

There are plenty of good games like Aion 2, Lineage Classic, and Diablo 2... Are you still not coming to your senses and dying because those games are doing well??

You're just not developing the game, so it's failing. Do you remember V4, Hit 2? They're still doing the same thing, the operation is the same, there's no progress, and what? Rather, do it slowly? *********

 This update showed everything. You just need to replace the management team. Do you open new servers to report to the higher-ups, saying, 'We're doing well?' It's the same even if you go to a new server. People who know this are ultimately just temporarily promoting whales and workshops. What's the point? Honestly, there are no competitors in the mobile RPG market right now, but if you develop well, you can just dominate it. It's frustrating.

If you don't know, just follow the old Lineage 

Give the transaction tax, which isn't that much, to worthwhile competitive content PvP. Make people PvP to eat diamonds instead of meaningless random PK.

Create an Execution Sword, or make it so you have to catch 8 bosses to get materials and buy a lot of other materials to combine, and the sword appears with a probability, so it takes 6 months to a year. Slowly isn't not doing it because you can't, it's slowly because it's difficult to do and doesn't work well. You moron***** That's why people who want to make a sword will spend a lot of money. Instead of thoughtless things like awakening, bring something like the old Dungeon Fighter Online's anti-magic power and call it new?? Stop doing things from games without PvP.

I don't know if you're trying to create a top-tier avatar by mindlessly handing out summon tickets or if you're trying to standardize the legendary level, but if you're going to do it, make it so you can work hard to create a semi-legendary by doing this and that. I don't know why you're handing out things so carelessly when you can spend money to do it. It seems like they used to hand out this much when entering a dying game... You can't go to mythic anyway. There's no point in having all the legendary items now. Just get rid of the avatars, give everyone legendary specs, and just upgrade the items and artifacts. And you have to collect weapons and armor to do it, not alchemy?? Semi-legendary?? Collecting and creating is the core content of RPGs, you morons. 

Lastly, stop using rotten lifelines for promotions. I understand using ads when the game opens, but I don't know why they exist now. You're wasting content by taking money, and YouTubers won't do it without promotions?? The game is terrible, so they don't do it, but you're trying to hold on with money What is this now?? Reality?

Are you easing the burden on whales and taking care of them? Promotions are like gasoline now. It goes up quickly in a few days and then ends when you get sanctioned or the issue is over. What does that become?? It's pathetic.

There's so much more, but I'm getting burnt out from writing.

I didn't write because I thought, 'What's the point of writing this?' but I'm writing because it pisses me off that the game I'm playing is like this. 

The management team wouldn't have updated like this if they listened to someone and changed... I know, but just... sigh... I just think about it every time I see the game. 

It's funny to talk about it outside of the game... it's absurd... so I wrote it. I won't write anymore.

S1730979094204800
6hr ago
07/03/2026 03:09 PM (+09:00)
효재 겜 안한다고 하면 빡친다고 하면서 정작 활 얘기할때도 그렇고 렙 보정도 그렇고 겜 안해본게 티가남 활 유저가 데이터상 많다고 하던데 숲 안보고 나무만 보고 일하는 운영진이구나 바로 알아차림 인게임에서 랭킹 유저들 무기 뭐 쓰는지 한번만 봤어도 저딴 소리 못하는데 .. 겜 한답시고 켜놓기만 하지뭐 제대로 안해본다는게 티가 남 누군가가 활 많은건 통발캐릭 때문이다 라고 말하니까 그제서야 아 하면서 깨달은 표졍 짓는게 킬포
DominielBadge Icon
05/03/2026
05/03/2026 04:30 PM (+09:00)
291 °C

Hello Heirs!

This is GM Dominiel.

 

We would like to inform you of an issue identified during the 2025-3 Season Guild War Tournament and the measures taken in response.

 

Please see the details below for more information.

 

■  Notice Regarding an Issue and the Measures Taken During the 2025-3 Season Guild War Tournament

 

1> Adjustment to Fully Destroyed Scores Based on the Number of Participants in the Guild War Tournament

 

After the 2025-2 Season Guild War Tournament, adjustments were made to the Fully Destroyed score calculation to ensure that Guilds with a larger number of participants would not be placed at a disadvantage.

 

However, we have identified cases where the system did not operate as intended in certain situations.

We sincerely apologize for not being able to provide a stable and fair competitive environment for the top-ranking Guilds.

