
❄️ FlakeMission|March Day 16 #260316
Week 2 - Day 16 Started! Don't forget to check progress!

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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476



#후즈마이마니또 #시크릿플러스 #구름별게임즈 #박도은 #정수연
Title: Who's My Manito_Secret Plus
Genre: Visual Novel, Simulation
Creator: Gurumstar Games
Distributor: Gurumstar Games
◆Who's My Manito (Secret Plus) Playlist (YouTube) - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LmdOeO4Zx3uCtBqgpZZvBk9


I should play with 'Loa' in the evening~
[Main account + sub account homework summary] => Loajoa ( https://loajoa.pages.dev)
- 'Weekly To-Do' Summary
- 'Raid' Summary
- Bidding Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Story:
You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.
The Good:
1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.
2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."
The Not-So-Good:
1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.
2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.


Death Dae 1st floor central spawn, 3 o'clock spawn, even if you kill them, they keep coming. They even automatically attack the character that killed them.
Lindvris 1 server character name Mogui
There are no restrictions at all. ㅋㅋㅋㅋㅋㅋ Even if you use auto play, it's just left unattended.
For reference, if you die in the center, you go to 3 o'clock, and if you die at 3 o'clock, you go to the center, alternating continuously. Auto play even automatically attacks the character that killed you. ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ The catch is that they didn't catch them until the Death Dae 1st floor power level was almost over 100,000. That means they're leaving it as is.








After finishing Papunika Island and doing some side quests
The Arkesia Tour is over😆🩷
I only pushed the story because I was told to only push the story
I still don't feel like I'm properly doing my part at all
I'm actually a bit scared after the Arkesia Tour🥲🥲🥲
There are still main quests left, so this time I have to go to South Vern..
I didn't do something from the previous quest, so I'm going back to North Vern



<Introduction>
"I've had so much going on, it's really hard."
This is the feeling I had while playing and after finishing the game.
Due to the narrative nature, the playing experience wasn't always comfortable.
In the previous work, I only had to be careful of the villain Lee Myung-jin, but this time, the uncontrollable and unpredictable NMG side effects, like Yeon-hee's illness, were the main conflict.
Therefore, throughout the play, I felt a tight tension, wondering when Yeon-hee or the main character would go wrong, and what if the two grew apart, which made it difficult.
However, since the previous work, which was already difficult to end with a good ending, was the starting point, this flow was more convincing and natural.
Also, because the ending was reached by sacrificing, worrying, and hurting each other (although it may not have always been the right way), it left a deeper resonance and trace in my heart.
<Shin Myung-hoon 1>
This episode felt like a story for the main character.
If the record store was a space for Yeon-hee in the previous episode, then in this episode, the comic book store was given as a space for the main character.
<Irony 1: Contrast>
Yeon-hee and Myung-hoon, the sea and the mountains, songs and comics.
And life and death.
The contrast and irony of thinking about and caring for each other, but rather hurting each other, was heartbreaking.
<Irony 2: Love>
Seeing the main character enduring that much pain for the person he loves, and the main character broken because of that person who left, made me think that love is a crazy thing.
Because love makes you able to do anything, but it also makes you sink deeper than anyone else.
<Irony 3: For You>
The main character was doing to Yeon-hee what he hated.
<Dream>
The story of the main character who came to bury his favorite dream and sink into the deep sea, and the work at the Mankyungdo office where he lived again with his beloved Yeon-hee.
It was only after 2 years that I discovered the embers deep in the damp firewood.
Drawing comics, the agony and difficulty of creation, and the reason for not letting go of it is because it is the power to live.
The moment I realize that-
Somewhere endlessly 펼쳐진 이 어딘가
헤매이는 나를 찾아와
함께라며 손 내민 네 모습 보였기에
깊은 숨을 뱉어가
바다에 잠든 노래가 한없이 흐르듯
지친 내 가슴을 안고 저 위로 나아가
어두운 물결 속에서 찬란히 비추는
그 손을 내려주었던 그대와 함께
-Being pulled from the boundary between life and death called the surface, and finally rising to the world where Yeon-hee is.
The same lines as when the main character broke down.
But now I can hold hands.
With a small charcoal hand, and the warm hand of the loved one who pulled me out of the sea.
To Yeon-hee and Myung-hoon, who have walked a difficult journey, and to all users and Team Redbook. Please continue to take care of us.
The story of Yeon-hee and Myung-hoon has come to an end like this.
https://www.youtube.com/watch?v=a4VrXGdBtbk&list=RDa4VrXGdBtbk&start_radio=1
<52hz>
I enjoyed the lingering feeling while listening to the ending song.
I liked that the lyrics of 52hz were applied to the main character, not Yeon-hee, in this after story.
I personally like visual novels with OSTs and vocal songs.
Especially if the lyrics are directly related to the narrative of the game. The various emotions I felt while playing the game naturally come back to life.
Because songs with meaning and emotion take me back to that place and time where I was moved, the song 52hz feels as precious as the Walkman that Yeon-hee cherishes.
After finishing the after story, I looked at the CGs one by one again.
Yeon-hee and Myung-hoon... you've been through a lot.
I hope only happy things will happen in the future.
Even if difficult moments come, the two whales will walk together, matching their steps.
<Conclusion>
'Across this deep pain, together with you'
How much thought and consideration did you put into reaching this ending? How many times did you erase and recreate it, just like the main character drew comics?
How valuable is this ending that has been reached? I felt that the hearts of the people who had accumulated and gathered until this scene came out into the world were so precious.
The game 52hz left a deep wave in people's hearts.
Now I think that the waves have gathered and become waves, and have seen me off to this ending.



