
March 6 (Fri)We would like to inform you of the client update that will be distributed on.
The distribution of this update will proceed after the scheduled service maintenance is completed on the day. After this point, if you update the client to the latest version, the following changes will be applied.
New content added
New release today Zundamon DLCcontent will be added.
DLC Exclusive [Song]5 songs〈Zunda Party Night (feat. Zundamon)〉 by Namigur〈Zunda Shaking (feat. Zundamon, Kasukabe Tsumugi)〉 by Namigur〈Zunda Ranger (feat. Zundamon)〉 by Namigur〈ULTRA ZUNDA 2077 (feat. Zundamon, Kasukabe Tsumugi)〉 by Namigur (Remixed by Sobrem)〈Odorimachi Zunda (feat. Zundamon)〉 by ParangDLC Exclusive [Research Log]1 type《Ultimate Zundamochi Recipe》You can acquire a total of 6 types of [Decoration Items] by completing all missions.DLC Exclusive [Decoration Item]6 typesProfile Icon: 〈Zundamon (Zzul ver.)〉Profile Icon: 〈Zundamon (Namigur ver.)〉Profile Background: 〈Odorimachi Zunda〉Profile Background: 〈Zunda Shaking〉Profile Background: 〈Zunda Ranger〉Profile Background: 〈Zunda Party Night〉DLC Exclusive [DB]1 set〈Zundamon〉Supports 'Korean' and 'Japanese' voices.Information on using DLC content
Zundamon DLC is 「Songs」and 「Character」 It is sold in a total of 2 products consisting of Pack.When purchasing Zundamon 「Songs」 Pack, [Song], [Research Log], [Decoration Item]You can use.When purchasing Zundamon 「Character」 Pack, [DB]You can use.The following new free songs will be added.
Regular song〈Gloomy Flash (feat. mami)〉 by Zekk & poplavor〈Orthrus〉 by NAKAYOSHI METAL〈Megastructure〉 by technoplanet〈Undefeated〉 by awfuless meets PODANew features added
[Note Display Timing Correction] option has been added to the environment settings.This option is to compensate for cases where the position where the note is visible and the actual input timing feel misaligned due to monitor delay, etc.Depending on the setting, the note judgment timing may feel like it has moved.You can now use [Eye Tracking] and [Petting] features in all DBs.Additional targets in this update:AiringBambiCakeRoroEnaLabelAdjustments and Improvements
We have performed the following performance optimization work to ensure a smooth gaming environment.Mitigation of frame drops that occur during the first [Section Completion] performanceMitigation of possible frame drops when playing 〈Shukusei!! Loli-Kami Requiem☆〉 or 〈High-Teen〉 in some low-spec environmentsImproved how sound resources are processedWhen acquiring a [Voice Set] as a new favorability reward, an additional notification pop-up is displayed where you can choose whether to wear it immediately.Improved so that the background brightness remains the same even when selecting PLUS difficulty on the song selection screen.When loading occurs due to network connection delay while the game is running, a graphic representation indicating the status is output.A notification pop-up asking whether to reconnect is displayed when the network connection is disconnected while the game is running.Bug fixes
Fixed an issue where the amount of P.A.T.C.H. points earned was occasionally displayed differently from the actual value by around 1 point.This issue was a simple output error on the client side and did not affect the actual recorded performance. However, we sincerely apologize for the fact that this may have been mistaken by some users as a decrease in numbers. In relation to this issue, supplementary measures on the server program side were taken 2 weeks ago, and this update corrects the output error on the client side.Fixed an issue where the [P.A.T.C.H. Rank Up] animation in the play results screen was not skipped in certain situations.Fixed an issue where unintended special characters were entered in the pop-up for entering [Nickname] or [Promotion Code].Fixed an issue where the [Line Mode] guide was not displayed correctly in the ‘Move to Single Play Mode’ pop-up displayed in the [P.A.T.C.H. Top50] menu.Fixed an issue where the [Confirm/Cancel] button arrangement in the pop-up guiding new favorability rewards did not match other UIs in the game.Fixed an issue where the [Caution for Flashing Effects] guide displayed at the start of the game was temporarily exposed in Korean while in a language environment other than Korean.We will continue to do our best to provide a more pleasant game environment.
Thank you.


4



❄️ FlakeMission|March Day 8 #260308
Week 2 - Day 8 Started! Don't forget to check progress!


I got "Crowalt: Traces of the Lost Colony," which is being distributed for free for a limited time on Steam.
Also, "Along the Edge" on itch.io, and
"Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure" on Amazon Luna,
I got "Tattoo Tycoon" and "Siege of Avalon: Anthology."
I'm happy to receive so many games every day.



