말뚝박고
15hr ago
06/03/2026 06:34 PM (+09:00)
653 °C

Have a good Friday and let's play late into the night!!!

[Main account + sub account homework summary]  => Loajoa ( https://loajoa.pages.dev )
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#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa

안이다
1hr ago
07/03/2026 08:58 AM (+09:00)
Nice!
aishu
6hr ago
07/03/2026 03:57 AM (+09:00)
ㅊㅊ
예하나린
5hr ago
07/03/2026 04:31 AM (+09:00)
125 °C

Sent cat supplies to a private shelter.

I pondered for half a year before taking action, and thought about it again.

Anyone would think I'm considering adoption.

Feels so damn good.

1 / 2
5i1v3r
5hr ago
07/03/2026 04:37 AM (+09:00)
ㅊㅊ
卡厄思夢境Badge Icon
05/03/2026
05/03/2026 02:00 PM (+09:00)
125 °C

A 4-panel comic in collaboration with @tare_nu is now available!

Come and see Chizuru's story 👀

이타룡
15hr ago
06/03/2026 06:49 PM (+09:00)
204 °C

Release Date: March 5, 2026
Playtime: 5 hours
Personal Rating: ★★★★☆
"Give me your daughter and her mother."
That was the first thing that came to my mind when I first saw the character Baek Seon-hwa while playing the previous work, <Sisters Curriculum>
The plot is similar to the previous work, <Sisters Curriculum>, but this time the target is the sisters' mother, not the sisters.
The story revolves around the protagonist who starts a tutoring job at a wealthy family and meets the sisters 'Woo Yeon-hee' and 'Woo Yu-ri', who have their own circumstances, and their mother, the divorced married woman 'Baek Seon-hwa'.
First of all, I thought the story would be heavier than the story of the sisters in the previous work, but it was a little lighter than expected.
Since it's a sensitive topic of romance with a married woman, I thought it would lead to a development that includes realistic problems and conflicts and eventually overcomes them somehow,
(Maybe this story will appear in a future if story)
It just puts in the conflict between the sisters and the protagonist and solves it, so it leads to a development that everything is okay, which felt a bit absurd.
The overall CG was very good, but the H scenes simply ended with leaving the aftermath to the imagination
I wondered what the difference was between the regular version and the secret plus version.
I also felt that there was a lack of narrative about 'Baek Seon-hwa' in the previous work <Sisters Curriculum>, so
I thought it would be resolved in this work, but it still shows a lack of narrative, which was a bit disappointing.
However, thanks to the excellent acting skills of the voice actors, I was able to immerse myself well, and the relationship between the protagonist and 'Baek Seon-hwa' was well expressed in line with the word 'pure love', and at the same time, the refreshing development that solved the sisters' problems eliminated factors that were frustrating or hindered immersion.
Perhaps this work is a work for those who have played the previous work and the real true ending of the Curriculum series.
"Love is merely madness"
"Love is just madness."
- William Shakespeare -

1 / 4
Zombiez
05/03/2026
05/03/2026 10:26 AM (+09:00)
221 °C

Q1. What difficulties are there in wearing a gauntlet and throwing a stone?

Throwing a stone from the ground while wearing a gauntlet (knuckle/gauntlet) can actually cause some physical discomfort.

1️⃣ Restriction of finger use

Gauntlets usually have a structure that covers the back of the hand and fingers to protect the fist or increase striking power.

It is difficult to bend your fingers delicately due to metal plates or pads

The action of picking up small objects (stones) becomes dull

Especially in the form of a complete gauntlet, it is almost impossible to pick it up.

2️⃣ Grip problem

To throw a stone, you usually have to grab the object with your fingers and release it with a snap.

Gauntlets are designed for fist strikes

Throwing grip does not come out well

So the accuracy or speed is likely to decrease.

3️⃣ Weight and inertia

Gauntlets basically have extra weight attached to the hand

Decreased arm swing speed

Difficulty in fine-tuning the direction when throwing

As a result, throwing accuracy and efficiency are reduced.

