MSBOOM
07/03/2026
08/03/2026 01:03 AM (+09:00)
81 °C

❄️ FlakeMission|March Day 8 #260308

Week 2 - Day 8 Started! Don't forget to check progress!

GenesicGGG
08/03/2026
08/03/2026 09:21 AM (-NaN:NaN)
207 °C

I got "The Assault: Survivor," which is being given away for free for a limited time on Epic.

It's a Vampire Survivors-like game.

denwa77777
08/03/2026
08/03/2026 12:21 PM (+09:00)
thx
GravySenpai
08/03/2026
08/03/2026 09:35 AM (-NaN:NaN)
Yurrrrr
crocoDillPickle
08/03/2026
08/03/2026 05:03 PM (+09:00)
233 °C

I was wrong about daylight savings. Midnight didn’t turn into 1:00 AM. It actually turns 2:00 AM into 3:00 AM.

pantsour
08/03/2026
08/03/2026 05:17 PM (+09:00)
oof
루네사3세
08/03/2026
08/03/2026 06:15 PM (+09:00)
311 °C

(China, Global)
[Battle Camp] event starts next season! Train with your Super String colleagues and become stronger!
Event period:
1. P.U.S Training Camp - After the update on March 10, 2026 ~ March 24, 2026 5:59 AM (GMT+8)
2. Caesars Training Camp - March 24, 2026 6:00 AM (GMT+8) ~ April 7, 2026 5:59 AM (GMT+8)
3. Urbino Training Camp - April 7, 2026 6:00 AM (GMT+8) ~ April 21, 2026 5:59 AM (GMT+8)
Event Rules:
- During the event, each faction will hold training camps at different times.
- Complete daily missions to earn rewards.
Event Rewards: Faction-specific Emotes, Continuum of Memories, Event Records, Basic Strings, etc.

세오로두
1hr ago
09/03/2026 08:25 PM (+09:00)
Nice!
뉴비전
06/03/2026
06/03/2026 09:16 PM (+09:00)
1,120 °C

Hello! This is New Vision, setting a vision for newbies.

We are a team that started making indie games in earnest with friends from my alma mater!

#9는 covers the story of January 26!

[After the Indie Boost Lab Ends]

The Indie Boost Lab ended successfully, and it was time to send rewards to the users who gave various feedback on Stove.

We also held a mouse pad event, so we made and sent rewards related to it!

The 38cm X 28cm mouse pad was large for a short pad, so I was happy that those who received it seemed satisfied!

https://page.onstove.com/boostlab/global/view/11762747?boardKey=143911&combined=false

[Summary of Feedback]

After the Indie Boost Lab ended, we summarized the feedback while looking at the survey and store page.

We realized that making a game started in an immature state, and the road to completion is not easy.

After organizing what needs to be improved in Excel, we decided to determine the direction of improvement.

[Game Remake Direction - Planning]

The game started with the character's conversation in the demo part, but the game ended due to the lack of character appeal or explanation.

We judged based on feedback that the coherence of the conversation was greatly lost as the development progressed without gaining persuasiveness in the beginning.

Therefore, we are focusing on strategies to captivate users in the introduction and are reorganizing the story itself to increase fun, immersion, and persuasiveness.

We will maintain the core plot of the game and the elements of the main characters.

[Game Remake Direction - Art]

There were many users who praised the character design, but we will check if there are any likes and dislikes and refine the character design a little more,

In the case of standing CG, it was pointed out that it was a shame that there was only a front pose, so we will add one pose each for the left, center, and right,

We planned to add facial expression changes accordingly.

In the case of the background, we used 3D models until the demo, but we are also looking for ways to draw the background by hand.

The coloring method has also changed a lot since January 2025, so we are trying to meet users with a new sensibility!

[Surprise Feature Preparation]

A function to decide on a date course in the morning using a smartphone or to view the heroine's profile status message

During a date, a date situation memo appears to help with the direction of the strategy, or

Various reorganization ideas are coming out, such as a function to exchange messages with heroines in the evening!

