24.05.1424.05.14 12:57 -00:00
114 °C
Hello everyone on STOVE! This is Domesticated Ant Games, Gravity Circuit's developer talking. We have released a pretty big content patch that updates the game to version 1.2.0, which contains the following:WHAT'S NEW?!Version 1.2.0 introduces new Game Modifiers, that allow you to spice up the game, and provide additional challenge! When starting a new save (or New Game+), after choosing which difficulty mode you want to play on, you can choose up to five modifiers to enable. These modifiers were made based on some player suggestions or feedback.The modifiers are as follows:MASTER LEVELS: Remixes the game's levels to provide more challenge for those who have mastered the game's movement.RUDE ENEMIES: Changes up enemy and boss behavior to make them all, well, ruder. If this is picked in tandem with Hard Mode, bosses have more health.DOUBLE HAZARDS: Makes the game's hazards (spikes, lava, crushing) deal double damage. Ouch.SINGLE CREDIT: Levels need to be beaten in a single go from start, and no restarting from checkpoints via the Pause Menu. Death sends you to the Guardian Corps HQ (or beginning of level if you haven't reached that far yet). It cannot be enabled with Iron Circuit.IRON CIRCUIT: No saves until the game has been cleared, and no restarting from checkpoints via the Pause Menu. Death sends you to the title screen. It cannot be enabled with Single Credit.FLIP WORLD: Walk on... Ceilings? Who's the joker that asked for this? (Note: doesn't necessarily flip everything) Game Modifiers become available upon completing the game on any difficulty, or by inputting the following code on File Select screen: LEFT, LEFT, RIGHT, RIGHT, LEFT, RIGHT, UP, DOWN, BURST!A legend has it that if you beat the game with any of these modifiers enabled (or when "Everyone is There"), you might even see something a little extra? Only one way to find out! Just make sure Speedrun Mode is disabled!Of course, this is not all. Below is a list of other things that have been added, tweaked or fixed!QUALITY OF LIFE ADDITIONSAdded a checkpoint menu in the mission select screen. This allows you to warp to a checkpoint in a previously cleared level, as well as toggle any in-level cutscenes to play again (like boss confrontation dialogues). Mission rewards and certain challenges are disabled if this feature is used.Added an extra toggle in the game's settings, which determines if speedrun mode is enabled by default or not when starting a new save file. If the setting is set to "default", speedrun mode is enabled by default when accessing the file select screen. Otherwise, it's off. However, even if the setting is set to "off" or "default", you can manually toggle speedrun mode on/off on the file select screen, like you have been able to do up to this point. The intention is to remove any confusion caused by some players wanting to have the on-screen timer on during normal play (which determined if the speedrun mode was toggled on/off when launching the game).Added an additional setting for enabling an aiming arrow that appears around Kai, which can help with aiming the hookshot during platforming sections or similar. There are three different settings for its behavior. The aiming arrow is disabled by default.Added a toggle for adjusting double tap tolerance.Mission Complete screen now shows the target values for max rank in relevant categories in square brackets (clear time, enemies defeated, damage taken). Rescues, if available for the level, are displayed with the icons as usual.GAMEPLAY CHANGES/TWEAKSMade it possible to cancel to divekick (down+attack while mid-air) from air jab (attack while mid-air).Made it possible to gain sprint speed if the run button is held down, or "inverse" run button behavior is in use, when exiting quick warp portals in cyberspace (Warehouse Area).Similar to above, certain aerial Armor Paint abilities are refreshed when exiting a quick warp portal.If Loadout Swap button is assigned to the same button as Accept or Cancel, the Accept and Cancel buttons override the Loadout Swap button on the pause screen (ex: when exiting out of the pause menu with Cancel, the game won't do double input by closing the pause menu, and also swapping loadouts).Fixed an issue where pressing attack after a wall jump might lock you out, and prevent you from moving back towards the wall. The game was simply treating like you were still in wall jumping state, and as such was applying some forces onto you.Fixed an issue where crumbling blocks (Ore Mines) may sometimes block the hookshot from going through them when they've been crumbled.Retracting metal spike blocks (final level) have had their hittable boxes increased in size, making them easier to clear out.Fixed an issue where Kai did not gain sprint speed if he jumps out of a crouch while the run button is held, by releasing the down