 

Guilds that were defeated in the Guild War Tournament due to this issue will receive additional compensation.

Further details will be announced in a separate notice.

 

In addition, please note that Guilds found adjusting their member count after the publication of this notice in an attempt to take advantage of this issue may be subject to penalties.

 

2> Guild War Tournament Participation Rewards

 

The Guild War Tournament rewards added for the 2025-3 Season are scheduled to be distributed on March 21.

 

These rewards were originally designed to be granted to Heirs who have participated in the Guild War Tournament at least once and remain in a Guild at the time of distribution.

 

However, for Heirs who left their Guild before March 21, the Guild War Tournament participation rewards will be provided separately.

 

As we were unable to provide the competitive environment we had intended for this 2025-3 Guild War Tournament, we sincerely apologize for the inconvenience caused.

 

Regardless of the final rankings, all Guild members who participated in the 2025-3 Guild War Tournament will receive the rewards listed below.

 

1> Reward: 500 Mystic Medals

2> Distribution Date: To be announced later

 

We will continue working to provide a more stable environment so that Heirs can fully focus on the competition in future Guild War Tournaments.

 

Thank you.

1 / 2
83874021
05/03/2026
05/03/2026 09:17 PM (+09:00)
Hi Smilegate Intern,Good job on the compensation, it's the least the guilds deserved.However, I'd like to address the misinformation presented in this notice. I participated in 2025-2 GW Tourney in Zodiac and now 2025-3 GW Tourney in Momoland.> Adjustments were made to the Fully Destroyed score calculation to ensure that Guilds with a larger number of participants would not be placed at a disadvantage.This is false. In Zodiac, I had analyzed and already reported the disadvantage as attached:This has confirmed to be the exact same case in the current tourney.> However, we have identified cases where the system did not operate as intended in certain situations.This is false. You did not identify anything - the player base did, and made enough noise this time around that you bothered to respond. (Ignored previously)Are there mistranslations in your notice? But that's not an excuse. You need to provide full transparency as to how your "adjustments" work so players need not make guess work.
마작일번가
05/03/2026
05/03/2026 12:00 PM (+09:00)
798 °C

Kurumi Tokisaki - Forbidden Fruit of the Night

"Ohoho, don't be so scared. I don't intend to eat you. Kihihihi―"

🔜Scheduled release time: March 14, 2026 (Sat) 10:00

After release, you can purchase the additional costume by using the additional costume voucher in the shop!

#일번가데어라콜라보

#데이트어라이브

#데이트어라이브Season 5

고요한바위
06/03/2026
06/03/2026 09:12 PM (+09:00)
404 °C

* Agent A: Secret Curriculum recorded No. 1 in sales last week with pre-orders,

and was finally released on March 5th.

* Agent B: Appeared as the mother of the sisters, the heroines in the previous work Sisters Curriculum,

and gained explosive popularity as a mature divorced woman, leading to the production of a standalone work!

* Goba: Top-notch voice actor performance and CG quality.

Lots of exciting scenes, including Dongtan outfits and bunny girl outfits!

* Goba: Arousing arousal with these exciting outfits... The only drawback is that the level of intensity is slightly disappointing...

* Goba: Completes a three-dimensional character with strong resourcefulness and feminine charm, inducing natural emotional immersion.

* Goba: The primary demand for mother-in-law Baek Seon-hwa has been met, but the desire for a higher level version is raising its head again.

* Agent A: Sisters Curriculum sales also rose, ranking 4th in sales.

The new survivor-like Flower Survivors entered the rankings at 7th place.

* Agent B: My Companion Girl, which was released in January of this year and recorded good sales, re-entered the rankings at 17th place.

* Secret Curriculum is finally released on March 5th!

The level of intensity is disappointing, but will there be a stronger version or DLC soon!?

#스토브게임순위툰 #시스터즈커리큘럼 #시크릿커리큘럼

#플라워서바이버스 #우리집반려소녀 #와자작게임즈

1 / 11
액션대마인공식
06/03/2026
06/03/2026 11:25 AM (+09:00)
162 °C

Hello, this is Action Taimanin.
We have confirmed the following errors after the regular maintenance on March 3, 2026.
1. In Taimanin Five VR, when character 'Momochi Nagi' starts a battle with less than 50% health, the summoned clone does not function normally.
2. In Battle Arena, after character 'Mizuki Yukikaze' battles, the Yukikaze's electric particle stack UI does not disappear when other characters battle.
We are identifying the cause of the above errors and are working on a fix. We will do our best to apply it as soon as possible.
We apologize for any inconvenience caused.
Thank you.

