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It's okay



...


(Please, take the time to read, think about it, and talk about it, I would like to call all those who read the updates, who will see the comments, who read them, thank you very much.)
I never write originally, but with what’s happening, I ask myself questions,
The developers communicated a few weeks earlier that they were going to rework the role, the usefulness of the heroes in the future, for example, a tank character will be satisfied only with his role, tank. A DPS character, will only be able to DPS, we are talking about specific heroes, for a specific role.
ML Arunka being the perfect example of the character 'I do everything'; CR Push, no possibility to hit another hero than the character, additional damage, big shield.
But now ML Diene makes its appearance, and already breaks the entire beginning of the speech that the developers could have made, it’s strange... Maybe the character was already planned before and that the following ones might finally be balanced?
They also talked about adjusting the current characters to go more in that direction. I think of Lady of Scale, who is the top-banned character, in more than 70% of cases, regardless of the rank in the arena, because it makes the arena experience unpleasant. They therefore want to reconstruct the current meta by, as I was saying, readjusting the existing characters, ensuring that the upcoming characters respect and do not only fit their role. (No more character like Arunka. Lady Of The Scales, etc...)
There are also specific characters who counter who only serve to counter other specific characters, the countering heroes are often limited, sometimes we need their artifact, other times, their exclusive equipment., for example Shennah young originally, only serves to counter Harsetti. (She also against some other characters, but that’s not the subject). These characters will be reajusted to ensure that their kit can counter a particular mechanism instead of a particular hero.
We are in an era where, all the moonlight heroes who come out, must be more powerful, more useful, more OP than the previous ones,
For some of you, you have already filled out 80-90% of the hero’s journal, so you may or may not have certain characters that fit into the meta, but think about new players for once, who discover the game, enjoy it, continue to play it, and come across our problems, while they have even less resources than us, what can they do? What are they going to do?
They also talked about the Leif, with the new sets, the leifs are consumed quite quickly, it’s a currency for the whales, who can farm the new set without real restrictions. Later, we will apparently have more means, and events to obtain leifs.
Fingers crossed, and let’s hope they follow this path, which promises to be healthier.
Having done this, let’s go back to the present, and talk about today’s update, that of January 14, 2026.
For those who do not remember or were not there in time, the astrium stone that allows us to have equipment according to our choices and a bit of gambling, was originally free, there was a 'reforging event' that asked us for one thing, which was already problematic, the energy, (so of the leifs), the event is back, but I find that there is something strange, why make us pay for skystone? And not just a little, 1900 skystones for the 'premium EpicPass', and 3500 for the 'Special Upgrade'.
Remember, originally the event was free in time, we just have stones that allow us to reset a +15 equipment that makes the difference.
Why increase the price, already it’s quite complicated for the new characters, limited, not limited, and even moonlight?
I don’t know what to think about all that, it’s quite confusing in my head, and I think you’ll see it when you read all this.
I no longer think I can keep up with all this, between my skystones, my summons and you? How do you feel? How is your progession going in the game?
Here is some useful information, I’ll put it there, just in case.
Thank you for your time.
https://page.onstove.com/epicseven/global/view/11481890
https://page.onstove.com/epicseven/global/view/11489545


Right !


Looking at the 1st and 2nd
it seems like they are having game sales to coincide with the coupon period
I'm curious to see how much the 3rd and 4th sales will be


yes yes


Pretty




Level 10 Affinity with Narja



I'm curious and also nervous about how the permanent event will be reorganized and return..
I'm curious and also nervous about how the permanent event will be reorganized and return..



위에서 부터 차례대로 린, 타니나니, 헥셀렉트릭, ALT F4, STAR FALL이다.
우선 린은 나쁘지 않다. 적당한 난이도의 퍼즐 게임인데 생각보다 복잡하다. 하지만 퍼즐이 구조상으로 단순하여 여러가지 요소를 추가해도 색다른 느낌을 주기는 힘들다는 단점이 있다.
타니나니는 꽤 괜찮다. 저 작은 인디게임에 흥미로운 퍼즐요소와 새로운 기믹을 추가하여 중독성있는 게임을 만들어냈다. 특히 게임에 물리엔진이 비슷하게 들어가 캐릭터들이 밑으로 떨어지고 떨어지는 순간에도 블록을 분리하여 시간을 멈출 수 있는데 이를 통해 다양한 방식으로 스테이지를 클리어할 수 있게 설계했다. 이 덕분에 도전과제에 대한 욕심을 불러이르키고 생각보다 플레이하는 맛이 있다.
헥셀렉트릭은 솔직히 최악이다. 이 또한 퍼즐게임인데 퍼즐의 요소가 단순하고 다른 게임들에 비해 보는 맛도 매우 떨어진다. 플레이는 마우스로만 이루어지는데 딱히 스피드함도 없고 어쩌피 왼쪽아님 오른쪽이라 몇번 도전하고 나면 새로움이 전혀 없어진다. 그리고 제작진들이 자신들의 게임 난이도에 어떤 믿음이 있었는지 몰라도 별3개 조건이 상당히 쉽게 잡혀있다. 각 스테이지가 도전감이 들지 않고 게임을 지속하게 만드는 힘이 없다.
ALT F4는 최악이라고 말하고 싶지만 최고다. 이게 무슨말이냐면 어느정도 진행하다 죽어서 처음으로 돌아온 나를 보면 당장이라도 게임을 끄고싶지만 다시한번 전진하는 내 모습을 보게 된다. 플레이를 거듭할수록 늘어나는 실력과 상당히 느려보이지만 처음에 비해 스피드해진 내 모습을 보면 이번에는 다르지 않을까? 라는 생각을 가지고 게임을 계속해서 플레이하게 된다. 조작감이 생각보다 괜찮고 게임의 완성도가 높다.
STAR FALL은 데모게임지만 정말 정식출시가 기대되는 게임이다. 일단 점프맵 게임이라 보면된다. 그런데 거기에 비트를 추가하여 사용자에게 점프를 할때마다 리듬감을 강요한다. 그리고 그러한 비트는 스테이지마다 변경되고 비트가 달라지면 배경음악도 달라진다. 게임의 이미지가 전체적으로 아기자기하고 아름답게 설계되었으며 조작감도 매우 훌륭하다. 거기에 괜찮은 배경음악이 추가되고 비트에 맞춘 완벽한 점프와 불완전한 점프를 번갈아가며 사용해야되는 기믹은 도전정신을 불러일으키고 게임을 계속 플레이 해도 질리지않게 해준다.


우와 후기 정성....

후기 정성...ㄷㄷ
참고해보고 겜해봐야겠네요