
:D







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1/14
100*14 = 1400
1000*11 = 11000
3000*3 = 9000
5000*2 = 10000
31400-30000 = 1400



Hello.
I'm Stage,developing a game as a solo developer.입니다.
Recently, I've been seeing a lot of indie game demo posts,
and I thought, "It might be nice to introduce myself as a developer too,"
so I'm writing this post.
🔹 What kind of game is it?
Re:Bladeis
a game where the player becomes the 'sword' itself
and repeats combat and growth.It's an action roguelike (loop structure)game.
Rather than a game where you control a character,
it's more like a game where you grow the sword and create builds.에 가깝습니다.
Combat is automatic,
but the combat style varies greatly depending on growth choices and build direction.
"A game where your hands are comfortable, but your choices make you think."
That's what I'm aiming for.
🔹 Why did you make this game?
Personally,
I really like the structure of gradually getting stronger through repeated play,where each game is short, but the accumulation of choices is meaningful.이런 스타일을 정말 좋아합니다.
So, with the concept of 'constantly growing weapon',
I wanted to create a game with short battles + a long growth loop.
It's still in the demo stage,
but I'm developing it with the mindset of "Let's show the direction clearly." .
🔹 What you can see in the current demo
Action play based on automatic combatGrowth system with various build combinationsCombat changes depending on awakening (passive) selectionRepetitive structure with short play timeRecently, based on user feedback,
we are continuing to adjust the balance between builds and improve visibility. .
🔹 Try the demo and...
It's not a finished game yet,
but if you play it and leave your thoughts comfortably,
it will be a great help to development.
"This part is good / This part is a bit disappointing"
Any opinions are welcome.
🔗 Demo Play Link
👉 Stove Demo Page
https://page.onstove.com/indie/global/view/11732335?boardKey=144121&combined=false
Finally,
thank you for reading.
If you are even slightly interested, please give the demo a quick try.(Tasting) I would be very grateful 🙂
— Stage



Here is today's wallpaper




Where should I report the Lucky Guild on the DN7 server in the world, which automatically returns and hunts even if I kill them dozens of times?
When I click the customer center, there is no content in the report section.
The guild has a total of five characters: Country, Namisa, Seogyeol, and Chinese characters, and a commoner as seen in the picture.






https://m.site.naver.com/1Z7qo
Check the detailed specs above.
I raised it pretty well.
(It doesn't turn on in the Stove app, so access the Load Nine homepage through your phone's internet browser to view it!)
I think it's right for me to quit because I'm tired of paying anymore.
You can still get a lot of diamonds if you sell the non-awakened items in the exchange!
I will share it for free with a good person!.
Please contact me!
I'm moving on to Lineage Classic!




https://page.onstove.com/indie/global/view/11662377
Added support event for 2025 Stove Indie Awards nominees!
It's been a whole 2 weeks since the event post was updated.
Stove is also being reorganized these days, so it seems like they are busy and there isn't much going on so far.
If things get sorted out to some extent, will the number of events increase again like before?
I hope the day will come soon when I can update the event summary frequently.



고등학생 소수가 만들었다는데 기대보다 잘만들었다는 생각이 들었음
점프 없는거에서 조금 그랬고
보스방 가기전에 여러 몹들 몰려오는 곳에서 설명이 없어서 30분넘게 몹 웨이브 잡았다가 자판기에 상호작용해야하는 것을 뒤늦게 알음
상호작용 하다가 맞으면 상호작용이 끊기는데 몹 웨이브 한번 정리하고 나서도 공중몹이 계속 나와서 때려대서 상호작용하기가 힘들었음
전체적으론 괜찮았는데 퀘스트 설명같은 디테일이 부족했다고 생각함
그래도 고등학생들이 인디로 만든겜이란거 감안하면 킬링타임으로 괜찮은 것 같음
