괴도애기
22hr ago
07/03/2026 11:18 AM (+09:00)
344 °C

Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.

Everyone will have different opinions on what is good and bad in the story,

and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,

I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first

and think, 'This is how this type of person felt.'

That's how I hope it will be conveyed.

I haven't enjoyed the visual novel genre extensively.

When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.

Compared to others, I approached the genre in a slightly strange order.

However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,

before the animations, so

I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.

I think the biggest advantage of visual novels is immersion.

While following the main storyline,

you are not swept away by the flow of scenes intended by the creator, like in a movie,

and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.

In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.

However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).

In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,

but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.

This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.

Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.

She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,

 

and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,

but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.

'Divorced woman with a large age gap, employer and mother of a student'

The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,

but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.

I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.

'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'

So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.

If I were to compare it to a fantasy novel, it would be a low-level fantasy?

The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.

However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.

The main story of the game hasn't even started yet, but the introduction is already very long.

I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.

To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).

"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"

From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.

I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.

First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.

"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"

I think that's what they would think,

but for those who have played the old work, this emotional conversation comes as a direct pressure.

Due to the nature of the work that progresses in the same timeline as the previous work,

you will encounter scenes and events that you encountered in Secret Curry in the past, 

At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry

becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,

these parts that touch memories didn't come across so sharply,

but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,

and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.

Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.

These parts were attractive scenes that each character showed in the previous work and were memorable parts,

so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.

"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"

I felt like the work was talking to me.

Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,

but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.

It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.

Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.

1. Romance

2. Completion of the curriculum of the two students as a tutoring teacher

3. Improving the relationship between the sisters as friends of the same age

In Yeon-hee's route, completing the second curriculum was the most difficult task.

In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,

and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,

but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.

Lastly,

someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,

and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,

but I think this work was a very burdensome story to enjoy lightly.

The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,

and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.

If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.

However, I received enough value to overcome all the difficult obstacles I mentioned above.

My expectations were very high, and the process felt quite heavy to me,

but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,

it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.

I don't think it's a work that can be the best for everyone,

but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.

주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.

1 / 2
엔젤건
10hr ago
07/03/2026 11:21 PM (+09:00)
ㅊㅊ
S1759414746439912
11hr ago
07/03/2026 10:58 PM (+09:00)
Nice!
뜽현블리1
21hr ago
07/03/2026 12:38 PM (+09:00)
332 °C

#스크릿커리큘럼 #시스터즈커리큘럼 #백선화 #우연희 #우유리 #와자작게임즈

Title: "Secret Curriculum"

Genre: Visual Novel, Simulation

Creator: WajakGames

Distributor: WajakGames

◆Secret Curriculum Playlist - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LmqZrNjv35Zo-6RJpoqEZH9

 ◆Sisters Curriculum Playlist - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LkYuUxVBZRNxDTnxFp1fyyw

S1743866591105112
04/03/2026
05/03/2026 08:20 AM (+09:00)
423 °C

3/4
100*16 = 1600
1000*11 = 11000
3000*2 = 6000
5000*1 = 5000
23600-30000 = -6400

바드냥냥이
05/03/2026
05/03/2026 07:56 PM (+09:00)
ㄷㄷㄷㄷ
S1719216209982000
06/03/2026
06/03/2026 09:49 PM (+09:00)
210 °C

I had many thoughts, but after watching this live broadcast, I wonder if this person has truly enjoyed playing games? I wonder if they understand the flow of games in this era and are talking about normalization and running the game.

 The first thing that comes to mind is that new servers are created when things are going well and people are overflowing, but creating new servers when things are failing and there are fewer people is just for the sake of workshops and rice farmers trying to make a quick buck. It's an act of abandoning those who are working hard. How many times have you slightly changed and rehashed new servers in other games? What's still alive from those games? It used to be like that, but this isn't the game era anymore. You need to keep the existing players and think about attracting more to last longer.

