
06th : https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-06
You can check the detailed information by moving to the page.


Is Wordrum this kind of concept?
I hope that old server users who are stuck in one mastery due to PvP level compensation will be able to freely use new weapons.
I was very pleased that you mentioned all the things I mentioned on the official website on the Lord Knight broadcast. 😁



If a level 100 hits a level 112 character, only 1 damage appears even against an opponent with a hunting set
How much does the correction value increase per level that everything does 1 damage to an opponent with about 8-9 levels difference?
Isn't it too much? No matter what my specs are, whether the opponent is a hunting set or a pvp set, is it reasonable that the damage is unconditionally 1?
I have 6 level 100 masteries, but if this is the result because I couldn't raise just one all the way, why does Road Nine have a title?
It's not like I'm playing the game carelessly, I'm working hard. I enjoyed crossbows, sword and shield, daggers, staffs, combat staves, and greatswords
Why does level correction make my character trash, at least in PvP?
Even if a thousand mid-small funders like me come, can't they catch one character if there is a level difference?
Ah, I can't play this game because it's so dirty
Please announce exactly how much the correction value is per level. I'll decide whether to quit or not after seeing it




Island quests, rapport quests, story quests, etc.
These are really too good to just enjoy as one-offs
But creating a new account and a new server is daunting because I'd have to give up everything I've worked on
High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!!



Just getting some flakes from capsule




1000 flakes or more = 0
200 flake probability (23 successes)
19/23 = 82.6%
200 flakes came out 18 times out of 23


Congratulations to the winners
But the feeling is
...
I wanted a Mokoko neck pillow, but it's a shame
Huh, but it's fluorescent


Hello, this is Lee Si-rin, CEO of Wazazak Games.
First of all, thank you for the valuable feedback and bug reports you have submitted since the release of <Secret Curriculum>.
We have identified all the inconveniences that users are currently experiencing, and the reported issues will be resolved quickly by this weekendand a patch will be carried out.
After the process, we will notify you through the patch notes which parts have been improved and corrected.
We will not neglect even small problems and will solve them thoroughly. We apologize once again for the inconvenience.
Sincerely, Lee Si-rin, CEO of Wazazak Games


If we endure tomorrow, which is Friday, the weekend will begin again...!!
Stove Indie members, it may be tough, but fighting!



Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.
Everyone will have different opinions on what is good and bad in the story,
and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,
I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first
and think, 'This is how this type of person felt.'
That's how I hope it will be conveyed.
I haven't enjoyed the visual novel genre extensively.
When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.
Compared to others, I approached the genre in a slightly strange order.
However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,
before the animations, so
I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.
I think the biggest advantage of visual novels is immersion.
While following the main storyline,
you are not swept away by the flow of scenes intended by the creator, like in a movie,
and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.
In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.
However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).
In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,
but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.
This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.
Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.
She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,
and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,
but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.
'Divorced woman with a large age gap, employer and mother of a student'
The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,
but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.
I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.
'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'
So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.
If I were to compare it to a fantasy novel, it would be a low-level fantasy?
The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.
However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.
The main story of the game hasn't even started yet, but the introduction is already very long.
I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.
To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).
"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"
From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.
I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.
First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.
"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"
I think that's what they would think,
but for those who have played the old work, this emotional conversation comes as a direct pressure.
Due to the nature of the work that progresses in the same timeline as the previous work,
you will encounter scenes and events that you encountered in Secret Curry in the past,
At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry
becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,
these parts that touch memories didn't come across so sharply,
but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,
and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.
Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.
These parts were attractive scenes that each character showed in the previous work and were memorable parts,
so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.
"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"
I felt like the work was talking to me.
Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,
but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.
It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.
Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.
1. Romance
2. Completion of the curriculum of the two students as a tutoring teacher
3. Improving the relationship between the sisters as friends of the same age
In Yeon-hee's route, completing the second curriculum was the most difficult task.
In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,
and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,
but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.
Lastly,
someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,
and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,
but I think this work was a very burdensome story to enjoy lightly.
The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,
and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.
If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.
However, I received enough value to overcome all the difficult obstacles I mentioned above.
My expectations were very high, and the process felt quite heavy to me,
but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,
it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.
I don't think it's a work that can be the best for everyone,
but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.
주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.