4️⃣ It also goes against the style of being a master of bare-handed combat

The martial arts style that uses gauntlets is usually

Close-range strikes such as punch / hook / uppercut / elbow / kick

So even in terms of the game

Rather than throwing stones

Flying kick

Dashing punch

The same technique is more natural.

💡 One interesting point

There are many records that even knights wearing medieval gauntlets had a hard time picking up objects.

So knights often took off their gloves when grabbing things.

In other words, picking up stones while wearing a gauntlet → throwing is

From a realistic point of view, it is quite an awkward behavior.

Q2. What do you think about picking up and scattering sand with a gauntlet?

The act of picking up and scattering sand while wearing a gauntlet is much more realistic than throwing a stone. The reason is:

1️⃣ No precise picking motion required

Sand is a mass of small particles

You don't need to pick it up and grab it as accurately as a stone

It is possible to just sweep and scoop it off the floor

So it is relatively easy to perform even with equipment with limited finger movement like gauntlets.

2️⃣ No complete grip required

Finger snap and grip are important when throwing a stone

Sand is

The effect occurs even if you just grab it roughly and swing it around.

Low accuracy requirement

So the action itself is possible even with gloves or gauntlets.

3️⃣ Behavior that also exists in actual combat

In fights or street fights

Throwing dirt/sand in the eyes is one of the oldest tricks.

Used as an irregular tactic to temporarily block the opponent's vision.

4️⃣ Natural setting even as a game skill

If it is a gauntlet-based character

Debuff that reduces accuracy / blindness / vision reduction by spraying sand at close range

The same type of skill fits well with the character concept.

S1720630840701011
05/03/2026
05/03/2026 11:23 AM (+09:00)
때쟁에서   사람들  권갑만 하는 모습 보고 싶다  ㅠ신화권갑은 뭐...    노가다 목장갑보다 무 쓸모고 ㅠㅠㅠ
S1720630840701011
05/03/2026
05/03/2026 11:05 AM (+09:00)
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ알타리형 모래뿌리기에 진심이구나이정도면 효재는 진짜 반영해줘야 된다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

RewardCheck-inBonus🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 10,000 Flakes
❄️ 1,000 Flakes
Riichi City Check-in
❄️ 30,000 Flakes

GenesicGGG
04/03/2026
05/03/2026 02:10 AM (+09:00)
156 °C

"BrightGunner" is being distributed for free for a limited time on Epic.

Also, "Weyrdlets : Idle Desktop Pets" on Steam will be transitioning to paid sales.

Let's get it for free while we can.

Thanks for both!!

GenesicGGG
04/03/2026
05/03/2026 02:12 AM (+09:00)
Author
Epicのは、毎週の無料配布のやつではなく、パブリッシャーの無料配布です。

As someone who really enjoyed Sister's Curriculum, I was really looking forward to this work as well.

First, let's summarize what I liked about 'Secret Curriculum'

1. Unique character illustrations and story immersion 

The art style is very good. I really liked the harmonious expression of the delicate details felt from the background and the cute drawing style of the characters. Also, I wanted to call the illustrations emanating from various poses in accordance with the 19+ rating art. I was able to see the artist who draws the backgrounds at the Ilpe, and if I see them again next time, I would like to carefully hug them.

The story also progressed gently and gradually expressed the process of emotions exploding, making it easy to immerse myself in it. The person who wrote the script wrote the sentences beautifully, so I felt warm.

2. Voice actor casting and acting skills GOAT

Woo Yuri, Woo Yeon-hee, and this time Baek Seon-hwa's voice actors' acting skills were so good.

Sometimes when playing visual novel games, you can feel a unique acting tone when reading lines, but it didn't exist in this work.

I think it's the result of the voice actors trying to express the unique character naturally.

3. Impressive BGM

The basic background music was mostly taken from the previous 'Sister's Curriculum', but the last highlight part

It was the first time I heard the music, but it left such a lingering feeling that it made me want to watch the ending part again.

Personally, I think that works with memorable BGM become someone's life's work, and I think I will remember the BGM of this work for a long time.