What's connected here? Lower the item drop rate because the progress is too fast and slowly match the top content? Where does it say to do it slowly because you guys keep failing to create content? 

If you tell a poor family to eat little by little because they don't have money, they'll do it, but is this the only house? They can play other games, right? You're talking nonsense about normalization, charging a lot, and then releasing a new server in a month to make money, which shows that you can't save it with your abilities anymore.

There are plenty of good games like Aion 2, Lineage Classic, and Diablo 2... Are you still not coming to your senses and dying because those games are doing well??

You're just not developing the game, so it's failing. Do you remember V4, Hit 2? They're still doing the same thing, the operation is the same, there's no progress, and what? Rather, do it slowly? *********

 This update showed everything. You just need to replace the management team. Do you open new servers to report to the higher-ups, saying, 'We're doing well?' It's the same even if you go to a new server. People who know this are ultimately just temporarily promoting whales and workshops. What's the point? Honestly, there are no competitors in the mobile RPG market right now, but if you develop well, you can just dominate it. It's frustrating.

If you don't know, just follow the old Lineage 

Give the transaction tax, which isn't that much, to worthwhile competitive content PvP. Make people PvP to eat diamonds instead of meaningless random PK.

Create an Execution Sword, or make it so you have to catch 8 bosses to get materials and buy a lot of other materials to combine, and the sword appears with a probability, so it takes 6 months to a year. Slowly isn't not doing it because you can't, it's slowly because it's difficult to do and doesn't work well. You moron***** That's why people who want to make a sword will spend a lot of money. Instead of thoughtless things like awakening, bring something like the old Dungeon Fighter Online's anti-magic power and call it new?? Stop doing things from games without PvP.

I don't know if you're trying to create a top-tier avatar by mindlessly handing out summon tickets or if you're trying to standardize the legendary level, but if you're going to do it, make it so you can work hard to create a semi-legendary by doing this and that. I don't know why you're handing out things so carelessly when you can spend money to do it. It seems like they used to hand out this much when entering a dying game... You can't go to mythic anyway. There's no point in having all the legendary items now. Just get rid of the avatars, give everyone legendary specs, and just upgrade the items and artifacts. And you have to collect weapons and armor to do it, not alchemy?? Semi-legendary?? Collecting and creating is the core content of RPGs, you morons. 

Lastly, stop using rotten lifelines for promotions. I understand using ads when the game opens, but I don't know why they exist now. You're wasting content by taking money, and YouTubers won't do it without promotions?? The game is terrible, so they don't do it, but you're trying to hold on with money What is this now?? Reality?

Are you easing the burden on whales and taking care of them? Promotions are like gasoline now. It goes up quickly in a few days and then ends when you get sanctioned or the issue is over. What does that become?? It's pathetic.

There's so much more, but I'm getting burnt out from writing.

I didn't write because I thought, 'What's the point of writing this?' but I'm writing because it pisses me off that the game I'm playing is like this. 

The management team wouldn't have updated like this if they listened to someone and changed... I know, but just... sigh... I just think about it every time I see the game. 

It's funny to talk about it outside of the game... it's absurd... so I wrote it. I won't write anymore.

S1730979094204800
19hr ago
07/03/2026 03:09 PM (+09:00)
효재 겜 안한다고 하면 빡친다고 하면서 정작 활 얘기할때도 그렇고 렙 보정도 그렇고 겜 안해본게 티가남 활 유저가 데이터상 많다고 하던데 숲 안보고 나무만 보고 일하는 운영진이구나 바로 알아차림 인게임에서 랭킹 유저들 무기 뭐 쓰는지 한번만 봤어도 저딴 소리 못하는데 .. 겜 한답시고 켜놓기만 하지뭐 제대로 안해본다는게 티가 남 누군가가 활 많은건 통발캐릭 때문이다 라고 말하니까 그제서야 아 하면서 깨달은 표졍 짓는게 킬포
DominielBadge Icon
05/03/2026
05/03/2026 04:30 PM (+09:00)
301 °C

Hello Heirs!