[In closing]

As 2026 began, our goal was to enter the stage of definitively determining the 2026 demo.

While preparing for this remake, we postponed the original goal of completing it by Christmas 2026 by exactly one year.

Nevertheless, we postponed it for one year in order to present a complete game to the world.

We will work harder to create the game for the many users who are waiting!

1 / 14
KizumiGGBadge Icon
07/03/2026
07/03/2026 09:24 AM (-NaN:NaN)
253 °C

https://www.facebook.com/share/v/1C8kHGDDMz/

MattBiotech
08/03/2026
08/03/2026 09:07 AM (-NaN:NaN)
Wow
덤비면문다고
08/03/2026
08/03/2026 07:19 PM (+09:00)
924 °C

https://page.onstove.com/indie/global/view/12271777

<My Eccentric Streamer!> Physical Goods Authentication Event Added!

This event is for users who have received physical goods through various events, promotions, or sponsorships.

We recommend that you check if you have the goods first.

(I don't have any...)

바드냥냥이
58min ago
09/03/2026 08:30 PM (+09:00)
ㄷㄷㄷㄷ
아스그림
7hr ago
09/03/2026 02:20 PM (+09:00)
수고가 많으시네요.
괴도애기
07/03/2026
07/03/2026 11:18 AM (+09:00)
562 °C

Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.

Everyone will have different opinions on what is good and bad in the story,

and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,

I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first

and think, 'This is how this type of person felt.'

That's how I hope it will be conveyed.

I haven't enjoyed the visual novel genre extensively.

When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.

Compared to others, I approached the genre in a slightly strange order.

However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,

before the animations, so

I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.

I think the biggest advantage of visual novels is immersion.

While following the main storyline,

you are not swept away by the flow of scenes intended by the creator, like in a movie,

and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.

In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.

However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).

In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,

but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.

This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.

Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.

She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,

 

and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,

but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.

'Divorced woman with a large age gap, employer and mother of a student'

The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,

but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.

I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.

'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'

So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.

If I were to compare it to a fantasy novel, it would be a low-level fantasy?

The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.

However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.

The main story of the game hasn't even started yet, but the introduction is already very long.

I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.

To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).

"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"

From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.

I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.

First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.

"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"

I think that's what they would think,

but for those who have played the old work, this emotional conversation comes as a direct pressure.

Due to the nature of the work that progresses in the same timeline as the previous work,

you will encounter scenes and events that you encountered in Secret Curry in the past, 

At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry

becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,

these parts that touch memories didn't come across so sharply,

but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,

and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.

Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.

These parts were attractive scenes that each character showed in the previous work and were memorable parts,

so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.

"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"

I felt like the work was talking to me.

Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,

but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.

It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.

Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.

1. Romance

2. Completion of the curriculum of the two students as a tutoring teacher

3. Improving the relationship between the sisters as friends of the same age

In Yeon-hee's route, completing the second curriculum was the most difficult task.

In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,

and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,

but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.

Lastly,

someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,

and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,

but I think this work was a very burdensome story to enjoy lightly.

The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,

and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.

If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.

However, I received enough value to overcome all the difficult obstacles I mentioned above.

My expectations were very high, and the process felt quite heavy to me,

but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,

it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.

I don't think it's a work that can be the best for everyone,

but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.

주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.

1 / 2
S1767409952368111
07/03/2026
07/03/2026 03:01 PM (+09:00)
475 °C

I've tried both accepting and resisting the choice in Luminous Summon 3 (the one holding the Sword of Judgment), but why isn't it clearing? Is there another gimmick? I'm so frustrated ㅠ Please help me ㅠㅠ

S1762755959676800
07/03/2026
07/03/2026 09:20 PM (+09:00)
내가 알기론 화면 막건들다 보면[화면터치] 뭔가 들고있던 놈들 [검,종,하프] 대사 몇개치던데요
엔젤건
42min ago
09/03/2026 08:47 PM (+09:00)
ㅊㅊ
GenesicGGG
07/03/2026
07/03/2026 12:41 PM (+09:00)
229 °C

I got "Crowalt: Traces of the Lost Colony," which is being distributed for free for a limited time on Steam.