여명 - 리뷰
느껴지는 가능성, 그리고 미래에 대한 기대감
By Seokho Lee
청강문화산업대학교 학생들의 '졸업작품', 스팀에 등장
줄여서 BIC이라고 흔히 지칭하는 '부산인디커넥트페스티벌'. 2020년에는 9월 중에 부산에서 개최될 예정이었던 이 행사는, 다들 알고 계실 '그 이유'로 인해 온라인으로 10월에 개최가 되었다. 이 행사에서는 140여 종의 다양한 타이틀들을 만나볼 수 있었는데, 그 중 루키 부분에 출품된 '여명'이라는 타이틀은 특히 많은 관심을 받는 것에 성공하였다. 그리고 높아진 관심에 힘입어 2020년 12월 12일에는 STEAM에서, 그것도 무료로 만나볼 수 있게 되자 그 관심은 더더욱 커지게 되었다.
일반적인 상업게임에서는 만나기 어려운, 센스가 넘치는 작품들을 찾아보는 재미가 있는 인디게임. 한국에서도 다양한 작품들이 만들어지고 있고, 또 이런 행사를 통해 더 많이 만나볼 수가 있다.
이 타이틀은 청강문화산업대학교의 학생들로 구성된 팀 ‘LIMITED’가 졸업작품으로 개발한 작품이다. 기본적으로 TPS 방식의 슈터 게임의 형태를 취하고 있으며, AI에 의해 지배를 받는 인류를 구원하기 위해 활약한다는 내용의 스토리가 담겨 있다. 그래픽은 아이돌 마스터 시리즈나 ‘원신’, ‘붕괴 3rd’ 등으로 인해 많은 게이머에게 익숙할 카툰 렌더링 방식이며, 기본적인 조작은 키보드와 마우스를 통해 이루어진다.
게이머들에게 매우 익숙한 조작계를 갖춘, 게이머들에게 매우 익숙한 스타일의 게임. 그래픽 또한 정형화된 스타일 중 하나이다.
기본을 갖춘 TPS 스타일의 액션 게임
이 게임을 실행시키면 간단한 오프닝이 나온 뒤, 각종 조작계를 확인할 수 있는 튜토리얼에 해당하는 부분을 진행하게 된다. 이후 본격적인 게임이 시작되면 화면에 표시되는 목표들-적의 섬멸, 특정 위치에 도달, 특정 조건 만족 등-을 달성해야 한다. 이 모든 것을 만족시키면 최종적으로 대형 보스와의 대결이 벌어지게 되고, 다양한 기믹을 선보이는 보스를 격파하면 게임을 클리어 할 수 있게 된다.
옵션에서는 이런저런 요소들을 조정 할 수 있으며, 자막도 영어, 일본어 등으로 변경이 가능하다. 번역 퀄리티는… 그냥 가능하다는 것에 의의를 두는 것이 좋지 않을까 싶다.
게임을 실제로 플레이해 본 결과, 분량은 일반적인 게이머의 감각으로 하나의 스테이지 정도이고, 스토리는 무난한 것을 엮어 넣었다는 느낌을 받을 수 있었다. 그리고 그래픽, 조작 감각, 액션성, 스테이지 구성 등등 이 게임의 핵심이라 할 수 있는 요소들은 상당한 수준으로 완성된 편이다. 특히 주인공인 마야의 스킬에 맞춰서 훌륭하게 짜여진 보스전 기믹은 상당한 재미를 느낄 수 있었다.