This is GM Dominiel.

 

We would like to inform you of an issue identified during the 2025-3 Season Guild War Tournament and the measures taken in response.

 

Please see the details below for more information.

 

■  Notice Regarding an Issue and the Measures Taken During the 2025-3 Season Guild War Tournament

 

1> Adjustment to Fully Destroyed Scores Based on the Number of Participants in the Guild War Tournament

 

After the 2025-2 Season Guild War Tournament, adjustments were made to the Fully Destroyed score calculation to ensure that Guilds with a larger number of participants would not be placed at a disadvantage.

 

However, we have identified cases where the system did not operate as intended in certain situations.

We sincerely apologize for not being able to provide a stable and fair competitive environment for the top-ranking Guilds.

 

Guilds that were defeated in the Guild War Tournament due to this issue will receive additional compensation.

Further details will be announced in a separate notice.

 

In addition, please note that Guilds found adjusting their member count after the publication of this notice in an attempt to take advantage of this issue may be subject to penalties.

 

2> Guild War Tournament Participation Rewards

 

The Guild War Tournament rewards added for the 2025-3 Season are scheduled to be distributed on March 21.

 

These rewards were originally designed to be granted to Heirs who have participated in the Guild War Tournament at least once and remain in a Guild at the time of distribution.

 

However, for Heirs who left their Guild before March 21, the Guild War Tournament participation rewards will be provided separately.

 

As we were unable to provide the competitive environment we had intended for this 2025-3 Guild War Tournament, we sincerely apologize for the inconvenience caused.

 

Regardless of the final rankings, all Guild members who participated in the 2025-3 Guild War Tournament will receive the rewards listed below.

 

1> Reward: 500 Mystic Medals

2> Distribution Date: To be announced later

 

We will continue working to provide a more stable environment so that Heirs can fully focus on the competition in future Guild War Tournaments.

 

Thank you.

1 / 2
83874021
05/03/2026
05/03/2026 09:17 PM (+09:00)
Hi Smilegate Intern,Good job on the compensation, it's the least the guilds deserved.However, I'd like to address the misinformation presented in this notice. I participated in 2025-2 GW Tourney in Zodiac and now 2025-3 GW Tourney in Momoland.> Adjustments were made to the Fully Destroyed score calculation to ensure that Guilds with a larger number of participants would not be placed at a disadvantage.This is false. In Zodiac, I had analyzed and already reported the disadvantage as attached:This has confirmed to be the exact same case in the current tourney.> However, we have identified cases where the system did not operate as intended in certain situations.This is false. You did not identify anything - the player base did, and made enough noise this time around that you bothered to respond. (Ignored previously)Are there mistranslations in your notice? But that's not an excuse. You need to provide full transparency as to how your "adjustments" work so players need not make guess work.
마작일번가
05/03/2026
05/03/2026 12:00 PM (+09:00)
969 °C

Kurumi Tokisaki - Forbidden Fruit of the Night

"Ohoho, don't be so scared. I don't intend to eat you. Kihihihi―"

🔜Scheduled release time: March 14, 2026 (Sat) 10:00

After release, you can purchase the additional costume by using the additional costume voucher in the shop!

#일번가데어라콜라보

#데이트어라이브

#데이트어라이브Season 5

고요한바위
06/03/2026
06/03/2026 09:12 PM (+09:00)
506 °C

* Agent A: Secret Curriculum recorded No. 1 in sales last week with pre-orders,

and was finally released on March 5th.

* Agent B: Appeared as the mother of the sisters, the heroines in the previous work Sisters Curriculum,

and gained explosive popularity as a mature divorced woman, leading to the production of a standalone work!

* Goba: Top-notch voice actor performance and CG quality.

Lots of exciting scenes, including Dongtan outfits and bunny girl outfits!

* Goba: Arousing arousal with these exciting outfits... The only drawback is that the level of intensity is slightly disappointing...