Also, "Along the Edge" on itch.io, and

"Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure" on Amazon Luna,

I got "Tattoo Tycoon" and "Siege of Avalon: Anthology."

I'm happy to receive so many games every day.

SKY826
07/03/2026
07/03/2026 10:53 PM (+09:00)
1

 


* 이 글에는 '사이베리아 더 월드 비포 프롤로그 (데모 버전)'의 스토리 내용이 포함되어 있습니다.


인디 게임은 20년 전이나 지금이나 주류가 되었던 적은 없다.

그렇지만 그런 인디 게임이기에 20년 전에도 지금에도 변함없이 사랑받는 인디 게임계의 보물이자 명작같은 작품들이 있다.


인디 게임은 '장르'를 지칭하는 표현은 아니기에 인디 게임들도 세부적으로는 다양한 장르로 나뉘어지게 되는데, 그 중에서 포인트 앤 클릭 형태의 퍼즐 어드벤처를 즐겨했던 유저들이라면 한 번쯤 들어봤을 시리즈가 바로 '사이베리아'이다.


사이베리아는 2002년 최초로 출시가 되었고, 2004년 1편의 인기에 힘입어 2편이 제작되었다.


공식 한글화를 지원하지 않는 작품임에도 불구하고, 포인트 앤 클릭 장르 플레이를 즐기던 국내 유저들 사이에서 입소문을 타고 인디 게이머들 사이에서 유명해진 작품이 바로 '사이베리아'라 할 수 있다.


물론 그 이전으로 거슬러 올라가면 매니안 맨션에서 텐타클 최후의 날로 이어지는 시리즈나 원숭이 섬의 비밀 시리즈 등이 있지만 이번 포스팅과는 직접적인 관계가 없으니, 해당 작품들에 대한 설명은 이번 포스팅에서는 생략하도록 하겠다.



그 이후로 길고 긴 시간들이 흘렀지만 포인트 앤 클릭 게임을 아끼고 사랑하는 인디 게이머들에게 사이베리아 1, 2는 여전히 향수를 떠올리게 만드는 추억의 명작이었고, 


이러한 유저들의 마음에 부응하고자 사이베리아 시리즈의 개발사인 Microids는 2017년 사이베리아 3를 출시하였으나, 3D로 제작된 사이베리아 3는 예상과는 달리 좋은 성적을 거두지 못 했다.


그도 그럴 것이 2017년 작품이라고 하기에는 불편한 시스템과 전작들을 플레이하지 않은 유저들은 이해할 수 없는 스토리라인이 많은 유저들로부터 불만을 자아내게 했고, 그 결과 사이베리아 3는 흥행에 성공하지도 대중으로부터 좋은 평가를 받지도 못 한 채 잊혀져 갔다.


하지만 Microids는 이에 굴하지 않고 다가오는 4월 1일 만우절에 거짓말과 같은 선물인 사이베리아 시리즈의 4편 격에 해당하는 '사이베리아 더 월드 비포'의 런칭에 마지막 박차를 한창 가하고 있는 중이다.



본편의 정식 런칭일은 다가오는 4월 1일이지만 현재 사이베리아 더 월드 비포의 데모 버전이 '사이베리아 더 월드 비포 프롤로그'라는 이름으로 스팀과 스토브 두 곳에 동시에 등록되어 있기에, 기대감과 설레임을 안고서 플레이를 시작해 보았다.


사이베리아 더 월드 비포는 1930년대 특유의 분위기에 스팀 펑크 세계관을 잘 녹여낸 풍경 속에서 이야기가 시작된다.



1937년 봄, 오스테탈의 수도 바겐에 거주 중인 17세의 소녀 '다나 로즈'는 피아노 연주에 뛰어난 재능을 가지고 있는 인재이다.


