
❄️ FlakeMission|March Day 8 #260308
Week 2 - Day 8 Started! Don't forget to check progress!


I got "The Assault: Survivor," which is being given away for free for a limited time on Epic.
It's a Vampire Survivors-like game.




I was wrong about daylight savings. Midnight didn’t turn into 1:00 AM. It actually turns 2:00 AM into 3:00 AM.



(China, Global)
[Battle Camp] event starts next season! Train with your Super String colleagues and become stronger!
Event period:
1. P.U.S Training Camp - After the update on March 10, 2026 ~ March 24, 2026 5:59 AM (GMT+8)
2. Caesars Training Camp - March 24, 2026 6:00 AM (GMT+8) ~ April 7, 2026 5:59 AM (GMT+8)
3. Urbino Training Camp - April 7, 2026 6:00 AM (GMT+8) ~ April 21, 2026 5:59 AM (GMT+8)
Event Rules:
- During the event, each faction will hold training camps at different times.
- Complete daily missions to earn rewards.
Event Rewards: Faction-specific Emotes, Continuum of Memories, Event Records, Basic Strings, etc.



Hello! This is New Vision, setting a vision for newbies.
We are a team that started making indie games in earnest with friends from my alma mater!
#9는 covers the story of January 26!
[After the Indie Boost Lab Ends]
The Indie Boost Lab ended successfully, and it was time to send rewards to the users who gave various feedback on Stove.
We also held a mouse pad event, so we made and sent rewards related to it!
The 38cm X 28cm mouse pad was large for a short pad, so I was happy that those who received it seemed satisfied!
https://page.onstove.com/boostlab/global/view/11762747?boardKey=143911&combined=false
[Summary of Feedback]
After the Indie Boost Lab ended, we summarized the feedback while looking at the survey and store page.
We realized that making a game started in an immature state, and the road to completion is not easy.
After organizing what needs to be improved in Excel, we decided to determine the direction of improvement.
[Game Remake Direction - Planning]
The game started with the character's conversation in the demo part, but the game ended due to the lack of character appeal or explanation.
We judged based on feedback that the coherence of the conversation was greatly lost as the development progressed without gaining persuasiveness in the beginning.
Therefore, we are focusing on strategies to captivate users in the introduction and are reorganizing the story itself to increase fun, immersion, and persuasiveness.
We will maintain the core plot of the game and the elements of the main characters.
[Game Remake Direction - Art]
There were many users who praised the character design, but we will check if there are any likes and dislikes and refine the character design a little more,
In the case of standing CG, it was pointed out that it was a shame that there was only a front pose, so we will add one pose each for the left, center, and right,
We planned to add facial expression changes accordingly.
In the case of the background, we used 3D models until the demo, but we are also looking for ways to draw the background by hand.
The coloring method has also changed a lot since January 2025, so we are trying to meet users with a new sensibility!
[Surprise Feature Preparation]
A function to decide on a date course in the morning using a smartphone or to view the heroine's profile status message
During a date, a date situation memo appears to help with the direction of the strategy, or
Various reorganization ideas are coming out, such as a function to exchange messages with heroines in the evening!
[In closing]
As 2026 began, our goal was to enter the stage of definitively determining the 2026 demo.
While preparing for this remake, we postponed the original goal of completing it by Christmas 2026 by exactly one year.
Nevertheless, we postponed it for one year in order to present a complete game to the world.
We will work harder to create the game for the many users who are waiting!


https://www.facebook.com/share/v/1C8kHGDDMz/



https://page.onstove.com/indie/global/view/12271777
<My Eccentric Streamer!> Physical Goods Authentication Event Added!
This event is for users who have received physical goods through various events, promotions, or sponsorships.
We recommend that you check if you have the goods first.
(I don't have any...)




Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.
Everyone will have different opinions on what is good and bad in the story,
This is a post written to share how Siscary felt to someone who liked it, liked the previous work, and was looking forward to this work,
I hope this article does not interfere with the impression or create prejudice for those who have not yet played this game, so if possible, finish the game
'This is how this type of person felt.'
I hope it will be conveyed as.
I haven't enjoyed the visual novel genre widely.
When I first encountered Siscary (previous work), I fell in love with the art and started supporting game development, and this work made me interested in the genre, so I sponsored Love Dealer 2, and played Love Dealer 1 to fully enjoy Love Dealer 2.
Compared to others, I approached the genre in a slightly strange order.
However, for famous foreign works that have become mega-hits such as Fate/Stay Night, Tsukihime, and Steins Gate, and can be accessed through various other media mixes,
Fortunately, I was able to experience the game before the animation,
I had a very good experience with the advantages that visual novels have compared to other highly accessible media mixes, so I wanted to support them, so I made sure to visit each booth at events.
I think the biggest advantage of visual novels is immersion.
While following the main storyline,
It's not like being swept away by the flow of scenes intended by the producer like in a movie,
I think the fact that I can control the pace of reading the story like a novel, but my choices change the direction of the story like a game, greatly increased the immersion.
In Siscary, there is no change in the story depending on the choices, so there was no advantage of increasing immersion as a game element as mentioned above.
However, it raised the level of immersion in another direction, which is that the story takes place on the same timeline as Siscary (previous work) and flows differently.
In some ways, this can be seen as a third option to divide the heroine routes in Siscary for those who have played the previous work,
I think that people who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling that the story has changed due to their choices.
The reason why this work received funding and saw the light of day 'Baek Seon-hwa' I think it was thanks to the character's personality.
Baek Seon-hwa was a really reliable and wonderful person in Siscary.
She was a mature person even to the main character, who wanted to become an adult quickly because she had too much to bear on her shoulders from a young age,
She was a reliable helper who supported and guided the main character when he was struggling and lost his way, even though he had passion and ability but didn't know where to go and was only moving forward,
The problem is that Baek Seon-hwa's character created Siscary, but this is where the problem arises.
'Divorced woman with a large age gap, employer and student's mother'
The social taboos that are doubly and triply in place are attractive elements that give a strong impulse to overcome them,
Overcoming such taboos'Makjang drama'I think the reason why Baek Seon-hwa couldn't appear as the main character was because this character was too 'Upright and excellent adult' I think that's the point.
I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.
'I really like Baek Seon-hwa, but I wonder if that story will turn out well? Won't it be an appendage that ruins the impressions of the previous work and destroys the character's personality?'
So this story is about that'Upright and excellent adult'To'Makjang drama'It takes a really rough and difficult path to bring them to.
I think the biggest advantage of Siscary (previous work) is reality.
To compare it to a fantasy novel, it's like a low-level fantasy?
I liked the fact that each character and event development was not too exaggerated and felt like a realistic temperature, and it increased my immersion.
However, I was worried that this part, which was the biggest advantage I expected from Siscary, would be ruined because the sequel to a work that valued reality so much would deal with 'Makjang drama'.
The main story of the game hasn't even started yet, but the introduction is very long.
I think that in the main story of Siscary, the advantages mentioned above were not damaged and the atmosphere of the work was fully maintained.
In order to protect that advantage, serious reality, Siscary chose a method of constantly knocking on the player's heart (experience, memories).
"We have prepared this story because the sponsor really wanted it, but are you really ready to take responsibility for this choice?"