* Goba: Completes a three-dimensional character with strong resourcefulness and feminine charm, inducing natural emotional immersion.

* Goba: The primary demand for mother-in-law Baek Seon-hwa has been met, but the desire for a higher level version is raising its head again.

* Agent A: Sisters Curriculum sales also rose, ranking 4th in sales.

The new survivor-like Flower Survivors entered the rankings at 7th place.

* Agent B: My Companion Girl, which was released in January of this year and recorded good sales, re-entered the rankings at 17th place.

* Secret Curriculum is finally released on March 5th!

The level of intensity is disappointing, but will there be a stronger version or DLC soon!?

#스토브게임순위툰 #시스터즈커리큘럼 #시크릿커리큘럼

#플라워서바이버스 #우리집반려소녀 #와자작게임즈

1 / 11
액션대마인공식
06/03/2026
06/03/2026 11:25 AM (+09:00)
172 °C

Hello, this is Action Taimanin.
We have confirmed the following errors after the regular maintenance on March 3, 2026.
1. In Taimanin Five VR, when character 'Momochi Nagi' starts a battle with less than 50% health, the summoned clone does not function normally.
2. In Battle Arena, after character 'Mizuki Yukikaze' battles, the Yukikaze's electric particle stack UI does not disappear when other characters battle.
We are identifying the cause of the above errors and are working on a fix. We will do our best to apply it as soon as possible.
We apologize for any inconvenience caused.
Thank you.

돔돔군
05/03/2026
05/03/2026 08:18 PM (+09:00)
1,198 °C

Dated 05: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-05

You can check the detailed information by moving to the page.

숑이당
06/03/2026
06/03/2026 07:34 PM (+09:00)
Nice!
모코보코특전대
06/03/2026
06/03/2026 02:04 PM (+09:00)
352 °C

Island quests, rapport quests, story quests, etc.

These are really too good to just enjoy as one-offs

But creating a new account and a new server is daunting because I'd have to give up everything I've worked on

High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest

It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server

Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!! 

대박꿈꾸미
06/03/2026
06/03/2026 06:14 PM (+09:00)
ㅊㅊ
정어리_2
08/12/2021
08/12/2021 08:53 PM (+09:00)
1,049 °C
스마일 게이트와 인디 게임의 꿈

스마일 게이트와  스토브 인디에 대해서 이야기해 볼까 합니다.  스토브 인디는  2018년에 어느 날 등장했습니다. 그때까지만 해도 다들 스마일 게이트가 얼마 안가 사업을 접을 것이라고 보았고 큰 관심을 주지 않았습니다.

하지만 스마일 게이트는 사업을 버리지 않고 조금씩 사업을 키우기 시작했습니다. 제가 스토브 인디라는 것을 본격적으로 알게 된 건 2020년의 세아 스토리 방송 이었습니다.




<세아의 청강 크로니클 리뷰>


<가끔 스토브 인디 게임들도 소개하곤 합니다.>




가능성을 보여준 청강 크로니클  




<졸업 작품으로>


<이 정도를 만들 수 있다면>

<현업에서 일하고 있는 분들이라면>


<그 이상도 가능할 것입니다.>



<그런데 왜 안만드는 걸까요?>




한국 게임은 리니지 만 만들어서 스토리가 어쩌고 기술력도 없다. 베끼는 중국만도 못하다. 이런 소리 정말 많이 듣습니다. 그런데 진짜로 기술력이 없어서 못 만드는 걸까요?

적어도 청강 크로니클을 보면 그건 말도 안 되는 말입니다. 대학생들이 졸업작품으로 낸 게임이고 그만큼 완성도와 한계는 상당히 뚜렷합니다. 현업에서 일하는 분들이라면 이들의 한계가 무엇인지 훨씬 더 정확하게 알 수 있을 것입니다.

하지만 이제 겨우 현업에 진출하기 위한 최소한의 지식만 배운 대학생 들이 만든 수준을 현업에서 일하는 분들이 못 만들까요? 세아 스토리 2020년 청강 크로니클 방송에서 필충만씨(로봇 버튜버)가 했던 말이 있습니다.

