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To celebrate the 4th anniversary of Mahjong Ichibangai, a limited-time sale will be held at the composer lucky bag shop below!
When you open the lucky bag, you can get one composer!
Don't miss out!💕
▼ Composer Lucky Bag - Pink
Composers included: Fuwa Mahiru, Hizuki, Shiraha Asuka, Saotome Yurika
▼ Composer Lucky Bag - Orange
Composers included: Kokura Kanade, Gin, Inukai Hina, Mori Ruka
◆Composer Lucky Bag - Blue
Composers included: Lorelei, Elsie, Reisei Emeko, Otonashi Ikuko
◆Composer Lucky Bag - Green
Composers included: Hara Michiyuki, Natsuumii Marine, Kazama Shizuku, Moegihara Aoi
⏰Sales period:
After the update on Wednesday, January 21, 2026 ~ Tuesday, March 3, 10:59
※ Composers acquired redundantly will automatically be exchanged for 20 "Ichibangai Stamp Cards."
※ Only one of the three lucky bags can be purchased once per account.
#마작일번가Ichibangai


Check the reward site (flake mission) and complete daily tasks. Site: https://reward.onstove.com/en
Collect free flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event




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It seems most of her cards Retain effects don't proc at the end of the turn/start of next turn. Is this a bug or a feature? I only just got her so I'm not sure if this is a recent thing already being addressed, it's something that's been happening for a long time and the devs just decided they don't care about it, it's working as intended and even though the cards say retain they don't do retain things.
The card on the left has been in hand for multiple turns. Card on the right I got a turn ago is now glowing indicating extra effects are active. Not shown but also the number values for the Attack % have gone up on the right card but the Number values on the left card have not changed at all and also doesn't glow. This is just the example but I'd say at least half of her creations are not activating her Retain status.



#GrassLifeSim2 #grasssimulator #relaxinggame #archelongaming #gamingarchelon #gaming #archelon #games #keymailer #videogames #linuxgaming #linuxgames #fun #gamer #gameplay #playthrough #letsplay #gamingvideos #indiegames



Instead of 3-month servers like now, merge into 1-month servers
and create 30 1-month servers
Lower the drop rate of bosses on each server
and make high-value items only drop from world bosses to encourage fighting
The way it is now, there's no hope



I am collecting them up high so I can grab them all when the time arrives!
How about you?




When it was announced in 2018, it was said that it would become the biggest rival of Minecraft
However, development ran into difficulties, and around the summer of last year, there was a dramatic development of the project being canceled once and then revived again.
And 10 years after the start of development, early access finally starts on the 13th!!
Game commentary is finally increasing and it's getting exciting.
I'm really looking forward to the future, with so much effort put into seeking cooperation with rewards for security hole countermeasures.



예전에 스트리머가 플레이 한 영상을 본 적이 있었는데 퀄리티가 상당히 높았던 게임으로 기억하고 있었습니다
직접 플레이해본 결과 처음 튜토리얼에 해당하는 부분의 사운드가 없어 아쉬웠는데
금방 끝내고 다음 스테이지를 시작하니 사운드가 풍성했습니다. 아마 스테이지가 진행 될 수록 배경음악이 풍성해지리라 생각됩니다.
여타 같은 장르의 여러 게임과 같이 하나의 키로 플레이하는 형식이라 뭔가 단조로운 느낌이 있어
위쪽과 아랫쪽의 타이밍을 맞추는 키가 달랐으면 어땠을까 하는 생각이 들기도 합니다
어떤 리뷰를 보니 학생의 작품이라고 하는데 정말 퀄리티가 높아 다음 작품이 기대가 됩니다


오 저랑 생각ㄱ이 비슷하심 점프 박자 타이밍 맞추는 키가 달랐으면 조금 더 흥미로웠지 않았을까 싶어요!!!!

한번해보고싶네요

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