Is Wordrum this kind of concept?
I hope that old server users who are stuck in one mastery due to PvP level compensation will be able to freely use new weapons.
I was very pleased that you mentioned all the things I mentioned on the official website on the Lord Knight broadcast. 😁



If a level 100 hits a level 112 character, only 1 damage appears even against an opponent with a hunting set
How much does the correction value increase per level that everything does 1 damage to an opponent with about 8-9 levels difference?
Isn't it too much? No matter what my specs are, whether the opponent is a hunting set or a pvp set, is it reasonable that the damage is unconditionally 1?
I have 6 level 100 masteries, but if this is the result because I couldn't raise just one all the way, why does Road Nine have a title?
It's not like I'm playing the game carelessly, I'm working hard. I enjoyed crossbows, sword and shield, daggers, staffs, combat staves, and greatswords
Why does level correction make my character trash, at least in PvP?
Even if a thousand mid-small funders like me come, can't they catch one character if there is a level difference?
Ah, I can't play this game because it's so dirty
Please announce exactly how much the correction value is per level. I'll decide whether to quit or not after seeing it




[Ability Awakening]
When you reach a certain level of specialization, the fourth ability passive slot is opened.
The opened passive slot is combined with the 4th active slot, allowing you to use a total of 4 tag sets.
70 types of ability awakening jobs using 4 tag sets will be added.
Why isn't this being done? Was there any mention of when it would be done?



Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.
Everyone will have different opinions on what is good and bad in the story,
and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,
I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first
and think, 'This is how this type of person felt.'
That's how I hope it will be conveyed.
I haven't enjoyed the visual novel genre extensively.
When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.
Compared to others, I approached the genre in a slightly strange order.
However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,
before the animations, so
I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.
I think the biggest advantage of visual novels is immersion.
While following the main storyline,
you are not swept away by the flow of scenes intended by the creator, like in a movie,
and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.
In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.
However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).
In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,
but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.
This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.
Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.
She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,
and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,
but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.
'Divorced woman with a large age gap, employer and mother of a student'
The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,
but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.
I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.
'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'
So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.
If I were to compare it to a fantasy novel, it would be a low-level fantasy?
The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.
However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.
The main story of the game hasn't even started yet, but the introduction is already very long.
I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.
To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).
"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"
From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.
I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.
First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.
"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"
I think that's what they would think,
but for those who have played the old work, this emotional conversation comes as a direct pressure.
Due to the nature of the work that progresses in the same timeline as the previous work,
you will encounter scenes and events that you encountered in Secret Curry in the past,
At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry
becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,
these parts that touch memories didn't come across so sharply,
but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,
and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.
Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.
These parts were attractive scenes that each character showed in the previous work and were memorable parts,
so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.
"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"
I felt like the work was talking to me.
Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,
but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.
It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.
Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.
1. Romance
2. Completion of the curriculum of the two students as a tutoring teacher
3. Improving the relationship between the sisters as friends of the same age
In Yeon-hee's route, completing the second curriculum was the most difficult task.
In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,
and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,
but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.
Lastly,
someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,
and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,
but I think this work was a very burdensome story to enjoy lightly.
The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,
and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.
If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.
However, I received enough value to overcome all the difficult obstacles I mentioned above.
My expectations were very high, and the process felt quite heavy to me,
but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,
it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.
I don't think it's a work that can be the best for everyone,
but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.
주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.