"한국은 이런 게임(싱글 스토리 게임)을 못 만드는 게 아니다. 사람들이 이런 게임을 안 사니까 안 만드는 거다."

실제로 GTA 5가 정식 발매되기 전까지만 해도 한국에서 콘솔 게임 10만 장이면 정말 잘 팔린 숫자였고 지금은 간간이 20만~30만 장 넘기는 게임도 나온다고 하지만 여전히 10만 장 넘기는 게임 보기 힘듭니다.

싱글 패키지 게임은 만들어도 해외에서 인지도를 얻지 못하면 반드시 실패하는데 같은 돈으로 가챠 게임을 만들면 해외 시장에 안 내놓아도 제작비의 몇 배 아니 열배 이상을 벌 수도 있습니다.

개발자나 개발 쪽에서 일하는 분들과 친분이 있는 사람은 이런 싱글 게임 시장의 한계를 더 쉽게 실감할 것이고 확률형 아이템 이 들어간 부분 유료 게임을 만드는 게 훨씬 더 안정적이고 쉽다는 것을 알 것입니다.

사람들이 안 사니까 안 만든다는 말은 게임 회사 방송이기에 할 수 있었던 말이 아니었나 합니다.


<요즘 유저들이 돈을 쓰는 게임은 리니지 계열 아니면 가챠 모바일 게임입니다.>

  



엉망? 하지만 발전한다.


 

<게임 4개로 시작했던 2018년>


<어느새 이렇게 커졌네요>



스토브의 초기 모습은 엉망이었습니다. 뜬금없이 패키지 게임을 유통한다고 등장했고 내놓은 게임에 대한 홍보도 거의 이루어지지 않았습니다.

하지만 조금씩 그리고 천천히 플랫폼을 성장시키고 발전시키기 시작합니다.

개인적으로 가장 마음에 드는 기능은 슬기로운 데모 생활이라고 생각합니다. 데모 게임을 올려놓는 것에서 그치지 않고 게임을 플레이 해보고 게임을 플레이 해본 사람에게 나름의 의견을 받아서 게임의 보완 방향을 생각해 보는 것입니다.

그저 게임을 평가하는 것에서 더 나아가 게임에 대한 의견과 가능성을 듣고 이를 바탕으로 게임의 보완점을 찾아가는 기획은 상당히 괜찮았다고 봅니다.

개발자 혼자서 유저의 반응을 예상해야 하는 어떤 의미에선 걸음마를 배우는 단계에서 달리기를 예상해야 하는 인디 게임 회사들에게 미리 걸어본 유저들의 의견을 듣고 수렴하는 장을 만들었 다는건 긍정적으로 평가할 만 합니다.



<개발자 노트에선 개발자의 사연과 이야기를 들을 수 있죠>



스토브가 게임이 많이 팔리는 플랫폼도 아니고 유저들의 성원이 높은 것도 아니었지만 조금씩 고쳐나가고 조금씩 보완해 가면서 조금은 더 나은 모습을 향해서 전진하기 시작한 것이죠

보는 것과 실제 플레이하는 것은 다르고 제대로 된 홍보 수단도 없는 게임들이 데모 게임을 알리고 조금은 더 많은 관심을 가질 수 있게 되었고 전 이런 인디 게임들이 자신을 알릴 기회를 얻었다는 점 역시 이 기획의 이점이라고 봅니다.


<개인적으로는 세르케가 가장 마음에 들었습니다.>


<데모 만으로 상까지 받은 프로 스토리>



한국 인디 게임의 힘겨운 현실



<다크 워터 슬라임 인베이더 제작자분이 그린 만화>



 스팀에 발매되는 게임의 숫자는 몇 개일까요? 2019년 기준으로 8396개이고 이중 90% 이상이 인디 게임입니다.