From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the main character/player is tested.
I think this method of directly communicating with emotions, especially the feelings of those who have enjoyed the previous work, has two disadvantages.
First of all, I think that new players who have not played the old work may feel like the same story is going around in circles because it does not directly resonate with them.
"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even connect?? If I wanted to see this, I would have gone to Siscary, the previous work!"
I think that's what they'll think,
For those who have played the old work, this emotional conversation comes as a direct pressure.
Due to the nature of the work, which takes place on the same timeline as the previous work,
I encounter scenes and events that I encountered in Siscary in the past,
At the school visit, which was the branching point of the common route, the rainy event that was time with Yu-ri in Siscary
Even when the relationship between the two people becomes junior and senior, even if only for a moment, from teacher and mother with Baek Seon-hwa in the rain,
These parts that touched my memories didn't come across so sharply,
The game I used to play to get closer to Yu-ri is overlaid with the game with Baek Seon-hwa,
The karaoke date with Woo Yeon-hee, who captivated the main character's eyes and ears like an idol, is no longer in the eyes of the main character, who is already looking at another woman.
Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the main character who had not enjoyed cultural life properly, does not enter the eyes of the main character in Siscary, even through the eyes of the main character who was so oblivious to Yeon-hee's consideration and cute appearance that we could indirectly see.
These parts were attractive scenes that each character showed in the previous work and were memorable,
I thought that the same scenes looked like this to someone who was in love with someone else, so I felt very emotionally heavy.
"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"
I felt like the work was talking to me.
Because I loved Baek Seon-hwa so much, I felt the test was heavy, but I was still able to move forward to the next story,
For those who liked the two characters before Baek Seon-hwa more and had a bigger preference, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.
It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who liked Yeon-hee and Yu-ri and chose this game because they wanted to see more of them.
Both Siscary and Siscary have three tasks given to the main character in this story.
1. Romance
2. Completion of the curriculum of the two students as a private tutor
3. Improving the relationship between the sisters as friends of the same age
In Yeon-hee's route, completing the second curriculum was the most difficult task.
Romance with the main character took up so much of her mind that Yeon-hee, who wanted to give more of what she had, followed him to a foreign country to complete the curriculum and took supplementary classes.
In Yu-ri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young man.
This Siscary, which can be seen as Baek Seon-hwa's route, was so difficult that the 2nd and 3rd tasks felt like they were solved with a smile and a slight weight off their shoulders.
Lastly,
Some people may have taken out a story from countless bookshelves to lightly enjoy the story of the atmosphere they wanted in a visual novel,
There may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,
I think this story was too burdensome to enjoy lightly.
This topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,
I think the method of adding guilt to the player by overlaying memories with the previous heroines in order to bring the 'upright and excellent adult' to the center of this story will be very divisive.
If new players came expecting a sensational title of divorced woman Moe game and expecting a Makjang drama, the walls of reality would have come to them in layers and put a burden on them.
However, I received enough value to overcome all the difficult challenges I mentioned above.
My expectations were very high, and the process felt quite heavy for me as well,
Beautiful art, the scriptwriter's struggles that make you grab your head and scream, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime, bearing the resentment of all the fans of this game even as I write this.
It was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.
I don't think it's a work that can be the best for everyone,
I think it will be a satisfying story for players who can share the burden of the main character's heart.