게임 스토리 극 초반부에 다나 로즈는 바겐의 시민들이 가득한 대광장 중앙에 놓여진 피아노에 앉아 떨리는 마음을 진정시키며 피아노 연주를 시작하고, 



그런 다나 로즈의 연주에 맞춰서 로봇 오케스트라들이 차례 차례로 모습을 드러내면서, 다나 로즈의 선율에 맞춰서 놀랍도록 아름다운 하모니를 이루어 낸다.



이때 게임 속에서 흘러나오는 연주곡의 웅장함이 아름답고 멋있어서, 연주가 끝날 때까지 이 환상적인 합주를 감탄을 하면서 바라봤었다. 



그러나 그것도 잠시, 이내 장면은 바뀌어 2004년의 겨울, 소금 광산에 위치하고 있는 아이언 타이가의 수용소 모습이 비춰진다.


데모 버전 상에서는 그 이유가 밝혀지지 않아서 어찌하여 이런 척박한 곳에 수감되어 있는 것인지는 알 수 없지만, 이 소금 광산에 위치하고 있는 수용소 중 한 감방 안에는 케이트 워커와 카튜샤가 수감 중이다.



바짝 자른 짧은 머리 펑크룩 스타일의 이 두 여성은 한눈에 봐도 꼬질꼬질한 모습으로 이 곳에서 굉장히 힘든 하루하루를 이어가고 있다는 사실을 알 수 있다. 



오늘도 다른 날과 다름없이 오늘의 할당량을 채우기 위해서 노역을 나갈 준비를 하는 케이트와 카튜샤에게 간수는 케이트 앞으로 온 것이라며 소포 하나를 건넨다.


소포는 작년 여름에 발송된 것으로 소포 속에 포함된 편지에는 케이트의 어머니가 돌아가셨다는 부고와 함께 장례식의 날짜가 적혀 있었다.



도대체 케이트는 얼마나 오랫동안 이 곳에 갇혀 있었던 것일까?


이 곳에 갇혀 있는 동안 어머니가 돌아가셨는데도 그녀는 그 사실조차 알지 못 했다.

그리고 이젠 그 사실을 알게 되었지만, 이미 한참의 시간이 지난 후였다.


비극적인 이야기이다.


하지만 2004년을 살아가고 있는 케이트에게 일어난 비극과 1937년을 살아가는 다나 로즈 사이에는 무슨 관계가 있는 걸까?



다시 장면은 바뀌어, 작품은 1937년의 모습을 보여 준다.


다나 로즈는 좋은 학교로의 진학을 위해서 조만간 집을 떠날 예정이다.


더 깊은 배움의 기회를 얻을 수 있다는 사실은 기쁘지만, 부모님 곁을 떠나야 한다는 사실이 말처럼 쉽거나 홀가분한 일이 아니다.



더욱이 다나 로즈의 가족들은 극단적인 파시스트들로부터 생명의 위협을 받고 있는 상황이었다.


물론 당시의 다나 로즈는 이러한 상황들을 모두 다 세세하게 파악하기엔 어렸지만, 어린 그녀의 시각에서도 부모님과 그녀가 이 도시에서 살아가는 것이 안전하지만은 않다는 사실을 알 수 있었다.



또 한 번 장면은 바뀌어 2004년의 소금  광산,


비탄에 젖은 마음을 추스리고 또 하루를 살아내기 위해서 노역을 나온 케이트와 카튜샤는 작업 중 우연히 소금 광산 뒷편에 숨겨져 있던 비밀 공간을 발견하게 된다.



호기심에 발을 들이게 된 그 숨겨져 있던 공간에서, 케이트와 카튜샤는 얼마나 긴 시간동안 그 곳에 있었던건지조차 헤아리기 어려워 보이는 작동이 멈춘 폐기차와 몇 구의 시체들 그리고 조금 손만 보면 작동이 가능해 보이는 오토바이 등을 발견하게 된다.


도대체 이 곳에서 무슨 일이 벌어졌던 건지는 모르겠지만, 단 하나만은 확실하다.

그것은 이 지긋지긋한 소금 광산을 탈출할 기회가 생겼다는 것.