button roughly on the same frame as the jump input is detected.BURST TECHNIQUESBurst Spark's hitbox has been increased to hit a larger area. Does damage ticks slightly faster, duration slightly shorter. Essentially you're stuck in place for a shorter duration (overall duration reduced by ~25 frames, or ~0.42 seconds).Support Platform has been buffed. Creates three platforms to cover a wider area, the platforms take a few frames longer to start falling, side platforms do slightly less damage than the main one. You can still perform the original version by holding the Burst button during the startup.Cycle Kick can now be cancelled with a jump or hookshot at any point. Can gain sprint speed out of it if run button is held down.ARMOR PAINTSHot-headed Red Armor Paint's Float Beam now does its damage ticks faster. How it affects boss invulnerability times has been adjusted.Heavy Orange Armor Paint now grants a slight damage boost for hookshot on top of its other effects.Scheming Pink Armor Paint can now be set to activate by pressing and holding jump while holding up, or double tapping jump while holding up. The setting can be found in the controls menu. Shop description changes to match the selected setting.Fixed an issue where the "powered up" state of certain Burst Techniques (Heavenly Piledrive, Surface Render, Catch Interrupt) were not handled correctly if they whiffed, or Kai got struck by hazards, when using the ability of a certain Armor Paint. A similar fix was applied for Powered Walker's Self-Destruct ability (Ore Mines).ENEMIESContact damage has been removed from Flip Panel Turret enemies (City Center).Crystal Floater enemies' contact damage has been removed (Cyberspace).Fixed an edge-case game crash involving the Battie enemies. It was unlikely to happen, but there was some potential for it.Fixed an issue where the Virus Zombie and Turret Zombie enemies had their usual behavior code running when they were grabbed by the player (normally, any normal behavior is paused on grabbed objects). This led to some weird interactions at times.BOSSESTrace's (Patch Circuit) Burst Technique can now hit her own minions. This is so to prevent situations where her minions might cause undodgeable damage.Fixed an issue with Ray (Optic Circuit), where after a certain action he always jumped towards the wrong direction from what was intended.Fixed an issue where Crash (Break Circuit), in rare circumstances, might wind up defeating themselves due to some of the larger falling blocks.Fixed a minor visual error where certain bosses' mugshots in their lifebars got mirrored on the horizontal axis during their Burst Technique activations.Fixed Crash's (Break Circuit) mugshot to have a "weak flinch" animation during his boss fight. He can now properly feel pain.And a few [SPOILER] worthy changes...[SPOILER] Fixed a phantom hitbox from one of the later game bosses, where they grabbed an object off of the floor, and threw it. During this throwing animation, the boss would have a hitbox beneath them for one frame, that could hit the player if the boss jumped before the throw.[SPOILER] During the Final Battle, if you have gotten to a certain phase, the transition to the next happens much faster. This behavior happens by default on Speedrun Mode. If you hold down the run button before the transition were to occur, the transition plays normally without any skips.[SPOILER] During the Final Battle, if you have gotten to a certain phase, on subsequent attempts the game will drop a little health before the transition described above occurs. You know you'll be receiving the health drop if your opponent is a different color from before. This behavior only occurs if you are playing on Easy or Normal Mode. Hard Mode won't see this extra drop. The intention of this change is to make the Final Battle little easier for first time players, by giving them a little token of encouragement on subsequent attempts at the final portions of the game, while retaining the challenge of clearing the encounter in one go the same as before.LEVEL ADJUSTMENTSAdjusted the clear time goal for the main eight levels from 5min45s to flat 6 minutes for max rank.The final level in the game has had its target clear time increased from 6 minutes to 7 minutes for max rank.Adjusted the enemies killed goal count from 45 to 40 for the first two of final levels.Adjusted certain enemy positions in a couple of levels to make them a bit less messy or rude.In the Steelworks level, adjusted geometry to remove a single tile gap that was possible to squeeze into with Support Platform Burst Technique.The final level of the game has had its level layouts slightly touched on the blue floor.Am I hearing things in Cyberspace (Warehouse Area)?Note: When playing levels with the Master Levels modifier (or Easy Mode), target clear times are increased by one minute. Playing with Rude