As someone who really enjoyed Sisters Curriculum, I had high expectations for this game as well.
First, let's summarize what I liked about 'Secret Curriculum'
1. Unique character illustrations and story immersion
The art style is excellent. I loved the harmonious expression of the delicate details in the background and the cute character illustrations. Also, the illustrations emanating from various poses, befitting the 19+ rating, were what I would call art. I was able to meet the artist who draws the backgrounds at the Ilpe event, and I would cautiously like to hug them if I meet them again next time.
The story also progresses gently, gradually expressing the explosion of emotions, making it easy to immerse oneself in it. The person who wrote the script wrote the sentences beautifully, making me feel warm.
2. Voice actor casting and acting GOAT
Woo Yuri, Woo Yeon-hee, and this time Baek Seon-hwa's character, the voice actors' acting was so good.
Sometimes when playing visual novel games, you can feel a unique acting tone when reading the lines, but it didn't exist in this game.
I think it's the result of the voice actors trying to express the unique character traits naturally.
3. Impressive BGM
The basic background music was mostly taken from the previous 'Sisters Curriculum', but the last highlight part
was music I heard for the first time, but it made me want to watch the ending part again, leaving a lingering feeling.
Personally, I think that a work with memorable BGM becomes a life's work for someone, and I think I will remember the BGM of this work for a long time.
If there were any disappointing points..
There are some unfriendly parts throughout the work.
Minor bugs and sound breaking issues could have been checked just before release, but it's a bit disappointing that the review wasn't done during the delayed period. Also, the fact that the main character's name is fixed as Han Tae-pyung. I was really curious about the reason for differentiating it from the previous work. If there is no special reason, I feel that fixing the name is a minus in visual novels.
If I had to pick the biggest mistake.. It shook my heart Princess Woo Yeon-heemade her cry..
After watching the previous work's Woo Yeon-hee ending, I vowed to protect her as the 'Woo Yeon-hee's Greatest Swordsman'.Our Yeon-hee princess is often tsundere.. but she is a very sensitive person who can't even properly talk to the person she likes..Making such a person confess and get rejected, and even making her cry all night.. you shouldn't have done that..I can endure all this anger if you produce a Woo Yeon-hee audio drama.. but the possibility is unlikely..
Always remember..
That the 'Woo Yeon-hee's Greatest Swordsman' is watching you from the shadows..
Wajakjak Games.. Fighting..




Island quests, rapport quests, story quests, etc.
These are really too good to just enjoy as one-offs
But creating a new account and a new server is daunting because I'd have to give up everything I've worked on
High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!!