이름 없는 동화책

<적잖은 포스를 풍기는 타이틀.>
클릭과 동시에 시간은 흘러간다. <이름 없는 동화책> 리뷰입니당!
게임의 이름에서 알 수 있듯 시작하면 보이는 동화책을 펼치면서 게임은 시작 됩니다. 글 쓰는 소리와 함께 글귀가 나타나며 동화책을 읽어 주듯 이야기가 진행됩니다. 그리고 얼마 지나지 않아 장면이 멈춥니다. 화면에 상호작용을 해야하는 요소들이 등장한 것입니다! 장면 안의 사물들과 상호작용을 하면 또 이야기가 쓰여집니다. 그렇게 이야기는 계속해서 플레이어와 함께 흘러갑니다.

<그림 속 구름을 클릭하면 구름이 사라지고 뒤의 나무가 나타난다. 이런 상호작용과 함께 이야기의 전개가 함께 진행된다.>
데모의 길이가 매우 짧기도 하고, 스토리가 중심인 게임이기에 프롤로그 선에서 끝나는 것도 있어서 리뷰할 수 있는 것이 많이 없었습니다 ㅠㅠ
그래도 몇 가지 포인트를 짚고 넘어가보도록 하겠습니다.
우선 [슬기로운 데모생활] 이벤트 시작 후 있었던 버그 리포트의 다수가 업데이트 이후 해결되었습니다! 수고 많으셨습니다 ㅠㅠ 게임을 진행하며 조금 문제시 되었던 분들이 말끔히 해결되어서 지금은 매끄럽게 플레이 할 수 있습니다.
게임의 분위기는 동화이지만 ‘재앙’의 존재와 그가 내린 저주로 그 전개가 순탄치만은 아니겠다는 것을 알 수 있을 만치 묘하게 침울합니다. 그리고 인게임 일러스트들이 그런 분위기를 적잖이 잘 전달하고 있다고 생각 되었습니다.
아직까지 선택지 같은 것은 나오진 않았지만 인게임 안에서의 상호작용과 게임의 진행과 같이 진행되면서 비쥬얼 노블의 형식과 함께 퍼즐적인 요소를 얼핏 보여주고 있었습니다. 추후 업데이트에서 어떤 요소와 스토리가 더해질지 기대가 됩니다.
재밌는 게임 만들어주셔서 감사합니다. 한국 인디 게임 퐈이팅!
사족: 바쁜 일정과 시간에 치여 스샷을 골고루 포함한 리뷰를 작성하지 못하였습니다 ㅡㅠ