돔돔군
05/03/2026
05/03/2026 08:18 PM (+09:00)
1,137 °C

Dated 05: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-05

You can check the detailed information by moving to the page.

숑이당
06/03/2026
06/03/2026 07:34 PM (+09:00)
Nice!
시작과끝1
9hr ago
07/03/2026 11:56 AM (+09:00)
cc
모코보코특전대
06/03/2026
06/03/2026 02:04 PM (+09:00)
352 °C

Island quests, rapport quests, story quests, etc.

These are really too good to just enjoy as one-offs

But creating a new account and a new server is daunting because I'd have to give up everything I've worked on

High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest

It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server

Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!! 

대박꿈꾸미
06/03/2026
06/03/2026 06:14 PM (+09:00)
ㅊㅊ
더겜소년
21/06/2022
21/06/2022 09:14 PM (+09:00)
190 °C
더겜소년의 게임리뷰 Before The Night











게임링크(로그인 필수) : https://indie.onstove.com/ko/games/932




글로적는 후기


슬기로운 데모생활이후 정식출시가 된 게임입니다.

처음 이 게임을 봤을 때 귀여운 아트가 눈에 띄어서 힐링 게임이겠구나 생각했는데 알고보니 기괴한 괴물이 나오는 공포게임이어서 놀란 게임이었습니다.


그래도 게임의 스토리와 시스템이 잘 구현되어있어서 개발자분께 메일로 궁금했던 점에 대한 질문과 피드백, 슬데 참여 권유도 해봤습니다.

다행히 정식출시까지 와서 다행이군요.


정식출시 버전을 해보면서 느꼈는데 레벨디자인 부분에서 많이 아쉽다는 이야기를 하고 싶습니다.

특히 스테이지에서 얻은 아이템을 다음 단계까지 들고갈 수 있다는 점에서 '아~ 처음부터 끝까지 아이템을 활용하는 게임이구나'라고 생각했지만 게임오버가 되니 아이템이 초기화가 된 상태가 됩니다.


이 시스템은 예전에 개발자 님께 메일로 다음과 같이 답변을 받았습니다.

하지만 저는 이 답변에 대한 반론을 적어보겠습니다.


1) 죽음에 대한 박탈감, 긴장감 증가.

스테이지를 클리어하면서 축척된 아이템들이 많아질수록 죽음에 대한 긴장감이 증가된다고 생각했습니다.


-> 긴장감은 분위기로도 증가됩니다. 애초에 공포게임이니 긴장감을 조성할 수밖에 없죠.

또한 끝까지 쫓아오는 무적 괴물로 인해서 컨트롤 실수를 하지 않을까에 대한 긴장감도 증가됩니다.

저는 아이템에 때문에 게임오버가 되지 않을까에 대한 긴장보다는 몬스터가 안쫓아 왔으면 좋겠다는 긴장감이 더욱 컸습니다.

오히려 게임오버가 되었을 때 모든 아이템이 초기화가 되는 것을 보며 긴장감이 박탈감으로 변해서 순간적으로 게임을 끌뻔 했습니다.



2) 스테이지 시작 초기의 유저이탈 방지.

Before The Night 은 맵을 잘 관찰하고 파악하는 것이 공략의 핵심입니다.

플레이어는 매번 처음 보는 스테이지를 마주하게 되고, 이때 플레이어는 가장 높은 수준의 난이도를 겪게됩니다.

어떤 아이템이 어디에 배치되었는지, NPC는 어디에 배치되었는지 이런 정보가 전혀 없으니까요.

저는 플레이어가 지나친 난이도에 매몰되지 않고, 침착하게 맵을 탐험할 수 있도록 이전 스테이지의 아이템을 리셋하지 않고 든든하게 사용할 수 있도록 설계했습니다.


-> 이 부분은 끝까지 쫓아오는 몬스터 때문에 죽을 수 밖에 없다고 생각합니다.

물론 아이템 활용과 컨트롤 피지컬로 극복이 가능하지만 생명의 꽃을 꺾고 시야가 좁아질 때 해당 몬스터로 죽는 억까가 조금 있었습니다. 이 때문에 아이템 초기화의 박탈감도 증가했고요.