매년 발매되는 게임의 수가 많다 보니 스팀은 상당히 치열한 경쟁을 치르고 있습니다. 경쟁이 커지다 보니 스팀에서 인디로 나오는 게임도 3~5년 이상의 개발 기간과 20~30명의 중소기업에 가까운 규모도 많습니다.

한국의 인디 게임은 10명 미만에 길어도 2~3년 정도면 게임을 완성시켜서 내놓아야 하는 것과는 엄청난 차이입니다.

모바일 쪽은 더 심각한데 무료 모바일 게임이 너무 많아서 유료 게임은 사실상 경쟁력이 없습니다. 제가 아는 모 모바일 게임 개발자분은 2500원짜리 게임이 한 달에 2개 팔릴 정도로 게임이 안 팔리는 경우도 있었다고 합니다.

한국의 인디 게임 개발 대부분은 거대한 현실의 장벽에 절망하고 또다시 떠나갑니다. 극소수는 그래도 포기하지 않고 자신의 꿈을 완성시켜 사람들에게 선보이지만 그 게임 대부분은 알려지기도 전에 묻혀 버립니다.

다들 자신의 꿈을 알릴 방법을 찾아 노력하지만 상당수는 알려질 기회를 얻기도 전에 잊힙니다.



 

<잇 테이크 투는 인디라고 하지만 개발사는 중소기업 규모입니다.>


<1~5인 개발로 만들어지는 한국과는 대조적이죠>


사람들은 외국의 인디 게임을 보면서 왜 한국은 이렇게 발전 못하는지 말합니다.  하지만 그 발전의 이면에는 작게는 수년에서 길게는 10년 이상 인디 게임만으로도 살아갈 수 있는 기반이 있습니다.

인디 게임 개발자 상당수는 현업에서 게임을 만들던 사람들이고 이들의 게임 개발 경력은 10년이 넘어가는 경우도 많습니다. 싱글 패키지 게임 시장도 아마추어 게임 개발 환경도 이 모든 기반이 사라진 한국에선 정말 꿈만 같은 이야기입니다.



<천수의 사쿠나 히메 제작사 에델바이스>


<경력 15년의 인디 게임 개발사입니다.>




스마일 게이트의 꿈


 

이야기를 정리하도록 하겠습니다. 어느 날 스마일 게이트는 한국에서 인디 게임을 홍보할 플랫폼을 만들었고 여기에 출시한 게임들을 자신들이 만든 스트리밍 방송에서 홍보하기 시작했습니다.

스마일 게이트가 무슨 생각을 하는지 그리고 무슨 의도를 가지고 이 사업을 진행하는지는 저도 모릅니다. 다만 어떤 꿈을 위해 이 사업을 만들지 않았나 추측할 뿐입니다

 그렇기에 전 스마일 게이트가 꾸고 있는 그 꿈을 버리지 않고 이어갔으면 좋겠습니다.


 

<현 시스템에서 가장 현실적인 대안을 제시했죠>


<스마일 게이트는 어떤 꿈을 꾸고 있는 걸까요?> 


#세아스토리, #인디게임, #청강, #국산게임 #스마일게이트


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핏자핏자
16/12/2021
16/12/2021 03:27 PM (+09:00)

༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!!,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!!,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!!,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!! ,༼;´༎ຶ۝༎ຶ༽우워어어어어엌!!!!!!!

블랜츠
14/12/2021
14/12/2021 12:12 PM (+09:00)

자세한 설명 감사 합니다!

TwinCutlet
11/12/2021
11/12/2021 07:10 PM (+09:00)

좋은 글이네요~

스마일게이트와  스토브인디를 응원합시다~

zilphoong
10/12/2021
10/12/2021 09:13 AM (-NaN:NaN)

사주는 사람이 있어야 게임 만드는 거고 

사주는 사람이 있어야 파는 가게도 만들고

파는 가게가 있어야 사주는 사람도 있는거고

이런 선순환이 일어나고 있네요