안녕하세요. 파란게 프로젝트입니다.
1.2.2업데이트에서는 게임의 완성도와 편의성 향상, 그리고 컨트롤러의 기능추가를 진행했습니다.
업데이트 내용
1. 편의성 업데이트
게임오버시 빠른 재시작 옵션을 추가했습니다. 루시의 방에서 이벤트가 있을 경우 자동으로 비활성화됩니다.
로딩화면에서 게임 내 랜덤 팁문구가 출력되도록 추가했습니다.
도움말에 상태이상 도감이 추가되었습니다.
스킬 레벨업, 스킬변경, 스킬북 튜토리얼 페이지를 추가했습니다.
이제 상점에서 아이템의 가격표를 미리 볼 수 있도록 추가했습니다.
비전투중일시 무기를 사용해도 내구도가 소모하지 않도록 변경했습니다.
대사출력시 효과음의 재생빈도를 변경하고, 빨리감기시 효과음 음질이 깨지던 현상을 완화했습니다.
고등급 강화시 최대내구도 증가량을 상향 조정했습니다.
(추가)마우스휠로 스킬을 선택할 수 있도록 추가했습니다.
2. 스킬
기존의 스킬들 중 토네이도는 모든 상황에서 가장 낮은 성능을 보였습니다.
토네이도의 모든 레벨당 성능이 변경되고, 주는 총 데미지가 증가했습니다.
아래 스킬의 이름이 변경됩니다
티아메트 -> 익스플로전
일부 시전모션이 긴 마법이나, 무적시간이 짧은 근거리 스킬들의 리스크때문에
플레이어에 따라 몇몇 스킬들을 사용하지 않는 상황이 많았습니다.
이제 대부분의 공격스킬 사용시 딜레이 시간동안 안전하게 무적시간을 갖도록 했습니다.
아래 스킬들에 시전시간동안 무적시간이 추가되었습니다.
파이어볼트
윈드애로우
토네이도
럭키세븐
파이어 스피어
파이어 스트라이크
쿠-리앙세
볼텍스
콜 라이트닝
익스플로전
아이시클 스파크
어스퀘이크
알프라졸람
아이스 크리스탈
레일건
3. 이벤트방 변경사항
천사/악마 석상방
이제 마나석상이 마나회복과 동시에 최대마나량을 변경하도록 추가했습니다.
열쇠 상자방
이제 기본열쇠로 모든 상자를 열 수 있도록 변경됩니다.
아래 아이템의 성능이 변경되었습니다.
은 열쇠 -> '열쇠'로 이름이 변경됩니다.
금 열쇠 -> 기본 설명문구가 변경되고, 상자를 열 때 일정확률로 소모되지 않도록 변경됩니다.
플래티넘 열쇠 -> 상자를 열 때 소모되지 않도록 변경됩니다.
4. 적 몬스터 변경사항
아래 적들의 패턴성능을 수정했습니다.
플라임, 메가플라임(중간보스) : 독구름이 더이상 탄막을 막지 않도록 수정했습니다.
머쉬맨, 머쉬맘(중간보스) : 폭탄버섯의 독구름이 더이상 탄막을 막지 않도록 수정했습니다.
데디베어가 이제 이동하며 공격하도록 변경되며, 각 인형소환 쿨타임이 일부 변경되었습니다.
아래 중간보스들의 도트이미지를 수정/리터칭하여 도트가 뭉게지던 현상을 개선했습니다.
- 메가플라임
- 데디베어
- 하프물범
- 자이언트라바
- 밴시
5. 기타 변경점, 추가사항
행운의편지 골드 획득량의 상한선이 300으로 수정됩니다.
무기의 등급이 높을수록 데미지밸런스 요구량이 더 높도록 추가했습니다.
번개속성의 데미지밸런스가 타 속성보다 더 낮도록 변경했습니다.
데미지밸런스 증가/감소옵션이 더 정확한수치로 적용되도록 변경됩니다.
아래 아이템의 옵션이 변경되었습니다.
숫돌 내구도회복 20->40
마나의돌 내구도회복 20->50%
파란물약 마나전부회복 -> 마나를 지속적으로 회복
6. 컨트롤러 업데이트
컨트롤러 사용시 자동조준, 에임보정 기능을 추가했습니다.
방향을 입력없이 공격시 최적의 타겟에게 자동으로 조준됩니다.
방향입력시 조준을 방해하지 않는 한도내에서 에임보정을 더 섬세하게 하도록 알고리즘을 변경했습니다.
기본 메뉴화면키를 변경했습니다(B키 -> start키)
미니맵에서 십자버튼으로 빠른이동이 가능하도록 추가했습니다.
대화창 출력중에 인벤토리의 키입력이 중복되어 입력되지 않도록 수정했습니다.
무기변경키를 추가했습니다(X키)
7. 버그수정
일부 그래픽카드의 인식/사용이 적용되지 않던 현상을 수정했습니다.
가끔 오브젝트나 스킬의 이미지렉이 걸리던 현상을 수정했습니다.
무기 - 활을 사용하여 플레이할 때 프레임드랍이 생기던 현상을 일부 완화했습니다.
일부 보스전에서 Intro연출 후, HUD가 늦게 출력되던 현상을 수정했습니다.
일부 세이브파일의 이어하기 선택시 버그가 출력되던 현상을 수정했습니다.
회피와 거의 동시에 죽었을 때 캐릭터의 모션이 부적절하던 현상을 수정했습니다.
레어등급 이상의 무기와 일반아이템 조합시 에러메시지가 출력되던 현상을 수정했습니다.
가끔 HUD에서 마법이 사용 가능한데도 사용이 불가능한 것으로 표시되던 현상을 수정했습니다.
가위조합을 이용하여 골드를 무한으로 획득할 수 있던 현상을 수정했습니다.
스킬 뉴클리어-펀치가 가끔 2회 타격되던 현상을 수정했습니다.
여우비의 평타에 번개속성 데미지가 적용되지 않던 현상을 수정했습니다.
스킬 레일건의 이펙트위치가 가끔 부적절하게 출력되던 현상을 수정했습니다.
스킬 대규모가속의 레벨별 설명이 부정확하던 현상을 수정했습니다.
모루할배에게 수리실패시 내구도가 감소하지 않던 현상을 수정했습니다.
3스테이지 보스전에서 무기의 내구도가 감소하지 않던 현상을 수정했습니다.
어빌리티의 추가스텟이 최종공격력or최종마법력 증가 옵션을 받지 못하는 현상을 수정했습니다.
인챈트된 장비 조합시 해당 인챈트가 루시의 스텟에 영구적용되던 현상을 수정했습니다.
가끔 전투중에 탄막없이 저스트회피 성공이펙트가 출력되는 현상을 수정했습니다.
서리의 반지의 상태이상 무시 효과가 적용되지 않던 현상을 수정했습니다.
레어등급 이상의 무기와 일반아이템 조합시 아이콘이 정상적으로 출력되지 않던 현상을 수정
(추가)인챈트스크롤 사용시 기존의 인챈트효과가 남아 적용되던 현상을 수정했습니다.
항상 응원해주시고 좋은 게임을 만들 수 있도록 도와주시는 유저분들께 감사드립니다.


간만에 다시 해봐야겠네요. 감사합니다!

가끔 재밌게 플레이 하고 있습니다 업데이트 감사합니다

앞으로도 좋은 업데이트 부탁드려요!

항상 보다나은 게임환경을 위해 노력해주셔서 감사합니다.