Enemies modifier adds another extra minute. This is to account for the more difficult platforming, and giving players more leeway during boss fights if playing with self-imposed minimalist challenge in mind.GENERAL BUG FIXESFixed Medley's (Wave Circuit, City Center) concert billboard's despawn and respawn radiuses, so it doesn't disappear if you weave back-and-forth between the screens.Fixed a minor edge-case oversight in Warehouse Area, where in a certain portion of the level, you weren't able to drop from a ledge-grab-jab with the 'up' button, like you are supposed to. Had to press 'down', like you generally have to in all other instances.Fixed a little oversight where during Bit's (Shift Circuit) Burst Technique, if you position yourself in certain ways, one or two of the screen slashes may not render because they're deemed "off-screen" based on their starting positions.Fixed a scenario where if Kai is using a certain Armor Paint to carry an object, and Kai then picks an end-of-level item, releasing the hookshot button to throw the object may softlock the game entirely.Fixed an issue where if Hardware Barrier Burst Technique was active at the same time as Emergency Accumulator Booster Chip, taking a hit would trigger both at once.Changed the order in which certain damage calculations are applied, to fix an issue with Underflow Guard (Booster Chip). Underflow Guard is supposed to prevent you from going below 1 health if you had 2 or more, but if Function Overload (Burst Technique) is active, the damage becomes fatal anyway (because Function Overload multiplied the incoming damage after Underflow Guard's reduction by 1.2, and rounded up, meaning at low enough health any damage would bypass Underflow Guard).Fixed an oversight where if player took damage from hazards (spikes, lava, crushing), this was not reflected in the damage number reported on the Mission Complete screen.Fixed an oversight where when Kai grabs a stunned (gray blinking) enemy he is standing next to, the enemy may become overkilled (red blinking) from the grab action itself. This means that upon throwing the grabbed enemy it would not do any damage to other objects, due to overkilled enemies becoming intangible.LOCALIZATIONFixed one minor color tag issue in some dialogue in Japanese localization.Fixed some missing text strings in Chinese (traditional) localization.Fixed some text overflow issues in a text box in Chinese localizations.MISCApplied a fix that should prevent any flickering issues while streaming the game through Discord.Wrote additional code to better ensure that, if in the event that the file that locally tracks player's challenges progress (ie. "Pat's Challenges") has through whatever means become corrupted, the game treats that as though starting from scratch. This prevents the game from crashing during startup.Made the game crash screen a little more readable with a darker blue background, as well as deploying an additional support Pat for your comfort (PC versions only).Improved the code efficiency of various objects (ex: gray breakable crates, explosive barrels, goop dispensers, and several others). These changes help with general performance on lower-end hardware....And maybe some few smaller things. This has been a big patch (bigger than we anticipated), so might have forgotten to list a thing or two!As always, if you run into issues, just let us know.Happy gaming!
17시간 전24.05.17 08:16 -00:00
430 °C
안녕하세요!이키나게임즈 '트래블러' 입니다! 😊😌텔레빗이 2024 PlayX4 에 참가하게 되었습니다~!현재 2024 PlayX4 온라인 전시관에도 오픈 되어있으니 많은 응원과 최애 인디게임 투표 부탁드립니다~~![인류의 미래는 없다. 이제 토끼가 세상을 지배한다.]3023년. 전쟁과 환경 오염으로 지면의 오염이 매우 심각해진 지구. 지하에 터전을 잡은 인간들은 친환경 이동수단 '텔레포터'를 개발하며 안정성을 검증하기 위한 비윤리적인 동물실험을 자행한다. 수많은 동물들이 희생되어가는 도중, 한 토끼의 머리에 CPU가 박힌 채 살아남는 사고가 발생한다. 높은 지능을 가지게 된 이 토끼는 자신의 친구들을 죽인 인간들에게 복수하기로 한다 .  . . . ...이번 PlayX4 이키나게임즈 부스에서 이벤트도 진행하고 있으니 많이 많이 방문해주세요 ! 😆✌️선물 하나를 미리 보여드리자면 ~ ~ 바로 우리 토끼 .. 스마트톡 🐰🐇텔레빗 즐기러 오시는 길은 아래 배치도를 확인해주세요 ! (입구쪽에 있으니 찾기 수월하실거에요🗺️🗺️) B03 ! ! ! 오셔서 재밌게 즐기실 수 있도록 준비 단단히 하고 기다리고 있겠습니다 🐰☘️Home : : : : #이키나게임즈 #트래블러 #텔레빗 #2D #토끼 
16시간 전24.05.17 09:32 -00:00
콘솔.pc 이키나 게임즈 화이팅. 
24.05.1424.05.14 14:51 -00:00
532 °C
그리고 휴일이네요.발 빠른 날이 될 거 같아요~
24.05.1424.05.14 15:22 -00:00
5월달엔 이런 휴일이 많아서1년 중 젤 기다리는 달이 아닌가 싶네요.+추가로 오늘은 스승의 날이기도 합니다
24.05.1424.05.14 05:03 -00:00
504 °C
어느새 다시 15만 플레이크 찍음게임을 더 교환해야 하나
24.05.1424.05.14 09:38 -00:00
되게 빠르게 다시 모으셨네요. 저도 플레이크 뽑기를 해봐야 되나
12시간 전24.05.17 13:25 -00:00
220 °C
뭘 해야할지 난해한ㅋㅋㅋ
24.05.1624.05.16 15:32 -00:00
616 °C
제가 어렸을때부터 시외곽 쪽에나 들어가야 있을법한 "김춘자 60년 전통 소머리국밥"같은 간판(보통 초대형)을 보거나 대표이사라는 양반이 직접 광고에 나와가지고 '남자한테 참 좋은데 어떻게 설명할 방법이 없네~'하던 테레비 광고 같은거 보면서뭔가 자기 업에 이름 걸고, 얼굴 걸면 그만큼 결과물에 자신이 있다는 것이고 저런게 진짜 곤조있는 태도인거고 장인 정신인게 아닐까? 멋있당 이런 생각 자주 해봤어서  저야 뭐 그리 거부감은 없는데 하필이면 제가 야심작이라고는 달랑 하나 들고 있는 관계로...헤헤무튼 저 라인업 풀세팅되있으신 분들은 자부심을 가지고  응모하셔도 좋지않겠나싶슴다 "이 몸은 1기 명예야심인, 고로 행사장은 프리패스. 워워 사진 곤란★" 이런게 가능하다는 것은 실로 엄청난 헤택 아니겠습니까? 네..  