I've tried both accepting and resisting the choice in Luminous Summon 3 (the one holding the Sword of Judgment), but why isn't it clearing? Is there another gimmick? I'm so frustrated ㅠ Please help me ㅠㅠ




I got "Crowalt: Traces of the Lost Colony," which is being distributed for free for a limited time on Steam.
Also, "Along the Edge" on itch.io, and
"Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure" on Amazon Luna,
I got "Tattoo Tycoon" and "Siege of Avalon: Anthology."
I'm happy to receive so many games every day.



원글 : https://gall.dcinside.com/mgallery/board/view/?id=indiegame&no=33704&page=1
DC에 능력자분이 모드 사용 방법을 올려주셔서 퍼옴니다.
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ATOM RPG Nexus - Mods and community (nexusmods.com) 여기서 다운 받거나 스팀 창작마당에서 받는 법 두가지가 있음 더 있으면 알아서 찾아보고
이건 스토브 클라 전용이니깐 스팀은 넥서스 모드매니저만 보셈 나머지는 창작마당으로 되니깐
넥서스에서 모드매니저가 필요한 모드의 경우는
Unity Mod Manager at Modding Tools - Nexus Mods 를 이용해서 C:Program Files (x86)SmilegateGamesAtomRPGMods에 넣기

1. Game 항목에서 ATOM RPG를 찾아서 선택

2. Folder 항목에서 니가 설치한 위치로 들어가서 AtomRPG 폴더 선택 후 인스톨
2-1. 여기서 무슨 오류가 뜰 수 있는데 읽기 전용을 풀어야 됨 근데 아마 여기서도 오류가 뜰꺼임
2-2. C:Program Files (x86)SmilegateGames(설치 폴더는 니가 선택한걸 찾아라 이건 예시임)
여기서 AtomRPG 폴더를 우클릭하여 속성 누르고 보안 클릭하고 자신의 컴퓨터 이름 난 Users( 데스크탑 뭐시기)
모든 권한 체크 뒤에 읽기 전용을 클릭하여 해제

3. Drop zip에 받은 모드를 올리거나 인스톨 모드로 모드매니저에 넣기

4. 모드매니저에 넣은 모드를 우클릭하여 인스톨

게임 접속하고 나서 이렇게 뜨면 완료임
5. 모드매니저 끝
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모드매니저가 필요 없는 넥서스 모드와 스팀 창작마당의 경우는
C:Users사용자 이름AppDataLocalLowAtomTeamAtomMods에 압축을 풀고 폴더 째로 넣는 것
넥서스 모드
1. C:Users사용자 이름AppDataLocalLowAtomTeamAtom에 들어가서 Mods 폴더를 만들기
2. 모드매니저가 필요 없는 넥서스 모드의 경우는 생성한 폴더에 압축 풀고 넣기
끝
스팀 창작마당
스팀 창작마당의 경우는 스팀에 Atom RPG가 있거나 다른 사람한테 부탁해야 됨
1. C:Users사용자 이름AppDataLocalLowAtomTeamAtom에 들어가서 Mods 폴더를 만들기
2. Atom RPG 설치 후 원하는 창작마당 모드를 구독하기
예시)

3. D(C):SteamLibrarysteamappsworkshopcontent-2620 폴더에 들어가면 아래와 같이 설치 되어있는데 알집이나 7zip으로 압축 시킨 뒤
예시)

4. C(D):UsersPCAppDataLocalLowAtomTeamAtomMods 로 들어가서 아래와 같이 압축을 풀면 됨
예시) 폴더 이름이 바껴있는건 내가 알아볼려고 바꾼거임

5. 게임을 실행 후 모드 항목을 클릭하면 아래와 같이 뜰텐데 비활성화에 있는 모드를 활성화로 옮겨주고 게임을 재시작하면 됨

6. 진짜 끝
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원글 출처 : https://gall.dcinside.com/mgallery/board/view/?id=indiegame&no=33704&page=1


구글 파일들 죄다 접속 안된다고 나와요 ㅜㅜ 그냥 모드 설치 하는 방법 찾아서 ㅎㅎ 그냥 수동 다운로드 하고 모드 폴더 만들어서 모드 넣어줘도 잘 되네요

우선 위에서 설명한대로 모든권한을 주고 실행했습니다. 그러나
모드매니저 실행이 안되면 로그에 보면 이유가 나오는데 저는
UMM Installer should not be located in the game folder. 나오더라구요.
첫번째는 상관없는거 같지만 모드매니저를 다른 폴더로 옮겼구요. 두번째는 관리자모드(사실 요것 때문에 된거 같음)로 실행하니 인스톨 바로 뜨면서 실행 잘됩니다.

읽기전용 해제가 안되는데어떻게 하죠;;

좋은 정보 감사합니다!
저는 무게 늘려주는 모드랑 죽지 않는 동료 모드 2개 깔았네요 ㅎㅎ

Thanks for your article! I'd also like to add that tutorial modkit page for creating user mods. https://steamcommunity.com/sharedfiles/filedetails/?id=1713752607 (in English)

엄청 유용한 글!
아직은 바닐라로 즐기지만 질릴즘에 모드로 즐겨봐야겠어요!
좋은 글 감사합니다!