If there was anything disappointing..

There are some generally unfriendly parts of the work.

I could have checked for minor bugs or sound breaking issues right before release, but it's a bit disappointing that the review wasn't done during the delayed period. Also, the fact that the main character's name is fixed as Han Tae-pyeong. I was really curious as to why it was differentiated from the previous work. Unless there is a special reason, I feel that fixing the name is a minus in visual novels.

If I had to pick the biggest mistake.. It shook my heart Princess Woo Yeon-heewas made to cry..

After watching the Woo Yeon-hee ending in the previous work, I vowed to protect her side as the 'Woo Yeon-hee First Swordsman'.Our Yeon-hee princess is often tsundere.. but she is a very delicate person who can't even properly tell the person she likes..You shouldn't have made such a person confess and get rejected and cry all night..I can endure all this anger if you produce a Woo Yeon-hee audio drama.. but the possibility of that is slim..

Always remember.. that the 'Woo Yeon-hee First Swordsman' is watching you from the darkness..

Wajakjak Games.. Fighting..

1 / 2
과일와인
3hr ago
07/03/2026 06:54 AM (+09:00)
처음에 글 봤을 땐 저 빨간 게 없었는데 바뀌어 있네요
런픽
04/03/2026
04/03/2026 11:40 PM (+09:00)
295 °C

YouTube Notos PV Review

The highest god in the story setting has been reduced to a random god's machine can  

He's a higher god than Pastus, but only twice the stats, hmm  

엔젤건
04/03/2026
04/03/2026 11:48 PM (+09:00)
ㅊㅊ
S1761382058282812
05/03/2026
05/03/2026 07:29 PM (+09:00)
162 °C

I can't tell if the dev at this points completely given up on hooking the average players or what but the achivments are getting out of hands. 

In order to get the final BIG medal we needs to compelete ALL the achviments including getting all the pointless RNG time sink  unidentified area where you would never touch while building a good save (do you take guaranteed credits/removal or a useless gear to roll the rng again on map 2 for that specifiy area etc, etc). Build 2 full team speicalized in just doing the challenges that can't be rushed through on lower difficutly/tier  since you also need it to be strong enough to actually BEAT the stage on difficulty 4 with distortion 9.  Not to mention we literally still have one more achivment that's "To be updated" at this point I wouldn't even be suprised if the last one is just get Master tier on the next great rift and cut off 98% of the players from compeleting their wall. 

The medal wall is suppose to be a engagment hook for players of all level (Even the casual should have a shot since if taken inspriation from other games it should be a sesonal high five, Thank you for still playing the season and not dropping the game as a whole). The design would be a complete floop if it activitly screams waste your time on doing pointless stuff or all your hard work will become sink cost. For me the wall screams grind everything or grind nothing. I REALLY doubt most players enjoys looking at an half empty wall after playing the seasaon for over 40 days. 

Wasn't the dev trying to fight gameplay fatigue?  Spaming diffcutly one to get all the  unidentified area easter egg and praying the last achivment to not be literally impossible doesn't sounds very fun to me after already grinding the same map for weeks now or is it? The game is literally bleeding players and the dev are still treating us like robots which is kind of crazy, consider it took them a whole week to find the bug in Alcea not working as intended, do they even play test anything?
TLDR: Hard challenges are fine but dont make it part of the medal collection/completions or make it easier as x out of x please.

StripesLover
05/03/2026
06/03/2026 05:18 AM (+09:00)
I agree 100% Some of the achievements are way too annoying to get. Grindy players already have the leaderboard to farm, why make achievements grindy too? They should make the achievement system accessible for intermediate players at least
S1758198238576411
05/03/2026
05/03/2026 08:47 PM (+09:00)
Completely agree! Hopefully the devs will see this and do something about it.
움찔곰
26/05/2022
27/05/2022 08:48 AM (+09:00)
36 °C
폴아웃 클래식이랑 비슷해보여서 삿는데 시스템이 거의 비슷해서 금방 적응했고 재밌네요
ATOM RPG Supporter Edition Details