이것도 결국에는 의도 중 하나이겠지만 스테이지 입장할 때 아이템이 초기화가 되었다면 그 박탈감이 조금 덜했을 것 같습니다.



3) 죽음이후 플레이 방식 변화.

플레이어는 죽음 이후 빈 인벤토리를 보면서 첫 회차와 다른 방식의 접근방식을 취할 수 있습니다.

만약 이전 스테이지에서 가져온 망치로 시작부터 모든 NPC의 뚝빼기를 냅다 부수는 플레이를 했다면 죽음 이후에는 모든 아이템이 리셋되어 같은 방식을 취할 수 없게되죠.

Before The Night은 플레이어가 여러번 죽을 가능성을 염두해두고 만든 게임입니다.

그래서 플레이어가 죽음이 반복되어도 질리지 않도록 플레이 느낌이 유동적으로 바뀌도록 설계한 방식이라 보시면 되겠습니다.


-> 혹시 풀템인 상태로 컨트롤 미스가 여러번나서 게임오버 후 부활했을 때 텅텅빈 인벤창을 보았을 때 어떤 기분이 드는지 아시나요? '이제 어떻게 깨지?'라는 생각부터 듭니다.

이 게임을 많이 해보고, 적응을 잘 한 유저라면 극복할 수 있겠지만 처음 접한 유저라면 아이템을 가진 상태로 다시하고 싶은 기분이 들 것입니다.

아이템이 초기화되는 시점이 있다면 해당 플레이의 의도가 맞겠지만 처음에 가지고 있던 아이템이 끝까지 들고갈 수 있는 구조라 의도가 맞지 않다고 생각합니다.



4) 안죽은 플레이어에 대한 보상.

적은 죽음에 대한 보상을 주어야한다고 생각했습니다.

그래야 죽음이 더 긴장감있게 다가오니까요.


-> 이 게임은 죽지 않았을 때 쉽고 빠르게 클리어가 가능하다의 이점이 있는 것이지 보상이라고 생각하지 않습니다. 엔딩이 달라지거나 도전과제 클리어라는 명예보상이 플레이어에 대한 보상이라고 생각합니다. 



이런 반론에 대한 부정적인 느낌이 들 수 있을 것 같아 어떻게 만들었으면 좋겠는가에 대한 이야기를 해보겠습니다.


일단 이 게임은 난이도가 있습니다.

'매우 쉬움', '쉬움', '약간 쉬움' '보통', '어려움' 순으로 나뉘는데 굳이 5개로 나눌 필요가 없다고 생각합니다.

'쉬움', '보통', '어려움'으로 3단계로 나눈 후 다음과 같이 변화를 주면 좋을 것 같습니다.


- 쉬움 : 게임오버시 아이템 초기화 되지 않음, 피통 4개

- 보통 : 게임오버시 아이템 초기화 , 피통 3개 (기본적인 난이도)

- 어려움 : 매 스테이지마다 아이템 초기화, 피통 3개 (도전적인 난이도)


이런 식으로 나누면 난이도에 대한 구분도 편하고, 유저 입장에서도 본인이 원하는 난이도를 선택할 것입니다.

또한 자연스럽게 레벨디자인에 대한 의도도 확실하게 보일 것입니다.


저는 5개의 난이도를 굳이 나눠서 밸런스를 맞춘다기보다는 아이템 초기화 여부에 따라서 밸런스를 맞추는게 더 좋다고 생각합니다.

그리고 이를 미리 알려주어 아이템 박탈감에 대한 마음의 준비를 할 수 있도록 유도할 수 있습니다.


어짜피 게임오버가 되어도 클리어 가능할 레벨디자인으로 설계하셨다는 것을 느꼈기 때문이죠. (피지컬이 조금 들어갈 뿐이지만...)


난이도도 많이 있으면 유저 입장에서 헷갈립니다. '난이도에 따라서 엔딩이 달라지는 건가?' 또는 '콘텐츠가 많이 있는 건가?'라는 오해를 불러일으킬 수 있죠.


다 좋은데 아이템 박탈감에 대한 레벨디자인의 호불호성이 걸릴 것 같습니다.

저는 이 부분을 제외하고는 잘 만들었다고 말하고 싶습니다.

스토리 부분도 이야기를 나누고는 싶지만 스포일러 때문에 참겠습니다. 

나중에 이야기를 할 기회가 된다면 같이 대화를 나누고 싶네요.





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