‘불릿 타임’ 등의 연출이라던가 시스템적인 완성도도 괜찮은 편
대단한 '졸업작품'. 하지만 '졸업작품'
어느 정도 게임에 익숙한 사람이라면 리트라이 포함해서 30분에서 1시간 이내로 충분히 클리어가 가능한 이 게임은, 앞서도 말했듯이 학생들이 졸업작품으로 만든 타이틀이며, 무료로 공개가 되어있다. 그리고 그런 게임임에도 불구하고 기본적인 재미를 충실하게 갖추고 있고, 그래픽도 준수하며, 조작계도 깔끔하게 완성이 되어 있기에 상당한 재미를 느낄 수가 있었다. 하지만 이것은 어디까지나 '졸업작품', 그리고 '무료게임'이라는 전재하에서 훌륭하다는 의미이니 오해 없기 바란다. 이 타이틀이 이 모습 그대로 스토어에 올라왔고, 가격이 얼마든 간에 '판매'가 이루어졌다면 평가는 크게 달라졌을 것이다.

전체적인 완성도는 (학생들의 졸업작품이라는 전재하에) 상당한 수준이었다. 하지만 개인적으로 보스전에 걸리면 100% 사망하는 '즉사 패턴'이 자주 나오는 것이 은근히 거슬렸다. 물론 몇 번 리트라이 하다 보면 충분히 클리어가 가능한 수준의 난이도이기는 했지만, 보스의 패턴을 '딱 한 번' 미스 냈다고 게임 오버 당하는 것을 좋아할 게이머는 아마 거의 없지 않을까 싶다.
미래가 기대되는 '유망주'를 만나다
이 게임을 플레이한 뒤, 어떤 감정이 스멀스멀 올라오는 느낌을 받은 사람이 많을 것이다. 그 느낌은 아마 야구에서 류현진이나 추신수, 축구에서 손흥민이나 박지성 같은 선수가 유망주 소리를 듣던 시기의 모습을 보았던 해당 스포츠 팬이 느꼈을 감정, 아마 그것과 비슷하지 않을까 싶다. '저거, 물건이다. 잘 키우면 분명 역대급이다!'라는 그런 느낌 말이다. 부디 이 타이틀을 만든 ‘LIMITED’의 멤버들 모두가 각자의 분야에서 꾸준히 실력을 쌓아, 대한민국뿐 만 아니라 전 세계를 놀라게 할 그런 타이틀을 만드는 날이 오기를 기대해 본다. 그것에 허무맹랑한 소리가 아니라는 것은, 이 ‘여명’을 통해 충분히 증명하였으니까.

하지만 잊지 않았으면 한다. 역대급이 될 가능성이 있다는 평가를 받은 유망주는 모든 스포츠에서 일일이 헤아리기 어려울 정도로 많이 있었다는 것을. 그리고 그들 중 사람들의 기억 속에 남을 만한 활약을 보여주지 못하고 사라진 선수는 결코 적지 않다는 것을.
장점
- 무료임에도 갖출 것을 다 갖춘 TPS 슈터
- 준수하게 완성된 그래픽
- 주인공의 스킬 세트에 맞춰서 클리어하는 재미가 있는 보스전
단점
- 즉사 패턴으로 은근히 짜증을 유발하는 보스
- 결국은 학생들의 ‘졸업작품’. 스토어의 다른 정규 타이틀들과 비교하기엔 무리가 많음
평결: 8/10 (GREAT)
대한민국 게임 산업의 미래가 매우 밝다는 느낌을 받을 수 있는 ‘LIMITED’의 역작. 일러스트, 그래픽, 모션, 시스템, 보스전 등등, 이런 종류의 게임이 갖춰야 하는 것은 빠짐없이 갖추고 있으며, 또 그 완성도 상당한 편이다. 가격도 무료이고 플레이 타임도 짧은 만큼, 부담 없이 한 번 플레이 해보고 앞으로 이 게임을 만든 사람들이 어떤 물건을 선보일지를 기분 좋게 기대해 보자.