🎊신작 출시
모비드: 분노의 군주 (Morbid: The Lords of Ire)
모비드: 일곱 명의 사도 (Morbid: The Seven Acolytes)
프로젝트 코이
이별 끝에 만난다면
페이블덤 (Fabledom)
투디와 탑디 (Toodee And Topdee)
Way Nd Choice
스킬 랜덤 디펜스 (Skill Random Defense)
엔젤 리전: 3D 미녀 방치형 RPG (Angel Legion: 3D Hero Idle RPG)
버튜버 파라노이아
거울 속 이상한 세계
포켓 오아시스 (Pocket Oasis)
터보 슬로스 (Turbo Sloths)
건파이팅 (Gun Fighting)
카운터 어택 (Counter Attack)
운명대전 (Battle of Fate)
레슬퀘스트 (WrestleQuest)
CAASI remade
조은혜의 야자째고 콘서트가기
로드 오브 타워 (Lord Of Tower)
아킬레우스: 알려지지 않은 전설
멀리그넌트 서바이버즈 (Malignant Survivors)
쿵푸 킥볼 (KungFu Kickball)
Dungeon Dev [던전 데브]
언스테이블 실린더 (Unstable Cylinder)
드래곤 스피어 (Dragon Spear)
스테퍼 리본
백의 소각자
백의 소각자 (시크릿 플러스)
백영웅전 (Eiyuden Chronicle: Hundred Heroes)
시스터즈 커리큘럼
상자 속의 고양이들 (Cats in Boxes)
데블위딘 삿갓 (The Devil Within: Satgat)
Yet Another Fantasy Title (YAFT)
봄을 부르는 설녀 (시크릿 플러스)
U&I 우리도 사랑일까
라스트 메모리즈 (Last Memories)
99 Waves
료의 으스스한 사무실 (Ryo The Haunted Office)
키친 크라이시스 (Kitchen Crisis)
나는 평생 그녀와 함께한다.
블랙홀 이스케이프
로얄 블루의 마법 의상실
봄을 부르는 설녀
14시간 전24.05.17 11:51 -00:00
360 °C
금요일에 볼때  3번 보면 2번은 지는거 같음
11시간 전24.05.17 14:37 -00:00
501 °C
뭐 언젠가 살 생각이긴 했으니까...
17시간 전24.05.17 08:46 -00:00
403 °C
킬링 플로어2 역대 최고 할인가떳습니다만“야수의 심장“을 가지신 분들만 들어가시는게 좋아보입니다. 우선 이 게임으로 말씀드릴꺼 같으면 페이데이, 레포데 같은 협동 FPS고 둠마냥 괴물 또드리패는 게임인데 진짜 문제는 개발사인 트립와이어가 “와 이새기들 진짜 대가리에 총맞았나”싶은 수준의 막장 운영으로 명성이 자자합니다…어느정도냐면 해당 본편은 이미 에픽에서 배포된 바 있지만 사실상 에픽에선 정상적인 플레이가 어렵다고 보시면 될 정도(…) 그래도 증기에선 정신나갈 정도로 싸긴 하니까요.
10시간 전24.05.17 15:27 -00:00
에픽 보니 3편이 출시 예정이군요
24.05.1424.05.14 05:18 -00:00
384 °C
쉐도우택틱스같은거 좋아해서 구매했었는데조금 떨어지긴합니다그래도 빅딜가면 충분히 달릴만할거에요
24.05.1524.05.15 04:03 -00:00
저도 이미 있...
24.05.1424.05.14 07:47 -00:00
예전에 동전딜을 했던 연쇄 청소부로군요 ㅎㅎㅎ저도 이미 라이브러리에 있네요 ㅋㅋㅋ
이번 주 온도 랭킹
  • Sojeob
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21.08.1121.08.11 10:40 -00:00
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3시간 51분 플레이
생각보다 재밌게 했고 멀티플레이도 지원했으면 더 좋을거같아요