오토바이를 작동시키기 위해 열쇠와 그 외 도움이 될 만한 것들을 찾아보기 위해 열차를 수색하던 케이트와 카튜샤는 그 버려져 있던 폐기차에서 생각지도 못 한 그림 한 장을 발견하게 된다.



거기에는 앳돼 보이는 한 소녀가 그려져 있었다.


그림 속 소녀의 모습을 가만히 살펴보던 카튜샤는 놀란 목소리로 이렇게 외친다.



카튜샤는 그림 속 소녀가 케이트와 똑같이 생겼다며 놀라워 하지만, 케이트는 그런 카튜샤의 반응이 당황스러울 뿐이다.


도대체 자신의 어디가 그림 속의 소녀와 닮았다는 건지.


설령 정말 어딘가 닮은 구석이 있다고 해도 그게 뭐그리 대단한 일일까 싶었다.

세상에 자신과 닮은 사람이 한 사람, 아니 두 사람이나 세 사람쯤 존재한다고 해도 그건 그리 놀랄만한 일이 아니다.


지금 중요한 것은 탈출이다.

한시라도 빨리 이 곳에서 벗어나는 것.



하지만 그런 케이트와 카튜샤 앞에 간수가 나타나고, 간수는 케이트와 카튜샤가 기차에서 발견한 보물들을 자신이 혼자 독차지하기 위해서 케이트와 캬튜샤를 향해 겨룬 권총의 방아쇠를 당기게 되는데... 



울려퍼지는 한 발의 총성과 함께, '사이베리아 더 월드 비포'의 데모 버전의 플레이는 끝이 나게 된다. 




대략 1시간 정도에 해당하는 데모 버전을 플레이하는 동안 가장 인상깊었던 부분은 67년이라는 시간 텀 (1937년 <-> 2004년)을 두고 서로 전혀 다른 계절 (봄 <->겨울)을 살아가는 전혀 달라 보이는 두 인물 다나 로즈와 케이트 워커가 '같은 얼굴' 또는 '닮은 얼굴'을 하고 있다는 공통점이었다.


다른 시간대, 다른 장소, 다른 환경에서 다른 모습으로 살아가고 있지만, 동일한 얼굴을 하고 있는 두 사람.


그리고 작품 역시 이러한 부분을 강조하고 싶었던 듯, 다나 로즈와 케이트 워커 이 두 사람의 이야기를 번갈아 보여 주며 작품에 대한 흥미를 높인다.


데모 버전만으로는 앞으로의 이야기가 어떻게 진행될 것인지, 어째서 이 두 사람의 이야기를 번갈아 가면서 보여 주는 것인지에 대해서 감도 잡을 수 없다.


이는 다시 말하자면, 이후에 풀어나가야 할 이야기들이 꽤 길 것이라는 점을 암시하기도 한다.



앞으로의 스토리가 어떤 식으로 진행되어 갈 것인지, 이 이야기의 흐름이나 주요 소재가 무엇인지 전혀 감조차 잡히지 않음에도 불구하고, 본편은 데모 버전보다 훨씬 더 흥미롭고 재미날 작품이 될 것이란 생각이 들었다.


무엇보다 다나 로즈가 살아가는 1937년의 풍경이나 분위기가 너무나 마음에 들었다.


건축 양식이나 복식은 1930년대의 분위기를 가지고 있으면서도 실제 1930년대와는 달리 상당히 발달되어 있는 기계 문명이 과하지도 모자라지도 않게 적절하게 어우러져 있는 작품 속 세계와 봄의 따사로운 색감을 잘 살린 풍경의 미려함에 게임 플레이를 시작하는 순간부터 마음을 사로잡혀 버렸다.


이후의 스토리가 어떻게 진행될지는 모르겠지만, 기대되는 작품이고 정식 런칭을 기다리게 만드는 체험판이었다.


절차탁마한 Microids의 사이베리아 4인 '사이베리아 더 월드 비포'의 성공적인 재기를 바란다.




#인디게임 #사이베리아




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